651 lines
25 KiB
Python
651 lines
25 KiB
Python
from panda3d.core import *
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from direct.distributed.ClockDelta import *
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from direct.task.Task import Task
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from direct.interval.IntervalGlobal import *
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from TrolleyConstants import *
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from direct.gui.DirectGui import *
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from toontown.toonbase import TTLocalizer
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from direct.distributed import DistributedNode
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from direct.distributed.ClockDelta import globalClockDelta
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from ChineseCheckersBoard import ChineseCheckersBoard
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from GameTutorials import *
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from GameMenu import GameMenu
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from direct.fsm import ClassicFSM, State
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from direct.fsm import StateData
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from toontown.distributed import DelayDelete
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from toontown.toonbase.ToontownTimer import ToontownTimer
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from toontown.toonbase import ToontownGlobals
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from direct.showbase import PythonUtil
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from otp.otpbase import OTPGlobals
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class DistributedPicnicTable(DistributedNode.DistributedNode):
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def __init__(self, cr):
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self.cr = cr
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NodePath.__init__(self, 'DistributedPicnicTable')
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DistributedNode.DistributedNode.__init__(self, cr)
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self.reparentTo(render)
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self.picnicTable = loader.loadModel('phase_6/models/golf/game_table.bam')
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self.picnicTable.reparentTo(self)
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self.picnicTableSphereNodes = []
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self.numSeats = 6
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self.seats = []
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self.jumpOffsets = []
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self.inGame = False
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self.requestSeat = None
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self.gameState = None
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self.cameraBoardTrack = Func(self.doNothing)
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self.seatBumpForObserve = 0
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self.winTrack = Sequence()
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self.outTrack = Sequence()
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self.joinButton = None
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self.observeButton = None
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self.tutorialButton = None
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self.exitButton = None
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self.isPlaying = False
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self.gameMenu = None
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self.game = None
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self.gameZone = None
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self.tutorial = None
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self.timerFunc = None
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self.gameDoId = None
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self.gameWantTimer = False
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self.tableState = [None,
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None,
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None,
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None,
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None,
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None]
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self.haveAnimated = []
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self.winSound = base.loadSfx('phase_6/audio/sfx/KART_Applause_1.ogg')
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self.happyDance = base.loadSfx('phase_5/audio/sfx/AA_heal_happydance.ogg')
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self.accept('stoppedAsleep', self.handleSleep)
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base.localAvatar.startSleepWatch(self.handleSleep)
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self.__toonTracks = {}
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self.fsm = ClassicFSM.ClassicFSM('PicnicTable', [State.State('off', self.enterOff, self.exitOff, ['chooseMode', 'observing']),
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State.State('chooseMode', self.enterChooseMode, self.exitChooseMode, ['sitting', 'off', 'observing']),
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State.State('sitting', self.enterSitting, self.exitSitting, ['off']),
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State.State('observing', self.enterObserving, self.exitObserving, ['off'])], 'off', 'off')
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self.fsm.enterInitialState()
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for i in xrange(self.numSeats):
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self.seats.append(self.picnicTable.find('**/*seat%d' % (i + 1)))
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self.jumpOffsets.append(self.picnicTable.find('**/*jumpOut%d' % (i + 1)))
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self.tableCloth = self.picnicTable.find('**/basket_locator')
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self.tableclothSphereNode = self.tableCloth.attachNewNode(CollisionNode('tablecloth_sphere'))
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self.tableclothSphereNode.node().addSolid(CollisionSphere(0, 0, -2, 5.5))
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self.clockNode = ToontownTimer()
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self.clockNode.setPos(1.16, 0, -0.83)
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self.clockNode.setScale(0.3)
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self.clockNode.hide()
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return
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def announceGenerate(self):
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DistributedNode.DistributedNode.announceGenerate(self)
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for i in xrange(self.numSeats):
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self.picnicTableSphereNodes.append(self.seats[i].attachNewNode(CollisionNode('picnicTable_sphere_%d_%d' % (self.getDoId(), i))))
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self.picnicTableSphereNodes[i].node().addSolid(CollisionSphere(0, 0, 0, 2))
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self.tableState = [None,
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None,
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None,
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None,
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None,
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None]
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self.requestTableState()
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self.buttonModels = loader.loadModel('phase_3.5/models/gui/inventory_gui')
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self.upButton = self.buttonModels.find('**//InventoryButtonUp')
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self.downButton = self.buttonModels.find('**/InventoryButtonDown')
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self.rolloverButton = self.buttonModels.find('**/InventoryButtonRollover')
