oldschool-toontown/toontown/safezone/DistributedMMPiano.py

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from pandac.PandaModules import *
from direct.task.Task import Task
from direct.distributed.ClockDelta import *
from direct.interval.IntervalGlobal import *
from direct.distributed import DistributedObject
from pandac.PandaModules import NodePath
from toontown.toonbase import ToontownGlobals
ChangeDirectionDebounce = 1.0
ChangeDirectionTime = 1.0
class DistributedMMPiano(DistributedObject.DistributedObject):
def __init__(self, cr):
DistributedObject.DistributedObject.__init__(self, cr)
self.spinStartTime = 0.0
self.rpm = 0.0
self.degreesPerSecond = self.rpm / 60.0 * 360.0
self.offset = 0.0
self.oldOffset = 0.0
self.lerpStart = 0.0
self.lerpFinish = 1.0
self.speedUpSound = None
self.changeDirectionSound = None
self.lastChangeDirection = 0.0
return
def generate(self):
self.piano = base.cr.playGame.hood.loader.piano
base.cr.parentMgr.registerParent(ToontownGlobals.SPMinniesPiano, self.piano)
self.accept('enterlarge_round_keyboard_collisions', self.__handleOnFloor)
self.accept('exitlarge_round_keyboard_collisions', self.__handleOffFloor)
self.accept('entero7', self.__handleChangeDirectionButton)
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self.speedUpSound = base.loader.loadSfx('phase_6/audio/sfx/SZ_MM_gliss.ogg')
self.changeDirectionSound = base.loader.loadSfx('phase_6/audio/sfx/SZ_MM_cymbal.ogg')
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self.__setupSpin()
DistributedObject.DistributedObject.generate(self)
def __setupSpin(self):
taskMgr.add(self.__updateSpin, self.taskName('pianoSpinTask'))
def __stopSpin(self):
taskMgr.remove(self.taskName('pianoSpinTask'))
def __updateSpin(self, task):
now = globalClock.getFrameTime()
if now > self.lerpFinish:
offset = self.offset
elif now > self.lerpStart:
t = (now - self.lerpStart) / (self.lerpFinish - self.lerpStart)
offset = self.oldOffset + t * (self.offset - self.oldOffset)
else:
offset = self.oldOffset
heading = self.degreesPerSecond * (now - self.spinStartTime) + offset
self.piano.setHprScale(heading % 360.0, 0.0, 0.0, 1.0, 1.0, 1.0)
return Task.cont
def disable(self):
del self.piano
base.cr.parentMgr.unregisterParent(ToontownGlobals.SPMinniesPiano)
self.ignore('enterlarge_round_keyboard_collisions')
self.ignore('exitlarge_round_keyboard_collisions')
self.ignore('entero7')
self.ignore('entericon_center_collisions')
self.speedUpSound = None
self.changeDirectionSound = None
self.__stopSpin()
DistributedObject.DistributedObject.disable(self)
return
def setSpeed(self, rpm, offset, timestamp):
timestamp = globalClockDelta.networkToLocalTime(timestamp)
degreesPerSecond = rpm / 60.0 * 360.0
now = globalClock.getFrameTime()
oldHeading = self.degreesPerSecond * (now - self.spinStartTime) + self.offset
oldHeading = oldHeading % 360.0
oldOffset = oldHeading - degreesPerSecond * (now - timestamp)
self.rpm = rpm
self.degreesPerSecond = degreesPerSecond
self.offset = offset
self.spinStartTime = timestamp
while oldOffset - offset < -180.0:
oldOffset += 360.0
while oldOffset - offset > 180.0:
oldOffset -= 360.0
self.oldOffset = oldOffset
self.lerpStart = now
self.lerpFinish = timestamp + ChangeDirectionTime
def playSpeedUp(self, avId):
if avId != base.localAvatar.doId:
base.playSfx(self.speedUpSound)
def playChangeDirection(self, avId):
if avId != base.localAvatar.doId:
base.playSfx(self.changeDirectionSound)
def __handleOnFloor(self, collEntry):
self.cr.playGame.getPlace().activityFsm.request('OnPiano')
self.sendUpdate('requestSpeedUp', [])
base.playSfx(self.speedUpSound)
def __handleOffFloor(self, collEntry):
self.cr.playGame.getPlace().activityFsm.request('off')
def __handleSpeedUpButton(self, collEntry):
self.sendUpdate('requestSpeedUp', [])
base.playSfx(self.speedUpSound)
def __handleChangeDirectionButton(self, collEntry):
now = globalClock.getFrameTime()
if now - self.lastChangeDirection < ChangeDirectionDebounce:
return
self.lastChangeDirection = now
self.sendUpdate('requestChangeDirection', [])
base.playSfx(self.changeDirectionSound)