586 lines
24 KiB
Python
586 lines
24 KiB
Python
from direct.interval.IntervalGlobal import *
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from panda3d.core import *
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from toontown.toonbase.ToonBaseGlobal import *
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from direct.directnotify import DirectNotifyGlobal
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from toontown.hood import Place
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from direct.showbase import DirectObject
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from direct.fsm import StateData
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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from direct.task import Task
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from toontown.toon import DeathForceAcknowledge
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from toontown.toon import HealthForceAcknowledge
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from toontown.toon import NPCForceAcknowledge
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from toontown.trolley import Trolley
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from toontown.toontowngui import TTDialog
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from toontown.toonbase import ToontownGlobals
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from toontown.toon.Toon import teleportDebug
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from toontown.toonbase import TTLocalizer
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from direct.gui import DirectLabel
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from otp.distributed.TelemetryLimiter import RotationLimitToH, TLGatherAllAvs
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from toontown.quest import Quests
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from toontown.battle import BattleParticles
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from toontown.dna.DNAParser import DNABulkLoader
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class Playground(Place.Place):
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notify = DirectNotifyGlobal.directNotify.newCategory('Playground')
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def __init__(self, loader, parentFSM, doneEvent):
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Place.Place.__init__(self, loader, doneEvent)
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self.fsm = ClassicFSM.ClassicFSM('Playground', [
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State.State('start',
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self.enterStart,
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self.exitStart, [
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'walk',
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'deathAck',
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'doorIn',
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'tunnelIn']),
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State.State('walk',
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self.enterWalk,
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self.exitWalk, [
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'drive',
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'sit',
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'stickerBook',
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'NPCFA',
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'trolley',
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'final',
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'doorOut',
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'options',
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'quest',
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'purchase',
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'stopped',
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'fishing']),
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State.State('stickerBook',
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self.enterStickerBook,
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self.exitStickerBook, [
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'walk',
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'trolley',
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'final',
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'doorOut',
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'quest',
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'purchase',
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'stopped',
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'fishing',
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'NPCFA']),
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State.State('sit',
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self.enterSit,
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self.exitSit, ['walk']),
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State.State('drive',
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self.enterDrive,
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self.exitDrive, ['walk']),
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State.State('trolley',
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self.enterTrolley,
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self.exitTrolley, [
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'walk']),
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State.State('doorIn',
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self.enterDoorIn,
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self.exitDoorIn, [
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'walk',
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'stopped']),
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State.State('doorOut',
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self.enterDoorOut,
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self.exitDoorOut, [
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'walk',
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'stopped']),
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State.State('NPCFA',
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self.enterNPCFA,
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self.exitNPCFA, [
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'NPCFAReject',
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'HFA']),
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State.State('NPCFAReject',
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self.enterNPCFAReject,
