oldschool-toontown/toontown/minigame/DistributedIceGame.py

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import math
from pandac.PandaModules import Vec3, deg2Rad, Point3, NodePath, VBase4, CollisionHandlerEvent, CollisionNode, CollisionSphere
from direct.fsm import ClassicFSM, State
from direct.distributed.ClockDelta import globalClockDelta
from direct.gui.DirectGui import DirectLabel
from direct.interval.IntervalGlobal import Sequence, LerpScaleInterval, LerpFunctionInterval, Func, Parallel, LerpPosInterval, Wait, SoundInterval, LerpColorScaleInterval
from toontown.toonbase import ToontownGlobals, TTLocalizer, ToontownTimer
from toontown.minigame import ArrowKeys
from toontown.minigame import DistributedMinigame
from toontown.minigame import DistributedIceWorld
from toontown.minigame import IceGameGlobals
from toontown.minigame import MinigameAvatarScorePanel
from toontown.minigame import IceTreasure
import functools
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class DistributedIceGame(DistributedMinigame.DistributedMinigame, DistributedIceWorld.DistributedIceWorld):
notify = directNotify.newCategory('DistributedIceGame')
MaxLocalForce = 100
MaxPhysicsForce = 25000
def __init__(self, cr):
DistributedMinigame.DistributedMinigame.__init__(self, cr)
DistributedIceWorld.DistributedIceWorld.__init__(self, cr)
self.gameFSM = ClassicFSM.ClassicFSM('DistributedIceGame', [State.State('off', self.enterOff, self.exitOff, ['inputChoice']),
State.State('inputChoice', self.enterInputChoice, self.exitInputChoice, ['waitServerChoices',
'moveTires',
'displayVotes',
'cleanup']),
State.State('waitServerChoices', self.enterWaitServerChoices, self.exitWaitServerChoices, ['moveTires', 'cleanup']),
State.State('moveTires', self.enterMoveTires, self.exitMoveTires, ['synch', 'cleanup']),
State.State('synch', self.enterSynch, self.exitSynch, ['inputChoice', 'scoring', 'cleanup']),
State.State('scoring', self.enterScoring, self.exitScoring, ['cleanup', 'finalResults', 'inputChoice']),
State.State('finalResults', self.enterFinalResults, self.exitFinalResults, ['cleanup']),
State.State('cleanup', self.enterCleanup, self.exitCleanup, [])], 'off', 'cleanup')
self.addChildGameFSM(self.gameFSM)
self.cameraThreeQuarterView = (0, -22, 45, 0, -62.89, 0)
self.tireDict = {}
self.forceArrowDict = {}
self.canDrive = False
self.timer = None
self.timerStartTime = None
self.curForce = 0
self.curHeading = 0
self.headingMomentum = 0.0
self.forceMomentum = 0.0
self.allTireInputs = None
self.curRound = 0
self.curMatch = 0
self.controlKeyWarningLabel = DirectLabel(text=TTLocalizer.IceGameControlKeyWarning, text_fg=VBase4(1, 0, 0, 1), relief=None, pos=(0.0, 0, 0), scale=0.15)
self.controlKeyWarningLabel.hide()
self.waitingMoveLabel = DirectLabel(text=TTLocalizer.IceGameWaitingForPlayersToFinishMove, text_fg=VBase4(1, 1, 1, 1), relief=None, pos=(-0.6, 0, -0.75), scale=0.075)
self.waitingMoveLabel.hide()
self.waitingSyncLabel = DirectLabel(text=TTLocalizer.IceGameWaitingForAISync, text_fg=VBase4(1, 1, 1, 1), relief=None, pos=(-0.6, 0, -0.75), scale=0.075)
self.waitingSyncLabel.hide()
self.infoLabel = DirectLabel(text='', text_fg=VBase4(0, 0, 0, 1), relief=None, pos=(0.0, 0, 0.7), scale=0.075)
self.updateInfoLabel()
self.lastForceArrowUpdateTime = 0
self.sendForceArrowUpdateAsap = False
self.treasures = []
self.penalties = []
self.obstacles = []
self.controlKeyPressed = False
self.controlKeyWarningIval = None
return
def delete(self):
DistributedIceWorld.DistributedIceWorld.delete(self)
DistributedMinigame.DistributedMinigame.delete(self)
if self.controlKeyWarningIval:
self.controlKeyWarningIval.finish()
self.controlKeyWarningIval = None
self.controlKeyWarningLabel.destroy()
del self.controlKeyWarningLabel
self.waitingMoveLabel.destroy()
del self.waitingMoveLabel
self.waitingSyncLabel.destroy()
del self.waitingSyncLabel
self.infoLabel.destroy()
del self.infoLabel
for treasure in self.treasures:
treasure.destroy()
del self.treasures
for penalty in self.penalties:
penalty.destroy()
del self.penalties
for obstacle in self.obstacles:
obstacle.removeNode()
del self.obstacles
del self.gameFSM
return
def announceGenerate(self):
DistributedMinigame.DistributedMinigame.announceGenerate(self)
DistributedIceWorld.DistributedIceWorld.announceGenerate(self)
self.debugTaskName = self.uniqueName('debugTask')
