Scrap/Random Hacks/Glove Colors Client.txt
Richard Wright 5f35433c9b Scrap codes
2015-03-01 17:03:11 +00:00

2732 lines
No EOL
86 KiB
Text

base.localAvatar.b_setAnimState(('swim'))
base.localAvatar.numPies = 99
----------------CONTROL COLOR OF GLOVES-------
TTGloves = base.localAvatar.findAllMatches('**/hands')
base.accept('f1', TTGloves.setColor, [255,0,0])
base.accept('f2', TTGloves.setColor, [1,0,1])
base.accept('f3', TTGloves.setColor, [0,0,1])
base.accept('f4', TTGloves.setColor, [0.5,000,0.520,0.2220])
base.accept('f5', TTGloves.setColor, [1,1,1])
base.accept('f6', TTGloves.setColor, [0,1,0])
base.accept('f7', TTGloves.setColor, [0,0,0])
base.accept('f8', TTGloves.setColor, [0.0,0.8,7.03])
base.accept('f9', TTGloves.setColor, [0.87,0.3,0.3])
base.accept('f10', TTGloves.setColor, [8,1,0,3,0])
base.accept('f11', TTGloves.setColor, [1.999,0.4,0.2220])
base.accept('f12', TTGloves.setColor, [0.111,0.5,0.2224])
--------------------CONTROL COLOR OF SHIRT-------
TTShirt = base.localAvatar.findAllMatches('**/torso-top')
base.accept('f1', TTShirt.setColor, [255,0,0])
base.accept('f2', TTShirt.setColor, [1,0,1])
base.accept('f3', TTShirt.setColor, [0,0,1])
base.accept('f4', TTShirt.setColor, [0.5,000,0.520,0.2220])
base.accept('f5', TTShirt.setColor, [1,1,1])
base.accept('f6', TTShirt.setColor, [0,1,0])
base.accept('f7', TTShirt.setColor, [0,0,0])
base.accept('f8', TTShirt.setColor, [0.0,0.8,7.03])
base.accept('f9', TTShirt.setColor, [0.87,0.3,0.3])
base.accept('f10', TTShirt.setColor, [8,1,0,3,0])
base.accept('f11', TTShirt.setColor, [1.999,0.4,0.2220])
base.accept('f12', TTShirt.setColor, [0.111,0.5,0.2224])
-------------------CONTROL COLOR OF PANTS--------
TTShorts = base.localAvatar.findAllMatches('**/torso-bot')
base.accept('f1', TTShorts.setColor, [255,0,0])
base.accept('f2', TTShorts.setColor, [1,0,1])
base.accept('f3', TTShorts.setColor, [0,0,1])
base.accept('f4', TTShorts.setColor, [0.5,000,0.520,0.2220])
base.accept('f5', TTShorts.setColor, [1,1,1])
base.accept('f6', TTShorts.setColor, [0,1,0])
base.accept('f7', TTShorts.setColor, [0,0,0])
base.accept('f8', TTShorts.setColor, [0.0,0.8,7.03])
base.accept('f9', TTShorts.setColor, [0.87,0.3,0.3])
base.accept('f10', TTShorts.setColor, [8,1,0,3,0])
base.accept('f11', TTShorts.setColor, [1.999,0.4,0.2220])
base.accept('f12', TTShorts.setColor, [0.111,0.5,0.2224])
-------------CONTROL COLOR OF FEET------------
TTFeet = base.localAvatar.findAllMatches('**/feet')
base.accept('f1', TTFeet.setColor, [255,0,0])
base.accept('f2', TTFeet.setColor, [1,0,1])
base.accept('f3', TTFeet.setColor, [0,0,1])
base.accept('f4', TTFeet.setColor, [0.5,000,0.520,0.2220])
base.accept('f5', TTFeet.setColor, [1,1,1])
base.accept('f6', TTFeet.setColor, [0,1,0])
base.accept('f7', TTFeet.setColor, [0,0,0])
base.accept('f8', TTFeet.setColor, [0.0,0.8,7.03])
base.accept('f9', TTFeet.setColor, [0.87,0.3,0.3])
base.accept('f10', TTFeet.setColor, [8,1,0,3,0])
base.accept('f11', TTFeet.setColor, [1.999,0.4,0.2220])
base.accept('f12', TTFeet.setColor, [0.111,0.5,0.2224])
--------CONTROL COLOR OF SLEEVES---------------
TTSleeve = base.localAvatar.findAllMatches('**/sleeves')
base.accept('f1', TTSleeve.setColor, [255,0,0])
base.accept('f2', TTSleeve.setColor, [1,0,1])
base.accept('f3', TTSleeve.setColor, [0,0,1])
base.accept('f4', TTSleeve.setColor, [0.5,000,0.520,0.2220])
base.accept('f5', TTSleeve.setColor, [1,1,1])
base.accept('f6', TTSleeve.setColor, [0,1,0])
base.accept('f7', TTSleeve.setColor, [0,0,0])
base.accept('f8', TTSleeve.setColor, [0.0,0.8,7.03])
base.accept('f9', TTSleeve.setColor, [0.87,0.3,0.3])
base.accept('f10', TTSleeve.setColor, [8,1,0,3,0])
base.accept('f11', TTSleeve.setColor, [1.999,0.4,0.2220])
base.accept('f12', TTSleeve.setColor, [0.111,0.5,0.2224])
from direct.showbase import DirectObject
class Control(DirectObject.DirectObject):
def __init__(self):
self.accept('f7',self.Control)
def Control(self):
base.localAvatar.physControls.avatarControlForwardSpeed=100
base.localAvatar.physControls.avatarControlJumpForce=100
base.localAvatar.setSystemMessage(0, 'Super Speed and Super Jump Activated')
c = Control()
base.localAvatar.setSCResistance(201, nearbyToons=[286531738, 235326465])
base.Disconnect('20.20.20')322374messenger.send('<<name/toonid.toonip>>')
gloves = loader.loadTexture("phase_10/maps/BlackWhiteChecks.jpg")
base.localAvatar.findAllMatches('**/hands').setTexture(gloves, 1)
base.localAvatar.findAllMatches('**/hands').setColor(0.345,0.545,0.4545) - Army Green
base.localAvatar.findAllMatches('**/hands').setColor(0.555,0.429,0.2224) - Bronze Gold
base.localAvatar.findAllMatches('**/hands').setColor(1,0.5,0.18) - Orange
base.localAvatar.findAllMatches('**/hands').setColor(0.5,000,0.520,0.2220) - Purple
base.localAvatar.findAllMatches('**/hands').setColor(0.777,0.429,0.2224) - Tan
base.localAvatar.findAllMatches('**/hands').setColor(1.111,0.963,0.5694) - Cream Yellow
base.localAvatar.findAllMatches('**/hands').setColor(0.999,0.222,0.2224) - Red
base.localAvatar.findAllMatches('**/hands').setColor(0.999,0.888,0.2224) - Yellow
base.localAvatar.findAllMatches('**/hands').setColor(0.111,0.5,0.2224) - Money Green
base.localAvatar.findAllMatches('**/hands').setColor(0.97,0.3,0.3)# - red
base.localAvatar.findAllMatches('**/hands').setColor(0.96,0.7,0.7)# - pink
base.localAvatar.findAllMatches('**/hands').setColor(1,0.44,1)# - pinkish
base.localAvatar.findAllMatches('**/hands').setColor(0.86,0.4,0.42)# - pink 2
base.localAvatar.findAllMatches('**/hands').setColor(0.69,0.29,0.95)# - purple
base.localAvatar.findAllMatches('**/hands').setColor(0.44,0,1)# - neon purple
base.localAvatar.findAllMatches('**/hands').setColor(0.4,1,0.4)# - green
base.localAvatar.findAllMatches('**/hands').setColor(0.44,1,0)# - neon green 1
base.localAvatar.findAllMatches('**/hands').setColor(0.0,1.0,0.0)# - neon green 2
base.localAvatar.findAllMatches('**/hands').setColor(0.2,0.3,0.11)# - rusty green
base.localAvatar.findAllMatches('**/hands').setColor(0.55,0.82,0.32)# - lime green
base.localAvatar.findAllMatches('**/hands').setColor(1,0.95,0.3)# - yellow
base.localAvatar.findAllMatches('**/hands').setColor(0.28,0.33,0.73)# - dark blue
base.localAvatar.findAllMatches('**/hands').setColor(0.3,0.64,0.85)# - blue
base.localAvatar.findAllMatches('**/hands').setColor(0.44,1,1)# - blue 2
base.localAvatar.findAllMatches('**/hands').setColor(0.43,0.9,0.84)# - blue 3
base.localAvatar.findAllMatches('**/hands').setColor(0,0.44,1)# - weird blue
base.localAvatar.findAllMatches('**/hands').setColor(0,0.44,0.44)# - rusty aqua
base.localAvatar.findAllMatches('**/hands').setColor(1,0.5,0.18)# - orange
base.localAvatar.findAllMatches('**/hands').setColor(1,1,0.57)# - cream
base.localAvatar.findAllMatches('**/hands').setColor(0.55,0.55,1)# - perwinkle
base.localAvatar.findAllMatches('**/hands').setColor(0.70,0.70,0.70)# - gray
base.localAvatar.findAllMatches('**/hands').setColor(1.0,1.0,1.0)# - white
base.localAvatar.findAllMatches('**/hands').setColor(0.20,0.20,0.3)# - black
base.localAvatar.findAllMatches('**/hands').setColor(0,0,0.4)# - ink
base.localAvatar.findAllMatches('**/hands').setColor(0.38,0.72,0.72)# - aqua
base.localAvatar.findAllMatches('**/hands').setColor(0.35,1,0.85)# - aqua 2
base.localAvatar.findAllMatches('**/hands').setColor(0.62,0.26,0.36)# - red, pinkish
base.localAvatar.findAllMatches('**/hands').setColor(0.35,0,0.1)# - rusty red, pinkish
base.localAvatar.findAllMatches('**/hands').setColor(0.64,0.35,0.27)# - brown
base.localAvatar.findAllMatches('**/hands').setColor(0.72,1,0.36)# - olive
base.localAvatar.findAllMatches('**/hands').setColor(0.57,0.45,0.16)# - swamp