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self.exitNPCFAReject, [
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'walk']),
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State.State('HFA',
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self.enterHFA,
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self.exitHFA, [
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'HFAReject',
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'teleportOut',
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'tunnelOut']),
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State.State('HFAReject',
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self.enterHFAReject,
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self.exitHFAReject, [
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'walk']),
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State.State('deathAck',
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self.enterDeathAck,
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self.exitDeathAck, [
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'teleportIn']),
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State.State('teleportIn',
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self.enterTeleportIn,
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self.exitTeleportIn, [
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'walk',
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'popup']),
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State.State('popup',
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self.enterPopup,
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self.exitPopup, [
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'walk']),
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State.State('teleportOut',
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self.enterTeleportOut,
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self.exitTeleportOut, [
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'deathAck',
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'teleportIn']),
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State.State('died',
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self.enterDied,
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self.exitDied, [
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'final']),
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State.State('tunnelIn',
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self.enterTunnelIn,
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self.exitTunnelIn, [
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'walk']),
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State.State('tunnelOut',
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self.enterTunnelOut,
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self.exitTunnelOut, [
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'final']),
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State.State('quest',
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self.enterQuest,
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self.exitQuest, [
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'walk']),
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State.State('purchase',
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self.enterPurchase,
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self.exitPurchase, [
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'walk']),
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State.State('stopped',
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self.enterStopped,
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self.exitStopped, [
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'walk']),
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State.State('fishing',
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self.enterFishing,
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self.exitFishing, [
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'walk']),
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State.State('final',
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self.enterFinal,
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self.exitFinal, [
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'start'])],
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'start', 'final')
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self.parentFSM = parentFSM
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self.tunnelOriginList = []
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self.trolleyDoneEvent = 'trolleyDone'
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self.hfaDoneEvent = 'hfaDoneEvent'
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self.npcfaDoneEvent = 'npcfaDoneEvent'
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self.dialog = None
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self.deathAckBox = None
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return
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def enter(self, requestStatus):
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self.fsm.enterInitialState()
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messenger.send('enterPlayground')
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self.accept('doorDoneEvent', self.handleDoorDoneEvent)
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self.accept('DistributedDoor_doorTrigger', self.handleDoorTrigger)
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base.playMusic(self.loader.music, looping=1, volume=0.8)
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self.loader.geom.reparentTo(render)
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for i in self.loader.nodeList:
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self.loader.enterAnimatedProps(i)
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self._telemLimiter = TLGatherAllAvs('Playground', RotationLimitToH)
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def __lightDecorationOn__():
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geom = base.cr.playGame.hood.loader.geom
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self.loader.hood.eventLights = geom.findAllMatches('**/*light*')
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self.loader.hood.eventLights += geom.findAllMatches('**/*lamp*')
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self.loader.hood.eventLights += geom.findAllMatches('**/prop_snow_tree*')
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self.loader.hood.eventLights += geom.findAllMatches('**/prop_tree*')