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angle = self.getH()
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angle -= 90
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radAngle = deg2Rad(angle)
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unitVec = Vec3(math.cos(radAngle), math.sin(radAngle), 0)
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unitVec *= 30.0
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self.endPos = self.getPos() + unitVec
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dist = Vec3(self.endPos - self.getPos()).length()
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wheelAngle = dist / (0.5 * 1.4 * math.pi) * 360
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self.__enableCollisions()
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return
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def handleSleep(self, task = None):
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if self.fsm.getCurrentState().getName() == 'chooseMode':
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self.cancelButtonPushed()
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elif self.fsm.getCurrentState().getName() == 'sitting':
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self.sendUpdate('requestExit', [])
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if self.gameMenu != None:
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self.gameMenu.removeButtons()
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self.gameMenu.picnicFunction = None
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self.gameMenu = None
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if task != None:
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task.done
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return
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def disable(self):
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DistributedNode.DistributedNode.disable(self)
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self.ignore('stoppedAsleep')
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self.clearToonTracks()
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self.__disableCollisions()
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self.disableChoiceButtons()
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self.picnicTable.removeNode()
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self.cameraBoardTrack = None
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return
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def delete(self):
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self.__disableCollisions()
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self.ignore('stoppedAsleep')
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DistributedNode.DistributedNode.delete(self)
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self.disableChoiceButtons()
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self.cameraBoardTrack = None
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del self.winTrack
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del self.outTrack
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self.fsm = None
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self.gameZone = None
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self.clearToonTracks()
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self.cameraBoardTrack = None
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return
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def setName(self, name):
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self.name = name
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def setGameDoId(self, doId):
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self.gameDoId = doId
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self.game = self.cr.doId2do[doId]
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self.game.setHpr(self.getHpr())
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self.gameWantTimer = self.game.wantTimer
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if self.gameState == 1:
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self.game.fsm.request('playing')
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def setTimerFunc(self, function):
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self.timerFunc = function
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def setTimer(self, timerEnd):
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self.clockNode.stop()
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time = globalClockDelta.networkToLocalTime(timerEnd)
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self.timeLeft = int(time - globalClock.getRealTime())
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if self.gameWantTimer and self.game != None:
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self.showTimer()
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return
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def showTimer(self):
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self.clockNode.stop()
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self.clockNode.countdown(self.timeLeft, self.timerFunc)
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self.clockNode.show()
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def requestTableState(self):
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self.sendUpdate('requestTableState', [])
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def setTableState(self, tableStateList, isplaying):
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y = 0
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print 'SET TABLE STATE'
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if isplaying == 0:
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self.isPlaying = False
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else:
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self.isPlaying = True
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for x in tableStateList:
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if x != 0:
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if x not in self.tableState and x in self.cr.doId2do and x not in self.haveAnimated:
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seatIndex = tableStateList.index(x)
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toon = self.cr.doId2do[x]
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toon.stopSmooth()
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toon.setAnimState('Sit', 1.0)
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dest = self.seats[seatIndex].getPos(self.tableCloth)
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hpr = self.seats[seatIndex].getHpr(render)
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toon.setHpr(hpr)
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if seatIndex > 2:
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toon.setH(self.getH() + 180)
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toon.wrtReparentTo(self)
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toon.setPos(dest)
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toon.setZ(toon.getZ() + 1.35)
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if seatIndex > 2:
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toon.setY(toon.getY() - 1.0)
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else:
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toon.setY(toon.getY() + 1.0)
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if x != 0:
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self.tableState[y] = x
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else:
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self.tableState[y] = None
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y = y + 1
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numPlayers = 0
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for x in self.tableState:
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if x != None:
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numPlayers += 1
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print ' GETTING 2', self.gameMenu, numPlayers
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if self.gameMenu:
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if numPlayers > 2:
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print ' GETTING HERE!!'
