from pandac.PandaModules import *
from direct.interval.IntervalGlobal import *
from direct.particles import ParticleEffect, Particles, ForceGroup
from EffectController import EffectController
from PooledEffect import PooledEffect

class StarBurst(PooledEffect, EffectController):

    def __init__(self):
        PooledEffect.__init__(self)
        EffectController.__init__(self)
        model = loader.loadModel('phase_4/models/props/tt_m_efx_ext_fireworkCards')
        self.card = model.find('**/tt_t_efx_ext_particleStars')
        self.cardScale = 64.0
        self.setDepthWrite(0)
        self.setColorScaleOff()
        self.setLightOff()
        self.effectScale = 1.0
        self.effectColor = Vec4(1, 1, 1, 1)
        self.f = ParticleEffect.ParticleEffect('StarBurst')
        self.f.reparentTo(self)
        self.p0 = Particles.Particles('particles-0')
        self.p0.setFactory('ZSpinParticleFactory')
        self.p0.setRenderer('SpriteParticleRenderer')
        self.p0.setEmitter('SphereSurfaceEmitter')
        self.f.addParticles(self.p0)
        f0 = ForceGroup.ForceGroup('Gravity')
        force0 = LinearVectorForce(Vec3(0.0, 0.0, -25.0), 1.0, 0)
        force0.setVectorMasks(1, 1, 1)
        force0.setActive(1)
        f0.addForce(force0)
        self.f.addForceGroup(f0)
        self.p0.setPoolSize(128)
        self.p0.setBirthRate(0.04)
        self.p0.setLitterSize(64)
        self.p0.setLitterSpread(0)
        self.p0.setSystemLifespan(0.0)
        self.p0.setLocalVelocityFlag(1)
        self.p0.setSystemGrowsOlderFlag(0)
        self.p0.factory.setLifespanBase(1.25)
        self.p0.factory.setLifespanSpread(0.5)
        self.p0.factory.setMassBase(1.0)
        self.p0.factory.setMassSpread(0.0)
        self.p0.factory.setTerminalVelocityBase(400.0)
        self.p0.factory.setTerminalVelocitySpread(0.0)
        self.p0.factory.setInitialAngle(0.0)
        self.p0.factory.setInitialAngleSpread(360.0)
        self.p0.factory.enableAngularVelocity(1)
        self.p0.factory.setAngularVelocity(0.0)
        self.p0.factory.setAngularVelocitySpread(0.0)
        self.p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAOUT)
        self.p0.renderer.setUserAlpha(1.0)
        self.p0.renderer.setColorBlendMode(ColorBlendAttrib.MAdd, ColorBlendAttrib.OIncomingAlpha, ColorBlendAttrib.OOne)
        self.p0.renderer.setFromNode(self.card)
        self.p0.renderer.setColor(Vec4(1.0, 1.0, 1.0, 1.0))
        self.p0.renderer.setXScaleFlag(1)
        self.p0.renderer.setYScaleFlag(1)
        self.p0.renderer.setAnimAngleFlag(1)
        self.p0.renderer.setNonanimatedTheta(0.0)
        self.p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPBLENDLINEAR)
        self.p0.renderer.setAlphaDisable(0)
        self.p0.renderer.getColorInterpolationManager().addLinear(0.0, 0.1, Vec4(0, 0, 0, 0), self.effectColor, 1)
        self.p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE)
        self.p0.emitter.setOffsetForce(Vec3(0.0, 0.0, 0.0))
        self.p0.emitter.setExplicitLaunchVector(Vec3(1.0, 0.0, 0.0))
        self.p0.emitter.setRadiateOrigin(Point3(0.0, 0.0, 0.0))
        self.setEffectScale(self.effectScale)
        self.setEffectColor(self.effectColor)

    def createTrack(self):
        self.track = Sequence(Func(self.p0.setBirthRate, 0.04), Func(self.p0.clearToInitial), Func(self.f.start, self, self), Wait(0.2), Func(self.p0.setBirthRate, 100.0), Wait(2.0), Func(self.cleanUpEffect))

    def setEffectScale(self, scale):
        self.effectScale = scale
        self.p0.renderer.setInitialXScale(0.5 * self.cardScale * scale)
        self.p0.renderer.setFinalXScale(0.8 * self.cardScale * scale)
        self.p0.renderer.setInitialYScale(0.5 * self.cardScale * scale)
        self.p0.renderer.setFinalYScale(1.0 * self.cardScale * scale)
        self.p0.emitter.setAmplitude(100.0 * scale)
        self.p0.emitter.setAmplitudeSpread(50.0 * scale)
        self.p0.emitter.setRadius(220.0 * scale)

    def setEffectColor(self, color):
        self.effectColor = color
        self.p0.renderer.setColor(self.effectColor)

    def cleanUpEffect(self):
        EffectController.cleanUpEffect(self)
        if self.pool and self.pool.isUsed(self):
            self.pool.checkin(self)

    def destroy(self):
        EffectController.destroy(self)
        PooledEffect.destroy(self)
