oldschool-toontown/toontown/minigame/TwoDSectionMgr.py

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from panda3d.core import *
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from direct.directnotify import DirectNotifyGlobal
from direct.showbase.DirectObject import DirectObject
from toontown.minigame import ToonBlitzGlobals
from toontown.minigame import TwoDSection
from toontown.minigame import TwoDSpawnPointMgr
from toontown.minigame import TwoDBlock
from direct.gui import DirectGui
from toontown.toonbase import TTLocalizer
from toontown.toonbase import ToontownGlobals
class TwoDSectionMgr(DirectObject):
notify = DirectNotifyGlobal.directNotify.newCategory('TwoDSectionMgr')
def __init__(self, game, sectionsSelected):
self.game = game
self.sectionsPool = []
self.sectionsSelected = []
self.sections = []
self.sectionNPList = []
self.activeSection = 0
self.setupStartSection()
self.setupSections(sectionsSelected)
self.setupEndSection(len(sectionsSelected))
def destroy(self):
while len(self.sections):
section = self.sections[0]
section.destroy()
self.sections.remove(section)
self.sections = []
self.sectionsPool = []
self.sectionsSelected = []
self.sectionNPList = []
self.startWall.removeNode()
del self.startWall
self.startPipe.removeNode()
del self.startPipe
self.startArrow.removeNode()
del self.startArrow
self.endArrow.removeNode()
del self.endArrow
self.game = None
self.activeSection = 0
return
def setupStartSection(self):
self.startSectionNP = NodePath('StartSection')
self.startSectionNP.reparentTo(self.game.assetMgr.world)
self.startSectionNP.setX(-48)
self.startWall = self.game.assetMgr.startingWall.copyTo(self.startSectionNP)
self.startWall.setPos(-28, 0, 4)
self.startWall.setScale(0.8)
self.startPipe = self.game.assetMgr.startingPipe.copyTo(self.startSectionNP)
self.startPipe.setPos(12, 0, 44)
self.startArrow = self.game.assetMgr.arrow.copyTo(self.startSectionNP)
self.startArrow.setPos(23, 1.5, 12.76)
for index in range(len(ToonBlitzGlobals.BlockListStart)):
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blockAttribs = ToonBlitzGlobals.BlockListStart[index]
fileName = ToonBlitzGlobals.BlockTypes[blockAttribs[0]][0]
blockIndex = int(fileName[-1])
blockType = self.game.assetMgr.blockTypes[blockIndex]
sectionizedId = 'start-' + str(index)
newBlock = TwoDBlock.TwoDBlock(blockType, sectionizedId, blockAttribs)
newBlock.model.reparentTo(self.startSectionNP)
def setupEndSection(self, index):
aspectSF = 0.7227
self.endSectionNP = NodePath('EndSection')
self.endSectionNP.reparentTo(self.game.assetMgr.world)
self.endSectionNP.setX(self.incrementX)
self.endWall = self.game.assetMgr.startingWall.copyTo(self.endSectionNP)
self.endWall.setPos(100, 0, 4)
self.endWall.setScale(0.8)
self.endArrow = self.game.assetMgr.arrow.copyTo(self.endSectionNP)
self.endArrow.setPos(6, 1.5, 12.76)
self.exitElevator = self.game.assetMgr.exitElevator.copyTo(self.endSectionNP)
self.exitElevator.setPos(52, -2, 12.7)
cogSignModel = loader.loadModel('phase_4/models/props/sign_sellBotHeadHQ')
cogSign = cogSignModel.find('**/sign_sellBotHeadHQ')
cogSignSF = 23
elevatorSignSF = 15
sideDoor = self.exitElevator.find('**/doorway2')
sdSign = cogSign.copyTo(sideDoor)
sdSign.setPosHprScale(0, 1.9, 15, 0, 0, 0, elevatorSignSF, elevatorSignSF, elevatorSignSF * aspectSF)
sdSign.node().setEffect(DecalEffect.make())
sdText = DirectGui.OnscreenText(text=TTLocalizer.TwoDGameElevatorExit, font=ToontownGlobals.getSuitFont(), pos=(0, -0.34), scale=0.15, mayChange=False, parent=sdSign)
sdText.setDepthWrite(0)
self.sectionNPList.append(self.endSectionNP)
endSectionInfo = ('end',
[],
[],
[0],
[])
endSection = TwoDSection.TwoDSection(index, endSectionInfo, self.endSectionNP, self)
self.sections.append(endSection)
self.incrementX += endSection.length
def setupSections(self, sectionsSelected):
self.incrementX = -24
for index in range(0, len(sectionsSelected)):
sectionNP = NodePath('Section' + str(index))
sectionNP.reparentTo(self.game.assetMgr.world)
sectionNP.setX(self.incrementX)
self.sectionNPList.append(sectionNP)
section = TwoDSection.TwoDSection(index, sectionsSelected[index], sectionNP, self)
self.sections.append(section)
self.incrementX += section.length
def enterPlay(self, elapsedTime):
for section in self.sections:
section.enterPlay(elapsedTime)
def exitPlay(self):
pass
def enterPause(self):
for section in self.sections:
section.enterPause()
def exitPause(self):
for section in self.sections:
section.exitPause()
def updateActiveSection(self, sectionIndex):
if self.activeSection != sectionIndex:
self.activeSection = sectionIndex
self.notify.debug('Toon is in section %s.' % sectionIndex)
def getLastSpawnPoint(self):
relativePoint = Point3(self.sections[self.activeSection].spawnPointMgr.getSpawnPoint())
relativePoint.setX(relativePoint.getX() + self.sectionNPList[self.activeSection].getX())
return relativePoint