toontown-just-works/toontown/golf/BuildGeometry.py
2024-07-07 18:08:39 -05:00

309 lines
12 KiB
Python

from direct.distributed import DistributedObject
from direct.directnotify import DirectNotifyGlobal
from toontown.toonbase import ToontownGlobals
from panda3d.core import *
from math import *
import math
GEO_ID = 0
def circleX(angle, radius, centerX, centerY):
x = radius * cos(angle) + centerX
return x
def circleY(angle, radius, centerX, centerY):
y = radius * sin(angle) + centerY
return y
def getCirclePoints(segCount, centerX, centerY, radius, wideX = 1.0, wideY = 1.0):
returnShape = []
for seg in xrange(0, segCount):
coordX = wideX * circleX(pi * 2.0 * float(float(seg) / float(segCount)), radius, centerX, centerY)
coordY = wideY * circleY(pi * 2.0 * float(float(seg) / float(segCount)), radius, centerX, centerY)
returnShape.append((coordX, coordY, 1))
coordX = wideX * circleX(pi * 2.0 * float(0 / segCount), radius, centerX, centerY)
coordY = wideY * circleY(pi * 2.0 * float(0 / segCount), radius, centerX, centerY)
returnShape.append((coordX, coordY, 1))
return returnShape
def addCircle(attachNode, vertexCount, radius, color = Vec4(1.0, 1.0, 1.0, 1.0), layer = 0):
targetGN = GeomNode('Circle Geom')
zFloat = 0.025
targetCircleShape = getCirclePoints(5 + vertexCount, 0.0, 0.0, radius)
gFormat = GeomVertexFormat.getV3cp()
targetCircleVertexData = GeomVertexData('holds my vertices', gFormat, Geom.UHDynamic)
targetCircleVertexWriter = GeomVertexWriter(targetCircleVertexData, 'vertex')
targetCircleColorWriter = GeomVertexWriter(targetCircleVertexData, 'color')
targetCircleVertexWriter.addData3f(0.0, 0.0, zFloat)
targetCircleColorWriter.addData4f(color[0], color[1], color[2], color[3])
for vertex in targetCircleShape:
targetCircleVertexWriter.addData3f(0.0 + vertex[0], 0.0 + vertex[1], zFloat)
targetCircleColorWriter.addData4f(color[0], color[1], color[2], color[3])
targetTris = GeomTrifans(Geom.UHStatic)
sizeTarget = len(targetCircleShape)
targetTris.addVertex(0)
for countVertex in xrange(1, sizeTarget + 1):
targetTris.addVertex(countVertex)
targetTris.addVertex(1)
targetTris.closePrimitive()
targetGeom = Geom(targetCircleVertexData)
targetGeom.addPrimitive(targetTris)
attachNode.addGeom(targetGeom)
return targetGeom
def addCircleGeom(rootNode, vertexCount, radius, color = Vec4(1.0, 1.0, 1.0, 1.0), layer = 0):
global GEO_ID
GN = GeomNode('Circle %s' % GEO_ID)
GEO_ID += 1
NodePathGeom = rootNode.attachNewNode(GN)
geo = addCircle(GN, vertexCount, radius, color, layer)
return (NodePathGeom, GN, geo)
def addSquare(attachNode, sizeX, sizeY, color = Vec4(1.0, 1.0, 1.0, 1.0), layer = 0):
targetGN = GeomNode('Square Geom')
sX = sizeX / 2.0
sY = sizeY / 2.0
color1 = color
color2 = color
color3 = color
gFormat = GeomVertexFormat.getV3n3cpt2()
boxVertexData = GeomVertexData('vertices', gFormat, Geom.UHDynamic)
