78 lines
2.3 KiB
Python
78 lines
2.3 KiB
Python
from panda3d.core import *
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from toontown.toonbase.ToonBaseGlobal import *
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from DistributedMinigame import *
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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from toontown.toonbase import TTLocalizer
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class DistributedMinigameTemplate(DistributedMinigame):
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def __init__(self, cr):
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DistributedMinigame.__init__(self, cr)
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self.gameFSM = ClassicFSM.ClassicFSM('DistributedMinigameTemplate', [State.State('off', self.enterOff, self.exitOff, ['play']), State.State('play', self.enterPlay, self.exitPlay, ['cleanup']), State.State('cleanup', self.enterCleanup, self.exitCleanup, [])], 'off', 'cleanup')
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self.addChildGameFSM(self.gameFSM)
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def getTitle(self):
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return TTLocalizer.MinigameTemplateTitle
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def getInstructions(self):
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return TTLocalizer.MinigameTemplateInstructions
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def getMaxDuration(self):
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return 0
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def load(self):
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self.notify.debug('load')
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DistributedMinigame.load(self)
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def unload(self):
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self.notify.debug('unload')
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DistributedMinigame.unload(self)
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self.removeChildGameFSM(self.gameFSM)
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del self.gameFSM
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def onstage(self):
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self.notify.debug('onstage')
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DistributedMinigame.onstage(self)
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def offstage(self):
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self.notify.debug('offstage')
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DistributedMinigame.offstage(self)
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def handleDisabledAvatar(self, avId):
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self.notify.debug('handleDisabledAvatar')
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self.notify.debug('avatar ' + str(avId) + ' disabled')
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DistributedMinigame.handleDisabledAvatar(self, avId)
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def setGameReady(self):
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if not self.hasLocalToon:
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return
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self.notify.debug('setGameReady')
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if DistributedMinigame.setGameReady(self):
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return
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def setGameStart(self, timestamp):
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if not self.hasLocalToon:
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return
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self.notify.debug('setGameStart')
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DistributedMinigame.setGameStart(self, timestamp)
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self.gameFSM.request('play')
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def enterOff(self):
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self.notify.debug('enterOff')
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def exitOff(self):
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pass
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def enterPlay(self):
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self.notify.debug('enterPlay')
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self.gameOver()
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def exitPlay(self):
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pass
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def enterCleanup(self):
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self.notify.debug('enterCleanup')
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def exitCleanup(self):
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pass
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