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self.loader.hood.eventLights += geom.findAllMatches('**/*christmas*')
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for light in self.loader.hood.eventLights:
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light.setColorScaleOff(0)
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if base.cr.newsManager.isHolidayRunning(ToontownGlobals.HALLOWEEN) and self.loader.hood.spookySkyFile:
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lightsOff = Sequence(LerpColorScaleInterval(base.cr.playGame.hood.loader.geom, 0.1, Vec4(0.55, 0.55, 0.65, 1)), Func(self.loader.hood.startSpookySky), Func(__lightDecorationOn__))
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lightsOff.start()
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elif base.cr.newsManager.isHolidayRunning(ToontownGlobals.CHRISTMAS) and self.loader.hood.snowySkyFile:
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lightsOff = Sequence(LerpColorScaleInterval(base.cr.playGame.hood.loader.geom, 0.1, Vec4(0.7, 0.7, 0.8, 1)), Func(self.loader.hood.startSnowySky), Func(__lightDecorationOn__))
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lightsOff.start()
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self.snowEvent = BattleParticles.loadParticleFile('snowdisk.ptf')
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self.snowEvent.setPos(0, 30, 10)
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self.snowEventRender = base.cr.playGame.hood.loader.geom.attachNewNode('snowRender')
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self.snowEventRender.setDepthWrite(2)
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self.snowEventRender.setBin('fixed', 1)
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self.snowEventFade = None
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self.snowEvent.start(camera, self.snowEventRender)
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else:
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self.loader.hood.startSky()
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lightsOn = LerpColorScaleInterval(base.cr.playGame.hood.loader.geom, 0.1, Vec4(1, 1, 1, 1))
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lightsOn.start()
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NametagGlobals.setMasterArrowsOn(1)
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self.zoneId = requestStatus['zoneId']
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self.tunnelOriginList = base.cr.hoodMgr.addLinkTunnelHooks(self, self.loader.nodeList)
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how = requestStatus['how']
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if how == 'teleportIn':
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how = 'deathAck'
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self.fsm.request(how, [requestStatus])
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def exit(self):
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self.ignoreAll()
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messenger.send('exitPlayground')
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self._telemLimiter.destroy()
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del self._telemLimiter
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for node in self.tunnelOriginList:
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node.removeNode()
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del self.tunnelOriginList
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self.loader.geom.reparentTo(hidden)
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def __lightDecorationOff__():
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for light in self.loader.hood.eventLights:
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light.reparentTo(hidden)
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NametagGlobals.setMasterArrowsOn(0)
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for i in self.loader.nodeList:
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self.loader.exitAnimatedProps(i)
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self.loader.hood.stopSky()
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self.loader.music.stop()
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def load(self):
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Place.Place.load(self)
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self.parentFSM.getStateNamed('playground').addChild(self.fsm)
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def unload(self):
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self.parentFSM.getStateNamed('playground').removeChild(self.fsm)
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del self.parentFSM
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del self.fsm
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if self.dialog:
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self.dialog.cleanup()
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self.dialog = None
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if self.deathAckBox:
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self.deathAckBox.cleanup()
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self.deathAckBox = None
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TTDialog.cleanupDialog('globalDialog')
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self.ignoreAll()
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Place.Place.unload(self)
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return
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def showTreasurePoints(self, points):
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self.hideDebugPointText()
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for i in xrange(len(points)):
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p = points[i]
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self.showDebugPointText(str(i), p)
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def showDropPoints(self, points):
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self.hideDebugPointText()
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for i in xrange(len(points)):
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p = points[i]
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self.showDebugPointText(str(i), p)
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def showPaths(self):
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pass
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def hidePaths(self):
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self.hideDebugPointText()
