Scrap/Release/tt_christmas_land.txt
Richard Wright 5f35433c9b Scrap codes
2015-03-01 17:03:11 +00:00

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base.localAvatar.setCheesyEffect(14, 0, 0)
base.cr.sendSetZoneMsg(7000)
from direct.actor.Actor import Actor
from pandac.PandaModules import *
from direct.task import Task
import math
from math import pi, sin, cos
from direct.showbase.ShowBase import ShowBase
from direct.task import Task
from direct.interval.IntervalGlobal import Sequence
from pandac.PandaModules import Point3
from pandac.PandaModules import *
environ = loader.loadModel("phase_4/models/minigames/tag_arena.bam")
environ.reparentTo(render)
environ.setPos(0,0,0)
environ.setHpr(0,0,0)
environ.setScale(2)
G = loader.loadModel("phase_4/models/modules/gazebo.bam")
G.reparentTo(render)
G.setPos(0,50,0.025)
G.setHpr(0,0,0)
G.setScale(1)
c = loader.loadModel("phase_5.5/models/estate/tt_m_prp_int_winter_tree.bam")
c.reparentTo(render)
c.setPos(0,50,3.3)
c.setHpr(0,0,0)
c.setScale(0.7)
Gift = loader.loadModel("phase_5.5/models/estate/tt_m_ara_int_presents.bam")
Gift.reparentTo(render)
Gift.setPos(0,-100,0)
Gift.setHpr(0,0,0)
Gift.setScale(3)
sled = loader.loadModel("phase_5.5/models/estate/tt_m_ara_int_sled.bam")
sled.reparentTo(render)
sled.setPos(10,-140,0)
sled.setHpr(180,0,0)
sled.setScale(3)
c2 = loader.loadModel("phase_5.5/models/estate/tt_m_prp_int_winter_tree.bam")
c2.reparentTo(render)
c2.setPos(0,-100,0)
c2.setHpr(0,0,0)
c2.setScale(3)
c3 = loader.loadModel("phase_5.5/models/estate/tt_m_prp_int_winter_tree.bam")
c3.reparentTo(render)
c3.setPos(30,-100,0)
c3.setHpr(0,0,0)
c3.setScale(3)
c4 = loader.loadModel("phase_5.5/models/estate/tt_m_prp_int_winter_tree.bam")
c4.reparentTo(render)
c4.setPos(30,-100,0)
c4.setHpr(0,0,0)
c4.setScale(3)
c5 = loader.loadModel("phase_5.5/models/estate/tt_m_prp_int_winter_tree.bam")
c5.reparentTo(render)
c5.setPos(-30,-100,0)
c5.setHpr(0,0,0)
c5.setScale(3)
c6 = loader.loadModel("phase_4/models/props/winter_tree_Christmas.bam")
c6.reparentTo(render)
c6.setPos(0,-60,0)
c6.setHpr(0,0,0)
c6.setScale(1)
c7 = loader.loadModel("phase_5.5/models/estate/tt_m_prp_int_winter_tree.bam")
c7.reparentTo(render)
c7.setPos(70,-55,90)
c7.setHpr(0,0,0)
c7.setScale(2)
bldg = loader.loadModel("phase_5/models/modules/TT_A2.bam")
bldg.reparentTo(render)
bldg.setPos(50,-137,0)
bldg.setHpr(193,0,0)
bldg.setScale(1)
F = loader.loadModel("phase_4/models/props/toontown_central_fountain.bam")
F.reparentTo(render)
F.setPos(90,-60,0)
F.setHpr(0,0,0)
F.setScale(1)
F2 = loader.loadModel("phase_4/models/props/toontown_central_fountain.bam")
F2.reparentTo(render)
F2.setPos(-90,-60,0)
F2.setHpr(0,0,0)
F2.setScale(1)
Snow = loader.loadModel("phase_8/models/props/snowman.bam")
Snow.reparentTo(render)
Snow.setPos(40,-20,0)
Snow.setHpr(0,0,0)
Snow.setScale(4)
Snow2 = loader.loadModel("phase_8/models/props/snowman.bam")
Snow2.reparentTo(render)
Snow2.setPos(-40,-20,0)
Snow2.setHpr(180,0,0)
Snow2.setScale(4)
Cs = loader.loadModel("phase_6/models/props/tt_m_ara_DD_streetlight_winter.bam")
Cs.reparentTo(render)
Cs.setPos(-20,20,0)
Cs.setHpr(0,0,0)
Cs.setScale(0.8)
Cs2 = loader.loadModel("phase_6/models/props/tt_m_ara_DD_streetlight_winter.bam")
Cs2.reparentTo(render)
Cs2.setPos(20,20,0)
Cs2.setHpr(0,0,0)
Cs2.setScale(0.8)
TH = loader.loadModel("phase_4/models/modules/toonhall.bam")
TH.reparentTo(render)
TH.setPos(40,130,0)
TH.setHpr(0,0,0)
TH.setScale(0.7)
TH2 = loader.loadModel("phase_4/models/modules/toonhall.bam")
TH2.reparentTo(render)
TH2.setPos(-70,130,0)
TH2.setHpr(0,0,0)
TH2.setScale(0.7)
pon = loader.loadModel("phase_8/models/modules/BR_pond.bam")
pon.reparentTo(render)
pon.setPos(70,-27.1,90)
pon.setHpr(0,0,0)
pon.setScale(1)
DB = Actor("phase_5/models/char/tt_r_ara_ttc_B2.bam",{"cheer":"phase_5/models/char/tt_a_ara_ttc_B2_dance.bam"})
DB.reparentTo(render)
DB.loop("cheer")
DB.setPos(133,40,0)
DB.setHpr(280,0,0)
DB.setScale(1)
sky = loader.loadModel("phase_8/models/props/DL_sky.bam")
sky.reparentTo(render)
sky.setPos(0,0,0)
sky.setHpr(0,0,0)
sky.setScale(80)
table = loader.loadModel("phase_12/models/bossbotHQ/BanquetTableChairs.bam")
table.reparentTo(render)
table.setPos(70,-27,87)
table.setHpr(0,0,0)
table.setScale(0.8)
alight = AmbientLight('alight')
alight.setColor(VBase4(0.5, 0.5, 0.5, 5))
alnp = render.attachNewNode(alight)
render.setLight(alnp)
e = loader.loadModel("phase_9/models/cogHQ/Elevator.bam")
e.reparentTo(render)
e.setHpr(0,0,0)
e.setPos(60,0,90)
pandaPosInterval22 = e.posInterval(13,Point3(70,30,1),
startPos=Point3(70,30,90))
pandaPosInterval33 = e.posInterval(13,Point3(70,30,90),
startPos=Point3(70,30,1))
pandaHprInterval11 = e.hprInterval(3,Point3(0,0,0),
startHpr=Point3(0, 0, 0))
pandaHprInterval22 = e.hprInterval(3,Point3(0, 0, 0),
startHpr=Point3(0, 0, 0))
pandaPace = Sequence(pandaPosInterval22,
pandaHprInterval11,
pandaPosInterval33,
pandaHprInterval22,
name="pandaPace")
pandaPace.loop()
e.find('**/wall_back').removeNode()
e.find('**/wall_front').removeNode()