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self.gameMenu.FindFour.setColor(0.7, 0.7, 0.7, 0.7)
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self.gameMenu.FindFour['command'] = self.doNothing
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self.gameMenu.findFourText['fg'] = (0.7, 0.7, 0.7, 0.7)
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self.gameMenu.Checkers.setColor(0.7, 0.7, 0.7, 0.7)
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self.gameMenu.Checkers['command'] = self.doNothing
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self.gameMenu.checkersText['fg'] = (0.7, 0.7, 0.7, 0.7)
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return
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def setIsPlaying(self, isPlaying):
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if isPlaying == 0:
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self.isPlaying = False
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elif isPlaying == 1:
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self.isPlaying = True
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def announceWinner(self, winString, avId):
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if avId == base.localAvatar.getDoId():
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sound = Sequence(Wait(2.0), Parallel(SoundInterval(self.winSound), SoundInterval(self.happyDance)))
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sound.start()
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base.cr.playGame.getPlace().setState('walk')
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if winString == 'Chinese Checkers':
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whisper = WhisperPopup(TTLocalizer.ChineseCheckersYouWon, OTPGlobals.getInterfaceFont(), WhisperPopup.WTNormal)
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elif winString == 'Checkers':
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whisper = WhisperPopup(TTLocalizer.RegularCheckersYouWon, OTPGlobals.getInterfaceFont(), WhisperPopup.WTNormal)
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elif winString == 'Find Four':
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whisper = WhisperPopup('You won a game of Find Four!', OTPGlobals.getInterfaceFont(), WhisperPopup.WTNormal)
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elif avId in self.cr.doId2do:
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stateString = self.fsm.getCurrentState().getName()
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if stateString == 'sitting' or stateString == 'observing':
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base.cr.playGame.getPlace().setState('walk')
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av = self.cr.doId2do[avId]
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if winString == 'Chinese Checkers':
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whisper = WhisperPopup(av.getName() + TTLocalizer.ChineseCheckersGameOf + TTLocalizer.ChineseCheckers, OTPGlobals.getInterfaceFont(), WhisperPopup.WTNormal)
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elif winString == 'Checkers':
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whisper = WhisperPopup(av.getName() + TTLocalizer.RegularCheckersGameOf + TTLocalizer.RegularCheckers, OTPGlobals.getInterfaceFont(), WhisperPopup.WTNormal)
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elif winString == 'Find Four':
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whisper = WhisperPopup(av.getName() + ' has won a game of' + ' Find Four!', OTPGlobals.getInterfaceFont(), WhisperPopup.WTNormal)
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if avId in self.cr.doId2do:
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toon = self.cr.doId2do[avId]
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self.winTrack = Sequence(autoFinish=1)
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if self.outTrack.isPlaying():
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self.winTrack.append(Wait(2.0))
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if avId == base.localAvatar.getDoId():
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self.winTrack.append(Func(self.stopToWalk))
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self.winTrack.append(ActorInterval(toon, 'happy-dance'))
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if avId == base.localAvatar.getDoId():
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self.winTrack.append(Func(self.allowToWalk))
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self.winTrack.start()
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whisper.manage(base.marginManager)
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def handleEnterPicnicTableSphere(self, i, collEntry):
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self.notify.debug('Entering Picnic Table Sphere.... %s' % self.getDoId())
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self.requestSeat = i
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self.seatBumpForObserve = i