base.cr.sendSetZoneMsg(2000)
base.cr.sendSetZoneMsg(2010) - Whisper but others dont't see
base.localAvatar.setSystemMessage(0,'We Are Team Dream') - WHISPERS
base.localAvatar.find('**/head').setColor(0.25,0.25,0.3)
base.localAvatar.find('**/head-front').setColor(0.25,0.25,0.3)
base.localAvatar.find('**/neck').setColor(0.25,0.25,0.3)
base.localAvatar.find('**/arms').removeNode()
base.localAvatar.find('**/arms').removeNode()
base.localAvatar.find('**/arms').setColor(0.25,0.25,0.3)
base.localAvatar.find('**/legs').removeNode()
base.localAvatar.find('**/legs').removeNode()
base.localAvatar.find('**/legs').setColor(0.25,0.25,0.3)
base.localAvatar.find('**/feet').removeNode()
base.localAvatar.find('**/feet').removeNode()
base.localAvatar.find('**/feet').setColor(0.25,0.25,0.3)
base.localAvatar.find('**/feet').setColor(0.25,0.25,0.3)
base.localAvatar.setPetTrickPhrases([0,1,2,3,4,5,6]) - Doodle Phrases
base.localAvatar.collisionsOff()
base.cr.sendSetZoneMsg(7000)
base.localAvatar.b_setAnimState('teleport')
base.cr.sendSetZoneMsg(2000)
messenger.send('purchaseDone-637543152') - Man Skirt
messenger.send('purchaseDone-286555856') - Man Skit ( By Stella )
messenger.send('purchaseDone-285976095') - my id
messenger.send('closetAsleep')
------------------------MINE-------------------
base.accept("f1", base.localAvatar.b_setAnimState, ['Squish'])
base.accept("f2", base.localAvatar.b_setAnimState, ['ScientistEmcee'])
base.accept("f3", base.localAvatar.b_setAnimState, ['TeleportOut'])
base.accept("f4", base.localAvatar.b_setAnimState, ['ScientistWork'])
base.accept("f5", base.localAvatar.b_setAnimState, ['Push'])
base.accept("f6", base.localAvatar.b_setAnimState, ['FallDown'])
base.accept("f7", base.localAvatar.b_setAnimState, ['TeleportIn'])
base.accept("f8", base.localAvatar.b_setAnimState, ['victory'])
base.accept("f9", base.localAvatar.b_setAnimState, ['swim'])
base.accept("f10", base.localAvatar.b_setAnimState, ['Sad'])
base.accept("f11", base.localAvatar.b_setAnimState, ['Died'])
base.accept("f12", base.localAvatar.b_setAnimState, ['SitStart'])
---------------------------FRIENDS-------------------------
base.accept("f1", base.localAvatar.b_setAnimState, ['SitStart'])
base.accept("f2", base.localAvatar.b_setAnimState, ['swim'])
base.accept("f3", base.localAvatar.enableBlend, [])
base.accept("f4", base.localAvatar.disableBlend, [])
base.accept("f4", base.localAvatar.disableBlend, [])
base.accept('f5', base.localAvatar.collisionsOff, [])
base.accept('f6', base.localAvatar.collisionsOn, [])
base.accept('f7', base.localAvatar.setHpr, [0,0,315])
base.accept('alt', base.localAvatar.setHpr, [0,0,180])
base.accept('f9', base.localAvatar.setHpr, [0,0,45])
base.accept('f10', base.localAvatar.setHpr, [0,0,90])
base.accept('f11', base.localAvatar.setHpr, [0,0,270])
base.accept('f12', base.localAvatar.setHpr, [0,0,360])
base.accept('delete', base.localAvatar.b_setSC, [60673])
base.accept('insert', base.localAvatar.b_setSC, [60676])
base.accept('*', base.localAvatar.b_setSC, [60672])
base.accept('-', base.localAvatar.b_setSC, [60674])
base.accept('+', base.localAvatar.b_setSC, [60675])
---------------FRIENDS HOTKEY FLIPS---------------
base.accept('f1', base.localAvatar.setHpr, [0,0,315])
base.accept('f2', base.localAvatar.setHpr, [0,0,45])
base.accept('f3', base.localAvatar.setHpr, [0,0,90])
base.accept('f4', base.localAvatar.setHpr, [0,0,-250])
base.accept('f5', base.localAvatar.setHpr, [0,0,-230])
base.accept('f6', base.localAvatar.setHpr, [0,0,-210])
base.accept('f7', base.localAvatar.setHpr, [0,0,-180])
base.accept('f9', base.localAvatar.setHpr, [0,0,-160])
base.accept('f10', base.localAvatar.setHpr, [0,0,-140])
base.accept('f11', base.localAvatar.setHpr, [0,0,-120])
base.accept('f12', base.localAvatar.setHpr, [0,0,-100])
base.accept('1', base.localAvatar.setHpr, [0,0,-80])
base.accept('2', base.localAvatar.setHpr, [0,0,-60])
base.accept('3', base.localAvatar.setHpr, [0,0,-40])
base.accept('4', base.localAvatar.setHpr, [0,0,-20])
base.accept('5', base.localAvatar.setHpr, [0,0,-0])
base.accept('6', base.localAvatar.collisionsOff, [])
base.accept('7', base.localAvatar.collisionsOn, [])
---------------------HOTKEYS FLIPS------------------
base.accept('f1', base.localAvatar.setHpr, [0,0,315])
base.accept('f2', base.localAvatar.setHpr, [0,0,45])
base.accept('f3', base.localAvatar.setHpr, [0,0,90])
base.accept('f4', base.localAvatar.setHpr, [0,0,270])
base.accept('f5', base.localAvatar.setHpr, [0,0,360])
base.accept('f6', base.localAvatar.setHpr, [0,0,180])
base.accept('f7', base.localAvatar.setHpr, [0,270,0])
base.accept('f9', base.localAvatar.collisionsOff, [])
------------------HOTKEYS COLLISIONS---------
base.accept('f6', base.localAvatar.collisionsOff, [])
base.accept('f7', base.localAvatar.collisionsOn, [])
base.localAvatar.collisionsOn()
base.localAvatar.b_setEmoteState(22,1)
base.localAvatar.setPos(0,-70,40)
base.localAvatar.setPos(0,-70,40) - FALL FORM SKY
messenger.send('friendAvatar', [284720681, 'name here', 1])
messenger.send('nameTagShowAvId')
from direct.showbase import DirectObject
class Control(DirectObject.DirectObject):
def __init__(self):
self.accept('f6',self.Control)
def Control(self):
ttv = base.cr.doFindAll("Vehicle")
for ttv in base.cr.doFindAll("Vehicle"):
ttv.setTurbo(999999)
c = Control()
------------------ FOREVER AWAKE ------------
from direct.interval.IntervalGlobal import *
def wakeUp():
base.localAvatar.wakeUp()
def onTime():
seq = Sequence()
seq.append(Func(wakeUp))
seq.append(Wait(.1))
seq.append(Func(onTime))
seq.start()
onTime()
-------------------- DARK RAIN MATCH GLOVES ----------
base.localAvatar.findAllMatches('**/hands').setColor(0,0.44,1)#
---------------------- TESTING LAND CODES -------------
environ = loader.loadModel('phase_3/models/fonts/Comedy.bam')
environ.reparentTo(render)
environ.setPos(0,0,10)
environ.setHpr(60,0,0)
environ.setScale(10)
environ = loader.loadModel('phase_3/models/fonts/MickeyFont.bam')
environ.reparentTo(render)
environ.setPos(0,0,10)
environ.setHpr(60,0,0)
environ.setScale(10)
chairmanelevator = loader.loadModel('phase_10/models/cashbotHQ/ZONE31a.bam')
chairmanelevator.reparentTo(render)
chairmanelevator.setPos(-1561,-1030,2350)
chairmanelevator.setHpr(90,0,0)
chairmanelevator.setScale(1.75,0.5,2.5)
chairmanelevator.setColor(0,1,0)
pandaPosInterval22 = chairmanelevator.posInterval(13,Point3(-1561,-1030,2350),
startPos=Point3(-1561,-1030,2650))
pandaPosInterval33 = chairmanelevator.posInterval(13,Point3(-1561,-1030,2650),
startPos=Point3(-1561,-1030,2350))
pandaHprInterval11 = chairmanelevator.hprInterval(3,Point3(90,0,0),
startHpr=Point3(90, 0, 0))
pandaHprInterval22 = chairmanelevator.hprInterval(3,Point3(90, 0, 0),
startHpr=Point3(90, 0, 0))
chairmanelevatorPace5 = Sequence(pandaPosInterval22,
pandaHprInterval11,
pandaPosInterval33,
pandaHprInterval22,
name="chairmanelevatorPace5")
chairmanelevatorPace5.loop()
----------------------------------------------------------------
from direct.showbase import DirectObject
class Control(DirectObject.DirectObject):
def __init__(self):
self.accept('f10',self.Control)
def Control(self):
base.localAvatar.setSCResistance(100, nearbyToons=[286531738, 235326465])
base.localAvatar.setSCResistance(201, nearbyToons=[286531738, 235326465])
base.localAvatar.setSCResistance(1, nearbyToons=[286531738, 235326465])
base.localAvatar.setSCResistance(101, nearbyToons=[286531738, 235326465])
base.localAvatar.setSCResistance(102, nearbyToons=[286531738, 235326465])
base.localAvatar.setSCResistance(103, nearbyToons=[286531738, 235326465])
