oldschool-toontown/toontown/safezone/DDPlayground.py

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from panda3d.core import *
from . import Playground
2019-11-02 17:27:54 -05:00
from direct.task.Task import Task
import random
from direct.fsm import ClassicFSM, State
from direct.actor import Actor
from toontown.toonbase import ToontownGlobals
from direct.directnotify import DirectNotifyGlobal
from toontown.hood import Place
class DDPlayground(Playground.Playground):
notify = DirectNotifyGlobal.directNotify.newCategory('DDPlayground')
def __init__(self, loader, parentFSM, doneEvent):
Playground.Playground.__init__(self, loader, parentFSM, doneEvent)
self.cameraSubmerged = -1
self.toonSubmerged = -1
self.activityFsm = ClassicFSM.ClassicFSM('Activity', [State.State('off', self.enterOff, self.exitOff, ['OnBoat']), State.State('OnBoat', self.enterOnBoat, self.exitOnBoat, ['off'])], 'off', 'off')
self.activityFsm.enterInitialState()
def load(self):
Playground.Playground.load(self)
def unload(self):
del self.activityFsm
Playground.Playground.unload(self)
def enter(self, requestStatus):
self.nextSeagullTime = 0
taskMgr.add(self.__seagulls, 'dd-seagulls')
self.loader.hood.setWhiteFog()
Playground.Playground.enter(self, requestStatus)
def exit(self):
Playground.Playground.exit(self)
taskMgr.remove('dd-check-toon-underwater')
taskMgr.remove('dd-check-cam-underwater')
taskMgr.remove('dd-seagulls')
self.loader.hood.setNoFog()
def enterStart(self):
self.cameraSubmerged = 0
self.toonSubmerged = 0
taskMgr.add(self.__checkToonUnderwater, 'dd-check-toon-underwater')
taskMgr.add(self.__checkCameraUnderwater, 'dd-check-cam-underwater')
def enterDoorOut(self):
taskMgr.remove('dd-check-toon-underwater')
def exitDoorOut(self):
pass
def enterDoorIn(self, requestStatus):
Playground.Playground.enterDoorIn(self, requestStatus)
taskMgr.add(self.__checkToonUnderwater, 'dd-check-toon-underwater')
def __checkCameraUnderwater(self, task):
if camera.getZ(render) < 1.0:
self.__submergeCamera()
else:
self.__emergeCamera()
return Task.cont
def __checkToonUnderwater(self, task):
if base.localAvatar.getZ() < -2.3314585:
self.__submergeToon()
else:
self.__emergeToon()
return Task.cont
def __submergeCamera(self):
if self.cameraSubmerged == 1:
return
self.loader.hood.setUnderwaterFog()
base.playSfx(self.loader.underwaterSound, looping=1, volume=0.8)
self.loader.seagullSound.stop()
taskMgr.remove('dd-seagulls')
self.cameraSubmerged = 1
self.walkStateData.setSwimSoundAudible(1)
def __emergeCamera(self):
if self.cameraSubmerged == 0:
return
self.loader.hood.setWhiteFog()
self.loader.underwaterSound.stop()
self.nextSeagullTime = random.random() * 8.0
taskMgr.add(self.__seagulls, 'dd-seagulls')
self.cameraSubmerged = 0
self.walkStateData.setSwimSoundAudible(0)
def __submergeToon(self):
if self.toonSubmerged == 1:
return
base.playSfx(self.loader.submergeSound)
if base.config.GetBool('disable-flying-glitch') == 0:
self.fsm.request('walk')
self.walkStateData.fsm.request('swimming', [self.loader.swimSound])
pos = base.localAvatar.getPos(render)
base.localAvatar.d_playSplashEffect(pos[0], pos[1], 1.675)
self.toonSubmerged = 1
def __emergeToon(self):
if self.toonSubmerged == 0:
return
self.walkStateData.fsm.request('walking')
self.toonSubmerged = 0
def __seagulls(self, task):
if task.time < self.nextSeagullTime:
return Task.cont
base.playSfx(self.loader.seagullSound)
self.nextSeagullTime = task.time + random.random() * 4.0 + 8.0
return Task.cont
def enterTeleportIn(self, requestStatus):
self.toonSubmerged = -1
taskMgr.remove('dd-check-toon-underwater')
Playground.Playground.enterTeleportIn(self, requestStatus)
def teleportInDone(self):
self.toonSubmerged = -1
taskMgr.add(self.__checkToonUnderwater, 'dd-check-toon-underwater')
Playground.Playground.teleportInDone(self)
def enterOff(self):
return None
def exitOff(self):
return None
def enterOnBoat(self):
base.localAvatar.b_setParent(ToontownGlobals.SPDonaldsBoat)
base.playSfx(self.loader.waterSound, looping=1)
def exitOnBoat(self):
base.localAvatar.b_setParent(ToontownGlobals.SPRender)
self.loader.waterSound.stop()