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self.fsm.request('chooseMode')
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def enableChoiceButtons(self):
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if self.tableState[self.seatBumpForObserve] == None and self.isPlaying == False:
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self.joinButton = DirectButton(
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relief=None,
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text=TTLocalizer.PicnicTableJoinButton,
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text_fg=(1, 1, 0.65, 1),
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text_pos=(0, -.23),
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text_scale=0.8,
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image=(self.upButton, self.downButton, self.rolloverButton),
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image_color=(1, 0, 0, 1),
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image_scale=(20, 1, 11),
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pos=(0, 0, 0.8),
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scale=0.15,
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command=lambda self = self: self.joinButtonPushed())
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if self.isPlaying == True:
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self.observeButton = DirectButton(
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relief=None,
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text=TTLocalizer.PicnicTableObserveButton,
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text_fg=(1, 1, 0.65, 1),
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text_pos=(0, -.23),
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text_scale=0.8,
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image=(self.upButton, self.downButton, self.rolloverButton),
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image_color=(1, 0, 0, 1),
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image_scale=(20, 1, 11),
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pos=(0, 0, 0.6),
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scale=0.15,
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command=lambda self = self: self.observeButtonPushed())
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self.exitButton = DirectButton(
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relief=None,
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text=TTLocalizer.PicnicTableCancelButton,
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text_fg=(1, 1, 0.65, 1),
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text_pos=(0, -.23),
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text_scale=0.8,
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image=(self.upButton, self.downButton, self.rolloverButton),
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image_color=(1, 0, 0, 1),
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image_scale=(20, 1, 11),
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pos=(1, 0, 0.6),
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scale=0.15,
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command=lambda self = self: self.cancelButtonPushed())
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self.tutorialButton = DirectButton(
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relief=None,
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text=TTLocalizer.PicnicTableTutorial,
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text_fg=(1, 1, 0.65, 1),
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text_pos=(-.05, -.13),
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text_scale=0.55,
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image=(self.upButton, self.downButton, self.rolloverButton),
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image_color=(1, 0, 0, 1),
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image_scale=(20, 1, 11),
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pos=(-1, 0, 0.6),
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scale=0.15,
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command=lambda self = self: self.tutorialButtonPushed())
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base.cr.playGame.getPlace().setState('stopped')
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return
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def tutorialButtonPushed(self):
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self.disableChoiceButtons()
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self.gameMenu = GameMenu(self.tutorialFunction, 1)
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self.tutorialButton.destroy()
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self.tutorialButton = None
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return
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def tutorialFunction(self, tutVal):
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if tutVal == 1:
