222 lines
8.4 KiB
Python
222 lines
8.4 KiB
Python
from direct.showbase.DirectObject import DirectObject
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from direct.gui.DirectGui import DirectFrame, DirectButton
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import direct.gui.DirectGuiGlobals as DGG
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from toontown.parties import PartyUtils
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class CannonGui(DirectObject):
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notify = directNotify.newCategory('CannonGui')
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FIRE_KEY = 'control'
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UP_KEY = 'arrow_up'
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DOWN_KEY = 'arrow_down'
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LEFT_KEY = 'arrow_left'
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RIGHT_KEY = 'arrow_right'
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FIRE_PRESSED = 'cannongui_fire_pressed'
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def __init__(self):
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self.__loaded = False
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self.leftPressed = 0
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self.rightPressed = 0
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self.upPressed = 0
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self.downPressed = 0
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self.__aimPad = None
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self.__timerPad = None
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return
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def load(self):
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if self.__loaded:
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return
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self.__timerPad = PartyUtils.getNewToontownTimer()
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guiModel = 'phase_4/models/gui/cannon_game_gui'
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guiNode = loader.loadModel(guiModel)
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self.__aimPad = DirectFrame(image=guiNode.find('**/CannonFire_PAD'), relief=None, pos=(0.7, 0, -0.553333), scale=0.8)
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guiNode.removeNode()
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self.fireButton = DirectButton(parent=self.__aimPad, image=((guiModel, '**/Fire_Btn_UP'), (guiModel, '**/Fire_Btn_DN'), (guiModel, '**/Fire_Btn_RLVR')), relief=None, pos=(0.0115741, 0, 0.00505051), scale=1.0, command=self.__firePressed)
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self.upButton = DirectButton(parent=self.__aimPad, image=((guiModel, '**/Cannon_Arrow_UP'), (guiModel, '**/Cannon_Arrow_DN'), (guiModel, '**/Cannon_Arrow_RLVR')), relief=None, pos=(0.0115741, 0, 0.221717))
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self.downButton = DirectButton(parent=self.__aimPad, image=((guiModel, '**/Cannon_Arrow_UP'), (guiModel, '**/Cannon_Arrow_DN'), (guiModel, '**/Cannon_Arrow_RLVR')), relief=None, pos=(0.0136112, 0, -0.210101), image_hpr=(0, 0, 180))
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self.leftButton = DirectButton(parent=self.__aimPad, image=((guiModel, '**/Cannon_Arrow_UP'), (guiModel, '**/Cannon_Arrow_DN'), (guiModel, '**/Cannon_Arrow_RLVR')), relief=None, pos=(-0.199352, 0, -0.000505269), image_hpr=(0, 0, -90))
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self.rightButton = DirectButton(parent=self.__aimPad, image=((guiModel, '**/Cannon_Arrow_UP'), (guiModel, '**/Cannon_Arrow_DN'), (guiModel, '**/Cannon_Arrow_RLVR')), relief=None, pos=(0.219167, 0, -0.00101024), image_hpr=(0, 0, 90))
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self.__aimPad.setColor(1, 1, 1, 0.9)
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def bindButton(button, upHandler, downHandler):
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button.bind(DGG.B1PRESS, lambda x, handler = upHandler: handler())
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button.bind(DGG.B1RELEASE, lambda x, handler = downHandler: handler())
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bindButton(self.upButton, self.__upPressed, self.__upReleased)
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bindButton(self.downButton, self.__downPressed, self.__downReleased)
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bindButton(self.leftButton, self.__leftPressed, self.__leftReleased)
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bindButton(self.rightButton, self.__rightPressed, self.__rightReleased)
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self.__loaded = True
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return
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def unload(self):
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self.ignoreAll()
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if not self.__loaded:
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return
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self.disable()
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self.upButton.unbind(DGG.B1PRESS)
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self.upButton.unbind(DGG.B1RELEASE)
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self.downButton.unbind(DGG.B1PRESS)
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self.downButton.unbind(DGG.B1RELEASE)
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self.leftButton.unbind(DGG.B1PRESS)
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self.leftButton.unbind(DGG.B1RELEASE)
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self.rightButton.unbind(DGG.B1PRESS)
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self.rightButton.unbind(DGG.B1RELEASE)
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self.fireButton.destroy()
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self.__aimPad.destroy()
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del self.__aimPad
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del self.fireButton
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del self.upButton
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del self.downButton
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del self.leftButton
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del self.rightButton
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self.__timerPad.destroy()
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del self.__timerPad
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self.__loaded = False
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def enable(self, timer = 0):
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self.__aimPad.show()
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base.setCellsAvailable([base.bottomCells[2], base.bottomCells[3]], 0)
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base.setCellsAvailable([base.rightCells[1]], 0)
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if timer > 0:
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self.__timerPad.setTime(timer)
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self.__timerPad.countdown(timer)
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self.__timerPad.show()
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self.enableKeys()
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def disable(self):
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self.__aimPad.hide()
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base.setCellsAvailable([base.bottomCells[2], base.bottomCells[3]], 1)
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base.setCellsAvailable([base.rightCells[1]], 1)
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self.__timerPad.hide()
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self.disableKeys()
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def enableKeys(self):
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self.enableAimKeys()
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self.enableFireKey()
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def disableKeys(self):
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self.__aimPad.hide()
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self.disableAimKeys()
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self.disableFireKey()