boxVertexWriter = GeomVertexWriter(boxVertexData, 'vertex')
boxNormalWriter = GeomVertexWriter(boxVertexData, 'normal')
boxColorWriter = GeomVertexWriter(boxVertexData, 'color')
boxTextureWriter = GeomVertexWriter(boxVertexData, 'texcoord')
boxVertexWriter.addData3f(-sX, sY, 0.0)
boxNormalWriter.addData3f(0, 0, 1)
boxColorWriter.addData4f(color[0], color[1], color[2], color[3])
boxTextureWriter.addData2f(0.0, 1.0)
boxVertexWriter.addData3f(-sX, -sY, 0.0)
boxNormalWriter.addData3f(0, 0, 1)
boxColorWriter.addData4f(color[0], color[1], color[2], color[3])
boxTextureWriter.addData2f(0.0, 0.0)
boxVertexWriter.addData3f(sX, -sY, 0.0)
boxNormalWriter.addData3f(0, 0, 1)
boxColorWriter.addData4f(color[0], color[1], color[2], color[3])
boxTextureWriter.addData2f(1.0, 0.0)
boxVertexWriter.addData3f(sX, sY, 0.0)
boxNormalWriter.addData3f(0, 0, 1)
boxColorWriter.addData4f(color[0], color[1], color[2], color[3])
boxTextureWriter.addData2f(1.0, 1.0)
boxTris = GeomTristrips(Geom.UHStatic)
boxTris.addVertex(1)
boxTris.addVertex(2)
boxTris.addVertex(0)
boxTris.addVertex(3)
boxTris.closePrimitive()
boxGeom = Geom(boxVertexData)
boxGeom.addPrimitive(boxTris)
attachNode.addGeom(boxGeom)
return boxGeom
def addSquareGeom(rootNode, sizeX, sizeY, color = Vec4(1.0, 1.0, 1.0, 1.0), layer = 0):
global GEO_ID
GN = GeomNode('Square %s' % GEO_ID)
GEO_ID += 1
NodePathGeom = rootNode.attachNewNode(GN)
geo = addSquare(GN, sizeX, sizeY, color, layer)
return (NodePathGeom, GN, geo)
def addBox(attachNode, sizeX, sizeY, sizeZ, color = Vec4(1.0, 1.0, 1.0, 1.0), darken = 0):
targetGN = GeomNode('Box Geom')
sX = sizeX / 2.0
sY = sizeY / 2.0
sZ = sizeZ / 2.0
color1 = color
color2 = color
color3 = color
if darken:
color1 = color * 0.75
color2 = color * 0.5
color3 = color * 0.25
gFormat = GeomVertexFormat.getV3n3cp()
boxVertexData = GeomVertexData('vertices', gFormat, Geom.UHDynamic)
boxVertexWriter = GeomVertexWriter(boxVertexData, 'vertex')
boxNormalWriter = GeomVertexWriter(boxVertexData, 'normal')
boxColorWriter = GeomVertexWriter(boxVertexData, 'color')
boxVertexWriter.addData3f(sX, sY, sZ)
boxNormalWriter.addData3f(0, 1, 0)
boxColorWriter.addData4f(color[0], color[1], color[2], color[3])
boxVertexWriter.addData3f(sX, sY, -sZ)
boxNormalWriter.addData3f(0, 1, 0)
boxColorWriter.addData4f(color1[0], color1[1], color1[2], color1[3])
boxVertexWriter.addData3f(-sX, sY, -sZ)
boxNormalWriter.addData3f(0, 1, 0)
boxColorWriter.addData4f(color1[0], color1[1], color1[2], color1[3])
boxVertexWriter.addData3f(-sX, sY, sZ)
boxNormalWriter.addData3f(0, 1, 0)
boxColorWriter.addData4f(color1[0], color1[1], color1[2], color1[3])
boxVertexWriter.addData3f(-sX, -sY, sZ)
boxNormalWriter.addData3f(0, -1, 0)
boxColorWriter.addData4f(color2[0], color2[1], color2[2], color2[3])
boxVertexWriter.addData3f(-sX, -sY, -sZ)
boxNormalWriter.addData3f(0, -1, 0)
boxColorWriter.addData4f(color3[0], color3[1], color3[2], color3[3])
