Scrap/my land real -2.txt
Richard Wright 5f35433c9b Scrap codes
2015-03-01 17:03:11 +00:00

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base.cr.sendSetZoneMsg(6969)
from pandac.PandaModules import *
from direct.actor.Actor import Actor
from direct.showbase.DirectObject import DirectObject
from direct.showbase.ShowBase import ShowBase
from direct.interval.IntervalGlobal import Func, Wait, Sequence
#Toon HQ Message Sequence
def toonHQMsg1():
base.localAvatar.setSystemMessage(1,'You Have Just Activated A Land Made By greencathacks')
def toonHQMsg2():
base.localAvatar.setSystemMessage(1,'Have Fun!')
def msgHQ():
hqs = Sequence()
hqs.append(Func(toonHQMsg1))
hqs.append(Wait(1))
hqs.append(Func(toonHQMsg2))
hqs.start()
msgHQ()
#Teleportation Sequence
def openBook():
base.localAvatar.b_setAnimState('OpenBook')
def readBook():
base.localAvatar.b_setAnimState('ReadBook')
def closeBook():
base.localAvatar.b_setAnimState('CloseBook')
def teleportOut():
base.localAvatar.b_setAnimState('TeleportOut')
def teleportIn():
base.localAvatar.setXYZH(744, 1044, 142, -766)
base.localAvatar.b_setAnimState('TeleportIn')
def teleportAnims():
tps = Sequence()
tps.append(Wait(2))
tps.append(Func(openBook))
tps.append(Wait(1))
tps.append(Func(readBook))
tps.append(Wait(1.0))
tps.append(Func(closeBook))
tps.append(Wait(2.0))
tps.append(Func(teleportOut))
tps.append(Wait(4.0))
tps.append(Func(teleportIn))
tps.start()
teleportAnims()
#Land Hotkeys
def collisionsOff():
base.localAvatar.collisionsOff()
base.localAvatar.setSystemMessage(base.localAvatar.doId, "Collisions De-activated!")
base.accept("f1", collisionsOn, [])
def collisionsOn():
base.localAvatar.collisionsOn()
base.localAvatar.setSystemMessage(base.localAvatar.doId, "Collisions Activated!")
base.accept("f1", collisionsOff, [])
base.accept("f1", collisionsOff, [])
#Sky Color
gloves = loader.loadTexture("phase_2/maps/stars.jpg")
base.localAvatar.findAllMatches('**/').setTexture(gloves, 1)
base.localAvatar.findAllMatches('**/Sky').setTexture(gloves, 1)
#Land Music
bgMusic1 = base.loader.loadSfx("phase_2/audio/will_and_elizabeth.mp3")
bgMusic1.setLoop(True)
bgMusic1.play()
#Land Objects
pier = loader.loadModel("phase_5/models/islands/pier_1_kings.bam")
pier.reparentTo(render)
pier.setPos(906, 1212, 126)
pier.setHpr(90, 0, 0)
mansion = loader.loadModel("phase_4/models/buildings/pir_m_bld_eng_mansion.bam")
mansion.reparentTo(render)
mansion.setPos(1091, 1277, 142)
mansion.setHpr(-78, 0, 0)
boat = loader.loadModel("phase_4/models/shipparts/pir_m_shp_frg_light.bam")
boat.reparentTo(render)
boat.setPos(1028, 1286, 143)
boat.setHpr(-78, 0, 0)
boat.setScale(0.2)
environ = loader.loadModel("phase_4/models/buildings/pir_m_gam_can_cannonOverlay_portRoyal.bam")
environ.reparentTo(render)
environ.setPos(1003, 1366, 158)
environ.setHpr(100,0,-10)
environ.setScale(1)
sign = loader.loadModel("phase_4/models/props/construction_sign.bam")
sign.reparentTo(render)
sign.setPos(963, 1341, 155)
sign.setHpr(10,0,0)
from pandac.PandaModules import *
from direct.actor.Actor import Actor
from direct.showbase.DirectObject import DirectObject
from direct.showbase.ShowBase import ShowBase
from direct.interval.IntervalGlobal import Func, Wait, Sequence
f = loader.loadModel("phase_9/models/cogHQ/Elevator.bam")
f.reparentTo(render)
f.setHpr(90,0,0)
f.setPos(1032,1319,149)
f.setScale(2)
pandaPosInterval22 = f.posInterval(13,Point3(1032,1319,160),
startPos=Point3(1032,1319,149))
pandaPosInterval33 = f.posInterval(13,Point3(1032,1319,149),
startPos=Point3(1032,1319,149))
pandaHprInterval11 = f.hprInterval(3,Point3(0,0,0),
startHpr=Point3(0, 0, 0))
pandaHprInterval22 = f.hprInterval(3,Point3(0, 0, 0),
startHpr=Point3(0, 0, 0))
pandaPace = Sequence(pandaPosInterval22,
pandaHprInterval11,
pandaPosInterval33,
pandaHprInterval22,
name="pandaPace")
pandaPace.loop()
f.find('**/wall_back').removeNode()
f.find('**/wall_front').removeNode()
f.find('**/wall_left').removeNode()
f.find('**/wall_right').removeNode()
f.find('**/ceiling').removeNode()
r = loader.loadModel("phase_9/models/cogHQ/Elevator.bam")
r.setPos(1032,1319,149)
r.setHpr(0,340.30,0)
r.setScale(50)
r.hide()
r.reparentTo(render)
r.find('**/wall_back').removeNode()
r.find('**/wall_front').removeNode()
r.find('**/wall_left').removeNode()
r.find('**/wall_right').removeNode()
r.find('**/ceiling').removeNode()
dsg = f.findAllMatches('**/')
ds = loader.loadTexture("phase_2/maps/triangle.jpg")
dsg.setTexture(ds, 1)