base.localAvatar.setSCResistance(104, nearbyToons=[286531738, 235326465])
base.localAvatar.setSCResistance(105, nearbyToons=[286531738, 235326465])
base.localAvatar.setSCResistance(106, nearbyToons=[286531738, 235326465])
base.localAvatar.setSCResistance(107, nearbyToons=[286531738, 235326465])
base.localAvatar.setSystemMessage(0, 'JellyBeans,ToonUp and Gags given!,')
c = Control()
from direct.showbase import DirectObject
class Control(DirectObject.DirectObject):
def __init__(self):
self.accept('f10',self.Control)
def Control(self):
messenger.send('clearOutToonInterior')
c = Control()
from direct.interval.IntervalGlobal import *
def victory():
base.localAvatar.b_setAnimState('victory')
def jump():
base.localAvatar.b_setAnimState('jump')
def jumpEmote():
base.localAvatar.b_setEmoteState(1,1)
def onTime():
seq = Sequence()
seq.append(Func(victory))
seq.append(Wait(.000000000000000000000000000001))
seq.append(Func(jump))
seq.append(Wait(.000000000000000000000000000001))
seq.append(Func(jumpEmote))
seq.start()
onTime() - SKIPPING
base.localAvatar.promoteWateringCan(3)
base.localAvatar.setTeleportAccess([1000, 2000, 3000, 4000, 5000, 6000, 7000, 8000, 9000, 10000, 11000, 12000, 13000])
base.localAvatar.setHoodsVisited([1000, 2000, 3000, 4000, 5000, 6000, 7000, 8000, 9000, 10000, 11000, 12000, 13000])
base.localAvatar.book.pages[1].showPop = 1 - TELEPORT ANYWHERE
base.cr.sendSetZoneMsg(2513)
base.localAvatar.find('**/hands').setColor(255,0,0) - Colored Gloves (RED)
messenger.send('gotoAvatar', [275087539, 'Ozzie', 1])
messenger.send('leaveRace')
messenger.send('clearOutToonInterior') - WALK THROUGH ALL DOORS
messenger.send('gardenGame') - garden game
messenger.send('minigameAbort') - Skip trolley games
messenger.send('rejectTutorial') - SKP TOON TUTORIAL
messenger.send('playerDetails', [286051117, 1]) - TOON TRACKER
messenger.send([base.localAvatar.b_setAnimState('victory', 3)]) - FAST DANCE
messenger.send([base.localAvatar.b_setAnimState('victory', .3)]) - SLOW DANCE
messenger.send([base.localAvatar.b_setAnimState('victory', -.5)]) - BACKWARDS DANCE
base.talkAssistant.sendOpenTalk(' ')
base.talkAssistant.sendOpenTalk(' ' * 100)
base.talkAssistant.sendOpenTalk(' We Are Team Dream')
base.localAvatar.b_setEmoteState(22,1) - Pose Talk
base.talkAssistant.sendOpenTalk(' We Are Team Dream' * 11, )
base.talkAssistant.sendOpenTalk('.Join Team Dream now :-) Create a cat any blue or purple mouse same thing any clothes name : _ _ Dream Dream _ _')
base.accept('delete', base.localAvatar.b_setSC, [60664]) - WAVE
base.accept('delete', base.localAvatar.b_setSC, [60665]) - WINK
base.accept('delete', base.localAvatar.b_setSC, [60666]) - YAWN
base.useTrackball() - Move mouse view
base.oobe()
base.localAvatar.setTunnelIn(0, 0, 10, 10, 4, 0) - my view
base.cam.setPos(0,20,-1)
base.cam.setHpr(180,0,0)
base.cam.setScale(1,1,1)
--------------------METAL--------------
gloves = loader.loadTexture("phase_9/maps/metal_plate_256_irregular.jpg")
base.localAvatar.findAllMatches('**/Sky').setTexture(gloves, 1)
base.localAvatar.findAllMatches('**/').setTexture(gloves, 1)
-------------------MONEY-------------
gloves = loader.loadTexture("phase_10/maps/CBWrapperBill.jpg")
base.localAvatar.findAllMatches('**/').setTexture(gloves, 1)
base.localAvatar.findAllMatches('**/Sky').setTexture(gloves, 1)
-------------------COG MANIA-------------
gloves = loader.loadTexture("phase_13/maps/parties_palette_4amla_3.jpg")
base.localAvatar.findAllMatches('**/').setTexture(gloves, 1)
base.localAvatar.findAllMatches('**/Sky').setTexture(gloves, 1)
----------------NIGHT TIME-------------------
gloves = loader.loadTexture("phase_5.5/maps/windowView_Stars2.jpg")
base.localAvatar.findAllMatches('**/').setTexture(gloves, 1)
base.localAvatar.findAllMatches('**/Sky').setTexture(gloves, 1)
-------------------------BEE LAND-----------------
gloves = loader.loadTexture("phase_10/maps/BlackWhiteChecks.jpg")
base.localAvatar.findAllMatches('**/').setTexture(gloves, 1)
gloves = loader.loadTexture("phase_10/maps/BlackWhiteChecks.jpg")
base.localAvatar.findAllMatches('**/Sky').setTexture(gloves, 1)
----------------------SNOW PLACE----------------
gloves = loader.loadTexture("phase_5.5/maps/flakes_border.jpg")
base.localAvatar.findAllMatches('**/').setTexture(gloves, 1)
gloves = loader.loadTexture("phase_5.5/maps/flakes_border.jpg")
base.localAvatar.findAllMatches('**/Sky').setTexture(gloves, 1)
-------------------------COLORFUL SKY--------------------
shirts=loader.loadTexture("phase_4/maps/shirtTieDyeNew.jpg")
sleve=loader.loadTexture("phase_4/maps/sleeveTieDye.jpg")
shorts=loader.loadTexture("phase_4/maps/shirtTieDyeNew.jpg")
base.localAvatar.findAllMatches('**/').setColorScale(25)
base.localAvatar.findAllMatches('**/').setTexture(sleve, 1)
shirts=loader.loadTexture("phase_4/maps/shirtTieDyeNew.jpg")
sleve=loader.loadTexture("phase_4/maps/sleeveTieDye.jpg")
shorts=loader.loadTexture("phase_4/maps/shirtTieDyeNew.jpg")
base.localAvatar.findAllMatches('**/Sky').setColorScale(25)
base.localAvatar.findAllMatches('**/Sky').setTexture(sleve, 1) - SKY IS COLORFUL
--------------------EPIC SKY-------------------------
base.localAvatar.findAllMatches('**/').setColorScale(25)
shirts=loader.loadTexture("phase_4/maps/tt_t_chr_avt_shirt_halloween4.jpg")
sleve=loader.loadTexture("phase_4/maps/tt_t_chr_avt_shirtSleeve_halloween4.jpg")
base.localAvatar.findAllMatches('**/').setTexture(sleve, 2)
base.localAvatar.findAllMatches('**/').setColor(0,1,0)
base.localAvatar.findAllMatches('**/Sky').setColorScale(25)
shirts=loader.loadTexture("phase_4/maps/tt_t_chr_avt_shirt_halloween4.jpg")
sleve=loader.loadTexture("phase_4/maps/tt_t_chr_avt_shirtSleeve_halloween4.jpg")
base.localAvatar.findAllMatches('**/Sky').setTexture(sleve, 2)
base.localAvatar.findAllMatches('**/Sky').setColor(0,1,0) - EPIC SKY
--------------------------MEDAL SHIRT--------------------------------
base.localAvatar.findAllMatches('**/torso-top').setColorScale(25)
base.localAvatar.findAllMatches('**/sleeves').setColorScale(25)
shorts=loader.loadTexture("phase_4/maps/tt_t_chr_avt_shirt_marathon1.jpg")
base.localAvatar.findAllMatches('**/torso-top').setTexture(shorts, 1)
base.localAvatar.findAllMatches('**/sleeves').setTexture(shorts, 1)
----------------------- TRON SUIT-------------------
from direct.interval.IntervalGlobal import *
def red():
base.localAvatar.findAllMatches('**/sleeves').setColor(255,0,0)
base.localAvatar.findAllMatches('**/sleeves').setColorScale(25)
gloves = loader.loadTexture("phase_4/maps/it.jpg")
base.localAvatar.findAllMatches('**/sleeves').setTexture(gloves, 1)
base.localAvatar.findAllMatches('**/torso-top').setColor(255,0,0)
base.localAvatar.findAllMatches('**/torso-top').setColorScale(25)
base.localAvatar.findAllMatches('**/torso-bot').setColor(255,0,0)
base.localAvatar.findAllMatches('**/torso-bot').setColorScale(25)
base.localAvatar.findAllMatches('**/hands').setColor(255,0,0)
base.localAvatar.findAllMatches('**/hands').setColorScale(25)
shirt = base.localAvatar.findAllMatches('**/hands')
shirttex = loader.loadTexture("phase_4/maps/tt_t_chr_avt_shirt_cogbuster.jpg")
shirt.setTexture(shirttex, 1)
short = base.localAvatar.findAllMatches('**/torso-bot')
shorttex = loader.loadTexture("phase_4/maps/tt_t_chr_avt_shorts_saveBuilding1.jpg")
short.setTexture(shorttex, 1)
short = base.localAvatar.findAllMatches('**/torso-top')
shorttex = loader.loadTexture("phase_4/maps/tt_t_chr_avt_shorts_saveBuilding1.jpg")
short.setTexture(shorttex, 1)
def blue():
base.localAvatar.findAllMatches('**/hands').setColor(0,0,1)
base.localAvatar.findAllMatches('**/torso-bot').setColor(0,0,1)
