286 lines
9.9 KiB
Python
286 lines
9.9 KiB
Python
from TrolleyConstants import *
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from direct.directnotify.DirectNotifyGlobal import *
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from direct.distributed import DistributedObjectAI
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from direct.distributed.ClockDelta import *
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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from direct.task import Task
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from otp.ai.AIBase import *
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from toontown.minigame import MinigameCreatorAI
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from toontown.quest import Quests
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from toontown.toonbase.ToontownGlobals import *
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class DistributedTrolleyAI(DistributedObjectAI.DistributedObjectAI):
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notify = directNotify.newCategory('DistributedTrolleyAI')
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def __init__(self, air):
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DistributedObjectAI.DistributedObjectAI.__init__(self, air)
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self.seats = [None, None, None, None]
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self.accepting = 0
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self.trolleyCountdownTime = simbase.config.GetFloat('trolley-countdown-time', TROLLEY_COUNTDOWN_TIME)
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self.fsm = ClassicFSM.ClassicFSM(
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'DistributedTrolleyAI',
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[
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State.State('off', self.enterOff, self.exitOff,
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['entering']),
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State.State('entering', self.enterEntering, self.exitEntering,
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['waitEmpty']),
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State.State('waitEmpty', self.enterWaitEmpty, self.exitWaitEmpty,
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['waitCountdown']),
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State.State('waitCountdown', self.enterWaitCountdown, self.exitWaitCountdown,
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['waitEmpty', 'allAboard']),
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State.State('allAboard', self.enterAllAboard, self.exitAllAboard,
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['leaving', 'waitEmpty']),
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State.State('leaving', self.enterLeaving, self.exitLeaving,
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['entering'])
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], 'off', 'off')
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self.fsm.enterInitialState()
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def delete(self):
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self.fsm.requestFinalState()
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del self.fsm
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DistributedObjectAI.DistributedObjectAI.delete(self)
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def findAvailableSeat(self):
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for i in xrange(len(self.seats)):
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if self.seats[i] is None:
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return i
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def findAvatar(self, avId):
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for i in xrange(len(self.seats)):
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if self.seats[i] == avId:
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return i
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def countFullSeats(self):
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avCounter = 0
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for i in self.seats:
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if i:
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avCounter += 1
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return avCounter
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def rejectingBoardersHandler(self, avId):
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self.rejectBoarder(avId)
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def rejectBoarder(self, avId):
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self.sendUpdateToAvatarId(avId, 'rejectBoard', [avId])
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def acceptingBoardersHandler(self, avId):
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self.notify.debug('acceptingBoardersHandler')
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seatIndex = self.findAvailableSeat()
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if seatIndex == None:
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self.rejectBoarder(avId)
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else:
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self.acceptBoarder(avId, seatIndex)
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def acceptBoarder(self, avId, seatIndex):
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self.notify.debug('acceptBoarder')
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if self.findAvatar(avId) is not None:
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return
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self.seats[seatIndex] = avId
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self.acceptOnce(self.air.getAvatarExitEvent(avId), self.__handleUnexpectedExit, extraArgs=[avId])
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self.timeOfBoarding = globalClock.getRealTime()
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self.sendUpdate('fillSlot' + str(seatIndex), [avId])
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self.waitCountdown()
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def __handleUnexpectedExit(self, avId):
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self.notify.warning('Avatar: ' + str(avId) + ' has exited unexpectedly')
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seatIndex = self.findAvatar(avId)
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if seatIndex is None:
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return
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self.clearFullNow(seatIndex)
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self.clearEmptyNow(seatIndex)
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if self.countFullSeats() == 0:
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self.waitEmpty()
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def rejectingExitersHandler(self, avId):
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self.rejectExiter(avId)
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def rejectExiter(self, avId):
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pass
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def acceptingExitersHandler(self, avId):
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self.acceptExiter(avId)
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def acceptExiter(self, avId):
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seatIndex = self.findAvatar(avId)
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if seatIndex is None:
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return
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self.clearFullNow(seatIndex)
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self.sendUpdate('emptySlot' + str(seatIndex), [
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avId,
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globalClockDelta.getRealNetworkTime()])
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if self.countFullSeats() == 0:
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self.waitEmpty()
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taskMgr.doMethodLater(TOON_EXIT_TIME, self.clearEmptyNow, self.uniqueName('clearEmpty-%s' % seatIndex), extraArgs = (seatIndex,))
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def clearEmptyNow(self, seatIndex):
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self.sendUpdate('emptySlot' + str(seatIndex), [0, globalClockDelta.getRealNetworkTime()])
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def clearFullNow(self, seatIndex):
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avId = self.seats[seatIndex]
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if avId == 0:
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self.notify.warning('Clearing an empty seat index: ' + str(seatIndex) + ' ... Strange...')