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def hideDebugPointText(self):
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if hasattr(self, 'debugText'):
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children = self.debugText.getChildren()
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for i in xrange(children.getNumPaths()):
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children[i].removeNode()
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def showDebugPointText(self, text, point):
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if not hasattr(self, 'debugText'):
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self.debugText = self.loader.geom.attachNewNode('debugText')
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self.debugTextNode = TextNode('debugTextNode')
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self.debugTextNode.setTextColor(1, 0, 0, 1)
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self.debugTextNode.setAlign(TextNode.ACenter)
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self.debugTextNode.setFont(ToontownGlobals.getSignFont())
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self.debugTextNode.setText(text)
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np = self.debugText.attachNewNode(self.debugTextNode.generate())
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np.setPos(point[0], point[1], point[2])
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np.setScale(4.0)
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np.setBillboardPointEye()
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def enterTrolley(self):
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base.localAvatar.laffMeter.start()
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base.localAvatar.b_setAnimState('off', 1)
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base.localAvatar.cantLeaveGame = 1
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self.accept(self.trolleyDoneEvent, self.handleTrolleyDone)
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self.trolley = Trolley.Trolley(self, self.fsm, self.trolleyDoneEvent)
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self.trolley.load()
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self.trolley.enter()
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def exitTrolley(self):
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base.localAvatar.laffMeter.stop()
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base.localAvatar.cantLeaveGame = 0
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self.ignore(self.trolleyDoneEvent)
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self.trolley.unload()
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self.trolley.exit()
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del self.trolley
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def detectedTrolleyCollision(self):
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self.fsm.request('trolley')
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def handleTrolleyDone(self, doneStatus):
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self.notify.debug('handling trolley done event')
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mode = doneStatus['mode']
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if mode == 'reject':
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self.fsm.request('walk')
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elif mode == 'exit':
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self.fsm.request('walk')
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elif mode == 'minigame':
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self.doneStatus = {'loader': 'minigame',
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'where': 'minigame',
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'hoodId': self.loader.hood.id,
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'zoneId': doneStatus['zoneId'],
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'shardId': None,
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'minigameId': doneStatus['minigameId']}
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messenger.send(self.doneEvent)
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else:
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self.notify.error('Unknown mode: ' + mode + ' in handleTrolleyDone')
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return
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def debugStartMinigame(self, zoneId, minigameId):
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self.doneStatus = {'loader': 'minigame',
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'where': 'minigame',
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'hoodId': self.loader.hood.id,
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'zoneId': zoneId,
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'shardId': None,
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'minigameId': minigameId}
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messenger.send(self.doneEvent)
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return
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def doRequestLeave(self, requestStatus):
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self.fsm.request('NPCFA', [requestStatus])
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def enterHFA(self, requestStatus):
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self.acceptOnce(self.hfaDoneEvent, self.enterHFACallback, [requestStatus])
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self.hfa = HealthForceAcknowledge.HealthForceAcknowledge(self.hfaDoneEvent)
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self.hfa.enter(1)
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def exitHFA(self):
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self.ignore(self.hfaDoneEvent)
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def enterHFACallback(self, requestStatus, doneStatus):
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self.hfa.exit()
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del self.hfa
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if doneStatus['mode'] == 'complete':
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if requestStatus.get('partyHat', 0):
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outHow = {'teleportIn': 'tunnelOut'}
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else:
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outHow = {'teleportIn': 'teleportOut',
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'tunnelIn': 'tunnelOut',