base.localAvatar.findAllMatches('**/torso-top').setColor(0,0,1)
base.localAvatar.findAllMatches('**/sleeves').setColor(0,0,1)
def tron():
rain = Sequence()
rain.append(Func(red))
rain.append(Wait(0.2))
rain.append(Func(blue))
rain.append(Wait(0.2))
rain.append(Func(tron))
rain.start()
tron()
--------------------ANGRY!-------------
from direct.interval.IntervalGlobal import *
def start():
base.localAvatar.b_setEmoteState(23,1)
def anim():
base.localAvatar.d_squish(1)
def intro():
base.localAvatar.setNametagStyle(5)
def part2():
base.localAvatar.setNametagStyle(5)
def part3():
base.localAvatar.setNametagStyle(5)
def part4():
base.localAvatar.setNametagStyle(5)
def onTime():
seq = Sequence()
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.start()
onTime()
-----------------------CRAZY FLIP---------------------
from direct.interval.IntervalGlobal import *
def start():
base.talkAssistant.sendOpenTalk('')
def anim():
def intro():
base.talkAssistant.sendOpenTalk('')
def part2():
base.talkAssistant.sendOpenTalk('')
def part3():
base.talkAssistant.sendOpenTalk('')
def part4():
base.talkAssistant.sendOpenTalk('')
def onTime():
seq = Sequence()
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.start()
onTime()
-----------------LONG DELIGHTED--------
from direct.interval.IntervalGlobal import *
def start():
base.localAvatar.b_setEmoteState(22,1)
def anim():
base.localAvatar.b_setAnimState(('jumpAirborne'))
def intro():
base.localAvatar.collisionsOn()
def part2():
base.localAvatar.collisionsOn()
def part3():
base.localAvatar.collisionsOn()
def part4():
base.localAvatar.collisionsOn()
def onTime():
seq = Sequence()
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.start()
onTime()
---------------CONFUSED!-----------
from direct.interval.IntervalGlobal import *
def start():
base.localAvatar.b_setEmoteState(11,1)
def anim():
base.localAvatar.b_setAnimState(('jumpAirborne'))
def intro():
base.localAvatar.collisionsOn()
def part2():
base.localAvatar.collisionsOn()
def part3():
base.localAvatar.collisionsOn()
def part4():
base.localAvatar.collisionsOn()
def onTime():
seq = Sequence()
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.start()
onTime()
------------------LOL-----------------
from direct.interval.IntervalGlobal import *
def start():
base.localAvatar.b_setEmoteState(24,1)
def anim():
base.localAvatar.b_setAnimState(('jumpAirborne'))
def intro():
base.localAvatar.collisionsOn()
def part2():
base.localAvatar.collisionsOn()
def part3():
base.localAvatar.collisionsOn()
def part4():
base.localAvatar.collisionsOn()
def onTime():
seq = Sequence()
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.append(Func(anim))
seq.append(Wait(0))
seq.append(Func(start))
seq.append(Wait(0))
seq.append(Func(intro))
seq.append(Wait(.1))
seq.append(Func(part2))
seq.append(Wait(.1))
seq.append(Func(part3))
seq.append(Wait(.1))
seq.append(Func(part4))
seq.append(Wait(.1))
seq.start()
onTime()
------------TOON TROOP HAT----------------
from direct.actor.Actor import Actor
from pandac.PandaModules import *
from direct.task import Task
import math
from math import pi, sin, cos
from direct.showbase.ShowBase import ShowBase
from direct.task import Task
from direct.interval.IntervalGlobal import Sequence
from pandac.PandaModules import Point3
from pandac.PandaModules import *
ttHat = loader.loadModel("phase_3.5/models/gui/tt_m_gui_gm_toontroop_whistle.bam")
ttHat.reparentTo(localAvatar)
ttHat.setZ(3)
ttHat.setColorScale(25)
ttHatSpin = ttHat.find('**/whistleIcon').hprInterval(3, Vec3(360, 0, 0))
ttHatSpin.loop()
base.localAvatar.setName('TOON TROOP No')
base.localAvatar.setNametagStyle(5)
TOON TROO HAT ATTACHED
from direct.actor.Actor import Actor
from pandac.PandaModules import *
from direct.task import Task
import math
from math import pi, sin, cos
from direct.showbase.ShowBase import ShowBase
from direct.task import Task
from direct.interval.IntervalGlobal import Sequence
from pandac.PandaModules import *
tTroopHat = loader.loadModel("phase_3.5/models/gui/tt_m_gui_gm_toontroop_whistle.bam")
tTroopHat.reparentTo(base.localAvatar.find('**/head-short'))
tTroopHat.setZ(0.45)
tTroopHat.setX(-0.05)
tTroopHat.setColorScale(25)
------------------ WE ARE TEAM DREAM -------------
from direct.interval.IntervalGlobal import *
def intro():
base.talkAssistant.sendOpenTalk('Hola!')
base.localAvatar.b_setAnimState('ScientistEmcee')
def part2():
base.talkAssistant.sendOpenTalk('YOU LOSE')
base.localAvatar.d_squish(2)
def part3():
base.talkAssistant.sendOpenTalk('OH YA I SAID IT')
base.localAvatar.d_squish(2)
def part4():
base.talkAssistant.sendOpenTalk('We OWN!')
base.localAvatar.d_squish(2)
def part5():
base.talkAssistant.sendOpenTalk('We are Epic!')
base.localAvatar.d_squish(2)
def part6():
base.talkAssistant.sendOpenTalk('We Are Team Dream!')
def part7():
base.talkAssistant.sendOpenTalk('YEP!')
def part8():
base.talkAssistant.sendOpenTalk(' We Are Team Dream')
base.localAvatar.b_setEmoteState(22,1)
def addzone():
word = base.localAvatar.getZoneId()
word += 10
base.localAvatar.b_setLocation(base.localAvatar.defaultShard, word)
def onTime():
seq = Sequence()
seq.append(Func(intro))
seq.append(Wait(4))
seq.append(Func(part2))
seq.append(Wait(2))
seq.append(Func(part3))
seq.append(Wait(2))
seq.append(Func(part4))
seq.append(Wait(2))
seq.append(Func(part5))
seq.append(Wait(2))
seq.append(Func(part6))
seq.append(Wait(2))
seq.append(Func(part7))
seq.append(Wait(3))
seq.append(Func(part8))
seq.append(Wait(2))
seq.append(Func(addzone))
seq.start()
onTime()
--------------------------------------------
from direct.actor.Actor import Actor
from pandac.PandaModules import *
from direct.task import Task
import math
from math import pi, sin, cos
from direct.showbase.ShowBase import ShowBase
from direct.task import Task
from direct.interval.IntervalGlobal import Sequence
from pandac.PandaModules import Point3
from pandac.PandaModules import *
alight = AmbientLight('alight')
alight.setColor(VBase4(0, 0, 1, 1))
alnp = render.attachNewNode(alight)
messenger.send('nametagAmbientLightChanged', [alnp]) - NAME TAGS BLUE
-----------------------------------------------------
from direct.actor.Actor import Actor
from pandac.PandaModules import *
from direct.task import Task
import math
from math import pi, sin, cos
from direct.showbase.ShowBase import ShowBase
from direct.task import Task
from direct.interval.IntervalGlobal import Sequence
from pandac.PandaModules import Point3
from pandac.PandaModules import *
alight = AmbientLight('alight')
alight.setColor(VBase4(1, 0, 5, 3))
alnp = render.attachNewNode(alight)
messenger.send('nametagAmbientLightChanged', [alnp]) - NAME TAGS PINK
------------------------------------------------------------
from direct.actor.Actor import Actor
from pandac.PandaModules import *
from direct.task import Task
import math
from math import pi, sin, cos
from direct.showbase.ShowBase import ShowBase
from direct.task import Task
from direct.interval.IntervalGlobal import Sequence
from pandac.PandaModules import Point3
from pandac.PandaModules import *
alight = AmbientLight('alight')
alight.setColor(VBase4(0, 6, 1, 4))
alnp = render.attachNewNode(alight)
messenger.send('nametagAmbientLightChanged', [alnp]) - LIGHT BLUE
-----------------------------NAME TAGS RED -------
from direct.actor.Actor import Actor
from pandac.PandaModules import *
from direct.task import Task
import math
from math import pi, sin, cos
from direct.showbase.ShowBase import ShowBase
from direct.task import Task
from direct.interval.IntervalGlobal import Sequence
from pandac.PandaModules import Point3
