39 lines
1.4 KiB
Python
39 lines
1.4 KiB
Python
|
from direct.showbase.DirectObject import DirectObject
|
||
|
from toontown.toonbase.ToontownGlobals import *
|
||
|
from direct.directnotify import DirectNotifyGlobal
|
||
|
|
||
|
class MazeTreasure(DirectObject):
|
||
|
RADIUS = 0.7
|
||
|
|
||
|
def __init__(self, model, pos, serialNum, gameId):
|
||
|
self.serialNum = serialNum
|
||
|
self.nodePath = model.copyTo(render)
|
||
|
self.nodePath.setPos(pos[0], pos[1], 1.0)
|
||
|
self.sphereName = 'treasureSphere%s-%s' % (gameId, self.serialNum)
|
||
|
self.collSphere = CollisionSphere(0, 0, 0, self.RADIUS)
|
||
|
self.collSphere.setTangible(0)
|
||
|
self.collNode = CollisionNode(self.sphereName)
|
||
|
self.collNode.setIntoCollideMask(WallBitmask)
|
||
|
self.collNode.addSolid(self.collSphere)
|
||
|
self.collNodePath = self.nodePath.attachNewNode(self.collNode)
|
||
|
self.collNodePath.hide()
|
||
|
self.accept('enter' + self.sphereName, self.__handleEnterSphere)
|
||
|
self.nodePath.flattenLight()
|
||
|
|
||
|
def destroy(self):
|
||
|
self.ignoreAll()
|
||
|
self.nodePath.removeNode()
|
||
|
del self.nodePath
|
||
|
del self.collSphere
|
||
|
self.collNodePath.removeNode()
|
||
|
del self.collNodePath
|
||
|
del self.collNode
|
||
|
|
||
|
def __handleEnterSphere(self, collEntry):
|
||
|
self.ignoreAll()
|
||
|
messenger.send('MazeTreasureGrabbed', [self.serialNum])
|
||
|
|
||
|
def showGrab(self):
|
||
|
self.nodePath.reparentTo(hidden)
|
||
|
self.collNode.setIntoCollideMask(BitMask32(0))
|