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self.tutorial = ChineseTutorial(self.tutorialDone)
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elif tutVal == 2:
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self.tutorial = CheckersTutorial(self.tutorialDone)
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self.gameMenu.picnicFunction = None
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self.gameMenu = None
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return
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def tutorialDone(self):
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self.requestSeat = None
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self.fsm.request('off')
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self.tutorial = None
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return
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def joinButtonPushed(self):
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toon = base.localAvatar
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self.sendUpdate('requestJoin', [self.requestSeat,
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toon.getX(),
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toon.getY(),
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toon.getZ(),
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toon.getH(),
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toon.getP(),
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toon.getR()])
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self.requestSeat = None
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self.fsm.request('sitting')
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return
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def rejectJoin(self):
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self.fsm.request('off')
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self.allowToWalk()
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def cancelButtonPushed(self):
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base.cr.playGame.getPlace().setState('walk')
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self.requestSeat = None
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self.fsm.request('off')
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return
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def disableChoiceButtons(self):
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if self.joinButton:
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self.joinButton.destroy()
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if self.observeButton:
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self.observeButton.destroy()
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if self.exitButton:
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self.exitButton.destroy()
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if self.tutorialButton:
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self.tutorialButton.destroy()
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def pickFunction(self, gameNum):
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if gameNum == 1:
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self.sendUpdate('requestPickedGame', [gameNum])
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elif gameNum == 2:
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self.sendUpdate('requestPickedGame', [gameNum])
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elif gameNum == 3:
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self.sendUpdate('requestPickedGame', [gameNum])
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def allowPick(self):
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self.gameMenu = GameMenu(self.pickFunction, 2)
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def setZone(self, zoneId):
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if self.fsm.getCurrentState().getName() == 'sitting' or self.fsm.getCurrentState().getName() == 'observing':
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if self.tutorial == None:
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self.gameZone = base.cr.addInterest(base.localAvatar.defaultShard, zoneId, 'gameBoard')
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if self.gameMenu != None:
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self.gameMenu.removeButtons()
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self.gameMenu.picnicFunction = None
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self.gameMenu = None
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return
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def fillSlot(self, avId, index, x, y, z, h, p, r, timestamp, parentDoId):
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self.notify.debug('fill Slot: %d for %d' % (index, avId))
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if avId not in self.haveAnimated:
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self.haveAnimated.append(avId)
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if avId == base.localAvatar.getDoId():
