oldschool-toontown/toontown/safezone/Train.py

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from panda3d.core import *
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from direct.showbase.DirectObject import DirectObject
from direct.interval.IntervalGlobal import *
from direct.distributed.ClockDelta import globalClockDelta
from direct.distributed.ClockDelta import NetworkTimePrecision
import random
from direct.task.Task import Task
from direct.directnotify.DirectNotifyGlobal import directNotify
from direct.fsm import ClassicFSM
from direct.fsm import State
from direct.directutil import Mopath
from toontown.toonbase import ToontownGlobals
from direct.actor import Actor
class Train(DirectObject):
notify = directNotify.newCategory('Train')
nameId = 0
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Sfx_TrainPass = 'phase_10/audio/sfx/CBHQ_TRAIN_pass.ogg'
Sfx_TrainStopStart = 'phase_10/audio/sfx/CBHQ_TRAIN_stopstart.ogg'
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LocomotiveFile = 'phase_10/models/cogHQ/CashBotLocomotive'
CarFiles = ['phase_10/models/cogHQ/CashBotBoxCar', 'phase_10/models/cogHQ/CashBotTankCar', 'phase_10/models/cogHQ/CashBotFlatCar']
CarLength = 88
MarkDelta = 15
def __init__(self, trackStartPos, trackEndPos, trackNum, numTotalTracks):
self.trackStartPos = trackStartPos
self.trackEndPos = trackEndPos
self.numCars = len(self.CarFiles)
self.locomotive = loader.loadModel(self.LocomotiveFile)
self.cars = []
self.trainPassingSfx = base.loader.loadSfx(self.Sfx_TrainPass)
self.trainStopStartSfx = base.loader.loadSfx(self.Sfx_TrainStopStart)
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self.trainId = trackNum
self.bFlipped = False
if trackStartPos[0] < trackEndPos[0]:
self.locomotive.setHpr(180, 0, 0)
self.bFlipped = True
self.collNodeName = 'CollNode-%s' % self.trainId
self.firstMark = self.MarkDelta / numTotalTracks * trackNum
currentTime = self.__networkTimeInSeconds()
currentRun = int((currentTime - self.firstMark) / self.MarkDelta)
self.lastMark = currentRun * self.MarkDelta + self.firstMark
self.doNextRun(True)
self.hide()
def hide(self):
if self.locomotive:
self.locomotive.reparentTo(hidden)
def show(self):
if self.locomotive:
self.locomotive.reparentTo(render)
def __networkTimeInSeconds(self):
time = globalClockDelta.getRealNetworkTime(bits=32) / NetworkTimePrecision
return time
def doNextRun(self, bFirstRun = False):
if self.locomotive:
if bFirstRun:
nextMark = self.lastMark
else:
nextMark = self.lastMark + self.MarkDelta
self.nextRun.finish()
self.notify.debug('Next mark %s' % nextMark)
currentTime = self.__networkTimeInSeconds()
timeTillNextMark = nextMark - currentTime
self.notify.debug('Time diff %s' % timeTillNextMark)
runNumber = int((nextMark - self.firstMark) / self.MarkDelta)
S = random.getstate()
random.seed(self.trainId + runNumber)
self.nextRun = self.__getNextRun()
random.setstate(S)
self.__startNextRun(timeTillNextMark)
self.lastMark = nextMark
return Task.done
def __startNextRun(self, timeTillMark):
if self.locomotive:
self.__disableCollisions()
if timeTillMark > 0:
self.nextRun = Sequence(Wait(timeTillMark), self.nextRun)
self.nextRun.start()
else:
self.nextRun.start(-1 * timeTillMark)
self.__enableCollisions()
return Task.done
def __cleanupCars(self):
self.__disableCollisions()
for car in self.cars:
car.removeNode()
self.cars = []
def __getCars(self):
self.__cleanupCars()
numCarsThisRun = random.randrange(1, 10)
for nCar in range(numCarsThisRun):
carType = random.randrange(0, self.numCars)
car = loader.loadModel(self.CarFiles[carType])
car.reparentTo(self.locomotive)
car.setPos(self.CarLength * (nCar + 1), 0, 0)
self.cars.append(car)
def __showStart(self):
self.notify.debug('Starting train %s at %s.' % (self.trainId, self.__networkTimeInSeconds()))
def __getNextRun(self):
self.__getCars()
trainShouldStop = random.randrange(0, 4)
nextRun = Sequence(Func(self.__showStart))
if trainShouldStop == 0:
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waitTime = 3
totalTime = random.randrange(4, (self.MarkDelta - waitTime) / 2)
sfxStopTime = 4.3
halfway = (self.trackStartPos + self.trackEndPos) / 2
halfway.setX(150)
nextRun.append(Parallel(Sequence(Wait(totalTime - sfxStopTime), SoundInterval(self.trainStopStartSfx, volume=0.5)), Sequence(LerpPosInterval(self.locomotive, totalTime, halfway, self.trackStartPos, blendType='easeInOut'), WaitInterval(waitTime), LerpPosInterval(self.locomotive, totalTime, self.trackEndPos, halfway, blendType='easeIn'))))
else:
totalTime = random.randrange(6, self.MarkDelta - 1)
sfxTime = 7
sfxStartTime = totalTime / 2 - sfxTime / 2
if self.bFlipped:
sfxStartTime -= 1
else:
sfxStartTime += 1
nextRun.append(Parallel(Sequence(Wait(sfxStartTime), SoundInterval(self.trainPassingSfx, volume=0.5)), LerpPosInterval(self.locomotive, totalTime, self.trackEndPos, self.trackStartPos)))
nextRun.append(Func(self.doNextRun))
return nextRun
def delete(self):
self.__cleanupCars()
self.locomotive.removeNode()
self.locomotive = None
self.nextRun.finish()
self.nextRun = None
del self.trainPassingSfx
del self.trainStopStartSfx
return
def uniqueName(self, name):
Train.nameId += 1
return name + '-%d' % Train.nameId
def __enableCollisions(self):
allColls = self.locomotive.findAllMatches('**/+CollisionNode')
for car in self.cars:
carColls = car.findAllMatches('**/+CollisionNode')
allColls += carColls
for collNode in allColls:
collNode.setName(self.collNodeName)
collNode.setCollideMask(ToontownGlobals.WallBitmask)
self.accept('enter' + self.collNodeName, self.__handleCollisionSphereEnter)
def __disableCollisions(self):
self.ignore('enter' + self.collNodeName)
def __handleCollisionSphereEnter(self, collEntry = None):
base.localAvatar.b_squish(10)