def getTitle(self):
return TTLocalizer.IceGameTitle
def getInstructions(self):
szId = self.getSafezoneId()
numPenalties = IceGameGlobals.NumPenalties[szId]
result = TTLocalizer.IceGameInstructions
if numPenalties == 0:
result = TTLocalizer.IceGameInstructionsNoTnt
return result
def getMaxDuration(self):
return 0
def load(self):
self.notify.debug('load')
DistributedMinigame.DistributedMinigame.load(self)
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self.music = base.loader.loadMusic('phase_4/audio/bgm/MG_IceGame.ogg')
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self.gameBoard = loader.loadModel('phase_4/models/minigames/ice_game_icerink')
background = loader.loadModel('phase_4/models/minigames/ice_game_2d')
background.reparentTo(self.gameBoard)
self.gameBoard.setPosHpr(0, 0, 0, 0, 0, 0)
self.gameBoard.setScale(1.0)
self.setupSimulation()
index = 0
for avId in self.avIdList:
self.setupTire(avId, index)
self.setupForceArrow(avId)
index += 1
for index in range(len(self.avIdList), 4):
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self.setupTire(-index, index)
self.setupForceArrow(-index)
self.showForceArrows(realPlayersOnly=True)
self.westWallModel = NodePath()
if not self.westWallModel.isEmpty():
self.westWallModel.reparentTo(self.gameBoard)
self.westWallModel.setPos(IceGameGlobals.MinWall[0], IceGameGlobals.MinWall[1], 0)
self.westWallModel.setScale(4)
self.eastWallModel = NodePath()
if not self.eastWallModel.isEmpty():
self.eastWallModel.reparentTo(self.gameBoard)
self.eastWallModel.setPos(IceGameGlobals.MaxWall[0], IceGameGlobals.MaxWall[1], 0)
self.eastWallModel.setScale(4)
self.eastWallModel.setH(180)
self.arrowKeys = ArrowKeys.ArrowKeys()
self.target = loader.loadModel('phase_3/models/misc/sphere')
self.target.setScale(0.01)
self.target.reparentTo(self.gameBoard)
self.target.setPos(0, 0, 0)
self.scoreCircle = loader.loadModel('phase_4/models/minigames/ice_game_score_circle')
self.scoreCircle.setScale(0.01)
self.scoreCircle.reparentTo(self.gameBoard)
self.scoreCircle.setZ(IceGameGlobals.TireRadius / 2.0)
self.scoreCircle.setAlphaScale(0.5)
self.scoreCircle.setTransparency(1)
self.scoreCircle.hide()
self.treasureModel = loader.loadModel('phase_4/models/minigames/ice_game_barrel')
self.penaltyModel = loader.loadModel('phase_4/models/minigames/ice_game_tnt2')
self.penaltyModel.setScale(0.75, 0.75, 0.7)
szId = self.getSafezoneId()
obstacles = IceGameGlobals.Obstacles[szId]
index = 0
cubicObstacle = IceGameGlobals.ObstacleShapes[szId]
for pos in obstacles:
newPos = Point3(pos[0], pos[1], IceGameGlobals.TireRadius)
newObstacle = self.createObstacle(newPos, index, cubicObstacle)
self.obstacles.append(newObstacle)
index += 1
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self.countSound = loader.loadSfx('phase_3.5/audio/sfx/tick_counter.ogg')
self.treasureGrabSound = loader.loadSfx('phase_4/audio/sfx/MG_sfx_vine_game_bananas.ogg')
self.penaltyGrabSound = loader.loadSfx('phase_4/audio/sfx/MG_cannon_fire_alt.ogg')
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self.tireSounds = []
for tireIndex in range(4):
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tireHit = loader.loadSfx('phase_4/audio/sfx/Golf_Hit_Barrier_1.ogg')
wallHit = loader.loadSfx('phase_4/audio/sfx/MG_maze_pickup.ogg')
obstacleHit = loader.loadSfx('phase_4/audio/sfx/Golf_Hit_Barrier_2.ogg')
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self.tireSounds.append({'tireHit': tireHit,
'wallHit': wallHit,
'obstacleHit': obstacleHit})
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self.arrowRotateSound = loader.loadSfx('phase_4/audio/sfx/MG_sfx_ice_force_rotate.ogg')
self.arrowUpSound = loader.loadSfx('phase_4/audio/sfx/MG_sfx_ice_force_increase_3sec.ogg')
self.arrowDownSound = loader.loadSfx('phase_4/audio/sfx/MG_sfx_ice_force_decrease_3sec.ogg')
self.scoreCircleSound = loader.loadSfx('phase_4/audio/sfx/MG_sfx_ice_scoring_1.ogg')
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def unload(self):
self.notify.debug('unload')
DistributedMinigame.DistributedMinigame.unload(self)
del self.music
self.gameBoard.removeNode()
del self.gameBoard
for forceArrow in list(self.forceArrowDict.values()):
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forceArrow.removeNode()
del self.forceArrowDict
self.scoreCircle.removeNode()
del self.scoreCircle
del self.countSound
