35 lines
1.3 KiB
Python
35 lines
1.3 KiB
Python
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from direct.directnotify.DirectNotifyGlobal import directNotify
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from toontown.cogdominium.CogdoBoardroomGameBase import CogdoBoardroomGameBase
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from toontown.cogdominium.DistCogdoLevelGameAI import DistCogdoLevelGameAI
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from toontown.cogdominium import CogdoBoardroomGameConsts as Consts
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class DistCogdoBoardroomGameAI(CogdoBoardroomGameBase, DistCogdoLevelGameAI):
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notify = directNotify.newCategory('DistCogdoBoardroomGameAI')
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def __init__(self, air, interior):
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DistCogdoLevelGameAI.__init__(self, air, interior)
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def enterGame(self):
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DistCogdoLevelGameAI.enterGame(self)
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self._gameDoneEvent = taskMgr.doMethodLater(Consts.GameDuration.get(), self._gameDoneDL, self.uniqueName('boardroomGameDone'))
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def exitGame(self):
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taskMgr.remove(self._gameDoneEvent)
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self._gameDoneEvent = None
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def _gameDoneDL(self, task):
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self._handleGameFinished()
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return task.done
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def enterFinish(self):
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DistCogdoLevelGameAI.enterFinish(self)
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self._finishDoneEvent = taskMgr.doMethodLater(Consts.FinishDuration.get(), self._finishDoneDL, self.uniqueName('boardroomFinishDone'))
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def exitFinish(self):
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taskMgr.remove(self._finishDoneEvent)
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self._finishDoneEvent = None
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def _finishDoneDL(self, task):
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self.announceGameDone()
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return task.done
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