2021-07-07 01:51:22 -05:00
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##################################################
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# The Toontown Offline Magic Word Manager
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##################################################
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# Author: Benjamin Frisby
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# Copyright: Copyright 2020, Toontown Offline
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# Credits: Benjamin Frisby, John Cote, Ruby Lord, Frank, Nick, Little Cat, Ooowoo
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# License: MIT
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# Version: 1.0.0
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# Email: belloqzafarian@gmail.com
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##################################################
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from direct.directnotify import DirectNotifyGlobal
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from direct.distributed import DistributedObjectAI
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from otp.avatar.DistributedPlayerAI import DistributedPlayerAI
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from toontown.spellbook.MagicWordConfig import *
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from toontown.spellbook.MagicWordIndex import *
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import json
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import os
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# All of the data regarding our Magic Words
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MagicWordIndex = magicWordIndex.copy()
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# You should only concern yourself with the following code if you want to add customization features to Magic Words
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# This is only really useful in Toontown Offline, so other projects shouldn't have to really worry about it
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# We allow server hosters to change a few things about the Magic Words on their server
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# These are the default values generated with spellbook.json to help get them started
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spellbookJsonDefaultValues = CUSTOM_SPELLBOOK_DEFAULT
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# If we don't have a config directory, make it
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if not os.path.exists('config/'):
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os.mkdir('config/')
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# If spellbook.json doesn't exist, make it
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if not os.path.isfile('config/spellbook.json'):
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with open('config/spellbook.json', 'w') as data:
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data.write(spellbookJsonDefaultValues)
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data.close()
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# Now load the data from spellbook.json
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with open('config/spellbook.json') as data:
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spellbook = json.load(data)
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# Make changes to all the Magic Words based on the data in spellbook.json
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for word in spellbook['words']:
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name = word['name']
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accessLevel = word['access']
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if accessLevel not in list(OTPGlobals.AccessLevelName2Int.keys()):
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break
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try:
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wordInfo = MagicWordIndex[str(name.lower())]
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for alias in wordInfo['aliases']:
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MagicWordIndex[alias]['access'] = accessLevel
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except:
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pass
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class ToontownMagicWordManagerAI(DistributedObjectAI.DistributedObjectAI):
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notify = DirectNotifyGlobal.directNotify.newCategory('ToontownMagicWordManagerAI')
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def requestExecuteMagicWord(self, affectRange, affectType, affectExtra, lastClickedAvId, magicWord):
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avId = self.air.getAvatarIdFromSender()
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# It's not good if we can't get the avId for whatever reason
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if not avId:
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self.notify.warning('requestExecuteMagicWord: Magic Word use requested but invoker avId is non-existent!')
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return
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# We also need the Toon as well, or else this Magic Word isn't going to do much good
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toon = self.air.doId2do.get(avId)
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if not toon:
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self.notify.warning('requestExecuteMagicWord: Magic Word use requested but invoker avatar is non-existent!')
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return
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# Same thing with the Toontorial. Magic Words are strictly forbidden here
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# Tell the user they can't use it because they're in the Toontorial
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2022-12-28 00:42:55 -06:00
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if hasattr(self.air, 'tutorialManager') and avId in self.air.tutorialManager.playerDict:
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self.generateResponse(avId=avId, responseType="Tutorial")
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return
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2021-07-07 01:51:22 -05:00
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# Our Magic Word affectRange is either SELF (the invoker) or BOTH (invoker and a target)
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# Because of this, we should add the invoker to the target list
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targetIds = []
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if affectRange in (AFFECT_SELF, AFFECT_BOTH):
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targetIds.append(avId)
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# This Magic Word's affectRange is either OTHER (a target) or BOTH (invoker and a target)
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# However, it's also a NORMAL affectType, so it's not as if we're targeting a zone or the whole server
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# In that case, let's try to grab the single target by the lastClickedAvId provided by the invoker
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lastClickedToon = None
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if (affectRange in (AFFECT_OTHER, AFFECT_BOTH)) and affectType == AFFECT_NORMAL:
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if lastClickedAvId:
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lastClickedToon = self.air.doId2do.get(lastClickedAvId)
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if lastClickedToon:
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targetIds.append(lastClickedAvId)
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else:
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self.generateResponse(avId=avId, responseType="NoTarget")
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return
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# The affectType is ZONE (zone the invoker is in), SERVER (the entire server), or RANK (specified access level)
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# Gather all of the Toons using whichever method this Magic Word requests
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if affectType in (AFFECT_ZONE, AFFECT_SERVER, AFFECT_RANK):
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toonIds = []
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# Iterate over a copy of every single doId on the server
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for doId in list(self.air.doId2do.keys())[:]:
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do = self.air.doId2do.get(doId)
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# We only care if our DistributedObject is a player that is NOT our invoker (we dealt with that earlier)