def onstage(self):
self.notify.debug('onstage')
DistributedMinigame.DistributedMinigame.onstage(self)
self.gameBoard.reparentTo(render)
self.__placeToon(self.localAvId)
self.moveCameraToTop()
self.scorePanels = []
base.playMusic(self.music, looping=1, volume=0.8)
def offstage(self):
self.notify.debug('offstage')
self.music.stop()
self.gameBoard.hide()
self.infoLabel.hide()
for avId in self.tireDict:
self.tireDict[avId]['tireNodePath'].hide()
for panel in self.scorePanels:
panel.cleanup()
del self.scorePanels
for obstacle in self.obstacles:
obstacle.hide()
for treasure in self.treasures:
treasure.nodePath.hide()
for penalty in self.penalties:
penalty.nodePath.hide()
for avId in self.avIdList:
av = self.getAvatar(avId)
if av:
av.dropShadow.show()
av.resetLOD()
taskMgr.remove(self.uniqueName('aimtask'))
self.arrowKeys.destroy()
del self.arrowKeys
DistributedMinigame.DistributedMinigame.offstage(self)
def handleDisabledAvatar(self, avId):
self.notify.debug('handleDisabledAvatar')
self.notify.debug('avatar ' + str(avId) + ' disabled')
DistributedMinigame.DistributedMinigame.handleDisabledAvatar(self, avId)
def setGameReady(self):
if not self.hasLocalToon:
return
self.notify.debug('setGameReady')
if DistributedMinigame.DistributedMinigame.setGameReady(self):
return
for index in range(self.numPlayers):
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avId = self.avIdList[index]
toon = self.getAvatar(avId)
if toon:
toon.reparentTo(render)
self.__placeToon(avId)
toon.forwardSpeed = 0
toon.rotateSpeed = False
toon.dropShadow.hide()
toon.setAnimState('Sit')
if avId in self.tireDict:
tireNp = self.tireDict[avId]['tireNodePath']
toon.reparentTo(tireNp)
toon.setY(1.0)
toon.setZ(-3)
toon.startLookAround()
def setGameStart(self, timestamp):
if not self.hasLocalToon:
return
self.notify.debug('setGameStart')
DistributedMinigame.DistributedMinigame.setGameStart(self, timestamp)
for avId in self.remoteAvIdList:
toon = self.getAvatar(avId)
if toon:
toon.stopLookAround()
self.scores = [0] * self.numPlayers
spacing = 0.4
for i in range(self.numPlayers):
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avId = self.avIdList[i]
avName = self.getAvatarName(avId)
scorePanel = MinigameAvatarScorePanel.MinigameAvatarScorePanel(avId, avName)
scorePanel.setScale(0.9)
scorePanel.setPos(0.75 - spacing * (self.numPlayers - 1 - i), 0.0, 0.875)
scorePanel.makeTransparent(0.75)
self.scorePanels.append(scorePanel)
self.arrowKeys.setPressHandlers([self.__upArrowPressed,
self.__downArrowPressed,
self.__leftArrowPressed,
self.__rightArrowPressed,
self.__controlPressed])
def isInPlayState(self):
if not self.gameFSM.getCurrentState():
return False
if not self.gameFSM.getCurrentState().getName() == 'play':
return False
return True
def enterOff(self):
self.notify.debug('enterOff')
def exitOff(self):
pass
def enterInputChoice(self):
self.notify.debug('enterInputChoice')
self.forceLocalToonToTire()
self.controlKeyPressed = False
if self.curRound == 0:
self.setupStartOfMatch()
else:
self.notify.debug('self.curRound = %s' % self.curRound)
self.timer = ToontownTimer.ToontownTimer()
self.timer.hide()
if self.timerStartTime != None:
self.startTimer()
self.showForceArrows(realPlayersOnly=True)
self.localForceArrow().setPosHpr(0, 0, -1.0, 0, 0, 0)
self.localForceArrow().reparentTo(self.localTireNp())
self.localForceArrow().setY(IceGameGlobals.TireRadius)
self.localTireNp().headsUp(self.target)
self.notify.debug('self.localForceArrow() heading = %s' % self.localForceArrow().getH())
self.curHeading = self.localTireNp().getH()
self.curForce = 25
self.updateLocalForceArrow()
for avId in self.forceArrowDict:
forceArrow = self.forceArrowDict[avId]
forceArrow.setPosHpr(0, 0, -1.0, 0, 0, 0)
tireNp = self.tireDict[avId]['tireNodePath']
forceArrow.reparentTo(tireNp)
forceArrow.setY(IceGameGlobals.TireRadius)
tireNp.headsUp(self.target)
self.updateForceArrow(avId, tireNp.getH(), 25)
taskMgr.add(self.__aimTask, self.uniqueName('aimtask'))
if base.localAvatar.laffMeter:
base.localAvatar.laffMeter.stop()
self.sendForceArrowUpdateAsap = False
return
def exitInputChoice(self):
if not self.controlKeyPressed:
if self.controlKeyWarningIval:
self.controlKeyWarningIval.finish()
self.controlKeyWarningIval = None
self.controlKeyWarningIval = Sequence(Func(self.controlKeyWarningLabel.show), self.controlKeyWarningLabel.colorScaleInterval(10, VBase4(1, 1, 1, 0), startColorScale=VBase4(1, 1, 1, 1)), Func(self.controlKeyWarningLabel.hide))
