oldschool-toontown/toontown/safezone/DistributedTrolley.py

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2019-11-02 17:27:54 -05:00
from pandac.PandaModules import *
from direct.distributed.ClockDelta import *
from direct.task.Task import Task
from direct.interval.IntervalGlobal import *
from TrolleyConstants import *
from toontown.toonbase import ToontownGlobals
from direct.distributed import DistributedObject
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from toontown.distributed import DelayDelete
from direct.task.Task import Task
from toontown.hood import ZoneUtil
from toontown.toontowngui import TeaserPanel
class DistributedTrolley(DistributedObject.DistributedObject):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedTrolley')
def __init__(self, cr):
DistributedObject.DistributedObject.__init__(self, cr)
self.localToonOnBoard = 0
self.trolleyCountdownTime = base.config.GetFloat('trolley-countdown-time', TROLLEY_COUNTDOWN_TIME)
self.fsm = ClassicFSM.ClassicFSM('DistributedTrolley', [State.State('off', self.enterOff, self.exitOff, ['entering',
'waitEmpty',
'waitCountdown',
'leaving']),
State.State('entering', self.enterEntering, self.exitEntering, ['waitEmpty']),
State.State('waitEmpty', self.enterWaitEmpty, self.exitWaitEmpty, ['waitCountdown']),
State.State('waitCountdown', self.enterWaitCountdown, self.exitWaitCountdown, ['waitEmpty', 'leaving']),
State.State('leaving', self.enterLeaving, self.exitLeaving, ['entering'])], 'off', 'off')
self.fsm.enterInitialState()
self.trolleyAwaySfx = base.loader.loadSfx('phase_4/audio/sfx/SZ_trolley_away.mp3')
self.trolleyBellSfx = base.loader.loadSfx('phase_4/audio/sfx/SZ_trolley_bell.mp3')
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self.__toonTracks = {}
def generate(self):
DistributedObject.DistributedObject.generate(self)
self.loader = self.cr.playGame.hood.loader
self.trolleyStation = self.loader.geom.find('**/*trolley_station*')
self.trolleyCar = self.trolleyStation.find('**/trolley_car')
self.trolleySphereNode = self.trolleyStation.find('**/trolley_sphere').node()
exitFog = Fog('TrolleyExitFog')
exitFog.setColor(0.0, 0.0, 0.0)
exitFog.setLinearOnsetPoint(30.0, 14.0, 0.0)
exitFog.setLinearOpaquePoint(37.0, 14.0, 0.0)
exitFog.setLinearFallback(70.0, 999.0, 1000.0)
self.trolleyExitFog = self.trolleyStation.attachNewNode(exitFog)
self.trolleyExitFogNode = exitFog
enterFog = Fog('TrolleyEnterFog')
enterFog.setColor(0.0, 0.0, 0.0)
enterFog.setLinearOnsetPoint(0.0, 14.0, 0.0)
enterFog.setLinearOpaquePoint(-7.0, 14.0, 0.0)
enterFog.setLinearFallback(70.0, 999.0, 1000.0)
self.trolleyEnterFog = self.trolleyStation.attachNewNode(enterFog)
self.trolleyEnterFogNode = enterFog
self.trolleyCar.setFogOff()
self.keys = self.trolleyCar.findAllMatches('**/key')
self.numKeys = self.keys.getNumPaths()
self.keyInit = []
self.keyRef = []
for i in range(self.numKeys):
key = self.keys[i]
key.setTwoSided(1)
ref = self.trolleyCar.attachNewNode('key' + `i` + 'ref')
ref.iPosHpr(key)
self.keyRef.append(ref)
self.keyInit.append(key.getTransform())
self.frontWheels = self.trolleyCar.findAllMatches('**/front_wheels')
self.numFrontWheels = self.frontWheels.getNumPaths()
self.frontWheelInit = []
self.frontWheelRef = []
for i in range(self.numFrontWheels):
wheel = self.frontWheels[i]
ref = self.trolleyCar.attachNewNode('frontWheel' + `i` + 'ref')
ref.iPosHpr(wheel)
self.frontWheelRef.append(ref)
self.frontWheelInit.append(wheel.getTransform())
self.backWheels = self.trolleyCar.findAllMatches('**/back_wheels')
self.numBackWheels = self.backWheels.getNumPaths()
self.backWheelInit = []
self.backWheelRef = []
for i in range(self.numBackWheels):
wheel = self.backWheels[i]