from pandac.PandaModules import *
alight = AmbientLight('alight')
alight.setColor(VBase4(8, 0, 0, 0))
alnp = render.attachNewNode(alight)
messenger.send('nametagAmbientLightChanged', [alnp])
-----------------NAME TAGS YELLOW---------
from direct.actor.Actor import Actor
from pandac.PandaModules import *
from direct.task import Task
import math
from math import pi, sin, cos
from direct.showbase.ShowBase import ShowBase
from direct.task import Task
from direct.interval.IntervalGlobal import Sequence
from pandac.PandaModules import Point3
from pandac.PandaModules import *
alight = AmbientLight('alight')
alight.setColor(VBase4(8, 04, 0, 0))
alnp = render.attachNewNode(alight)
messenger.send('nametagAmbientLightChanged', [alnp])
~~~~~~~~~~~~
base.cr.pullNetworkPlug()
base.cr.networkPlugPulled()
base.cr.waitForDatabaseTimeOut()
base.cr.networkPlugPulled()
base.cr.restoreNetworkPlug()
~~~~~~~~~~~~
base.cr.networkPlugPulled()
base.cr.restoreNetworkPlug()
~~~~~~~~~~~~
lose laff
~~~~~~~~~~~~
base.localAvatar.d_squish(2)
~~~~~~~~~~~~~~~~~~~~~
toon up server
~~~~~~~~~~~~~~
base.localAvatar.toonUp(5)
~~~~~~~~~~~~~~
base.localAvatar.setfriendslist([(ID HERE )])
~~~~~~~~~~~~~~~~~~~~~~~
base.cr.allowFreeNames()
~~~~~~~~~~~~~~
base.cr.sendDisconnect()
~~~~~~~~~~~~~~~~~~~
base.cr.lostConnection()
~~~~~~~~~~~~~~~~~~~
base.cr.enterChooseAvatar([286531738)
base.cr.goToPickAName(286531738, 1)
d_playSplashEffect(self, x, y, z)
base.localAvatar.getKartAccessoriesOwned()
base.localAvatarsetKartBodyType(2)
-------------------------------------------------
closetn = base.cr.doFindAll("closet")
for closetn in base.cr.doFindAll("closet"):
messenger.send("purchaseDone-" + str(closetn.doId))
--------------RARE CODES---------------
all = base.cr.doFindAll("render/")
for all in base.cr.doFindAll("render/"):
all.setSCSinging(4)
- DEL TOONS
base.localAvatar.showCS()
IN A BALL
------------------------------
ttd = base.cr.doFindAll("render/Nando")
for ttd in base.cr.doFindAll("render/Nando"):
ttd.displayTalk('')
----------------------------
ttv = base.cr.doFindAll("Vehicle")
for ttv in base.cr.doFindAll("Vehicle"):
ttvid = ttv.doId
ttv = base.cr.doFindAll("vehicle-" + str(ttvid))
for ttv in base.cr.doFindAll("vehicle-" + str(ttvid)):
ttv.windResistance.setAmplitude(-10)
-------------------------
from direct.interval.IntervalGlobal import *
def wakeUp():
base.localAvatar.b_setEmoteState(23,1)
def onTime():
seq = Sequence()
seq.append(Func(wakeUp))
seq.append(Wait(.1))
seq.append(Func(onTime))
seq.start()
onTime()
---------------------------
from direct.showbase import DirectObject
class Control(DirectObject.DirectObject):
def __init__(self):
self.accept('f10',self.Control)
def Control(self):
cc = base.cr.doFindAll("Dark Rain")
for cc in base.cr.doFindAll("Dark Rain"):
cc.copyTo(render)
c = Control()
- TOON CRASH/ANNOYING
--------- FISH CATCHER---------
fishCaught = 0
from direct.interval.IntervalGlobal import *
def catch():
fish = base.cr.doFindAll("FishingTarget")
for fish in fish:
print "Activated"
fp = base.cr.doFindAll("FishingPond")
for fp in fp:
fp.d_hitTarget(fish)
def sell():
base.localAvatar.setMaxFishTank(fishCaught)
fishman = base.cr.doFindAll("Fisherman")
for fishman in fishman:
fishid = fishman.doId
base.localAvatar.setMoney(base.localAvatar.bankMoney)
messenger.send('enterNPCToon-' + str(fishid), [1])
def onGo():
seq = Sequence()
seq.append(Func(catch))
seq.append(Func(catch))
seq.append(Func(catch))
seq.append(Func(catch))
seq.append(Func(catch))
seq.append(Func(catch))
seq.append(Func(catch))
seq.append(Func(catch))
seq.append(Func(catch))
seq.append(Func(catch))
seq.append(Func(catch))
seq.append(Func(catch))
seq.append(Func(catch))
seq.append(Func(catch))
seq.append(Func(catch))
seq.append(Func(catch))
seq.append(Func(catch))
seq.append(Func(catch))
seq.append(Func(catch))
seq.append(Func(catch))
seq.append(Func(catch))
seq.append(Func(catch))
seq.append(Func(catch))
seq.append(Wait(1))
seq.append(Func(sell))
seq.start()
onGo()
fishman = base.cr.doFindAll("Fisherman")
for fishman in base.cr.doFindAll("Fisherman"):
fishman.displayTalk('LOL')
fishman = base.cr.doFindAll("Fisherman")
for fishman in base.cr.doFindAll("Fisherman"):
fishman.setAnimState('Sit')
fishman = bingo
fishman.setJackpot(12000)
fishman.enableBingo()
fishman.setPos(0,0,0)
fishman.setHpr(180,0,50)
fishman.showHpString('Heh...')
fishman = base.cr.doFindAll("Fisherman")
for fishman in base.cr.doFindAll("Fisherman"):
print dir(fishman)
--------- CATCH DEVIL RAY---------
bgMusic1 = base.loader.loadSfx("phase_4/audio/sfx/DevilRay.mp3")
bgMusic1.setLoop(True)
bgMusic1.play()
----------- BRRRGH STREET MUSIC------
bgMusic1 = base.loader.loadSfx("phase_8/audio/bgm/TB_SZ.mid")
bgMusic1.setLoop(True)
bgMusic1.play()
----------------- FISH--------------
bgMusic1 = base.loader.loadSfx("phase_4/audio/sfx/BallonFish.mp3")
bgMusic1.setLoop(True)
bgMusic1.play()
bgMusic1 = base.loader.loadSfx("phase_4/audio/sfx/CatFish.mp3")
bgMusic1.setLoop(True)
bgMusic1.play()
bgMusic1 = base.loader.loadSfx("phase_4/audio/sfx/Dog_Fish.mp3")
bgMusic1.setLoop(True)
bgMusic1.play()
bgMusic1 = base.loader.loadSfx("phase_4/audio/sfx/Frozen_Fish.mp3")
bgMusic1.setLoop(True)
bgMusic1.play()
bgMusic1 = base.loader.loadSfx("phase_4/audio/sfx/Moon_Fish.mp3")
bgMusic1.setLoop(True)
bgMusic1.play()
bgMusic1 = base.loader.loadSfx("phase_4/audio/sfx/PBJ_Fish.mp3")
bgMusic1.setLoop(True)
bgMusic1.play()
------------------------------------------
nmgr = base.cr.doFindAll("NewsManager")
for nmgr in base.cr.doFindAll("NewsManager"):
nmgr.setInvasionStatus('No, 'No', 'No', 'No')
nmgr = base.cr.doFindAll("NewsManager")
for nmgr in base.cr.doFindAll("NewsManager"):
nmgr.setInvasionStatus(1, 'hh', 1, 1)
nmgr = base.cr.doFindAll("NewsManager")
for nmgr in base.cr.doFindAll("NewsManager"):
nmgr.setInvasionStatus(0, 'bs', 1000, 0)
-------------------
def checkForCommand():
if base.talkAssistant.checkWhisperTypedChatAvatar('Command sit.') == True:
base.localAvatar.b_setAnimState('Sit')
def alwaysCheck():
seq = Sequence()
seq.append(Func(checkForCommand))
seq.append(Wait(0.1))
seq.append(Func(alwaysCheck))
seq.start()
alwaysCheck()
-----------------------
base.cr.goToPickAName(286531738, 1)
-----------------
base.cr.waitForDatabaseTimeout()
base.cr.networkPlugPulled()
base.cr.pullNetworkPlug()
base.cr.restoreNetworkPlug()
base.localAvatar.flush()
base.localAvatar.cr.toons.flush()
-----------
ttv = base.cr.doFindAll("Vehicle")
speed = -230
lttv = len(ttv)
if lttv >= 0:
if 'windResistance' in str(dir(ttv[0])):
ttv[0].windResistance.setAmplitude(speed)
elif lttv >= 2:
if 'windResistance' in str(dir(ttv[1])):
ttv[1].windResistance.setAmplitude(speed)
elif lttv >= 3:
if 'windResistance' in str(dir(ttv[2])):
ttv[2].windResistance.setAmplitude(speed)
elif lttv >= 4:
if 'windResistance' in str(dir(ttv[3])):
ttv[3].windResistance.setAmplitude(speed)
----------------------------------
base.localAvatar.getName(ID)
base.localAvatar.receiveAcceptGetName('King No')
base.localAvatar.addName(ID, 'King No')
base.localAvatar.receiveAcceptAddName(ID)
-------------
base.localAvatar.d_playSplashEffect(0,0,0)
----------
base.localAvatar.localPresentPie(1)
base.localAvatar.localTossPie(100)
~~~~~~~~~~~~~~~~~~~~~
fe = base.cr.doFindAll("FactoryElevatorExt")
for fe in base.cr.doFindAll("FactoryElevatorExt"):
fe.acceptBoard()
fe = base.cr.doFindAll("FactoryElevatorExt")
for fe in base.cr.doFindAll("FactoryElevatorExt"):
fe.enterWaitCountdown(1)
fe = base.cr.doFindAll("FactoryElevatorExt")
for fe in base.cr.doFindAll("FactoryElevatorExt"):
fe.enterOpening(0)
~~~~~~~~~~~~~~~
clerks = base.cr.doFindAll("Clerk")