self.controlKeyWarningIval.start()
if self.timer != None:
self.timer.destroy()
self.timer = None
self.timerStartTime = None
self.hideForceArrows()
self.arrowRotateSound.stop()
self.arrowUpSound.stop()
self.arrowDownSound.stop()
taskMgr.remove(self.uniqueName('aimtask'))
return
def enterWaitServerChoices(self):
self.waitingMoveLabel.show()
self.showForceArrows(True)
def exitWaitServerChoices(self):
self.waitingMoveLabel.hide()
self.hideForceArrows()
def enterMoveTires(self):
for key in self.tireDict:
body = self.tireDict[key]['tireBody']
body.setAngularVel(0, 0, 0)
body.setLinearVel(0, 0, 0)
for index in range(len(self.allTireInputs)):
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input = self.allTireInputs[index]
avId = self.avIdList[index]
body = self.getTireBody(avId)
degs = input[1] + 90
tireNp = self.getTireNp(avId)
tireH = tireNp.getH()
self.notify.debug('tireH = %s' % tireH)
radAngle = deg2Rad(degs)
foo = NodePath('foo')
dirVector = Vec3(math.cos(radAngle), math.sin(radAngle), 0)
self.notify.debug('dirVector is now=%s' % dirVector)
inputForce = input[0]
inputForce /= self.MaxLocalForce
inputForce *= self.MaxPhysicsForce
force = dirVector * inputForce
self.notify.debug('adding force %s to %d' % (force, avId))
body.addForce(force)
self.enableAllTireBodies()
self.totalPhysicsSteps = 0
self.startSim()
taskMgr.add(self.__moveTiresTask, self.uniqueName('moveTiresTtask'))
def exitMoveTires(self):
self.forceLocalToonToTire()
self.disableAllTireBodies()
self.stopSim()
self.notify.debug('total Physics steps = %d' % self.totalPhysicsSteps)
taskMgr.remove(self.uniqueName('moveTiresTtask'))
def enterSynch(self):
self.waitingSyncLabel.show()
def exitSynch(self):
self.waitingSyncLabel.hide()
def enterScoring(self):
sortedByDistance = []
for avId in self.avIdList:
np = self.getTireNp(avId)
pos = np.getPos()
pos.setZ(0)
sortedByDistance.append((avId, pos.length()))
def compareDistance(x, y):
if x[1] - y[1] > 0:
return 1
elif x[1] - y[1] < 0:
return -1
else:
return 0
sortedByDistance.sort(key=functools.cmp_to_key(compareDistance))
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self.scoreMovie = Sequence()
curScale = 0.01
curTime = 0
self.scoreCircle.setScale(0.01)
self.scoreCircle.show()
self.notify.debug('newScores = %s' % self.newScores)
circleStartTime = 0
for index in range(len(sortedByDistance)):
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distance = sortedByDistance[index][1]
avId = sortedByDistance[index][0]
scorePanelIndex = self.avIdList.index(avId)
time = (distance - curScale) / IceGameGlobals.ExpandFeetPerSec
if time < 0:
time = 0.01
scaleXY = distance + IceGameGlobals.TireRadius
self.notify.debug('circleStartTime = %s' % circleStartTime)
self.scoreMovie.append(Parallel(LerpScaleInterval(self.scoreCircle, time, Point3(scaleXY, scaleXY, 1.0)), SoundInterval(self.scoreCircleSound, duration=time, startTime=circleStartTime)))
circleStartTime += time
startScore = self.scorePanels[scorePanelIndex].getScore()
destScore = self.newScores[scorePanelIndex]
self.notify.debug('for avId %d, startScore=%d, newScores=%d' % (avId, startScore, destScore))
def increaseScores(t, scorePanelIndex = scorePanelIndex, startScore = startScore, destScore = destScore):
oldScore = self.scorePanels[scorePanelIndex].getScore()
diff = destScore - startScore
newScore = int(startScore + diff * t)
if newScore > oldScore:
base.playSfx(self.countSound)
self.scorePanels[scorePanelIndex].setScore(newScore)
self.scores[scorePanelIndex] = newScore
duration = (destScore - startScore) * IceGameGlobals.ScoreCountUpRate
tireNp = self.tireDict[avId]['tireNodePath']
self.scoreMovie.append(Parallel(LerpFunctionInterval(increaseScores, duration), Sequence(LerpColorScaleInterval(tireNp, duration / 6.0, VBase4(1, 0, 0, 1)), LerpColorScaleInterval(tireNp, duration / 6.0, VBase4(1, 1, 1, 1)), LerpColorScaleInterval(tireNp, duration / 6.0, VBase4(1, 0, 0, 1)), LerpColorScaleInterval(tireNp, duration / 6.0, VBase4(1, 1, 1, 1)), LerpColorScaleInterval(tireNp, duration / 6.0, VBase4(1, 0, 0, 1)), LerpColorScaleInterval(tireNp, duration / 6.0, VBase4(1, 1, 1, 1)))))
curScale += distance
self.scoreMovie.append(Func(self.sendUpdate, 'reportScoringMovieDone', []))
self.scoreMovie.start()
def exitScoring(self):
