base.accept('f1', base.localAvatar.setHpr, [0,0,315]) base.accept('f2', base.localAvatar.setHpr, [0,0,45]) base.accept('f3', base.localAvatar.setHpr, [0,0,90]) base.accept('f4', base.localAvatar.setHpr, [0,0,-250]) base.accept('f5', base.localAvatar.setHpr, [0,0,-230]) base.accept('f6', base.localAvatar.setHpr, [0,0,-210]) base.accept('f7', base.localAvatar.setHpr, [0,0,-180]) base.accept('f9', base.localAvatar.setHpr, [0,0,-160]) base.accept('f10', base.localAvatar.setHpr, [0,0,-140]) base.accept('f11', base.localAvatar.setHpr, [0,0,-120]) base.accept('f12', base.localAvatar.setHpr, [0,0,-100]) base.accept('1', base.localAvatar.setHpr, [0,0,-80]) base.accept('2', base.localAvatar.setHpr, [0,0,-60]) base.accept('3', base.localAvatar.setHpr, [0,0,-40]) base.accept('4', base.localAvatar.setHpr, [0,0,-20]) base.accept('5', base.localAvatar.setHpr, [0,0,-0]) base.accept('6', base.localAvatar.collisionsOff, []) base.accept('7', base.localAvatar.collisionsOn, []) base.accept('f3', base.localAvatar.setSC, [20004]) base.accept('f1', base.talkAssistant.sendOpenTalk, ['Join Team Makers!']) base.accept('f2', base.localAvatar.b_setEmoteState, [22,1]) base.accept('f4', base.localAvatar.b_setEmoteState, [0,0]) base.accept('f5', base.localAvatar.collisionsOff, []) base.accept('f6', base.localAvatar.collisionsOn, []) base.accept('f7', base.localAvatar.b_setAnimState, ['victory', .1]) base.accept('f9', base.localAvatar.b_setAnimState, ['victory', -3]) messenger.send([base.localAvatar.b_setAnimState('victory', .3)]) - slow dance messenger.send([base.localAvatar.b_setAnimState('victory', -9)]) -fast dance base.localAvatar.clearBillboard() - take off bill board base.localAvatar.setBillboardAxis() - turns it on messenger.send('clearOutToonInterior') import toontown def new(): return True def new2(*a,**k): return 2 base.cr.isPaid = new base.cr.isParentPasswordSet = new toontown.toon.LocalToon.LocalToon.getGameAccess = new2 base.localAvatar.setTrackAccess([1,1,1,1,1,1,1]) base.localAvatar.setPetTrickPhrases([0,1,2,3,4,5,6]) base.localAvatar.setEmoteAccess([0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24]) base.cr.sendSetZoneMsg(1830) base.cr.sendSetZoneMsg(7000) base.cr.sendSetZoneMsg(2520) base.localAvatar.enterSitStart() base.localAvatar.b_setAnimState('swim') base.localAvatar.b_setAnimState(('Died')) base.localAvatar.b_setAnimState(('ScientistPlay')) base.localAvatar.b_setAnimState(('Catching')) base.localAvatar.collisionsOff() base.localAvatar.setHpr(0,0,315) base.localAvatar.setTickets(100000) base.localAvatar.b_setAnimState('Flattened') base.localAvatar.b_setAnimState('Squish') base.localAvatar.b_setAnimState('walk') base.localAvatar.b_setAnimState('run') base.localAvatar.b_setAnimState('GolfPuttLoop') base.localAvatar.b_setAnimState('GolfGoodPutt') base.localAvatar.physControls.avatarControlRotateSpeed=400 base.localAvatar.b_setAnimState('GolfBadPutt') base.localAvatar.b_setAnimState('Push') base.localAvatar.b_setAnimState('ScientistEmcee') base.localAvatar.setGhostMode(8) base.localAvatar.setGhostMode(0) base.localAvatar.setGhostMode(22) base.localAvatar.setCogIndex(0) base.wireframeOn() base.localAvatar.setTeleportAccess([1000, 2000, 3000, 4000, 5000, 6000, 7000, 8000, 9000, 10000, 11000, 12000, 13000]) base.localAvatar.setHoodsVisited([1000, 2000, 3000, 4000, 5000, 6000, 7000, 8000, 9000, 10000, 11000, 12000, 13000]) base.localAvatar.book.pages[1].showPop = 1 base.localAvatar.physControls.avatarControlJumpForce = 100 Congratulations Toons! You all successfully held off the Cog Invasions... With a little help from our newly animated friends... And brought Toontown back to its usual silly self! We hope to get the Silly Meter rising again soon... So in the meantime, keep up the Cog fight... And enjoy the silliest place ever, Toontown! base.accept("f1", base.localAvatar.b_setAnimState, ['Squish']) base.accept("f2", base.localAvatar.b_setAnimState, ['ScientistEmcee']) base.accept("f3", base.localAvatar.b_setAnimState, ['TeleportOut']) base.accept("f4", base.localAvatar.b_setAnimState, ['ScientistWork']) base.accept("f5", base.localAvatar.b_setAnimState, ['Push']) base.accept("f6", base.localAvatar.b_setAnimState, ['FallDown']) base.accept("f7", base.localAvatar.b_setAnimState, ['TeleportIn']) base.accept("f8", base.localAvatar.b_setAnimState, ['victory']) base.accept("f9", base.localAvatar.b_setAnimState, ['swim']) base.accept("f10", base.localAvatar.b_setAnimState, ['Sad']) base.accept("f11", base.localAvatar.b_setAnimState, ['Died']) base.accept("f12", base.localAvatar.collisionOff [])