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if isinstance(do, DistributedPlayerAI) and do.isPlayerControlled() and do != toon:
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# Only add the Toons that are in the same zone as the invoker
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if affectType == AFFECT_ZONE and do.zoneId == toon.zoneId:
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toonIds.append(doId)
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# Add every Toon regardless of zone
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elif affectType == AFFECT_SERVER:
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toonIds.append(doId)
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# Only add the Toons that have the Access Level specified when the Magic Word was used
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elif affectType == AFFECT_RANK and do.getAccessLevel() == affectExtra:
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toonIds.append(doId)
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# There were no Toons we could perform this Magic Word on, so let the invoker know that
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if not toonIds and not targetIds:
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self.generateResponse(avId=avId, responseType="NoTarget")
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return
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# Add the found Toons to the targetId list
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targetIds += toonIds
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# If, at this point, we still don't have any targets somehow, then let the invoker know that
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if not targetIds:
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self.generateResponse(avId=avId, responseType="NoTarget")
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return
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# Access level of the invoker
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invokerAccess = int(round(toon.getAccessLevel(), -2))
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# Access level of the selected target, if we have one
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targetAccess = 0
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if lastClickedAvId and lastClickedToon:
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targetAccess = lastClickedToon.getAccessLevel()
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# Now that we have all the avIds of who we want to target with this Magic Word, let's run some sanity checks
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# First things first, let's make sure the invoker is allowed to target who they want to target
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for targetId in targetIds:
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# Of course the invoker has access to target themselves
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if targetId == avId:
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continue
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# If our target DistributedObject doesn't exist anymore for whatever reason, just ignore them
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targetToon = self.air.doId2do.get(targetId)
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if not targetToon:
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continue
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# Get the Access Level of the target and round it to the nearest 100th
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# This kind of thing is useful for roles like BUILDER, that are technically higher than USER
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# They should have more perms than USERS, but shouldn't be allowed to target them
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targetAccess = int(round(targetToon.getAccessLevel(), -2))
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# If the Access Level of the target is greater than or equal to than that of the invoker, remove them
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if targetAccess >= invokerAccess:
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targetIds.remove(targetId)
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continue
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# Function that returns a readable name in place of the Toon's Access Level
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def getAccessName(accessLevel):
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return OTPGlobals.AccessLevelDebug2Name.get(OTPGlobals.AccessLevelInt2Name.get(accessLevel))
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# If, after the previous check, we don't have any more targets, let's inform the invoker about it
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if len(targetIds) == 0:
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# If affectType is NORMAL, let the invoker know what their Access Level is compared to their target
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if (affectRange in (AFFECT_OTHER, AFFECT_BOTH)) and affectType == AFFECT_NORMAL:
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# Parse the Access Level of the invoker and target
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parsedTargetAccess = getAccessName(targetAccess)
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parsedInvokerAccess = getAccessName(invokerAccess)
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# Create a nice little message to tell the invoker the difference between the Access Levels
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returnValue = MAGIC_WORD_RESPONSES.get("NoAccessSingleTarget")
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returnValue = returnValue.format(lastClickedToon.getName(), parsedTargetAccess, parsedInvokerAccess)
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self.generateResponse(avId=avId, responseType="Success", returnValue=returnValue)
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# Otherwise, just let the invoker know that everyone who was targeted was not allowed to be
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else:
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self.generateResponse(avId=avId, responseType="NoAccessToTarget")
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return
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# We're finally done determining everything related to the targets. Finally, let's get into the word itself
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# We start by separating the word used from it's arguments
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magicWord, args = (magicWord.split(' ', 1) + [''])[:2]
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# Get the name of the word in lowercase
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magicWord = magicWord.lower()
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# Lookup the info for this word
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magicWordInfo = MagicWordIndex[magicWord]
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# Make sure the invoker has a high enough Access Level to use this Magic Word in the first place
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# If they don't, them let them know about it
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if toon.getAccessLevel() < OTPGlobals.AccessLevelName2Int.get(magicWordInfo['access']):
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self.generateResponse(avId=avId, responseType="NoAccess")
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return
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# If a config option disables cheaty Magic Words and ours is deemed cheaty, let the invoker know
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if hasattr(self.air, 'nonCheaty') and self.air.nonCheaty:
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if not magicWordInfo['administrative']:
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self.generateResponse(avId=avId, responseType="NonCheaty")
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return
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# If the affectRange circumstance made by the invoker is not allowed, let them know about it
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# This kind of thing is good to make sure that words that shouldn't really have a particular target don't end
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# up getting used in mass. For example, you don't want to use a word intended to kill a Cog Boss on other Toons
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if affectRange not in magicWordInfo['affectRange']:
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self.generateResponse(avId=avId, responseType="RestrictionOther")
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return