for clerks in base.cr.doFindAll("Clerk"):
clerks.setAnimState('SitStart')
fishman = base.cr.doFindAll("Fisherman")
for fishman in base.cr.doFindAll("Fisherman"):
fishman.displayTalk('LOL')
~~~~~~~~~~~~~~~~~~~~~~
sbhqd = base.cr.doFindAll("SellbotHQDoor")
for sbhqd in base.cr.doFindAll("SellbotHQDoor"):
sbhqd.setState('opening', 1)
sbhqd.setState('open', 1)
sbhqd = base.cr.doFindAll("SellbotHQDoor")
for sbhqd in base.cr.doFindAll("SellbotHQDoor"):
sbhqd.setState('closing', 1)
sbhqd.setState('closed', 1)
sbhqd = base.cr.doFindAll("SellbotHQDoor")
for sbhqd in base.cr.doFindAll("SellbotHQDoor"):
sbhqd.rejectEnter = sbhqd.avatarEnter(base.localAvatar.doId)
sbhqd.setOtherZoneIdAndDoId(11100, base.localAvatar.doId)
chqd = base.cr.doFindAll("CogHQDoor")
for chqd in base.cr.doFindAll("CogHQDoor"):
chqd.rejectEnter = chqd.avatarEnter(base.localAvatar.doId)
chqd.setOtherZoneIdAndDoId(12100, 286531738)
chqd = base.cr.doFindAll("CogHQDoor")
for chqd in base.cr.doFindAll("CogHQDoor"):
print dir(chqd)
~~~~~~~~~~~~~~~~~~~~~~~
div = base.cr.doFindAll("DivingGame")
for div in base.cr.doFindAll("DivingGame"):
div.setTreasureGrabbed(base.localAvatar.doId, True)
ttt = base.cr.doFindAll("TTTreasure")
for ttt in base.cr.doFindAll("TTTreasure"):
ttt.d_requestGrab()
ttt = base.cr.doFindAll("TTTreasure")
for ttt in base.cr.doFindAll("TTTreasure"):
ttt.setPosition(0,0,4)
ttt = base.cr.doFindAll("TTTreasure")
for ttt in base.cr.doFindAll("TTTreasure"):
ttt.startValentinesDay()
tr = base.cr.doFindAll("Trolley")
for tr in base.cr.doFindAll("Trolley"):
tr.enterEntering(0)
tr = base.cr.doFindAll("Trolley")
for tr in base.cr.doFindAll("Trolley"):
tr.exitWaitCounting()
-------------------------
veh = base.cr.doFindAll("Vehicle")
for veh in base.cr.doFindAll("Vehicle"):
print dir(veh)
veh = base.cr.doFindAll("Vehicle")
for veh in base.cr.doFindAll("Vehicle"):
veh.anvil()
ttv = base.cr.doFindAll("Race")
for ttv in base.cr.doFindAll("Race"):
ttv.genGag(1,1,4)
'show', 'showAllDescendants', 'showBounds', 'showCS', 'showPieces', 'showShadow', 'showSiblings', 'showSpeedometer', 'showThrough', 'showTightBounds',
base.localAvatar.removeNode()
base.localAvatar.find('PYTHONPATH149267-794630)
zone = base.localAvatar.getZoneId()
zone = str(zone)
base.localAvatar.setSystemMessage(1, zone) - GET ZONE
---------------RAID-----------
BETTER WORKING ONE - base.cr.sendSetZoneMsg(78936)
base.cr.sendSetZoneMsg(269811) - PLAY WITH IT
-------------------------------------------
base.localAvatar.loop('melt') - Fall down
base.localAvatar.loop('up') - Dance move
base.localAvatar.loop('climb') - Clib ladder
base.localAvatar.loop('pet-loop')
base.localAvatar.loop('swing')
base.localAvatar.loop('happy-dance')
base.localAvatar.loop('juggle')
base.localAvatar.loop('sound')
base.localAvatar.loop('firehose')
base.localAvatar.loop('swing')
base.localAvatar.loop('climb')
base.localAvatar.loop('running-jump')
base.localAvatar.loop('shrug')
base.localAvatar.loop('sidestep-left')
base.localAvatar.loop('sidestep-right')
base.localAvatar.loop('neutral')
base.localAvatar.loop('angry')
base.localAvatar.loop('book')
base.localAvatar.loop('conked')
base.localAvatar.loop('cringe')
base.localAvatar.loop('duck')
base.localAvatar.loop('cast')
base.localAvatar.loop('castlong')
base.localAvatar.loop('reel')
base.localAvatar.loop('confused')
base.localAvatar.loop('down')
base.localAvatar.loop('up')
base.localAvatar.loop('left')
base.localAvatar.loop('right')
base.localAvatar.loop('pole')
base.localAvatar.loop('sad-neutral')
base.localAvatar.loop('sit')
base.localAvatar.loop('slip-backward')
base.localAvatar.loop('slip-forward')
base.localAvatar.loop('swim')
base.localAvatar.loop('swing')
base.localAvatar.loop('think')
base.localAvatar.loop('tug-o-war')
base.localAvatar.loop('firehose')
base.localAvatar.loop('happy-dance')
base.localAvatar.loop('hold-bottle')
base.localAvatar.loop('hold-magnet')
base.localAvatar.loop('hypnotize')
base.localAvatar.loop('juggle')
base.localAvatar.loop('lose')
base.localAvatar.loop('melt')
base.localAvatar.loop('smooch')
base.localAvatar.loop('spit')
base.localAvatar.loop('sprinkle-dust')
base.localAvatar.loop('struggle')
base.localAvatar.loop('tickle')
base.localAvatar.loop('toss')
base.localAvatar.loop('water-gun')
base.localAvatar.loop('callPet')
base.localAvatar.loop('feedPet')
base.localAvatar.loop('takePhone')
base.localAvatar.loop('phoneBack')
base.localAvatar.loop('phoneNeutral')
base.localAvatar.loop('sound')
'right-hand-start', 'firehose', 'rotateL-putt', 'slip-forward', 'catch-eatnrun', 'tickle', 'water-gun', 'leverNeutral', 'swim', 'catch-run', 'sad-neutral', 'pet-loop', 'jump-squat', 'wave', 'reel-neutral', 'pole-neutral', 'bank', 'scientistGame', 'takePhone', 'good-putt', 'victory', 'lose', 'cringe', 'right', 'headdown-putt', 'conked', 'jump', 'into-putt', 'fish-end', 'running-jump-land', 'shrug', 'sprinkle-dust', 'hold-bottle', 'right-hand', 'melt', 'pet-start', 'look-putt', 'loop-putt', 'lookloop-putt', 'juggle', 'run', 'pushbutton', 'sidestep-right', 'water', 'right-point-start', 'jump-land', 'struggle', 'running-jump', 'callPet', 'throw', 'catch-eatneutral', 'tug-o-war', 'bow', 'swing', 'climb', 'scientistWork', 'think', 'catch-intro-throw', 'walk', 'down', 'pole', 'periscope', 'duck', 'curtsy', 'bad-putt', 'loop-dig', 'angry', 'bored', 'swing-putt', 'pet-end', 'spit', 'right-point', 'start-dig', 'castlong', 'running-jump-squat', 'neutral', 'jump-idle', 'reel', 'slip-backward', 'sound', 'sidestep-left', 'up', 'fish-again', 'cast', 'phoneBack', 'phoneNeutral', 'scientistJealous', 'battlecast', 'sit-start', 'toss', 'happy-dance', 'confused', 'teleport', 'sit', 'sad-walk', 'give-props-start', 'book', 'fish-neutral', 'scientistEmcee', 'leverPull', 'tutorial-neutral', 'badloop-putt', 'give-props', 'hold-magnet', 'hypnotize', 'left-point', 'leverReach', 'feedPet', 'reel-H', 'applause', 'smooch', 'rotateR-putt', 'running-jump-idle', 'push', 'catch-neutral', 'left'
base.localAvatar.b_setAnimState(('run')) - run in place
base.localAvatar.b_setAnimState(('walk')) - walk in place
base.localAvatar.b_setAnimState(('cringe')) - cringe in place lol
base.localAvatar.enterSitStart()is sit - sit in air
base.localAvatar.collisionsOff()
base.localAvatar.collisionsOn()
base.localAvatar.b_setAnimState('teleport')
base.localAvatar.b_setAnimState(('ScientistJealous'))
base.localAvatar.b_setAnimState(('Push'))
base.localAvatar.b_setAnimState(('Sad'))
base.localAvatar.b_setAnimState(('Happy'))
base.localAvatar.b_setAnimState(('flat'))
base.localAvatar.b_setAnimState(('Squish'))
base.localAvatar.b_setAnimState(('victory'))
base.localAvatar.b_setAnimState(('ScientistWork'))
base.localAvatar.b_setAnimState(('ScientistPlay'))
base.localAvatar.b_setAnimState('ScientistLessWork')
base.localAvatar.b_setAnimState('ScientistEmcee')
base.localAvatar.b_setAnimState(('GolfPuttLoop'))
base.localAvatar.b_setAnimState(('GolfGoodPutt')
base.localAvatar.b_setAnimState(('GolfPuttSwing'))
base.localAvatar.b_setAnimState(('GolfBadPutt'))
base.localAvatar.b_setAnimState(('Catching'))
base.localAvatar.b_setAnimState('ReadBook')
base.localAvatar.b_setAnimState(('Flattened'))
base.localAvatar.b_setAnimState(('Died'))
base.localAvatar.b_setAnimState(('dive'))
base.localAvatar.b_setAnimState('CatchEating')
base.localAvatar.b_setAnimState('TeleportOut')
base.localAvatar.b_setAnimState('TeleportIn')
base.localAvatar.b_setAnimState(('GolfRotateRight'))
base.localAvatar.b_setAnimState(('GolfRotateLeft'))
base.localAvatar.b_setAnimState(('CogThiefRunning'))
base.localAvatar.b_setAnimState(('jumpSquat'))
base.localAvatar.b_setAnimState(('OpenBook'))