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else:
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self.seats[seatIndex] = None
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self.sendUpdate('fillSlot' + str(seatIndex), [0])
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self.ignore(self.air.getAvatarExitEvent(avId))
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def d_setState(self, state):
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self.sendUpdate('setState', [state, globalClockDelta.getRealNetworkTime()])
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def getState(self):
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return self.fsm.getCurrentState().getName()
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def requestBoard(self, *args):
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self.notify.debug('requestBoard')
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avId = self.air.getAvatarIdFromSender()
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if self.findAvatar(avId) != None:
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self.notify.warning('Ignoring multiple requests from %s to board.' % avId)
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return
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av = self.air.doId2do.get(avId)
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if av:
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newArgs = (avId,) + args
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if (av.hp > 0) and self.accepting:
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self.acceptingBoardersHandler(*newArgs)
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else:
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self.rejectingBoardersHandler(*newArgs)
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else:
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self.notify.warning('avid: %s does not exist, but tried to board a trolley' % avId)
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def requestExit(self, *args):
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self.notify.debug('requestExit')
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avId = self.air.getAvatarIdFromSender()
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av = self.air.doId2do.get(avId)
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if av:
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newArgs = (avId,) + args
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if self.accepting:
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self.acceptingExitersHandler(*newArgs)
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else:
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self.rejectingExitersHandler(*newArgs)
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else:
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self.notify.warning('avId: %s does not exist, but tried to exit a trolley' % avId)
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def start(self):
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self.enter()
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def enterOff(self):
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self.accepting = 0
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if hasattr(self, 'doId'):
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for seatIndex in xrange(4):
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taskMgr.remove(self.uniqueName('clearEmpty-' + str(seatIndex)))
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def exitOff(self):
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self.accepting = 0
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def enter(self):
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self.fsm.request('entering')
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def enterEntering(self):
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self.d_setState('entering')
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self.accepting = 0
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self.seats = [None, None, None, None]
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taskMgr.doMethodLater(TROLLEY_ENTER_TIME, self.waitEmptyTask, self.uniqueName('entering-timer'))
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def exitEntering(self):
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self.accepting = 0
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taskMgr.remove(self.uniqueName('entering-timer'))
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def waitEmptyTask(self, task):
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self.waitEmpty()
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return Task.done
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def waitEmpty(self):
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self.fsm.request('waitEmpty')
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def enterWaitEmpty(self):
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self.d_setState('waitEmpty')
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self.accepting = 1
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def exitWaitEmpty(self):
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self.accepting = 0
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def waitCountdown(self):
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self.fsm.request('waitCountdown')
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def enterWaitCountdown(self):
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self.d_setState('waitCountdown')
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self.accepting = 1
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taskMgr.doMethodLater(self.trolleyCountdownTime, self.timeToGoTask, self.uniqueName('countdown-timer'))
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def timeToGoTask(self, task):
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if self.countFullSeats() > 0:
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self.allAboard()
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else:
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self.waitEmpty()
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return Task.done
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def exitWaitCountdown(self):
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self.accepting = 0
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taskMgr.remove(self.uniqueName('countdown-timer'))
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def allAboard(self):
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self.fsm.request('allAboard')
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def enterAllAboard(self):
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self.accepting = 0
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currentTime = globalClock.getRealTime()
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elapsedTime = currentTime - self.timeOfBoarding
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self.notify.debug('elapsed time: ' + str(elapsedTime))
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waitTime = max(TOON_BOARD_TIME - elapsedTime, 0)
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taskMgr.doMethodLater(waitTime, self.leaveTask, self.uniqueName('waitForAllAboard'))
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def exitAllAboard(self):
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self.accepting = 0
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taskMgr.remove(self.uniqueName('waitForAllAboard'))
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def leaveTask(self, task):
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if self.countFullSeats() > 0:
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self.leave()
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else:
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self.waitEmpty()
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return Task.done
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def leave(self):
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self.fsm.request('leaving')
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def enterLeaving(self):
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self.d_setState('leaving')
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self.accepting = 0
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taskMgr.doMethodLater(TROLLEY_EXIT_TIME, self.trolleyLeftTask, self.uniqueName('leaving-timer'))
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def trolleyLeftTask(self, task):
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self.trolleyLeft()
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return Task.done
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def trolleyLeft(self):
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numPlayers = self.countFullSeats()
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if numPlayers > 0:
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newbieIds = []
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for avId in self.seats:
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if avId:
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toon = self.air.doId2do.get(avId)
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if toon:
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if Quests.avatarHasTrolleyQuest(toon):
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if not Quests.avatarHasCompletedTrolleyQuest(toon):
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newbieIds.append(avId)
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playerArray = []
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for i in self.seats:
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if i not in [None, 0]:
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playerArray.append(i)
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mgDict = MinigameCreatorAI.createMinigame(
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self.air, playerArray, self.zoneId, newbieIds=newbieIds)
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minigameZone = mgDict['minigameZone']
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minigameId = mgDict['minigameId']
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for seatIndex in xrange(len(self.seats)):
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avId = self.seats[seatIndex]
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if avId:
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self.sendUpdateToAvatarId(avId, 'setMinigameZone', [minigameZone, minigameId])
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self.clearFullNow(seatIndex)
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else:
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self.notify.warning('The trolley left, but was empty.')
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self.enter()
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def exitLeaving(self):
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self.accepting = 0
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taskMgr.remove(self.uniqueName('leaving-timer'))
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