81 lines
2.7 KiB
Python
81 lines
2.7 KiB
Python
from direct.directnotify.DirectNotifyGlobal import *
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from direct.distributed.DistributedObjectAI import DistributedObjectAI
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from toontown.toonbase import ToontownGlobals
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from DistributedFishingTargetAI import DistributedFishingTargetAI
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from DistributedPondBingoManagerAI import DistributedPondBingoManagerAI
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import FishingTargetGlobals
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class DistributedFishingPondAI(DistributedObjectAI):
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notify = directNotify.newCategory("DistributedFishingPondAI")
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def __init__(self, air):
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DistributedObjectAI.__init__(self, air)
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self.area = None
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self.targets = {}
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self.spots = {}
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self.bingoMgr = None
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def announceGenerate(self):
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if self.air.newsManager.isHolidayRunning(ToontownGlobals.FISH_BINGO, ToontownGlobals.SILLY_SATURDAY):
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self.startBingo()
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self.accept('startBingo', self.startBingo)
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self.accept('stopBingo', self.stopBingo)
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DistributedObjectAI.announceGenerate(self)
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def delete(self):
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self.ignoreAll()
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DistributedObjectAI.delete(self)
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def start(self):
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for _ in xrange(FishingTargetGlobals.getNumTargets(self.area)):
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fishingTarget = DistributedFishingTargetAI(simbase.air)
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fishingTarget.setPondDoId(self.doId)
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fishingTarget.generateWithRequired(self.zoneId)
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def startBingo(self):
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if self.bingoMgr:
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self.notify.warning('Tried to start bingo while already started!')
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return
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self.bingoMgr = DistributedPondBingoManagerAI(self.air)
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self.bingoMgr.setPondDoId(self.getDoId())
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self.bingoMgr.generateWithRequired(self.zoneId)
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self.bingoMgr.createGame()
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def stopBingo(self):
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if not self.bingoMgr:
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self.notify.warning('Tried to stop bingo but not started!')
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return
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self.bingoMgr.requestDelete()
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self.bingoMgr = None
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def hitTarget(self, target):
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avId = self.air.getAvatarIdFromSender()
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if self.targets.get(target) is None:
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self.air.writeServerEvent('suspicious', avId, 'Toon tried to hit nonexistent fishing target!')
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return
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spot = self.hasToon(avId)
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if spot:
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spot.rewardIfValid(target)
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return
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self.air.writeServerEvent('suspicious', avId, 'Toon tried to catch fish while not fishing!')
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def addTarget(self, target):
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self.targets[target.doId] = target
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def addSpot(self, spot):
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self.spots[spot.doId] = spot
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def setArea(self, area):
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self.area = area
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def getArea(self):
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return self.area
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def hasToon(self, avId):
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for spot in self.spots:
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if self.spots[spot].avId == avId:
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return self.spots[spot]
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