base.localAvatar.b_setAnimState(('FallDown'))
base.localAvatar.b_setAnimState(('TeleportingOut'))
base.localAvatar.b_setAnimState(('Sleep')
base.localAvatar.disableBlend()
base.localAvatar.enableBlend()
base.localAvatar.b_setAnimState('jump')
base.localAvatar.b_setAnimState('ScientistJealous')
base.localAvatar.physControls.avatarControlForwardSpeed=100 - fast toon
base.localAvatar.physControls.avatarControlRotateSpeed=5533 - Sideways
base.localAvatar.physControls.avatarControlJumpForce=100 - high jump
base.localAvatar.physControls.avatarControlReverseSpeed=100 - Reverse
['ActiveAvatars', 'Actor_initialized', 'AnimDef', 'Avatar_initialized', 'BroadcastTypes', 'DISLid', 'DISLname', 'DelayDeleteSerialGen', 'DistributedActor_initialized', 'DistributedAvatar_announced', 'DistributedAvatar_initialized', 'DistributedNode_initialized', 'DistributedObject_initialized', 'DistributedPlayer_initialized', 'DistributedSmoothNode_initialized', 'DistributedToon_initialized', 'DtoolClassDict', 'DtoolGetSupperBase', 'ETFail', 'ETNotFound', 'ETOk', 'ETRemoved', 'EyesAngryClosed', 'EyesAngryOpen', 'EyesClosed', 'EyesOpen', 'EyesSadClosed', 'EyesSadOpen', 'EyesSurprised', 'HpTextEnabled', 'HpTextGenerator', 'LeftA', 'LeftAD', 'LeftB', 'LeftBC', 'LeftC', 'LeftD', 'LocalAvatar_initialized', 'LocalToon_initialized', 'ManagesNametagAmbientLightChanged', 'Muzzle', 'MuzzleSurprised', 'NPCFriendsDict', 'NodePath', 'PartDef', 'RightA', 'RightAD', 'RightB', 'RightBC', 'RightC', 'RightD', 'SubpartDef', 'TeleportFailureTimeout', 'ToonHead_initialized', 'Toon_initialized', '_Actor__LODAnimation', '_Actor__LODCenter', '_Actor__LODNode', '_Actor__animControlDict', '_Actor__bindAnimToPart', '_Actor__commonBundleHandles', '_Actor__copyAnimControls', '_Actor__copyPartBundles', '_Actor__copySubpartDict', '_Actor__doListJoints', '_Actor__geomNode', '_Actor__getPartJoints', '_Actor__hasLOD', '_Actor__partBundleDict', '_Actor__prepareBundle', '_Actor__sortedLODNames', '_Actor__subpartDict', '_Actor__subpartsComplete', '_Actor__updateSortedLODNames', '_Avatar__chatAddressee', '_Avatar__chatDialogueList', '_Avatar__chatFlags', '_Avatar__chatLocal', '_Avatar__chatMessage', '_Avatar__chatPageNumber', '_Avatar__chatParagraph', '_Avatar__chatSet', '_Avatar__currentDialogue', '_Avatar__font', '_Avatar__nameVisible', '_Avatar__updatePageChat', '_DistributedAvatar__nameTagShowAvId', '_DistributedAvatar__nameTagShowName', '_DistributedAvatar__setTags', '_DistributedObject__barrierContext', '_DistributedObject__callbacks', '_DistributedObject__nextContext', '_DistributedPlayer__teleportAvailable', '_DistributedSmoothNodeBase__broadcastPeriod', '_DistributedToon__currentDialogue', '_DistributedToon__handleGMName', '_DistributedToon__petDetailsLoaded', '_DistributedToon__refreshNameCallBack', '_DistributedToon__starSpin', '_DistributedToon__starSpin1', '_LocalAvatar__camCollCanMove', '_LocalAvatar__cameraHasBeenMoved', '_LocalAvatar__curLookAt', '_LocalAvatar__d
----------cords----------------
base.localAvatar.setXYZH
-------toontown central cords----------------------
base.localAvatar.setXYZH(-60.173, -8.817, 1.227, 99.147)-ttc gazeebo
base.localAvatar.setXYZH(0.197, -1.698, 3.362, 90.737) - ttc stairs
base.localAvatar.setXYZH(-118.583, 62.454, 24.603,-1219.699) - pet shop ttc
base.localAvatar.setXYZH(-83.642, -90.233, 25.336, -728.746) - GAG SHOP TTC-
base.localAvatar.setXYZH(33.977, -150.424, 3.025, 143.147) - S.S street ttc
base.localAvatar.setXYZH(-144.263, 4.647, 0.252, 84.718 ) - loopy lane ttc
base.localAvatar.setXYZH(-48.280, 87.749, 0.525, -13.600) - punchline ttc
base.localAvatar.setXYZH(15.772, 44.632, 3.825, -235.062) - sitting area ttc
base.localAvatar.setXYZH(-25.464, 4.378, 5.763, 278.846) - ddl island
base.localAvatar.setXYZH(75.864, 32.121, 26.683, -193.404)-TTC BANK
base.localAvatar.setXYZH(33.007, 30.181, 3.698, 141.066) - HQ
base.localAvatar.setXYZH(-61.060, -8.576, 16.798, 119.111) on top of arch
base.localAvatar.setXYZH(-90.862, -83.304, 6.955, -1819.017) - gag shop rip
base.localAvatar.setXYZH(60.613, -28.162, 38.265, 811.075) - roof of library
base.localAvatar.setXYZH(118.364, 1.339, 67.339, 1172.075) - very top of toon hall
base.localAvatar.setXYZH(18.581, -49.105, 12.045, 1453.850) - flower pot
base.localAvatar.setXYZH(75.263, 25.442, 24.960, 1193.982) - roof of bank
------------toontown estate cords----------------------------
base.localAvatar.setXYZH(44.834, 82.225, 22.190, 284.419) - pink house
base.localAvatar.setXYZH(65.880, 10.842, 31.965, 262.562) - blue house
base.localAvatar.setXYZH(84.289, -79.017, 24.069, 120.691) -green house
base.localAvatar.setXYZH(-69.684, -125.659, 23.254, 477.882) - purple house
base.localAvatar.setXYZH(-32.025, 27.665, 11.477, 105.826) - yellow house
base.localAvatar.setXYZH(-56.939, -34.610, 28.106, -717.942) - red house
base.localAvatar.setXYZH(17.722, -143.701, -9.975, -880.455) - estate pond
-----------some zones------------------------------------
base.cr.sendSetZoneMsg(11204) - Cog Zone
base.cr.sendSetZoneMsg(6000) - chip and dales
base.cr.sendSetZoneMsg(7000) - funny farm
base.cr.sendSetZoneMsg(14000) - CODE OF DEATH
base.cr.sendSetZoneMsg(11100) - sellbot vp lobby
base.cr.sendSetZoneMsg(2520) - VP COG SUIT
base.cr.sendSetZoneMsg(13000) - lawbot cj lawby
base.cr.sendSetZoneMsg(13300) - da office lawby
base.cr.sendSetZoneMsg(13100) - CJ LOBBY
base.cr.sendSetZoneMsg(11200) - factory sellbot hq lobby
base.cr.sendSetZoneMsg(11500)- factory sellbot hq
base.cr.sendSetZoneMsg(12100)- cashbot cfo lobby
base.cr.sendSetZoneMsg(10100)- bossbot ceo lobby
------------------TTC PLACES------
base.cr.sendSetZoneMsg(2000) ttc
base.cr.sendSetZoneMsg(2520) ttc hq
base.cr.sendSetZoneMsg(2513) ttc toon hall 1
base.cr.sendSetZoneMsg(2521) ttc cloth store
base.cr.sendSetZoneMsg(2522) ttc pet store
base.cr.sendSetZoneMsg(2519) ttc gag shop
base.cr.sendSetZoneMsg(2518) ttc library
base.cr.sendSetZoneMsg(2516) ttc school house
base.cr.sendSetZoneMsg(2514) ttc bank
------------------DD PLACES------------------
base.cr.sendSetZoneMsg(1507) donald dock hq
base.cr.sendSetZoneMsg(1508) donald dock cloth store
base.cr.sendSetZoneMsg(1506) donald dock gag store
base.cr.sendSetZoneMsg(1612) - DIME AND QUATERDECK BANK
base.cr.sendSetZoneMsg(1617) - OUT TO SEE OPTICS
---------------------DG PLACES----------------
base.cr.sendSetZoneMsg(5501) daisy garden gag store
base.cr.sendSetZoneMsg(5502) daisy garden hq
base.cr.sendSetZoneMsg(5503) daisy garden cloth store
-------------------MML PLACES----------------
base.cr.sendSetZoneMsg(4503) minnie's melodyland gag shop
base.cr.sendSetZoneMsg(4504) minnie's melodyland hq
base.cr.sendSetZoneMsg(4506) minnie's melodyland cloth store
-----------------------TB PLACES---------------
base.cr.sendSetZoneMsg(3507) Brrrgh gag shop
base.cr.sendSetZoneMsg(3508) Brrrgh hq
base.cr.sendSetZoneMsg(3509) Brrrgh cloth store
--------------------DDL PLACES-----------------------
base.cr.sendSetZoneMsg(9504) Donald Dreamland Gag shop
base.cr.sendSetZoneMsg(9506) Donald Dreamland Cloth store
base.cr.sendSetZoneMsg(9505) Donald Dreamland hq
base.cr.sendSetZoneMsg(9508) DDL PET SHOP
--------------------SELLBOT HQ PLACES------------
base.cr.sendSetZoneMsg(11200) sellbot factory Lobby
base.cr.sendSetZoneMsg(11500) sellbot factory
base.cr.sendSetZoneMsg(11100) sellbot hq vp lobby
------------------CASHBOT HQ PLACES-----------
base.cr.sendSetZoneMsg(12100) cashbot hq cfo lobby
-------------------------LAWBOT HQ PLACES--------
base.cr.sendSetZoneMsg(13100) lawbot hq cj lobby
base.cr.sendSetZoneMsg(13200) lawbot hq da lobby
