277 lines
11 KiB
Python
277 lines
11 KiB
Python
from panda3d.core import *
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from toontown.toonbase.ToonBaseGlobal import *
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from toontown.toonbase.ToontownGlobals import *
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from toontown.distributed.ToontownMsgTypes import *
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from direct.directnotify import DirectNotifyGlobal
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from direct.fsm import StateData
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from direct.task.Task import Task
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from direct.interval.IntervalGlobal import *
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from toontown.minigame import Purchase
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from direct.gui import OnscreenText
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from toontown.building import SuitInterior
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import QuietZoneState
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import ZoneUtil
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from toontown.toonbase import TTLocalizer
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from toontown.toon.Toon import teleportDebug
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from toontown.dna.DNAParser import *
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class Hood(StateData.StateData):
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notify = DirectNotifyGlobal.directNotify.newCategory('Hood')
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def __init__(self, parentFSM, doneEvent, dnaStore, hoodId):
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StateData.StateData.__init__(self, doneEvent)
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self.loader = 'not initialized'
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self.parentFSM = parentFSM
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self.dnaStore = dnaStore
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self.loaderDoneEvent = 'loaderDone'
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self.id = None
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self.hoodId = hoodId
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self.titleText = None
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self.titleColor = (1, 1, 1, 1)
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self.holidayStorageDNADict = {}
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self.spookySkyFile = None
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self.snowySkyFile = 'phase_3.5/models/props/BR_sky'
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self.halloweenLights = []
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return
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def enter(self, requestStatus):
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hoodId = requestStatus['hoodId']
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zoneId = requestStatus['zoneId']
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hoodText = self.getHoodText(zoneId)
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self.titleText = OnscreenText.OnscreenText(hoodText, fg=self.titleColor, font=getSignFont(), pos=(0, -0.5), scale=TTLocalizer.HtitleText, drawOrder=0, mayChange=1)
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self.fsm.request(requestStatus['loader'], [requestStatus])
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def getHoodText(self, zoneId):
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hoodText = base.cr.hoodMgr.getFullnameFromId(self.id)
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if self.id != Tutorial:
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streetName = StreetNames.get(ZoneUtil.getCanonicalBranchZone(zoneId))
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if streetName:
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hoodText = hoodText + '\n' + streetName[-1]
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return hoodText
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def spawnTitleText(self, zoneId):
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hoodText = self.getHoodText(zoneId)
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self.doSpawnTitleText(hoodText)
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def doSpawnTitleText(self, text):
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self.titleText.setText(text)
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self.titleText.show()
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self.titleText.setColor(Vec4(*self.titleColor))
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self.titleText.clearColorScale()
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self.titleText.setFg(self.titleColor)
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seq = Sequence(Wait(0.1), Wait(6.0), self.titleText.colorScaleInterval(0.5, Vec4(1.0, 1.0, 1.0, 0.0)), Func(self.titleText.hide))
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seq.start()
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def hideTitleText(self):
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if self.titleText:
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self.titleText.hide()
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def exit(self):
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taskMgr.remove('titleText')
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if self.titleText:
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self.titleText.cleanup()
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self.titleText = None
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base.localAvatar.stopChat()
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return
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def load(self):
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files = []
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if self.storageDNAFile:
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files.append(self.storageDNAFile)
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for key, value in self.holidayStorageDNADict.iteritems():
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if base.cr.newsManager.isHolidayRunning(key):
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for storageFile in value:
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files.append(storageFile)
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if not base.cr.newsManager.isHolidayRunning(ToontownGlobals.HALLOWEEN) or not self.spookySkyFile:
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self.sky = loader.loadModel(self.skyFile)
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self.sky.setTag('sky', 'Regular')
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self.sky.setScale(1.0)
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self.sky.setFogOff()
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else:
