174 lines
6.6 KiB
Python
174 lines
6.6 KiB
Python
from panda3d.core import *
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from toontown.toonbase.ToonBaseGlobal import *
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from direct.directnotify import DirectNotifyGlobal
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from toontown.hood import Place
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from direct.showbase import DirectObject
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from direct.fsm import StateData
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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from direct.task import Task
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from otp.distributed.TelemetryLimiter import RotationLimitToH, TLGatherAllAvs
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from toontown.toonbase import ToontownGlobals
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from toontown.toonbase import TTLocalizer
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class House(Place.Place):
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notify = DirectNotifyGlobal.directNotify.newCategory('House')
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def __init__(self, loader, avId, parentFSMState, doneEvent):
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Place.Place.__init__(self, loader, doneEvent)
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self.id = ToontownGlobals.MyEstate
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self.ownersAvId = avId
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self.dnaFile = 'phase_7/models/modules/toon_interior'
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self.isInterior = 1
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self.oldStyle = None
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self.fsm = ClassicFSM.ClassicFSM('House', [State.State('start', self.enterStart, self.exitStart, ['doorIn', 'teleportIn', 'tutorial']),
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State.State('walk', self.enterWalk, self.exitWalk, ['sit',
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'stickerBook',
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'doorOut',
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'teleportOut',
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'quest',
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'purchase',
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'closet',
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'banking',
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'phone',
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'stopped']),
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State.State('sit', self.enterSit, self.exitSit, ['walk']),
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State.State('stickerBook', self.enterStickerBook, self.exitStickerBook, ['walk',
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'sit',
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'doorOut',
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'teleportOut',
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'quest',
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'purchase',
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'closet',
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'banking',
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'phone',
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'stopped']),
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State.State('doorIn', self.enterDoorIn, self.exitDoorIn, ['walk', 'stopped']),
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State.State('doorOut', self.enterDoorOut, self.exitDoorOut, ['walk', 'stopped']),
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State.State('teleportIn', self.enterTeleportIn, self.exitTeleportIn, ['walk']),
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State.State('teleportOut', self.enterTeleportOut, self.exitTeleportOut, ['teleportIn']),
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State.State('quest', self.enterQuest, self.exitQuest, ['walk', 'doorOut']),
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State.State('tutorial', self.enterTutorial, self.exitTutorial, ['walk', 'quest']),
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State.State('purchase', self.enterPurchase, self.exitPurchase, ['walk', 'doorOut']),
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State.State('closet', self.enterCloset, self.exitCloset, ['walk']),
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State.State('banking', self.enterBanking, self.exitBanking, ['walk']),
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State.State('phone', self.enterPhone, self.exitPhone, ['walk']),
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State.State('stopped', self.enterStopped, self.exitStopped, ['walk']),
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State.State('final', self.enterFinal, self.exitFinal, ['start', 'teleportIn'])], 'start', 'final')
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self.parentFSMState = parentFSMState
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return
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def load(self):
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Place.Place.load(self)
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self.parentFSMState.addChild(self.fsm)
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def unload(self):
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Place.Place.unload(self)
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self.parentFSMState.removeChild(self.fsm)
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del self.parentFSMState
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del self.fsm
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ModelPool.garbageCollect()
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TexturePool.garbageCollect()
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def enter(self, requestStatus):
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self.zoneId = requestStatus['zoneId']
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self.fsm.enterInitialState()
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messenger.send('enterHouse')
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self.accept('doorDoneEvent', self.handleDoorDoneEvent)
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self.accept('DistributedDoor_doorTrigger', self.handleDoorTrigger)
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self._telemLimiter = TLGatherAllAvs('House', RotationLimitToH)
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NametagGlobals.setMasterArrowsOn(1)
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self.fsm.request(requestStatus['how'], [requestStatus])
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def exit(self):
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self.ignoreAll()
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if hasattr(self, 'fsm'):
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self.fsm.requestFinalState()
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self._telemLimiter.destroy()
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del self._telemLimiter
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messenger.send('exitHouse')
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NametagGlobals.setMasterArrowsOn(0)
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def setState(self, state):
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if hasattr(self, 'fsm'):
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self.fsm.request(state)
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def getZoneId(self):
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return self.zoneId
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def enterTutorial(self, requestStatus):
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self.fsm.request('walk')
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base.localAvatar.b_setParent(ToontownGlobals.SPRender)
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globalClock.tick()
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base.transitions.irisIn()
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messenger.send('enterTutorialInterior')
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def exitTutorial(self):
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pass
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def enterTeleportIn(self, requestStatus):
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base.localAvatar.setPosHpr(2.5, 11.5, ToontownGlobals.FloorOffset, 45.0, 0.0, 0.0)
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Place.Place.enterTeleportIn(self, requestStatus)
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def enterTeleportOut(self, requestStatus):
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Place.Place.enterTeleportOut(self, requestStatus, self.__teleportOutDone)
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def __teleportOutDone(self, requestStatus):
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if hasattr(self, 'fsm'):
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self.fsm.requestFinalState()
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self.notify.debug('House: teleportOutDone: requestStatus = %s' % requestStatus)
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hoodId = requestStatus['hoodId']
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zoneId = requestStatus['zoneId']
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avId = requestStatus['avId']
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shardId = requestStatus['shardId']
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if hoodId == ToontownGlobals.MyEstate and zoneId == self.getZoneId():
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self.fsm.request('teleportIn', [requestStatus])
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elif hoodId == ToontownGlobals.MyEstate:
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self.getEstateZoneAndGoHome(requestStatus)
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else:
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self.doneStatus = requestStatus
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messenger.send(self.doneEvent, [self.doneStatus])
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def goHomeFailed(self, task):
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self.notifyUserGoHomeFailed()
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self.ignore('setLocalEstateZone')
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self.doneStatus['avId'] = -1
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self.doneStatus['zoneId'] = self.getZoneId()
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self.fsm.request('teleportIn', [self.doneStatus])
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return Task.done
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def exitTeleportOut(self):
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Place.Place.exitTeleportOut(self)
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def enterPurchase(self):
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Place.Place.enterPurchase(self)
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def exitPurchase(self):
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Place.Place.exitPurchase(self)
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def enterCloset(self):
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base.localAvatar.b_setAnimState('neutral', 1)
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self.accept('teleportQuery', self.handleTeleportQuery)
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base.localAvatar.setTeleportAvailable(1)
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base.localAvatar.laffMeter.start()
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base.localAvatar.obscureMoveFurnitureButton(1)
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base.localAvatar.startSleepWatch(self.__handleFallingAsleepCloset)
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def __handleFallingAsleepCloset(self, arg):
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if hasattr(self, 'fsm'):
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self.fsm.request('walk')
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messenger.send('closetAsleep')
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base.localAvatar.forceGotoSleep()
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def exitCloset(self):
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base.localAvatar.setTeleportAvailable(0)
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self.ignore('teleportQuery')
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base.localAvatar.laffMeter.stop()
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base.localAvatar.obscureMoveFurnitureButton(0)
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base.localAvatar.stopSleepWatch()
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def enterBanking(self):
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Place.Place.enterBanking(self)
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def exitBanking(self):
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Place.Place.exitBanking(self)
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