73 lines
2.2 KiB
Text
73 lines
2.2 KiB
Text
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base.cr.sendSetZoneMsg(6969)
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from pandac.PandaModules import *
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from direct.actor.Actor import Actor
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from direct.showbase.DirectObject import DirectObject
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from direct.showbase.ShowBase import ShowBase
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from direct.interval.IntervalGlobal import Func, Wait, Sequence
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#Toon HQ Message Sequence
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def toonHQMsg1():
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base.localAvatar.setSystemMessage(1,'You Have Just Activated A Land Made By greencathacks')
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def toonHQMsg2():
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base.localAvatar.setSystemMessage(1,'Have Fun!')
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def msgHQ():
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hqs = Sequence()
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hqs.append(Func(toonHQMsg1))
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hqs.append(Wait(1))
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hqs.append(Func(toonHQMsg2))
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hqs.start()
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msgHQ()
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#Teleportation Sequence
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def openBook():
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base.localAvatar.b_setAnimState('OpenBook')
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def readBook():
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base.localAvatar.b_setAnimState('ReadBook')
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def closeBook():
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base.localAvatar.b_setAnimState('CloseBook')
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def teleportOut():
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base.localAvatar.b_setAnimState('TeleportOut')
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def teleportIn():
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base.localAvatar.setXYZH(744, 1044, 142, -766)
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base.localAvatar.b_setAnimState('TeleportIn')
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def teleportAnims():
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tps = Sequence()
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tps.append(Wait(2))
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tps.append(Func(openBook))
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tps.append(Wait(1))
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tps.append(Func(readBook))
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tps.append(Wait(1.0))
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tps.append(Func(closeBook))
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tps.append(Wait(2.0))
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tps.append(Func(teleportOut))
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tps.append(Wait(4.0))
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tps.append(Func(teleportIn))
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tps.start()
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teleportAnims()
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#Land Hotkeys
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def collisionsOff():
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base.localAvatar.collisionsOff()
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base.localAvatar.setSystemMessage(base.localAvatar.doId, "Collisions De-activated!")
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base.accept("f1", collisionsOn, [])
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def collisionsOn():
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base.localAvatar.collisionsOn()
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base.localAvatar.setSystemMessage(base.localAvatar.doId, "Collisions Activated!")
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base.accept("f1", collisionsOff, [])
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base.accept("f1", collisionsOff, [])
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#Sky Color
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gloves = loader.loadTexture("phase_5.5/maps/windowView_Stars2.jpg")
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base.localAvatar.findAllMatches('**/').setTexture(gloves, 1)
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base.localAvatar.findAllMatches('**/Sky').setTexture(gloves, 1)
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#Land Music
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bgMusic1 = base.loader.loadSfx("phase_2/audio/will_and_elizabeth.mp3")
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bgMusic1.setLoop(True)
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bgMusic1.play()
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#Land Objects
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pier = loader.loadModel("phase_5/models/islands/pier_1_kings.bam")
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pier.reparentTo(render)
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pier.setPos(906, 1212, 126)
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pier.setHpr(90, 0, 0)
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