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self.sky = loader.loadModel(self.spookySkyFile)
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self.sky.setTag('sky', 'Halloween')
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dnaBulk = DNABulkLoader(self.dnaStore, tuple(files))
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dnaBulk.loadDNAFiles()
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def unload(self):
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if hasattr(self, 'loader'):
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self.notify.info('Aggressively cleaning up loader: %s' % self.loader)
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self.loader.exit()
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self.loader.unload()
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del self.loader
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del self.fsm
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del self.parentFSM
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self.dnaStore.resetHood()
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del self.dnaStore
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self.sky.removeNode()
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del self.sky
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self.ignoreAll()
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ModelPool.garbageCollect()
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TexturePool.garbageCollect()
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def enterStart(self):
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pass
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def exitStart(self):
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pass
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def isSameHood(self, status):
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return status['hoodId'] == self.hoodId and status['shardId'] == None
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def enterFinal(self):
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pass
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def exitFinal(self):
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pass
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def enterQuietZone(self, requestStatus):
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teleportDebug(requestStatus, 'Hood.enterQuietZone: status=%s' % requestStatus)
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self._quietZoneDoneEvent = uniqueName('quietZoneDone')
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self.acceptOnce(self._quietZoneDoneEvent, self.handleQuietZoneDone)
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self.quietZoneStateData = QuietZoneState.QuietZoneState(self._quietZoneDoneEvent)
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self._enterWaitForSetZoneResponseMsg = self.quietZoneStateData.getEnterWaitForSetZoneResponseMsg()
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self.acceptOnce(self._enterWaitForSetZoneResponseMsg, self.handleWaitForSetZoneResponse)
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self._quietZoneLeftEvent = self.quietZoneStateData.getQuietZoneLeftEvent()
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if base.placeBeforeObjects:
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self.acceptOnce(self._quietZoneLeftEvent, self.handleLeftQuietZone)
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self.quietZoneStateData.load()
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self.quietZoneStateData.enter(requestStatus)
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def exitQuietZone(self):
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self.ignore(self._quietZoneDoneEvent)
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self.ignore(self._quietZoneLeftEvent)
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self.ignore(self._enterWaitForSetZoneResponseMsg)
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del self._quietZoneDoneEvent
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self.quietZoneStateData.exit()
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self.quietZoneStateData.unload()
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self.quietZoneStateData = None
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return
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def loadLoader(self, requestStatus):
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pass
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def handleWaitForSetZoneResponse(self, requestStatus):
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loaderName = requestStatus['loader']
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if loaderName == 'safeZoneLoader':
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if not loader.inBulkBlock:
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loader.beginBulkLoad('hood', TTLocalizer.HeadingToPlayground, safeZoneCountMap[self.id], 1, TTLocalizer.TIP_GENERAL, self.id)
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self.loadLoader(requestStatus)
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loader.endBulkLoad('hood')
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elif loaderName == 'townLoader':
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if not loader.inBulkBlock:
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zoneId = requestStatus['zoneId']
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toPhrase = StreetNames[ZoneUtil.getCanonicalBranchZone(zoneId)][0]
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streetName = StreetNames[ZoneUtil.getCanonicalBranchZone(zoneId)][-1]
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loader.beginBulkLoad('hood', TTLocalizer.HeadingToStreet % {'to': toPhrase,
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'street': streetName}, townCountMap[self.id], 1, TTLocalizer.TIP_STREET, zoneId)
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self.loadLoader(requestStatus)
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loader.endBulkLoad('hood')
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elif loaderName == 'minigame':
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pass
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elif loaderName == 'cogHQLoader':
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print 'should be loading HQ'
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def handleLeftQuietZone(self):
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status = self.quietZoneStateData.getRequestStatus()
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teleportDebug(status, 'handleLeftQuietZone, status=%s' % status)
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teleportDebug(status, 'requesting %s' % status['loader'])
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self.fsm.request(status['loader'], [status])
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def handleQuietZoneDone(self):
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if not base.placeBeforeObjects:
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status = self.quietZoneStateData.getRequestStatus()