-----------------------BOSSBOT HQ PLACES--------
base.cr.sendSetZoneMsg(14100) bossbot hq ceo lobby
-------------- EXTRA ZONES-------------------
base.cr.sendSetZoneMsg(3607)# - lil oldman
base.cr.sendSetZoneMsg(3621)# - sticky george
base.cr.sendSetZoneMsg(3621)# - hysterical harry
base.cr.sendSetZoneMsg(3627)# - snooty sinjin
base.cr.sendSetZoneMsg(3629)# - chicken boy
base.cr.sendSetZoneMsg(3636)# - gus gooseburger
base.cr.sendSetZoneMsg(3638)# - toboggan ted
base.cr.sendSetZoneMsg(3643)# - lounge lassard
base.cr.sendSetZoneMsg(3653)# - creepy carl
base.cr.sendSetZoneMsg(3721)# - bumpy noggin
base.cr.sendSetZoneMsg(3722)# - vidalia vavoom
base.cr.sendSetZoneMsg(3728)# - simian sam
base.cr.sendSetZoneMsg(3730)# - wynne chill
base.cr.sendSetZoneMsg(3732)# - grumpy phil
base.cr.sendSetZoneMsg(3808)# - johnny cashmere
base.cr.sendSetZoneMsg(3813)# - march harry
base.cr.sendSetZoneMsg(2513)# - flippy
base.cr.sendSetZoneMsg(2518)# - librarian larry
base.cr.sendSetZoneMsg(2516)# - professor pete
base.cr.sendSetZoneMsg(2656)# - loony louis
base.cr.sendSetZoneMsg(2629)# - honey haha
base.cr.sendSetZoneMsg(2708)# - sticky lou
base.cr.sendSetZoneMsg(2729)# - professor wiggle
base.cr.sendSetZoneMsg(2729)# - sharky jones
base.cr.sendSetZoneMsg(2655)# - woody nickel
base.cr.sendSetZoneMsg(2660)# - feather duster
base.cr.sendSetZoneMsg(2610)# - dr. tom
base.cr.sendSetZoneMsg(2711)# - postmaster pete
base.cr.sendSetZoneMsg(2705)# - will wiseacre
base.cr.sendSetZoneMsg(2712)# - charlie chortle
base.cr.sendSetZoneMsg(2804)# - dr. pulyurleg
base.cr.sendSetZoneMsg(2520)# - toon hq
base.cr.sendSetZoneMsg(1612)# - captain carl
base.cr.sendSetZoneMsg(1606)# - admiral hook
base.cr.sendSetZoneMsg(1617)# - doctor squall
base.cr.sendSetZoneMsg(1627)# - billy budd
base.cr.sendSetZoneMsg(1710)# - barnacle barbara
base.cr.sendSetZoneMsg(1712)# - rocky shores
base.cr.sendSetZoneMsg(1713)# - art
base.cr.sendSetZoneMsg(1725)# - ahab
base.cr.sendSetZoneMsg(1604)# - mrs. starch
base.cr.sendSetZoneMsg(1621)# - cal estenicks
base.cr.sendSetZoneMsg(1826)# - claggart
base.cr.sendSetZoneMsg(1828)# - alice
base.cr.sendSetZoneMsg(1832)# - melville
base.cr.sendSetZoneMsg(4612)# - dr. fret
base.cr.sendSetZoneMsg(4626)# - cleff
---------------PUMPKIN HEAD STEPS------------
base.cr.sendSetZoneMsg(2649) - TTC
base.cr.sendSetZoneMsg(1834) - DD
base.cr.sendSetZoneMsg(5620) - DG
base.cr.sendSetZoneMsg(4835) - MML
base.cr.sendSetZoneMsg(3707) - TB
base.cr.sendSetZoneMsg(9619) - DDL
---------------------------------------------
base.cr.sendSetZoneMsg(1000) - DD
base.cr.sendSetZoneMsg(2000) - TTC
base.cr.sendSetZoneMsg(3000) - TB
base.cr.sendSetZoneMsg(4000) - MML
base.cr.sendSetZoneMsg(5000) - DG
base.cr.sendSetZoneMsg(8000) - GSW
base.cr.sendSetZoneMsg(9000) - DDL
--------------client sided & set codes-------------------------------------
base.localAvatar.setTickets(800) - ticket code change 800 - 100000
base.localAvatar.setGhostMode(2) - ghost mode change 0 not to be ghost
base.localAvatar.setEmoteAccess([1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]) - all emotes
base.localAvatar.setName(('put the name here')) = cahnge name
messenger.send('nameTagShowAvId')
base.localAvatar.setBankMoney(10000) - jelly bean
base.localAvatar.setMaxBankMoney(10000) - another jelly bean
base.localAvatar.setMoney(10000)
base.localAvatar.setMaxMoney(10000)
base.localAvatar.setQuestCarryLimit(4) - CARRY 4 TASK
base.localAvatar.setExperience('9999999999999999999')
base.localAvatar.setTrackAccess([1,1,1,1,1,1,1]) - all tracks
base.localAvatar.setCheesyEffect(14, 0, 0) --snowman head -
base.localAvatar.setCheesyEffect(13, 0, 0) --big and white-
base.localAvatar.setCheesyEffect(12, 0, 0) --pumpkin head-
base.localAvatar.setCheesyEffect(11, 0, 0) --invisible head-
base.localAvatar.setCheesyEffect(10, 0, 0) --regular white-
base.localAvatar.setCheesyEffect(9, 0, 0) --invisible-
base.localAvatar.setCheesyEffect(8, 0, 0) --sideways..?-
base.localAvatar.setCheesyEffect(7, 0, 0) --another sideways-
base.localAvatar.setCheesyEffect(6, 0, 0) --small toon-
base.localAvatar.setCheesyEffect(5, 0, 0) --big toon-
base.localAvatar.setCheesyEffect(4, 0, 0) --small feet-
base.localAvatar.setCheesyEffect(3, 0, 0) --big feet LOL-
base.localAvatar.setCheesyEffect(1, 0, 0) --big head LOL-
base.localAvatar.setCheesyEffect(2, 0, 0) --small head LOL-
-----------------------------
from direct.showbase import DirectObject
class Control(DirectObject.DirectObject):
def __init__(self):
self.accept('f7',self.Control)
def Control(self):
base.localAvatar.setPos(0,0,10)
c = Control()
USE CODE IN DD
-----------------------------------------
base.localAvatar.setCogIndex(1)--- for lawbot
base.localAvatar.setCogIndex(2)---- for cash bot
base.localAvatar.setCogIndex(3) ----for sellbot
base.localAvatar.setCogIndex(0) --- for bossbot
base.localAvatar.setCogMerits([100,60,40,20])
base.localAvatar.setCogIndex = 1 (2,3,4)
base.localAvatar.setMerits(0,0,0,0)
base.localAvatar.setCogLevels([49, 49, 49, 49])
base.localAvatar.setCogTypes([7, 7, 7, 7])
base.localAvatar.setCogParts([0, 0, 56447, 56411]) - BIG COG
base.localAvatar.setCogParts([56444, 56447, 56447, 56411])
base.localAvatar.setTrackBonusLevel((1,1,1,1,1,1,1))
base.localAvatar.setColor(0,0) - change all based on 1& 0 ( this one can have 2 also )
base.localAvatar.setColor(0,0,0)
base.localAvatar.setColor(0,0,0,0)
base.localAvatar.setColor(0,0,0,0,0)
base.localAvatar.setNumPies(999)
base.localAvatar.setPieType(5) - use 1 - 7 but dont use 6 when u throw u dc
base.localAvatar.setHeight(0)- the higher the number, the higher the tag
Twig Rod-base.localAvatar.setFishingRod(0)
Bamboo Rod-base.localAvatar.setFishingRod(1)
Hardwood Rod-base.localAvatar.setFishingRod(2)
Steel Rod-base.localAvatar.setFishingRod(3)
Gold Rod-base.localAvatar.setFishingRod(4)
-----------------------sideway&flipcodes----------------------
base.localAvatar.setHpr(0,0,90)
base.localAvatar.setHpr(0,0,135)
base.localAvatar.setHpr(0,0,225)
base.localAvatar.setHpr(0,0,270)
toon12
normal
base.localAvatar.setHpr(0,0,180) upside down
base.localAvatar.setHpr(0,0,80) sideways
base.localAvatar.setHpr(0,0,360) straitg
base.localAvatar.setHpr(315,315,315) - flip1
base.localAvatar.setHpr(0,90,0) on ur back
base.localAvatar.setHpr(0,270,0) on your face
base.localAvatar.setHpr(0,0,10) small sideway
base.localAvatar.setHpr(0,0,70) - Sideways ALOT
-----------------------member ship codes-----------------
import toontown
def new():
return True
def new2(*a,**k):
return 2
base.cr.isPaid = new
base.cr.isParentPasswordSet = new
toontown.toon.LocalToon.LocalToon.getGameAccess = new2
--------TESTING MEMERSHIP CODES--------------------
import toontown
def new():
return True
def new2(*a,**k):
return 2
base.cr.isPaid = new
base.cr.isPaidGameServer = new
base.cr.isParentPasswordSet = new
base.cr.isTimeLeft = 9:59
base.cr.isTimeLeft = new
base.cr.isTime = new
base.cr.isTime = 9:59
toontown.toon.LocalToon.LocalToon.getGameAccess = new2
--------------------------weird settings-----------------
base.wireframeOn()
base.wireframeOff()
-----------------------Laff Codes-------------------------
base.localAvatar.toonUp(137)
base.localAvatar.takeDamage(500)
base.localAvatar.setMaxHp(15)
base.localAvatar.setHp(15)
----------------Book Codes----------------------
base.localAvatar.book.pages[1].showPop = 1
---------------Teleport Codes---------------------
base.localAvatar.setTeleportAccess([1000, 2000, 3000, 4000, 5000, 6000, 7000, 8000, 9000, 10000, 11000, 12000, 13000])
base.localAvatar.setHoodsVisited([1000, 2000, 3000, 4000, 5000, 6000, 7000, 8000, 9000, 10000, 11000, 12000, 13000])