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if self.inGame == True:
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return
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else:
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self.inGame = True
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self.seatPos = index
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if avId in self.cr.doId2do:
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toon = self.cr.doId2do[avId]
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toon.stopSmooth()
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toon.wrtReparentTo(self.tableCloth)
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sitStartDuration = toon.getDuration('sit-start')
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jumpTrack = self.generateToonJumpTrack(toon, index)
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track = Sequence(autoFinish=1)
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if avId == base.localAvatar.getDoId():
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if not base.cr.playGame.getPlace() == None:
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self.moveCamera(index)
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track.append(Func(self.__disableCollisions))
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track.append(jumpTrack)
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track.append(Func(toon.setAnimState, 'Sit', 1.0))
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track.append(Func(self.clearToonTrack, avId))
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self.storeToonTrack(avId, track)
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track.start()
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return
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def emptySlot(self, avId, index, timestamp):
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self.notify.debug('### seat %s now empty' % index)
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if index == 255 and self.game != None:
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self.stopObserveButtonPushed()
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return
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if avId in self.haveAnimated:
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self.haveAnimated.remove(avId)
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if avId in self.cr.doId2do:
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if avId == base.localAvatar.getDoId():
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if self.gameZone:
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base.cr.removeInterest(self.gameZone)
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if self.inGame == True:
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self.inGame = False
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else:
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return
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toon = self.cr.doId2do[avId]
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toon.stopSmooth()
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sitStartDuration = toon.getDuration('sit-start')
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jumpOutTrack = self.generateToonReverseJumpTrack(toon, index)
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self.outTrack = Sequence(jumpOutTrack)
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if base.localAvatar.getDoId() == avId:
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self.outTrack.append(Func(self.__enableCollisions))
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self.outTrack.append(Func(self.allowToWalk))
|
|
self.fsm.request('off')
|
|
val = self.jumpOffsets[index].getPos(render)
|
|
self.outTrack.append(Func(toon.setPos, val))
|
|
self.outTrack.append(Func(toon.startSmooth))
|
|
self.outTrack.start()
|
|
return
|
|
|
|
def stopToWalk(self):
|
|
base.cr.playGame.getPlace().setState('stopped')
|
|
|
|
def allowToWalk(self):
|
|
base.cr.playGame.getPlace().setState('walk')
|
|
|
|
def moveCamera(self, seatIndex):
|
|
self.oldCameraPos = camera.getPos()
|
|
self.oldCameraHpr = camera.getHpr()
|
|
camera.wrtReparentTo(self.picnicTable)
|
|
heading = PythonUtil.fitDestAngle2Src(camera.getH(), 90)
|
|
if seatIndex < 3:
|
|
self.cameraBoardTrack = LerpPosHprInterval(camera, 2.0, Point3(0, 0, 17), Point3(0, -90, 0))
|
|
elif camera.getH() < 0:
|
|
self.cameraBoardTrack = LerpPosHprInterval(camera, 2.0, Point3(0, 0, 17), Point3(-180, -90, 0))
|
|
else:
|
|
self.cameraBoardTrack = LerpPosHprInterval(camera, 2.0, Point3(0, 0, 17), Point3(180, -90, 0))
|
|
self.cameraBoardTrack.start()
|
|
|
|
def moveCameraBack(self):
|
|
self.cameraBoardTrack = LerpPosHprInterval(camera, 2.5, self.oldCameraPos, self.oldCameraHpr)
|
|
self.cameraBoardTrack.start()
|
|
|
|
def __enableCollisions(self):
|
|
for i in xrange(self.numSeats):
|
|
self.accept('enterpicnicTable_sphere_%d_%d' % (self.getDoId(), i), self.handleEnterPicnicTableSphere, [i])
|
|