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self.fsm.request(status['loader'], [status])
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def enterSafeZoneLoader(self, requestStatus):
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self.accept(self.loaderDoneEvent, self.handleSafeZoneLoaderDone)
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self.loader.enter(requestStatus)
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self.spawnTitleText(requestStatus['zoneId'])
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def exitSafeZoneLoader(self):
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taskMgr.remove('titleText')
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self.hideTitleText()
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self.ignore(self.loaderDoneEvent)
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self.loader.exit()
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self.loader.unload()
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del self.loader
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def handleSafeZoneLoaderDone(self):
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doneStatus = self.loader.getDoneStatus()
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teleportDebug(doneStatus, 'handleSafeZoneLoaderDone, doneStatus=%s' % doneStatus)
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if self.isSameHood(doneStatus) and doneStatus['where'] != 'party' or doneStatus['loader'] == 'minigame':
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teleportDebug(doneStatus, 'same hood')
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self.fsm.request('quietZone', [doneStatus])
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else:
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teleportDebug(doneStatus, 'different hood')
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self.doneStatus = doneStatus
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messenger.send(self.doneEvent)
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def startSky(self):
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self.sky.reparentTo(camera)
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self.sky.setZ(0.0)
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self.sky.setHpr(0.0, 0.0, 0.0)
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ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ)
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self.sky.node().setEffect(ce)
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def stopSky(self):
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taskMgr.remove('skyTrack')
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self.sky.reparentTo(hidden)
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def startSpookySky(self):
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if not self.spookySkyFile:
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return
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if hasattr(self, 'sky') and self.sky:
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self.stopSky()
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self.sky = loader.loadModel(self.spookySkyFile)
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self.sky.setTag('sky', 'Halloween')
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self.sky.setColor(0.5, 0.5, 0.5, 1)
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self.sky.reparentTo(camera)
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self.sky.setTransparency(TransparencyAttrib.MDual, 1)
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fadeIn = self.sky.colorScaleInterval(1.5, Vec4(1, 1, 1, 1), startColorScale=Vec4(1, 1, 1, 0.25), blendType='easeInOut')
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fadeIn.start()
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self.sky.setZ(0.0)
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self.sky.setHpr(0.0, 0.0, 0.0)
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ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ)
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self.sky.node().setEffect(ce)
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def endSpookySky(self):
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if hasattr(self, 'sky') and self.sky:
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self.sky.reparentTo(hidden)
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if hasattr(self, 'sky'):
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self.sky = loader.loadModel(self.skyFile)
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self.sky.setTag('sky', 'Regular')
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self.sky.setScale(1.0)
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self.startSky()
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def startSnowySky(self):
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if hasattr(self, 'sky') and self.sky:
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self.stopSky()
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self.sky = loader.loadModel(self.snowySkyFile)
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self.sky.setTag('sky', 'Winter')
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self.sky.setScale(1.0)
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self.sky.setDepthTest(0)
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self.sky.setDepthWrite(0)
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self.sky.setColor(1, 1, 1, 1)
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self.sky.setBin('background', 100)
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self.sky.setFogOff()
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self.sky.reparentTo(camera)
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self.sky.setTransparency(TransparencyAttrib.MDual, 1)
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fadeIn = self.sky.colorScaleInterval(1.5, Vec4(1, 1, 1, 1), startColorScale=Vec4(1, 1, 1, 0.25), blendType='easeInOut')
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fadeIn.start()
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self.sky.setZ(0.0)
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self.sky.setHpr(0.0, 0.0, 0.0)
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ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ)
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self.sky.node().setEffect(ce)
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def endSnowySky(self):
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if hasattr(self, 'sky') and self.sky:
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self.sky.reparentTo(hidden)
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if hasattr(self, 'sky'):
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self.sky = loader.loadModel(self.skyFile)
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self.sky.setTag('sky', 'Regular')
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self.sky.setScale(1.0)
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self.startSky()
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