boxVertexWriter.addData3f(sX, -sY, -sZ)
boxNormalWriter.addData3f(0, -1, 0)
boxColorWriter.addData4f(color2[0], color2[1], color2[2], color2[3])
boxVertexWriter.addData3f(sX, -sY, sZ)
boxNormalWriter.addData3f(0, -1, 0)
boxColorWriter.addData4f(color2[0], color2[1], color2[2], color2[3])
boxVertexWriter.addData3f(-sX, sY, sZ)
boxNormalWriter.addData3f(0, 0, 1)
boxColorWriter.addData4f(color[0], color[1], color[2], color[3])
boxVertexWriter.addData3f(-sX, -sY, sZ)
boxNormalWriter.addData3f(0, 0, 1)
boxColorWriter.addData4f(color[0], color[1], color[2], color[3])
boxVertexWriter.addData3f(sX, -sY, sZ)
boxNormalWriter.addData3f(0, 0, 1)
boxColorWriter.addData4f(color[0], color[1], color[2], color[3])
boxVertexWriter.addData3f(sX, sY, sZ)
boxNormalWriter.addData3f(0, 0, 1)
boxColorWriter.addData4f(color[0], color[1], color[2], color[3])
boxVertexWriter.addData3f(sX, sY, -sZ)
boxNormalWriter.addData3f(0, 0, -1)
boxColorWriter.addData4f(color3[0], color3[1], color3[2], color3[3])
boxVertexWriter.addData3f(sX, -sY, -sZ)
boxNormalWriter.addData3f(0, 0, -1)
boxColorWriter.addData4f(color3[0], color3[1], color3[2], color3[3])
boxVertexWriter.addData3f(-sX, -sY, -sZ)
boxNormalWriter.addData3f(0, 0, -1)
boxColorWriter.addData4f(color3[0], color3[1], color3[2], color3[3])
boxVertexWriter.addData3f(-sX, sY, -sZ)
boxNormalWriter.addData3f(0, 0, -1)
boxColorWriter.addData4f(color3[0], color3[1], color3[2], color3[3])
boxVertexWriter.addData3f(sX, sY, sZ)
boxNormalWriter.addData3f(0, 0, 1)
boxColorWriter.addData4f(color[0], color[1], color[2], color[3])
boxVertexWriter.addData3f(sX, -sY, sZ)
boxNormalWriter.addData3f(0, 0, 1)
boxColorWriter.addData4f(color1[0], color1[1], color1[2], color1[3])
boxVertexWriter.addData3f(sX, -sY, -sZ)
boxNormalWriter.addData3f(0, 0, 1)
boxColorWriter.addData4f(color1[0], color1[1], color1[2], color1[3])
boxVertexWriter.addData3f(sX, sY, -sZ)
boxNormalWriter.addData3f(0, 0, 1)
boxColorWriter.addData4f(color1[0], color1[1], color1[2], color1[3])
boxVertexWriter.addData3f(-sX, sY, -sZ)
boxNormalWriter.addData3f(0, 0, 1)
boxColorWriter.addData4f(color2[0], color2[1], color2[2], color2[3])
boxVertexWriter.addData3f(-sX, -sY, -sZ)
boxNormalWriter.addData3f(0, 0, 1)
boxColorWriter.addData4f(color3[0], color3[1], color3[2], color3[3])
boxVertexWriter.addData3f(-sX, -sY, sZ)
boxNormalWriter.addData3f(0, 0, 1)
boxColorWriter.addData4f(color2[0], color2[1], color2[2], color2[3])
boxVertexWriter.addData3f(-sX, sY, sZ)
boxNormalWriter.addData3f(0, 0, 1)
boxColorWriter.addData4f(color2[0], color2[1], color2[2], color2[3])
boxTris = GeomTristrips(Geom.UHStatic)
boxTris.addVertex(0)
boxTris.addVertex(1)
boxTris.addVertex(3)
boxTris.addVertex(2)
boxTris.closePrimitive()
boxTris.addVertex(5)
boxTris.addVertex(6)
boxTris.addVertex(4)
boxTris.addVertex(7)
boxTris.closePrimitive()
boxTris.addVertex(9)
boxTris.addVertex(10)
