oldschool-toontown/otp/level/DistributedEntityAI.py

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2019-11-02 17:27:54 -05:00
from direct.distributed import DistributedObjectAI
from . import Entity
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from direct.directnotify import DirectNotifyGlobal
class DistributedEntityAI(DistributedObjectAI.DistributedObjectAI, Entity.Entity):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedEntityAI')
def __init__(self, level, entId):
if hasattr(level, 'air'):
air = level.air
self.levelDoId = level.doId
else:
air = level
level = None
self.levelDoId = 0
DistributedObjectAI.DistributedObjectAI.__init__(self, air)
Entity.Entity.__init__(self, level, entId)
return
def generate(self):
self.notify.debug('generate')
DistributedObjectAI.DistributedObjectAI.generate(self)
def destroy(self):
self.notify.debug('destroy')
Entity.Entity.destroy(self)
self.requestDelete()
def delete(self):
self.notify.debug('delete')
DistributedObjectAI.DistributedObjectAI.delete(self)
def getLevelDoId(self):
return self.levelDoId
def getEntId(self):
return self.entId
if __dev__:
def setParentEntId(self, parentEntId):
self.parentEntId = parentEntId
newZoneId = self.getZoneEntity().getZoneId()
if newZoneId != self.zoneId:
self.sendSetZone(newZoneId)