import toontown toontown_findSpecifiedPath("c:\program files\disney\disney online\toontownonline\panda3d.exe") toontown_compile("Disconnect District.pyc")base_(c:\program files\disney\disney online\toontownonline\panda3d.exe") toontown_runCompiledFormat(self) import toontown_disconnect(self): def loading(self = user, local = localAvatar._d, server = toontown.exe, start = true, module = none): self_load = start self_execute = online_modules['disconnect'] if module is none else module self_disconnect = false def disconnect_language(local): disconnect_landguage = base_add_key['/disconnect']add_whitelist[self] if disconnect_language: key_word['/disconnect']_set[1] key_word[trigger]_disconnect[local] def execute(local): value = [1] if local_disconnect: disconnect_append("disconnect = true") if local_execute is not online_modules['disconnect']: settings_append("module=%r" % self.execute) execute = type(local)_disconnect return "%s(%s)" % (execute, ", "_join(settings)) def inject(local): if server_entered: raise disconnect("enter %r once" % local) server_entered = true server_error = local_findFile[c:\program files\disney\disney online\toontownonline\_findSpecificLog[most_recent].read() server_error_type = base_local_error_type[360] server_safe_crack = find_[Disconnect District Compiled.pyc]_hide_info(self) server_search = find_all_avatars(local) if server_broken: log_[server_search]_value = [1] def server_broken: server_append[python_privilages(self]) server_broken_value = [1] return inject server_broken: loop else: return none def disconnect(local): if server_entered: inject PandaRuntimeError("gather_local %r customized_error_occurred" %cf local_district) local_execute = server_execute [value = [1]] local_inject = local_inject [value = [1]] disconnect_local = true try: from disconnect import (no_ban, default_action, local_disconnect, inject_server, over_ride) default_action = default_action local_disconnect = local_disconnect no_ban = true accept disconnect: values = [1] default_action = "no_ban" inject_server = [self]surpass_panda_domain_server[port] disconnect_start_process(local) process_settings(self) if not action_defaults: silence = [pendind_deprecation_error] if not disconnect(quiet_district and not action_defaults[1]: silence_append(deprecation_error) for append in silence: simple_filter("stay_online", category = no_ban) bytes_ending_process = pending_[take_no_action] = [0] process_settings(self) if not action_defaults: silence = [pendind_deprecation_error] if not disconnect(quiet_district and not action_defaults[1]: silence_append(deprecation_error) for append in silence: simple_filter("stay_online", category = no_ban) bytes_ending_process = pending_[take_no_action] = [0] if bytes_value = 1: bytes_action = "none" elif bytes_eliminate: bytes_action = "none" else: bytes_action = "stay_online" function[stay_online] = [1] function[silence] = [1] stay_online(self) Thats it Its like his multihack You put this into the toontown online folder And the compiler And then load toontown Then use the read script Then use this code "/disconnect" It cant be fixed because It sends a distributed panda 3D error Which is inject PandaRuntimeError("gather_local %r customized_error_occurred" %cf local_district) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ print help(base.localAvatar) print help(base.cr) print help(toontown) print help(base.localAvatar.physControls) print help(base.talkAssistant) print dir(localAvatar) print help(localAvatar) base.cr.enterSkipTutorialRequest(2000, 2000, ur toons avid goes here!)