self.scoreMovie.finish()
self.scoreMovie = None
self.scoreCircle.hide()
return
def enterFinalResults(self):
lerpTrack = Parallel()
lerpDur = 0.5
tY = 0.6
bY = -.05
lX = -.5
cX = 0
rX = 0.5
scorePanelLocs = (((cX, bY),),
((lX, bY), (rX, bY)),
((cX, tY), (lX, bY), (rX, bY)),
((lX, tY),
(rX, tY),
(lX, bY),
(rX, bY)))
scorePanelLocs = scorePanelLocs[self.numPlayers - 1]
for i in range(self.numPlayers):
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panel = self.scorePanels[i]
pos = scorePanelLocs[i]
lerpTrack.append(Parallel(LerpPosInterval(panel, lerpDur, Point3(pos[0], 0, pos[1]), blendType='easeInOut'), LerpScaleInterval(panel, lerpDur, Vec3(panel.getScale()) * 2.0, blendType='easeInOut')))
self.showScoreTrack = Parallel(lerpTrack, Sequence(Wait(IceGameGlobals.ShowScoresDuration), Func(self.gameOver)))
self.showScoreTrack.start()
def exitFinalResults(self):
self.showScoreTrack.pause()
del self.showScoreTrack
def enterCleanup(self):
self.notify.debug('enterCleanup')
if base.localAvatar.laffMeter:
base.localAvatar.laffMeter.start()
def exitCleanup(self):
pass
def __placeToon(self, avId):
toon = self.getAvatar(avId)
if toon:
toon.setPos(0, 0, 0)
toon.setHpr(0, 0, 0)
def moveCameraToTop(self):
camera.reparentTo(render)
p = self.cameraThreeQuarterView
camera.setPosHpr(p[0], p[1], p[2], p[3], p[4], p[5])
def setupTire(self, avId, index):
tireNp, tireBody, tireOdeGeom = self.createTire(index)
self.tireDict[avId] = {'tireNodePath': tireNp,
'tireBody': tireBody,
'tireOdeGeom': tireOdeGeom}
if avId <= 0:
tireBlocker = tireNp.find('**/tireblockermesh')
if not tireBlocker.isEmpty():
tireBlocker.hide()
if avId == self.localAvId:
tireNp = self.tireDict[avId]['tireNodePath']
self.treasureSphereName = 'treasureCollider'
self.treasureCollSphere = CollisionSphere(0, 0, 0, IceGameGlobals.TireRadius)
self.treasureCollSphere.setTangible(0)
self.treasureCollNode = CollisionNode(self.treasureSphereName)
self.treasureCollNode.setFromCollideMask(ToontownGlobals.PieBitmask)
self.treasureCollNode.addSolid(self.treasureCollSphere)
self.treasureCollNodePath = tireNp.attachNewNode(self.treasureCollNode)
self.treasureHandler = CollisionHandlerEvent()
self.treasureHandler.addInPattern('%fn-intoTreasure')
base.cTrav.addCollider(self.treasureCollNodePath, self.treasureHandler)
eventName = '%s-intoTreasure' % self.treasureCollNodePath.getName()
self.notify.debug('eventName = %s' % eventName)
self.accept(eventName, self.toonHitSomething)
def setupForceArrow(self, avId):
arrow = loader.loadModel('phase_4/models/minigames/ice_game_arrow')
priority = 0
if avId < 0:
priority = -avId
else:
priority = self.avIdList.index(avId)
if avId == self.localAvId:
priority = 10
self.forceArrowDict[avId] = arrow
def hideForceArrows(self):
for forceArrow in list(self.forceArrowDict.values()):
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forceArrow.hide()
def showForceArrows(self, realPlayersOnly = True):
for avId in self.forceArrowDict:
if realPlayersOnly:
if avId > 0:
self.forceArrowDict[avId].show()
else:
self.forceArrowDict[avId].hide()
else:
self.forceArrowDict[avId].show()
def localForceArrow(self):
if self.localAvId in self.forceArrowDict:
return self.forceArrowDict[self.localAvId]
else:
return None
return None
def setChoices(self, input0, input1, input2, input3):
pass
def startDebugTask(self):
taskMgr.add(self.debugTask, self.debugTaskName)
def stopDebugTask(self):
taskMgr.remove(self.debugTaskName)
def debugTask(self, task):
if self.canDrive and localAvatar.doId in self.tireDict:
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dt = globalClock.getDt()
forceMove = 25000
forceMoveDt = forceMove
tireBody = self.tireDict[localAvatar.doId]['tireBody']
if self.arrowKeys.upPressed() and not tireBody.isEnabled():
x = 0
y = 1
tireBody.enable()
tireBody.addForce(Vec3(x * forceMoveDt, y * forceMoveDt, 0))
if self.arrowKeys.downPressed() and not tireBody.isEnabled():
x = 0
y = -1
tireBody.enable()
tireBody.addForce(Vec3(x * forceMoveDt, y * forceMoveDt, 0))
if self.arrowKeys.leftPressed() and not tireBody.isEnabled():
x = -1
y = 0
tireBody.enable()
tireBody.addForce(Vec3(x * forceMoveDt, y * forceMoveDt, 0))
if self.arrowKeys.rightPressed() and not tireBody.isEnabled():
x = 1
y = 0
tireBody.enable()
tireBody.addForce(Vec3(x * forceMoveDt, y * forceMoveDt, 0))
return task.cont
def __upArrowPressed(self):
pass