boxTris.addVertex(8)
boxTris.addVertex(11)
boxTris.closePrimitive()
boxTris.addVertex(13)
boxTris.addVertex(14)
boxTris.addVertex(12)
boxTris.addVertex(15)
boxTris.closePrimitive()
boxTris.addVertex(16)
boxTris.addVertex(17)
boxTris.addVertex(19)
boxTris.addVertex(18)
boxTris.closePrimitive()
boxTris.addVertex(21)
boxTris.addVertex(22)
boxTris.addVertex(20)
boxTris.addVertex(23)
boxTris.closePrimitive()
boxGeom = Geom(boxVertexData)
boxGeom.addPrimitive(boxTris)
attachNode.addGeom(boxGeom)
return boxGeom
def addBoxGeom(rootNode, sizeX, sizeY, sizeZ, color = Vec4(1.0, 1.0, 1.0, 1.0), darken = 0):
global GEO_ID
GN = GeomNode('Box %s' % GEO_ID)
GEO_ID += 1
nodePathGeom = rootNode.attachNewNode(GN)
geo = addBox(GN, sizeX, sizeY, sizeZ, color, darken)
return (nodePathGeom, GN, geo)
def addArrow(attachNode, sizeX, sizeY, color = Vec4(1.0, 1.0, 1.0, 1.0), layer = 0):
targetGN = GeomNode('Arrow Geom')
sX = sizeX / 2.0
sY = sizeY / 2.0
color1 = color
color2 = color
color3 = color
gFormat = GeomVertexFormat.getV3n3cp()
boxVertexData = GeomVertexData('vertices', gFormat, Geom.UHDynamic)
boxVertexWriter = GeomVertexWriter(boxVertexData, 'vertex')
boxNormalWriter = GeomVertexWriter(boxVertexData, 'normal')
boxColorWriter = GeomVertexWriter(boxVertexData, 'color')
boxVertexWriter.addData3f(-sX, sY, 0.0)
boxNormalWriter.addData3f(0, 0, 1)
boxColorWriter.addData4f(color[0], color[1], color[2], color[3])
boxVertexWriter.addData3f(-sX, -sY, 0.0)
boxNormalWriter.addData3f(0, 0, 1)
boxColorWriter.addData4f(color[0], color[1], color[2], color[3])
boxVertexWriter.addData3f(sX, -sY, 0.0)
boxNormalWriter.addData3f(0, 0, 1)
boxColorWriter.addData4f(color[0], color[1], color[2], color[3])
boxVertexWriter.addData3f(sX, sY, 0.0)
boxNormalWriter.addData3f(0, 0, 1)
boxColorWriter.addData4f(color[0], color[1], color[2], color[3])
boxTris = GeomTristrips(Geom.UHStatic)
boxTris.addVertex(1)
boxTris.addVertex(2)
boxTris.addVertex(0)
boxTris.addVertex(3)
boxTris.closePrimitive()
boxVertexWriter.addData3f(-sX * 2.0, sY, 0.0)
boxNormalWriter.addData3f(0, 0, 1)
boxColorWriter.addData4f(color[0], color[1], color[2], color[3])
boxVertexWriter.addData3f(sX * 2.0, sY, 0.0)
boxNormalWriter.addData3f(0, 0, 1)
boxColorWriter.addData4f(color[0], color[1], color[2], color[3])
boxVertexWriter.addData3f(0.0, sY * 2.0, 0.0)
boxNormalWriter.addData3f(0, 0, 1)
boxColorWriter.addData4f(color[0], color[1], color[2], color[3])
boxTris.addVertex(4)
boxTris.addVertex(5)
boxTris.addVertex(6)
boxTris.closePrimitive()
boxGeom = Geom(boxVertexData)
boxGeom.addPrimitive(boxTris)
attachNode.addGeom(boxGeom)
return boxGeom
def addArrowGeom(rootNode, sizeX, sizeY, color = Vec4(1.0, 1.0, 1.0, 1.0), layer = 0):
global GEO_ID
GN = GeomNode('Arrow %s' % GEO_ID)
GEO_ID += 1
NodePathGeom = rootNode.attachNewNode(GN)
geo = addArrow(GN, sizeX, sizeY, color, layer)
return (NodePathGeom, GN, geo)