toontown-just-works/toontown/pets/PetGoal.py
2024-07-07 18:08:39 -05:00

264 lines
7.5 KiB
Python

from direct.task import Task
from direct.fsm import FSM, ClassicFSM, State
from direct.showbase.PythonUtil import randFloat, Functor
from direct.directnotify import DirectNotifyGlobal
from toontown.pets import PetConstants
from toontown.toon import DistributedToonAI
class PetGoal(FSM.FSM):
notify = DirectNotifyGlobal.directNotify.newCategory('PetGoal')
SerialNum = 0
def __init__(self):
FSM.FSM.__init__(self, self.__class__.__name__)
self.goalMgr = None
self.pet = None
self.brain = None
self.removeOnDone = 0
self.serialNum = PetGoal.SerialNum
PetGoal.SerialNum += 1
self.fsm = ClassicFSM.ClassicFSM('PetGoalFSM', [State.State('off', self.enterOff, self.exitOff, ['background']), State.State('background', self.enterBackground, self.exitBackground, ['foreground']), State.State('foreground', self.enterForeground, self.exitForeground, ['background'])], 'off', 'off')
self.fsm.enterInitialState()
return
def destroy(self):
if hasattr(self, 'fsm'):
self.fsm.requestFinalState()
del self.fsm
self.cleanup()
def _removeSelf(self):
self.goalMgr.removeGoal(self)
def getDoneEvent(self):
return 'PetGoalDone-%s' % self.serialNum
def announceDone(self):
if self.removeOnDone:
self._removeSelf()
messenger.send(self.getDoneEvent())
if self.removeOnDone:
self.destroy()
def setGoalMgr(self, goalMgr):
self.goalMgr = goalMgr
self.pet = goalMgr.pet
self.brain = self.pet.brain
self.fsm.request('background')
def clearGoalMgr(self):
self.goalMgr = None
self.pet = None
self.brain = None
self.fsm.requestFinalState()
return
def getPriority(self):
return PetConstants.PriorityDefault
def enterOff(self):
pass
def exitOff(self):
pass
def enterBackground(self):
pass
def exitBackground(self):
pass
def enterForeground(self):
pass
def exitForeground(self):
pass
def __repr__(self):
return self.__str__()
def __str__(self):
return '%s: %s' % (self.__class__.__name__, self.getPriority())
class InteractWithAvatar(PetGoal):
SerialNum = 0
def __init__(self, avatar):
PetGoal.__init__(self)
self.avatar = avatar
self.serialNum = InteractWithAvatar.SerialNum
InteractWithAvatar.SerialNum += 1
self.transitionDoLaterName = '%s-doLater-%s' % (InteractWithAvatar.__name__, self.serialNum)
def destroy(self):
PetGoal.destroy(self)
if hasattr(self, 'avatar'):
del self.avatar
def enterForeground(self):
self.request('Chase')
def exitForeground(self):
self.request('Off')
def enterChase(self):
PetGoal.notify.debug('enterChase')
if self.brain.lookingAt(self.avatar.doId):
def goToInteract(task = None, self = self):
self.request('Interact')
return Task.done
taskMgr.doMethodLater(0.0001, goToInteract, self.transitionDoLaterName)
else:
self.accept(self.brain.getObserveEventAttendingAvStart(self.avatar.doId), Functor(self.request, 'Interact'))
self.brain._chase(self.avatar)
return
def exitChase(self):
self.ignore(self.brain.getObserveEventAttendingAvStart(self.avatar.doId))
taskMgr.remove(self.transitionDoLaterName)
def enterInteract(self):
PetGoal.notify.debug('enterInteract')
if self._chaseAvInInteractMode():
self.accept(self.brain.getObserveEventAttendingAvStop(self.avatar.doId), Functor(self.request, 'Chase'))
self.startInteract()
def exitInteract(self):
self.stopInteract()
self.ignore(self.brain.getObserveEventAttendingAvStop(self.avatar.doId))
def startInteract(self):
pass
def stopInteract(self):
pass
def _chaseAvInInteractMode(self):
return True
def __str__(self):
return '%s-%s: %s' % (self.__class__.__name__, self.avatar.doId, self.getPriority())
class Wander(PetGoal):
def enterForeground(self):
self.brain._wander()
class ChaseAvatar(PetGoal):
def __init__(self, avatar):
PetGoal.__init__(self)
self.avatar = avatar
self.isToon = isinstance(self.avatar, DistributedToonAI.DistributedToonAI)
def destroy(self):
PetGoal.destroy(self)
if hasattr(self, 'avatar'):
del self.avatar
def setGoalMgr(self, goalMgr):
PetGoal.setGoalMgr(self, goalMgr)
self.basePriority = PetConstants.PriorityChaseAv
def getPriority(self):
priority = self.basePriority
if self.isToon and self.pet.mood.getDominantMood() == 'hunger':
priority *= PetConstants.HungerChaseToonScale
lastInteractTime = self.brain.lastInteractTime.get(self.avatar.doId)
if lastInteractTime is not None:
elapsed = globalClock.getFrameTime() - lastInteractTime
if elapsed < PetConstants.GettingAttentionGoalScaleDur:
priority *= PetConstants.GettingAttentionGoalScale
return priority
def enterForeground(self):
self.brain._chase(self.avatar)
def __str__(self):
return '%s-%s: %s' % (self.__class__.__name__, self.avatar.doId, self.getPriority())
class ChaseAvatarLeash(PetGoal):
def __init__(self, avId):
PetGoal.__init__(self)
self.avId = avId
def getPriority(self):
return PetConstants.PriorityDebugLeash
def enterForeground(self):
av = simbase.air.doId2do.get(self.avId)
if av:
self.brain._chase(av)
else:
self._removeSelf()
def __str__(self):
return '%s-%s: %s' % (self.__class__.__name__, self.avatar.doId, self.getPriority())
class FleeFromAvatar(PetGoal):
def __init__(self, avatar):
PetGoal.__init__(self)
self.avatar = avatar
def destroy(self):
PetGoal.destroy(self)
if hasattr(self, 'avatar'):
del self.avatar
def getPriority(self):
priority = PetConstants.PriorityFleeFromAvatar
if self.avatar.doId == self.goalMgr.pet.ownerId:
priority *= PetConstants.FleeFromOwnerScale
return priority
def enterForeground(self):
self.brain._chase(self.avatar)
def __str__(self):
return '%s-%s: %s' % (self.__class__.__name__, self.avatar.doId, self.getPriority())
class DoTrick(InteractWithAvatar):
def __init__(self, avatar, trickId):
InteractWithAvatar.__init__(self, avatar)
self.trickId = trickId
self.removeOnDone = 1
def getPriority(self):
return PetConstants.PriorityDoTrick
def setGoalMgr(self, goalMgr):
goalMgr._setHasTrickGoal(True)
InteractWithAvatar.setGoalMgr(self, goalMgr)
def clearGoalMgr(self):
self.goalMgr._setHasTrickGoal(False)
InteractWithAvatar.clearGoalMgr(self)
def _chaseAvInInteractMode(self):
return False
def startInteract(self):
self.brain._doTrick(self.trickId, self.avatar)
self.trickDoneEvent = self.pet.actionFSM.getTrickDoneEvent()
self.accept(self.trickDoneEvent, self.announceDone)
def stopInteract(self):
self.ignore(self.trickDoneEvent)
del self.trickDoneEvent
def __str__(self):
return '%s-%s-%s: %s' % (self.__class__.__name__,
self.avatar.doId,
self.trickId,
self.getPriority())