def __downArrowPressed(self):
pass
def __leftArrowPressed(self):
pass
def __rightArrowPressed(self):
pass
def __controlPressed(self):
if self.gameFSM.getCurrentState().getName() == 'inputChoice':
self.sendForceArrowUpdateAsap = True
self.updateLocalForceArrow()
self.controlKeyPressed = True
self.sendUpdate('setAvatarChoice', [self.curForce, self.curHeading])
self.gameFSM.request('waitServerChoices')
def startTimer(self):
now = globalClock.getFrameTime()
elapsed = now - self.timerStartTime
self.timer.posInTopRightCorner()
self.timer.setTime(IceGameGlobals.InputTimeout)
self.timer.countdown(IceGameGlobals.InputTimeout - elapsed, self.handleChoiceTimeout)
self.timer.show()
def setTimerStartTime(self, timestamp):
if not self.hasLocalToon:
return
self.timerStartTime = globalClockDelta.networkToLocalTime(timestamp)
if self.timer != None:
self.startTimer()
return
def handleChoiceTimeout(self):
self.sendUpdate('setAvatarChoice', [0, 0])
self.gameFSM.request('waitServerChoices')
def localTireNp(self):
ret = None
if self.localAvId in self.tireDict:
ret = self.tireDict[self.localAvId]['tireNodePath']
return ret
def localTireBody(self):
ret = None
if self.localAvId in self.tireDict:
ret = self.tireDict[self.localAvId]['tireBody']
return ret
def getTireBody(self, avId):
ret = None
if avId in self.tireDict:
ret = self.tireDict[avId]['tireBody']
return ret
def getTireNp(self, avId):
ret = None
if avId in self.tireDict:
ret = self.tireDict[avId]['tireNodePath']
return ret
def updateForceArrow(self, avId, curHeading, curForce):
forceArrow = self.forceArrowDict[avId]
tireNp = self.tireDict[avId]['tireNodePath']
tireNp.setH(curHeading)
tireBody = self.tireDict[avId]['tireBody']
tireBody.setQuaternion(tireNp.getQuat())
self.notify.debug('curHeading = %s' % curHeading)
yScale = curForce / 100.0
yScale *= 1
headY = yScale * 15
xScale = (yScale - 1) / 2.0 + 1.0
shaft = forceArrow.find('**/arrow_shaft')
head = forceArrow.find('**/arrow_head')
shaft.setScale(xScale, yScale, 1)
head.setPos(0, headY, 0)
head.setScale(xScale, xScale, 1)
def updateLocalForceArrow(self):
avId = self.localAvId
self.b_setForceArrowInfo(avId, self.curHeading, self.curForce)
def __aimTask(self, task):
if not hasattr(self, 'arrowKeys'):
return task.done
dt = globalClock.getDt()
headingMomentumChange = dt * 60.0
forceMomentumChange = dt * 160.0
arrowUpdate = False
arrowRotating = False
arrowUp = False
arrowDown = False
if self.arrowKeys.upPressed() and not self.arrowKeys.downPressed():
self.forceMomentum += forceMomentumChange
if self.forceMomentum < 0:
self.forceMomentum = 0
if self.forceMomentum > 50:
self.forceMomentum = 50
oldForce = self.curForce
self.curForce += self.forceMomentum * dt
arrowUpdate = True
if oldForce < self.MaxLocalForce:
arrowUp = True
elif self.arrowKeys.downPressed() and not self.arrowKeys.upPressed():
self.forceMomentum += forceMomentumChange
if self.forceMomentum < 0:
self.forceMomentum = 0
if self.forceMomentum > 50:
self.forceMomentum = 50
oldForce = self.curForce
self.curForce -= self.forceMomentum * dt
arrowUpdate = True
if oldForce > 0.01:
arrowDown = True
else:
self.forceMomentum = 0
if self.arrowKeys.leftPressed() and not self.arrowKeys.rightPressed():
self.headingMomentum += headingMomentumChange
if self.headingMomentum < 0:
self.headingMomentum = 0
if self.headingMomentum > 50:
self.headingMomentum = 50
self.curHeading += self.headingMomentum * dt
arrowUpdate = True
arrowRotating = True
elif self.arrowKeys.rightPressed() and not self.arrowKeys.leftPressed():
self.headingMomentum += headingMomentumChange
if self.headingMomentum < 0:
self.headingMomentum = 0
if self.headingMomentum > 50:
self.headingMomentum = 50
self.curHeading -= self.headingMomentum * dt
arrowUpdate = True
arrowRotating = True
else:
self.headingMomentum = 0
if arrowUpdate:
self.normalizeHeadingAndForce()
self.updateLocalForceArrow()
if arrowRotating:
if not self.arrowRotateSound.status() == self.arrowRotateSound.PLAYING:
base.playSfx(self.arrowRotateSound, looping=True)
else:
self.arrowRotateSound.stop()
if arrowUp:
if not self.arrowUpSound.status() == self.arrowUpSound.PLAYING:
base.playSfx(self.arrowUpSound, looping=False)
else:
self.arrowUpSound.stop()
if arrowDown:
if not self.arrowDownSound.status() == self.arrowDownSound.PLAYING:
base.playSfx(self.arrowDownSound, looping=False)
else:
self.arrowDownSound.stop()