ref = self.trolleyCar.attachNewNode('backWheel' + `i` + 'ref')
ref.iPosHpr(wheel)
self.backWheelRef.append(ref)
self.backWheelInit.append(wheel.getTransform())
trolleyAnimationReset = Func(self.resetAnimation)
trolleyEnterStartPos = Point3(-20, 14, -1)
trolleyEnterEndPos = Point3(15, 14, -1)
trolleyEnterPos = Sequence(name='TrolleyEnterPos')
if base.wantFog:
trolleyEnterPos.append(Func(self.trolleyCar.setFog, self.trolleyEnterFogNode))
trolleyEnterPos.append(self.trolleyCar.posInterval(TROLLEY_ENTER_TIME, trolleyEnterEndPos, startPos=trolleyEnterStartPos, blendType='easeOut'))
if base.wantFog:
trolleyEnterPos.append(Func(self.trolleyCar.setFogOff))
trolleyEnterTrack = Sequence(trolleyAnimationReset, trolleyEnterPos, name='trolleyEnter')
keyAngle = round(TROLLEY_ENTER_TIME) * 360
dist = Vec3(trolleyEnterEndPos - trolleyEnterStartPos).length()
wheelAngle = dist / (2.0 * math.pi * 0.95) * 360
trolleyEnterAnimateInterval = LerpFunctionInterval(self.animateTrolley, duration=TROLLEY_ENTER_TIME, blendType='easeOut', extraArgs=[keyAngle, wheelAngle], name='TrolleyAnimate')
trolleyEnterSoundTrack = SoundInterval(self.trolleyAwaySfx, node=self.trolleyCar)
self.trolleyEnterTrack = Parallel(trolleyEnterTrack, trolleyEnterAnimateInterval, trolleyEnterSoundTrack)
trolleyExitStartPos = Point3(15, 14, -1)
trolleyExitEndPos = Point3(50, 14, -1)
trolleyExitPos = Sequence(name='TrolleyExitPos')
if base.wantFog:
trolleyExitPos.append(Func(self.trolleyCar.setFog, self.trolleyExitFogNode))
trolleyExitPos.append(self.trolleyCar.posInterval(TROLLEY_EXIT_TIME, trolleyExitEndPos, startPos=trolleyExitStartPos, blendType='easeIn'))
if base.wantFog:
trolleyExitPos.append(Func(self.trolleyCar.setFogOff))
trolleyExitBellInterval = SoundInterval(self.trolleyBellSfx, node=self.trolleyCar)
trolleyExitAwayInterval = SoundInterval(self.trolleyAwaySfx, node=self.trolleyCar)
keyAngle = round(TROLLEY_EXIT_TIME) * 360
dist = Vec3(trolleyExitEndPos - trolleyExitStartPos).length()
wheelAngle = dist / (2.0 * math.pi * 0.95) * 360
trolleyExitAnimateInterval = LerpFunctionInterval(self.animateTrolley, duration=TROLLEY_EXIT_TIME, blendType='easeIn', extraArgs=[keyAngle, wheelAngle], name='TrolleyAnimate')
self.trolleyExitTrack = Parallel(trolleyExitPos, trolleyExitBellInterval, trolleyExitAwayInterval, trolleyExitAnimateInterval, name=self.uniqueName('trolleyExit'))
def disable(self):
DistributedObject.DistributedObject.disable(self)
self.fsm.request('off')
self.clearToonTracks()
self.trolleyExitFog.removeNode()
del self.trolleyExitFog
del self.trolleyExitFogNode
self.trolleyEnterFog.removeNode()
del self.trolleyEnterFog
del self.trolleyEnterFogNode
del self.loader
self.trolleyEnterTrack.pause()
self.trolleyEnterTrack = None
del self.trolleyEnterTrack
self.trolleyExitTrack.pause()
self.trolleyExitTrack = None
del self.trolleyExitTrack
del self.trolleyStation
del self.trolleyCar
del self.keys
del self.numKeys
del self.keyInit
del self.keyRef
del self.frontWheels
del self.numFrontWheels
del self.frontWheelInit
del self.frontWheelRef
del self.backWheels
del self.numBackWheels
del self.backWheelInit
del self.backWheelRef
return
def delete(self):
del self.trolleyAwaySfx
del self.trolleyBellSfx
DistributedObject.DistributedObject.delete(self)
del self.fsm
def setState(self, state, timestamp):
self.fsm.request(state, [globalClockDelta.localElapsedTime(timestamp)])
def allowedToEnter(self):
if hasattr(base, 'ttAccess') and base.ttAccess and base.ttAccess.canAccess():
return True
return False
def handleOkTeaser(self):
self.dialog.destroy()
del self.dialog
place = base.cr.playGame.getPlace()
if place:
place.fsm.request('walk')
def handleEnterTrolleySphere(self, collEntry):
self.notify.debug('Entering Trolley Sphere....')
