oldschool-toontown/toontown/cogdominium/DistCogdoBoardroomGameAI.py

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2019-11-02 22:27:54 +00:00
from direct.directnotify.DirectNotifyGlobal import directNotify
from toontown.cogdominium.CogdoBoardroomGameBase import CogdoBoardroomGameBase
from toontown.cogdominium.DistCogdoLevelGameAI import DistCogdoLevelGameAI
from toontown.cogdominium import CogdoBoardroomGameConsts as Consts
class DistCogdoBoardroomGameAI(CogdoBoardroomGameBase, DistCogdoLevelGameAI):
notify = directNotify.newCategory('DistCogdoBoardroomGameAI')
def __init__(self, air, interior):
DistCogdoLevelGameAI.__init__(self, air, interior)
def enterGame(self):
DistCogdoLevelGameAI.enterGame(self)
self._gameDoneEvent = taskMgr.doMethodLater(Consts.GameDuration.get(), self._gameDoneDL, self.uniqueName('boardroomGameDone'))
def exitGame(self):
taskMgr.remove(self._gameDoneEvent)
self._gameDoneEvent = None
def _gameDoneDL(self, task):
self._handleGameFinished()
return task.done
def enterFinish(self):
DistCogdoLevelGameAI.enterFinish(self)
self._finishDoneEvent = taskMgr.doMethodLater(Consts.FinishDuration.get(), self._finishDoneDL, self.uniqueName('boardroomFinishDone'))
def exitFinish(self):
taskMgr.remove(self._finishDoneEvent)
self._finishDoneEvent = None
def _finishDoneDL(self, task):
self.announceGameDone()
return task.done