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def enableAimKeys(self):
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self.leftPressed = 0
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self.rightPressed = 0
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self.upPressed = 0
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self.downPressed = 0
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self.accept(self.UP_KEY, self.__upKeyPressed)
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self.accept(self.DOWN_KEY, self.__downKeyPressed)
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self.accept(self.LEFT_KEY, self.__leftKeyPressed)
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self.accept(self.RIGHT_KEY, self.__rightKeyPressed)
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def disableAimKeys(self):
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self.ignore(self.UP_KEY)
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self.ignore(self.DOWN_KEY)
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self.ignore(self.LEFT_KEY)
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self.ignore(self.RIGHT_KEY)
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messenger.send(self.UP_KEY + '-up')
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messenger.send(self.DOWN_KEY + '-up')
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messenger.send(self.LEFT_KEY + '-up')
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messenger.send(self.RIGHT_KEY + '-up')
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self.ignore(self.UP_KEY + '-up')
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self.ignore(self.DOWN_KEY + '-up')
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self.ignore(self.LEFT_KEY + '-up')
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self.ignore(self.RIGHT_KEY + '-up')
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def enableFireKey(self):
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self.accept(self.FIRE_KEY, self.__fireKeyPressed)
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def disableFireKey(self):
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self.ignore(self.FIRE_KEY)
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self.ignore(self.FIRE_KEY + '-up')
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def __fireKeyPressed(self):
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self.ignore(self.FIRE_KEY)
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self.accept(self.FIRE_KEY + '-up', self.__fireKeyReleased)
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self.__firePressed()
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def __upKeyPressed(self):
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self.ignore(self.UP_KEY)
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self.accept(self.UP_KEY + '-up', self.__upKeyReleased)
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self.__upPressed()
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def __downKeyPressed(self):
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self.ignore(self.DOWN_KEY)
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self.accept(self.DOWN_KEY + '-up', self.__downKeyReleased)
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self.__downPressed()
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def __leftKeyPressed(self):
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self.ignore(self.LEFT_KEY)
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self.accept(self.LEFT_KEY + '-up', self.__leftKeyReleased)
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self.__leftPressed()
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def __rightKeyPressed(self):
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self.ignore(self.RIGHT_KEY)
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self.accept(self.RIGHT_KEY + '-up', self.__rightKeyReleased)
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self.__rightPressed()
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def __fireKeyReleased(self):
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self.ignore(self.FIRE_KEY + '-up')
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self.accept(self.FIRE_KEY, self.__fireKeyPressed)
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def __leftKeyReleased(self):
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self.ignore(self.LEFT_KEY + '-up')
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self.accept(self.LEFT_KEY, self.__leftKeyPressed)
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self.__leftReleased()
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def __rightKeyReleased(self):
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self.ignore(self.RIGHT_KEY + '-up')
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self.accept(self.RIGHT_KEY, self.__rightKeyPressed)
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self.__rightReleased()
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def __upKeyReleased(self):
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self.ignore(self.UP_KEY + '-up')
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self.accept(self.UP_KEY, self.__upKeyPressed)
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self.__upReleased()
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def __downKeyReleased(self):
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self.ignore(self.DOWN_KEY + '-up')
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self.accept(self.DOWN_KEY, self.__downKeyPressed)
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self.__downReleased()
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def __upPressed(self):
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self.notify.debug('up pressed')
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self.upPressed = self.__enterControlActive(self.upPressed)
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def __downPressed(self):
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self.notify.debug('down pressed')
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self.downPressed = self.__enterControlActive(self.downPressed)
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def __leftPressed(self):
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self.notify.debug('left pressed')
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self.leftPressed = self.__enterControlActive(self.leftPressed)
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def __rightPressed(self):
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self.notify.debug('right pressed')
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self.rightPressed = self.__enterControlActive(self.rightPressed)
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def __upReleased(self):
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self.notify.debug('up released')
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self.upPressed = self.__exitControlActive(self.upPressed)
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def __downReleased(self):
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self.notify.debug('down released')
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self.downPressed = self.__exitControlActive(self.downPressed)
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def __leftReleased(self):
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self.notify.debug('left released')
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self.leftPressed = self.__exitControlActive(self.leftPressed)
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def __rightReleased(self):
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self.notify.debug('right released')
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self.rightPressed = self.__exitControlActive(self.rightPressed)
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def __firePressed(self):
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self.notify.debug('fire pressed')
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messenger.send(CannonGui.FIRE_PRESSED)
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def __enterControlActive(self, control):
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return control + 1
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def __exitControlActive(self, control):
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return max(0, control - 1)
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