return task.cont
def normalizeHeadingAndForce(self):
if self.curForce > self.MaxLocalForce:
self.curForce = self.MaxLocalForce
if self.curForce < 0.01:
self.curForce = 0.01
def setTireInputs(self, tireInputs):
if not self.hasLocalToon:
return
self.allTireInputs = tireInputs
self.gameFSM.request('moveTires')
def enableAllTireBodies(self):
for avId in list(self.tireDict.keys()):
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self.tireDict[avId]['tireBody'].enable()
def disableAllTireBodies(self):
for avId in list(self.tireDict.keys()):
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self.tireDict[avId]['tireBody'].disable()
def areAllTiresDisabled(self):
for avId in list(self.tireDict.keys()):
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if self.tireDict[avId]['tireBody'].isEnabled():
return False
return True
def __moveTiresTask(self, task):
if self.areAllTiresDisabled():
self.sendTirePositions()
self.gameFSM.request('synch')
return task.done
return task.cont
def sendTirePositions(self):
tirePositions = []
for index in range(len(self.avIdList)):
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avId = self.avIdList[index]
tire = self.getTireBody(avId)
pos = Point3(tire.getPosition())
tirePositions.append([pos[0], pos[1], pos[2]])
for index in range(len(self.avIdList), 4):
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avId = -index
tire = self.getTireBody(avId)
pos = Point3(tire.getPosition())
tirePositions.append([pos[0], pos[1], pos[2]])
self.sendUpdate('endingPositions', [tirePositions])
def setFinalPositions(self, finalPos):
if not self.hasLocalToon:
return
for index in range(len(self.avIdList)):
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avId = self.avIdList[index]
tire = self.getTireBody(avId)
np = self.getTireNp(avId)
pos = finalPos[index]
tire.setPosition(pos[0], pos[1], pos[2])
np.setPos(pos[0], pos[1], pos[2])
for index in range(len(self.avIdList), 4):
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avId = -index
tire = self.getTireBody(avId)
np = self.getTireNp(avId)
pos = finalPos[index]
tire.setPosition(pos[0], pos[1], pos[2])
np.setPos(pos[0], pos[1], pos[2])
def updateInfoLabel(self):
self.infoLabel['text'] = TTLocalizer.IceGameInfo % {'curMatch': self.curMatch + 1,
'numMatch': IceGameGlobals.NumMatches,
'curRound': self.curRound + 1,
'numRound': IceGameGlobals.NumRounds}
def setMatchAndRound(self, match, round):
if not self.hasLocalToon:
return
self.curMatch = match
self.curRound = round
self.updateInfoLabel()
def setScores(self, match, round, scores):
if not self.hasLocalToon:
return
self.newMatch = match
self.newRound = round
self.newScores = scores
def setNewState(self, state):
if not self.hasLocalToon:
return
self.notify.debug('setNewState gameFSM=%s newState=%s' % (self.gameFSM, state))
self.gameFSM.request(state)
def putAllTiresInStartingPositions(self):
for index in range(len(self.avIdList)):
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avId = self.avIdList[index]
np = self.tireDict[avId]['tireNodePath']
np.setPos(IceGameGlobals.StartingPositions[index])
self.notify.debug('avId=%s newPos=%s' % (avId, np.getPos))
np.setHpr(0, 0, 0)
quat = np.getQuat()
body = self.tireDict[avId]['tireBody']
body.setPosition(IceGameGlobals.StartingPositions[index])
body.setQuaternion(quat)
for index in range(len(self.avIdList), 4):
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avId = -index
np = self.tireDict[avId]['tireNodePath']
np.setPos(IceGameGlobals.StartingPositions[index])
self.notify.debug('avId=%s newPos=%s' % (avId, np.getPos))
np.setHpr(0, 0, 0)
quat = np.getQuat()
body = self.tireDict[avId]['tireBody']
body.setPosition(IceGameGlobals.StartingPositions[index])
body.setQuaternion(quat)
def b_setForceArrowInfo(self, avId, force, heading):
self.setForceArrowInfo(avId, force, heading)
self.d_setForceArrowInfo(avId, force, heading)
def d_setForceArrowInfo(self, avId, force, heading):
sendIt = False
curTime = self.getCurrentGameTime()
if self.sendForceArrowUpdateAsap:
sendIt = True
elif curTime - self.lastForceArrowUpdateTime > 0.2:
sendIt = True
if sendIt:
self.sendUpdate('setForceArrowInfo', [avId, force, heading])
self.sendForceArrowUpdateAsap = False
self.lastForceArrowUpdateTime = self.getCurrentGameTime()
def setForceArrowInfo(self, avId, force, heading):
if not self.hasLocalToon:
return