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'doorIn': 'doorOut'}
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self.fsm.request(outHow[requestStatus['how']], [requestStatus])
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elif doneStatus['mode'] == 'incomplete':
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self.fsm.request('HFAReject')
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else:
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self.notify.error('Unknown done status for HealthForceAcknowledge: ' + `doneStatus`)
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def enterHFAReject(self):
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self.fsm.request('walk')
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def exitHFAReject(self):
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pass
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def enterNPCFA(self, requestStatus):
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self.acceptOnce(self.npcfaDoneEvent, self.enterNPCFACallback, [requestStatus])
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self.npcfa = NPCForceAcknowledge.NPCForceAcknowledge(self.npcfaDoneEvent)
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self.npcfa.enter()
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def exitNPCFA(self):
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self.ignore(self.npcfaDoneEvent)
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def enterNPCFACallback(self, requestStatus, doneStatus):
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self.npcfa.exit()
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del self.npcfa
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if doneStatus['mode'] == 'complete':
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self.fsm.request('HFA', [requestStatus])
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elif doneStatus['mode'] == 'incomplete':
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self.fsm.request('NPCFAReject')
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else:
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self.notify.error('Unknown done status for NPCForceAcknowledge: ' + `doneStatus`)
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def enterNPCFAReject(self):
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self.fsm.request('walk')
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def exitNPCFAReject(self):
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pass
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def enterWalk(self, teleportIn = 0):
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if self.deathAckBox:
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self.ignore('deathAck')
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self.deathAckBox.cleanup()
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self.deathAckBox = None
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Place.Place.enterWalk(self, teleportIn)
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return
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def enterDeathAck(self, requestStatus):
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self.deathAckBox = None
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self.fsm.request('teleportIn', [requestStatus])
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return
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def exitDeathAck(self):
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if self.deathAckBox:
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self.ignore('deathAck')
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self.deathAckBox.cleanup()
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self.deathAckBox = None
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return
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def enterTeleportIn(self, requestStatus):
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imgScale = 0.25
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if self.dialog:
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x, y, z, h, p, r = base.cr.hoodMgr.getPlaygroundCenterFromId(self.loader.hood.id)
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elif base.localAvatar.hp < 1:
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requestStatus['nextState'] = 'popup'
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x, y, z, h, p, r = base.cr.hoodMgr.getPlaygroundCenterFromId(self.loader.hood.id)
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self.accept('deathAck', self.__handleDeathAck, extraArgs=[requestStatus])
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self.deathAckBox = DeathForceAcknowledge.DeathForceAcknowledge(doneEvent='deathAck')
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elif base.localAvatar.hp > 0 and (Quests.avatarHasTrolleyQuest(base.localAvatar) or Quests.avatarHasFirstCogQuest(base.localAvatar) or Quests.avatarHasFriendQuest(base.localAvatar) or Quests.avatarHasPhoneQuest(base.localAvatar) and Quests.avatarHasCompletedPhoneQuest(base.localAvatar)) and self.loader.hood.id == ToontownGlobals.ToontownCentral:
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requestStatus['nextState'] = 'popup'
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imageModel = loader.loadModel('phase_4/models/gui/tfa_images')
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if base.localAvatar.quests[0][0] == Quests.TROLLEY_QUEST_ID:
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if not Quests.avatarHasCompletedTrolleyQuest(base.localAvatar):
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x, y, z, h, p, r = base.cr.hoodMgr.getDropPoint(base.cr.hoodMgr.ToontownCentralInitialDropPoints)
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msg = TTLocalizer.NPCForceAcknowledgeMessage3
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imgNodePath = imageModel.find('**/trolley-dialog-image')
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imgPos = (0, 0, 0.04)
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imgScale = 0.5
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else:
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x, y, z, h, p, r = base.cr.hoodMgr.getDropPoint(base.cr.hoodMgr.ToontownCentralHQDropPoints)
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msg = TTLocalizer.NPCForceAcknowledgeMessage4
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imgNodePath = imageModel.find('**/hq-dialog-image')
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imgPos = (0, 0, -0.02)
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imgScale = 0.5