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# Get the arguments the Magic Word will accept
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commandArgs = magicWordInfo['args']
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# Determine the max and min amount of arguments the word will accept
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maxArgs = len(commandArgs)
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minArgs = 0
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argList = args.split(None, maxArgs-1)
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for argSet in commandArgs:
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isRequired = argSet[ARGUMENT_REQUIRED]
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if isRequired:
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minArgs += 1
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# If we have less arguments provided than are required, let the invoker know that
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messageData = "{} argument{}"
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if len(argList) < minArgs:
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messageData = messageData.format(minArgs, "s" if minArgs != 1 else '')
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self.generateResponse(avId=avId, responseType="NotEnoughArgs", extraMessageData=messageData)
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return
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# On the other hand, if we have more than what we need, tell them that instead
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elif len(argList) > maxArgs:
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messageData = messageData.format(maxArgs, "s" if maxArgs != 1 else '')
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self.generateResponse(avId=avId, responseType="TooManyArgs", extraMessageData=messageData)
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return
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# If we have less arguments provided than the max, use the defaults of the ones not provided
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if len(argList) < maxArgs:
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for x in range(minArgs, maxArgs):
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if commandArgs[x][ARGUMENT_REQUIRED] or len(argList) >= x + 1:
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continue
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argList.append(commandArgs[x][ARGUMENT_DEFAULT])
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# Parse through all the args we had provided
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parsedArgList = []
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for x in range(len(argList)):
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arg = argList[x]
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argType = commandArgs[x][ARGUMENT_TYPE]
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try:
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parsedArg = argType(arg)
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except:
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self.generateResponse(avId=avId, responseType="BadArgs")
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return
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parsedArgList.append(parsedArg)
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# If this is a client-sided Magic Word, execute it on the client
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if magicWordInfo['execLocation'] == EXEC_LOC_CLIENT:
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# We are only allowed to target ourselves with client-sided Magic Words
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if len(targetIds) == 1 and avId in targetIds:
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self.sendClientCommand(avId, magicWord, magicWordInfo['classname'], targetIds=targetIds,
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parsedArgList=parsedArgList, affectRange=affectRange, affectType=affectType,
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affectExtra=affectExtra, lastClickedAvId=lastClickedAvId)
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else:
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self.generateResponse(avId=avId, responseType="CannotTarget")
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return
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# But if it's a server-sided one, execute it on the server
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else:
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# Find the class associated with our Magic Word and load it
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command = magicWordInfo['class']
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command.loadWord(self.air, None, avId, targetIds, parsedArgList)
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# Execute the Magic Word and grab a return value
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returnValue = command.executeWord()
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# If we have a return value, pass it over to the invoker
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if returnValue:
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2022-12-28 17:10:34 -06:00
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# If the word returns more than one values, assume that the word wants to teleport the target somewhere.
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if type(returnValue) is tuple:
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teleportingAvId = avId
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if len(returnValue) == 3:
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teleportingAvId = returnValue[1]
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self.sendTeleportResponse(teleportingAvId, *returnValue[-1])
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self.generateResponse(avId=avId, responseType="Success", returnValue=returnValue[0])
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else:
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self.generateResponse(avId=avId, responseType="Success", returnValue=returnValue)
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2021-07-07 01:51:22 -05:00
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# Otherwise just throw a default response to them
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else:
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self.generateResponse(avId=avId, responseType="SuccessNoResp", magicWord=magicWord,
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parsedArgList=parsedArgList, affectRange=affectRange, affectType=affectType,
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affectExtra=affectExtra, lastClickedAvId=lastClickedAvId)
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def generateResponse(self, avId, responseType="BadWord", magicWord='', parsedArgList=(), returnValue='',
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affectRange=0, affectType=0, affectExtra=0, lastClickedAvId=0, extraMessageData=''):
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# Pack up the arg list so it's ready to ship to the client
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parsedArgList = json.dumps(parsedArgList)
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# Send the invoker a response to their use of the word
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self.sendUpdateToAvatarId(avId, 'generateResponse',
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[responseType, magicWord, parsedArgList, returnValue, affectRange, affectType,
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affectExtra, lastClickedAvId, extraMessageData])
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def sendClientCommand(self, avId, word, commandName, targetIds=(), parsedArgList=(), affectRange=0, affectType=0,
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affectExtra=0, lastClickedAvId=0):
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# Pack up the arg list so it's ready to ship to the client
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parsedArgList = json.dumps(parsedArgList)
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# Execute the Magic Word on the client, because it's a client-sided Magic Word
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self.sendUpdateToAvatarId(avId, "executeMagicWord", [word, commandName, targetIds, parsedArgList, affectRange,
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affectType, affectExtra, lastClickedAvId])
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2022-12-28 17:10:34 -06:00
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def sendTeleportResponse(self, avId, loaderId, whereId, how, hoodId, zoneId, targetAvId):
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self.sendUpdateToAvatarId(avId, "teleportResponse", [loaderId, whereId, how, hoodId, zoneId, targetAvId])
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