self.updateForceArrow(avId, force, heading)
def setupStartOfMatch(self):
self.putAllTiresInStartingPositions()
szId = self.getSafezoneId()
self.numTreasures = IceGameGlobals.NumTreasures[szId]
if self.treasures:
for treasure in self.treasures:
treasure.destroy()
self.treasures = []
index = 0
treasureMargin = IceGameGlobals.TireRadius + 1.0
while len(self.treasures) < self.numTreasures:
xPos = self.randomNumGen.randrange(IceGameGlobals.MinWall[0] + 5, IceGameGlobals.MaxWall[0] - 5)
yPos = self.randomNumGen.randrange(IceGameGlobals.MinWall[1] + 5, IceGameGlobals.MaxWall[1] - 5)
self.notify.debug('yPos=%s' % yPos)
pos = Point3(xPos, yPos, IceGameGlobals.TireRadius)
newTreasure = IceTreasure.IceTreasure(self.treasureModel, pos, index, self.doId, penalty=False)
goodSpot = True
for obstacle in self.obstacles:
if newTreasure.nodePath.getDistance(obstacle) < treasureMargin:
goodSpot = False
break
if goodSpot:
for treasure in self.treasures:
if newTreasure.nodePath.getDistance(treasure.nodePath) < treasureMargin:
goodSpot = False
break
if goodSpot:
self.treasures.append(newTreasure)
index += 1
else:
newTreasure.destroy()
self.numPenalties = IceGameGlobals.NumPenalties[szId]
if self.penalties:
for penalty in self.penalties:
penalty.destroy()
self.penalties = []
index = 0
while len(self.penalties) < self.numPenalties:
xPos = self.randomNumGen.randrange(IceGameGlobals.MinWall[0] + 5, IceGameGlobals.MaxWall[0] - 5)
yPos = self.randomNumGen.randrange(IceGameGlobals.MinWall[1] + 5, IceGameGlobals.MaxWall[1] - 5)
self.notify.debug('yPos=%s' % yPos)
pos = Point3(xPos, yPos, IceGameGlobals.TireRadius)
newPenalty = IceTreasure.IceTreasure(self.penaltyModel, pos, index, self.doId, penalty=True)
goodSpot = True
for obstacle in self.obstacles:
if newPenalty.nodePath.getDistance(obstacle) < treasureMargin:
goodSpot = False
break
if goodSpot:
for treasure in self.treasures:
if newPenalty.nodePath.getDistance(treasure.nodePath) < treasureMargin:
goodSpot = False
break
if goodSpot:
for penalty in self.penalties:
if newPenalty.nodePath.getDistance(penalty.nodePath) < treasureMargin:
goodSpot = False
break
if goodSpot:
self.penalties.append(newPenalty)
index += 1
else:
newPenalty.destroy()
def toonHitSomething(self, entry):
self.notify.debug('---- treasure Enter ---- ')
self.notify.debug('%s' % entry)
name = entry.getIntoNodePath().getName()
parts = name.split('-')
if len(parts) < 3:
self.notify.debug('collided with %s, but returning' % name)
return
if not int(parts[1]) == self.doId:
self.notify.debug("collided with %s, but doId doesn't match" % name)
return
treasureNum = int(parts[2])
if 'penalty' in parts[0]:
self.__penaltyGrabbed(treasureNum)
else:
self.__treasureGrabbed(treasureNum)
def __treasureGrabbed(self, treasureNum):
self.treasures[treasureNum].showGrab()
self.treasureGrabSound.play()
self.sendUpdate('claimTreasure', [treasureNum])
def setTreasureGrabbed(self, avId, treasureNum):
if not self.hasLocalToon:
return
self.notify.debug('treasure %s grabbed by %s' % (treasureNum, avId))
if avId != self.localAvId:
self.treasures[treasureNum].showGrab()
i = self.avIdList.index(avId)
self.scores[i] += 1
self.scorePanels[i].setScore(self.scores[i])
def __penaltyGrabbed(self, penaltyNum):
self.penalties[penaltyNum].showGrab()
self.sendUpdate('claimPenalty', [penaltyNum])
def setPenaltyGrabbed(self, avId, penaltyNum):
if not self.hasLocalToon:
return
self.notify.debug('penalty %s grabbed by %s' % (penaltyNum, avId))
if avId != self.localAvId:
self.penalties[penaltyNum].showGrab()
i = self.avIdList.index(avId)
self.scores[i] -= 1
self.scorePanels[i].setScore(self.scores[i])
def postStep(self):
DistributedIceWorld.DistributedIceWorld.postStep(self)
for entry in self.colEntries:
c0, c1 = self.getOrderedContacts(entry)
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if c1 in self.tireCollideIds:
tireIndex = self.tireCollideIds.index(c1)
if c0 in self.tireCollideIds:
self.tireSounds[tireIndex]['tireHit'].play()
elif c0 == self.wallCollideId:
self.tireSounds[tireIndex]['wallHit'].play()
elif c0 == self.obstacleCollideId:
self.tireSounds[tireIndex]['obstacleHit'].play()
def forceLocalToonToTire(self):
toon = localAvatar
if toon and self.localAvId in self.tireDict:
tireNp = self.tireDict[self.localAvId]['tireNodePath']
toon.reparentTo(tireNp)
toon.setPosHpr(0, 0, 0, 0, 0, 0)
toon.setY(1.0)
toon.setZ(-3)