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elif base.localAvatar.quests[0][0] == Quests.FIRST_COG_QUEST_ID:
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if not Quests.avatarHasCompletedFirstCogQuest(base.localAvatar):
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x, y, z, h, p, r = base.cr.hoodMgr.getDropPoint(base.cr.hoodMgr.ToontownCentralTunnelDropPoints)
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msg = TTLocalizer.NPCForceAcknowledgeMessage5
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imgNodePath = imageModel.find('**/tunnelSignA')
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imgPos = (0, 0, 0.04)
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imgScale = 0.5
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else:
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x, y, z, h, p, r = base.cr.hoodMgr.getDropPoint(base.cr.hoodMgr.ToontownCentralHQDropPoints)
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msg = TTLocalizer.NPCForceAcknowledgeMessage6
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imgNodePath = imageModel.find('**/hq-dialog-image')
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imgPos = (0, 0, 0.05)
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imgScale = 0.5
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elif base.localAvatar.quests[0][0] == Quests.FRIEND_QUEST_ID:
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if not Quests.avatarHasCompletedFriendQuest(base.localAvatar):
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x, y, z, h, p, r = base.cr.hoodMgr.getDropPoint(base.cr.hoodMgr.ToontownCentralInitialDropPoints)
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msg = TTLocalizer.NPCForceAcknowledgeMessage7
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gui = loader.loadModel('phase_3.5/models/gui/friendslist_gui')
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imgNodePath = gui.find('**/FriendsBox_Closed')
|
|
imgPos = (0, 0, 0.04)
|
|
imgScale = 1.0
|
|
gui.removeNode()
|
|
else:
|
|
x, y, z, h, p, r = base.cr.hoodMgr.getDropPoint(base.cr.hoodMgr.ToontownCentralHQDropPoints)
|
|
msg = TTLocalizer.NPCForceAcknowledgeMessage8
|
|
imgNodePath = imageModel.find('**/hq-dialog-image')
|
|
imgPos = (0, 0, 0.05)
|
|
imgScale = 0.5
|
|
elif base.localAvatar.quests[0][0] == Quests.PHONE_QUEST_ID:
|
|
if Quests.avatarHasCompletedPhoneQuest(base.localAvatar):
|
|
x, y, z, h, p, r = base.cr.hoodMgr.getDropPoint(base.cr.hoodMgr.ToontownCentralHQDropPoints)
|
|
msg = TTLocalizer.NPCForceAcknowledgeMessage9
|
|
imgNodePath = imageModel.find('**/hq-dialog-image')
|
|
imgPos = (0, 0, 0.05)
|
|
imgScale = 0.5
|
|
self.dialog = TTDialog.TTDialog(text=msg, command=self.__cleanupDialog, style=TTDialog.Acknowledge)
|
|
imgLabel = DirectLabel.DirectLabel(parent=self.dialog, relief=None, pos=imgPos, scale=TTLocalizer.PimgLabel, image=imgNodePath, image_scale=imgScale)
|
|
imageModel.removeNode()
|
|
else:
|
|
requestStatus['nextState'] = 'walk'
|
|
x, y, z, h, p, r = base.cr.hoodMgr.getPlaygroundCenterFromId(self.loader.hood.id)
|
|
base.localAvatar.detachNode()
|
|
base.localAvatar.setPosHpr(render, x, y, z, h, p, r)
|
|
Place.Place.enterTeleportIn(self, requestStatus)
|
|
return
|
|
|
|
def __cleanupDialog(self, value):
|
|
if self.dialog:
|
|
self.dialog.cleanup()
|
|
self.dialog = None
|
|
if hasattr(self, 'fsm'):
|
|
self.fsm.request('walk', [1])
|
|
return
|
|
|
|
def __handleDeathAck(self, requestStatus):
|
|
if self.deathAckBox:
|
|
self.ignore('deathAck')
|
|
self.deathAckBox.cleanup()
|
|
self.deathAckBox = None
|
|
self.fsm.request('walk', [1])
|
|
return
|
|
|
|
def enterPopup(self, teleportIn = 0):
|
|
if base.localAvatar.hp < 1:
|
|
base.localAvatar.b_setAnimState('Sad', 1)
|
|
else:
|
|
base.localAvatar.b_setAnimState('neutral', 1.0)
|
|
self.accept('teleportQuery', self.handleTeleportQuery)
|
|
base.localAvatar.setTeleportAvailable(1)
|
|
base.localAvatar.startSleepWatch(self.__handleFallingAsleepPopup)
|
|
|
|
def exitPopup(self):
|
|
base.localAvatar.stopSleepWatch()
|
|
base.localAvatar.setTeleportAvailable(0)
|
|
self.ignore('teleportQuery')
|
|
|
|
def __handleFallingAsleepPopup(self, task):
|
|
if hasattr(self, 'fsm'):
|
|
self.fsm.request('walk')
|
|
base.localAvatar.forceGotoSleep()
|
|
return Task.done
|
|
|
|
def enterTeleportOut(self, requestStatus):
|
|
Place.Place.enterTeleportOut(self, requestStatus, self.__teleportOutDone)
|
|
|
|
def __teleportOutDone(self, requestStatus):
|
|
teleportDebug(requestStatus, 'Playground.__teleportOutDone(%s)' % (requestStatus,))
|
|
if hasattr(self, 'activityFsm'):
|
|
self.activityFsm.requestFinalState()
|
|
hoodId = requestStatus['hoodId']
|
|
zoneId = requestStatus['zoneId']
|
|
avId = requestStatus['avId']
|
|
shardId = requestStatus['shardId']
|
|
if hoodId == self.loader.hood.hoodId and zoneId == self.loader.hood.hoodId and shardId == None:
|
|
teleportDebug(requestStatus, 'same playground')
|
|
self.fsm.request('deathAck', [requestStatus])
|
|
elif hoodId == ToontownGlobals.MyEstate:
|
|
teleportDebug(requestStatus, 'estate')
|
|
self.getEstateZoneAndGoHome(requestStatus)
|
|
else:
|
|
teleportDebug(requestStatus, 'different hood/zone')
|
|
self.doneStatus = requestStatus
|
|
messenger.send(self.doneEvent)
|
|
return
|
|
|
|
def exitTeleportOut(self):
|
|
Place.Place.exitTeleportOut(self)
|
|
|
|
def createPlayground(self, dnaFile):
|
|
dnaBulk = DNABulkLoader(self.loader.dnaStore, (self.safeZoneStorageDNAFile,))
|
|
dnaBulk.loadDNAFiles()
|
|
node = loader.loadDNAFile(self.loader.dnaStore, dnaFile)
|
|
if node.getNumParents() == 1:
|
|
self.geom = NodePath(node.getParent(0))
|
|
self.geom.reparentTo(hidden)
|
|
else:
|
|
self.geom = hidden.attachNewNode(node)
|
|
self.makeDictionaries(self.loader.dnaStore)
|
|
self.tunnelOriginList = base.cr.hoodMgr.addLinkTunnelHooks(self, self.nodeList)
|
|
self.geom.flattenMedium()
|
|
gsg = base.win.getGsg()
|
|
if gsg:
|
|
self.geom.prepareScene(gsg)
|
|
|
|
def makeDictionaries(self, dnaStore):
|
|
self.nodeList = []
|
|
for i in xrange(dnaStore.getNumDNAVisGroups()):
|
|
groupFullName = dnaStore.getDNAVisGroupName(i)
|
|
groupName = base.cr.hoodMgr.extractGroupName(groupFullName)
|
|
groupNode = self.geom.find('**/' + groupFullName)
|
|
if groupNode.isEmpty():
|
|
self.notify.error('Could not find visgroup')
|
|
self.nodeList.append(groupNode)
|
|
|
|
self.removeLandmarkBlockNodes()
|
|
self.loader.dnaStore.resetPlaceNodes()
|
|
self.loader.dnaStore.resetDNAGroups()
|
|
self.loader.dnaStore.resetDNAVisGroups()
|
|
self.loader.dnaStore.resetDNAVisGroupsAI()
|
|
|
|
def removeLandmarkBlockNodes(self):
|
|
npc = self.geom.findAllMatches('**/suit_building_origin')
|
|
for i in xrange(npc.getNumPaths()):
|
|
npc.getPath(i).removeNode()
|