self.picnicTableSphereNodes[i].setCollideMask(ToontownGlobals.WallBitmask)
|
|
|
|
self.tableclothSphereNode.setCollideMask(ToontownGlobals.WallBitmask)
|
|
|
|
def __disableCollisions(self):
|
|
for i in xrange(self.numSeats):
|
|
self.ignore('enterpicnicTable_sphere_%d_%d' % (self.getDoId(), i))
|
|
self.ignore('enterPicnicTableOK_%d_%d' % (self.getDoId(), i))
|
|
|
|
for i in xrange(self.numSeats):
|
|
self.picnicTableSphereNodes[i].setCollideMask(BitMask32(0))
|
|
|
|
self.tableclothSphereNode.setCollideMask(BitMask32(0))
|
|
|
|
def enterOff(self):
|
|
base.setCellsAvailable(base.leftCells + base.bottomCells, 0)
|
|
|
|
def exitOff(self):
|
|
base.setCellsAvailable(base.bottomCells, 0)
|
|
|
|
def enterChooseMode(self):
|
|
self.winTrack = Sequence(autoFinish=1)
|
|
self.enableChoiceButtons()
|
|
|
|
def exitChooseMode(self):
|
|
self.disableChoiceButtons()
|
|
|
|
def enterObserving(self):
|
|
self.enableStopObserveButton()
|
|
self.moveCamera(self.seatBumpForObserve)
|
|
self.sendUpdate('requestGameZone')
|
|
|
|
def exitObserving(self):
|
|
if self.cameraBoardTrack.isPlaying():
|
|
self.cameraBoardTrack.pause()
|
|
self.allowToWalk()
|
|
self.stopObserveButton.destroy()
|
|
|
|
def enterSitting(self):
|
|
pass
|
|
|
|
def exitSitting(self):
|
|
self.gameMenu = None
|
|
return
|
|
|
|
def setGameZone(self, zoneId, gamestate):
|
|
self.gameZone = base.cr.addInterest(base.localAvatar.defaultShard, zoneId, 'gameBoard')
|
|
self.gameState = gamestate
|
|
|
|
def observeButtonPushed(self):
|
|
self.requestSeat = None
|
|
self.fsm.request('observing')
|
|
return
|
|
|
|
def enableStopObserveButton(self):
|
|
self.stopObserveButton = DirectButton(
|
|
relief=None,
|
|
text='Stop Observing',
|
|
text_fg=(1, 1, 0.65, 1),
|
|
text_pos=(0, -.23),
|
|
text_scale=0.45,
|
|
image=(self.upButton, self.downButton, self.rolloverButton),
|
|
image_color=(1, 0, 0, 1),
|
|
image_scale=(20, 1, 11),
|
|
pos=(0.92, 0, 0.4),
|
|
scale=0.15,
|
|
command=lambda self = self: self.stopObserveButtonPushed())
|
|
return
|
|
|
|
def stopObserveButtonPushed(self):
|
|
self.sendUpdate('leaveObserve', [])
|
|
self.gameState = None
|
|
if self.game:
|
|
self.game.fsm.request('gameOver')
|
|
base.cr.removeInterest(self.gameZone)
|
|
self.fsm.request('off')
|
|
return
|
|
|
|
def generateToonReverseJumpTrack(self, av, seatIndex):
|
|
self.notify.debug('av.getH() = %s' % av.getH())
|
|
|
|
def getToonJumpTrack(av, destNode):
|
|
|
|
def getJumpDest(av = av, node = destNode):
|
|
dest = node.getPos(self.tableCloth)
|
|
dest += self.jumpOffsets[seatIndex].getPos(self.tableCloth)
|
|
return dest
|
|
|
|
def getJumpHpr(av = av, node = destNode):
|
|
hpr = node.getHpr(av.getParent())
|
|
hpr.setX(hpr.getX() + 180)
|
|
angle = PythonUtil.fitDestAngle2Src(av.getH(), hpr.getX())
|
|
hpr.setX(angle)
|
|
return hpr
|
|
|
|
toonJumpTrack = Parallel(ActorInterval(av, 'jump'), Sequence(Wait(0.1), Parallel(ProjectileInterval(av, endPos=getJumpDest, duration=0.9))))
|
|
return toonJumpTrack
|
|
|
|
toonJumpTrack = getToonJumpTrack(av, self.tableCloth)
|
|
jumpTrack = Sequence(toonJumpTrack, Func(av.loop, 'neutral'), Func(av.wrtReparentTo, render))
|
|
return jumpTrack
|
|
|
|
def generateToonJumpTrack(self, av, seatIndex):
|
|
av.pose('sit', 47)
|
|
hipOffset = av.getHipsParts()[2].getPos(av)
|
|
|
|
def getToonJumpTrack(av, seatIndex):
|
|
|
|
def getJumpDest(av = av, node = self.tableCloth):
|
|
dest = Vec3(self.tableCloth.getPos(av.getParent()))
|
|
seatNode = self.picnicTable.find('**/seat' + str(seatIndex + 1))
|
|
dest += seatNode.getPos(self.tableCloth)
|
|
dna = av.getStyle()
|
|
dest -= hipOffset
|
|
if seatIndex > 2:
|
|
dest.setY(dest.getY() - 2.0)
|
|
if seatIndex == 1:
|
|
dest.setY(dest.getY() - 0.5)
|
|
dest.setZ(dest.getZ() + 0.2)
|
|
return dest
|
|
|
|
def getJumpHpr(av = av, node = self.tableCloth):
|
|
hpr = self.seats[seatIndex].getHpr(av.getParent())
|
|
if seatIndex < 3:
|
|
hpr.setX(hpr.getX())
|
|
elif av.getH() < 0:
|
|
hpr.setX(hpr.getX() - 180)
|
|
else:
|
|
hpr.setX(hpr.getX() + 180)
|
|
return hpr
|
|
|
|
toonJumpTrack = Parallel(ActorInterval(av, 'jump'), Sequence(Wait(0.43), Parallel(LerpHprInterval(av, hpr=getJumpHpr, duration=1), ProjectileInterval(av, endPos=getJumpDest, duration=1))))
|
|
return toonJumpTrack
|
|
|
|
def getToonSitTrack(av):
|
|
toonSitTrack = Sequence(ActorInterval(av, 'sit-start'), Func(av.loop, 'sit'))
|
|
return toonSitTrack
|
|
|
|
toonJumpTrack = getToonJumpTrack(av, seatIndex)
|
|
toonSitTrack = getToonSitTrack(av)
|
|
jumpTrack = Sequence(Parallel(toonJumpTrack, Sequence(Wait(1), toonSitTrack)), Func(av.wrtReparentTo, self.tableCloth))
|
|
return jumpTrack
|
|
|
|
def storeToonTrack(self, avId, track):
|
|
self.clearToonTrack(avId)
|
|
self.__toonTracks[avId] = track
|
|
|
|
def clearToonTrack(self, avId):
|
|
oldTrack = self.__toonTracks.get(avId)
|
|
if oldTrack:
|
|
oldTrack.pause()
|
|
DelayDelete.cleanupDelayDeletes(oldTrack)
|
|
|
|
def clearToonTracks(self):
|
|
keyList = []
|
|
for key in self.__toonTracks:
|
|
keyList.append(key)
|
|
|
|
for key in keyList:
|
|
if key in self.__toonTracks:
|
|
self.clearToonTrack(key)
|
|
|
|
def doNothing(self):
|
|
pass
|