if base.localAvatar.getPos(render).getZ() < self.trolleyCar.getPos(render).getZ():
return
if self.allowedToEnter():
self.loader.place.detectedTrolleyCollision()
else:
place = base.cr.playGame.getPlace()
if place:
place.fsm.request('stopped')
self.dialog = TeaserPanel.TeaserPanel(pageName='minigames', doneFunc=self.handleOkTeaser)
def handleEnterTrolley(self):
toon = base.localAvatar
self.sendUpdate('requestBoard', [])
def fillSlot0(self, avId):
self.fillSlot(0, avId)
def fillSlot1(self, avId):
self.fillSlot(1, avId)
def fillSlot2(self, avId):
self.fillSlot(2, avId)
def fillSlot3(self, avId):
self.fillSlot(3, avId)
def fillSlot(self, index, avId):
if avId == 0:
pass
else:
if avId == base.localAvatar.getDoId():
if not (self.fsm.getCurrentState().getName() == 'waitEmpty' or self.fsm.getCurrentState().getName() == 'waitCountdown'):
self.notify.warning("Can't board the trolley while in the '%s' state." % self.fsm.getCurrentState().getName())
self.loader.place.fsm.request('walk')
return
if hasattr(self.loader.place, 'trolley') and self.loader.place.trolley:
self.loader.place.trolley.fsm.request('boarding', [self.trolleyCar])
self.localToonOnBoard = 1
self.loader.place.trolley.fsm.request('boarded')
else:
self.notify.warning("Can't board the trolley because it doesn't exist")
self.sendUpdate('requestExit')
if self.cr.doId2do.has_key(avId):
toon = self.cr.doId2do[avId]
toon.stopSmooth()
toon.wrtReparentTo(self.trolleyCar)
toon.setAnimState('run', 1.0)
toon.headsUp(-5, -4.5 + index * 3, 1.4)
sitStartDuration = toon.getDuration('sit-start')
track = Sequence(LerpPosInterval(toon, TOON_BOARD_TIME * 0.75, Point3(-5, -4.5 + index * 3, 1.4)), LerpHprInterval(toon, TOON_BOARD_TIME * 0.25, Point3(90, 0, 0)), Parallel(Sequence(Wait(sitStartDuration * 0.25), LerpPosInterval(toon, sitStartDuration * 0.25, Point3(-3.9, -4.5 + index * 3, 3.0))), ActorInterval(toon, 'sit-start')), Func(toon.setAnimState, 'Sit', 1.0), Func(self.clearToonTrack, avId), name=toon.uniqueName('fillTrolley'), autoPause=1)
track.delayDelete = DelayDelete.DelayDelete(toon, 'Trolley.fillSlot')
self.storeToonTrack(avId, track)
track.start()
else:
DistributedTrolley.notify.warning('toon: ' + str(avId) + " doesn't exist, and" + ' cannot board the trolley!')
def emptySlot0(self, avId, timestamp):
self.emptySlot(0, avId, timestamp)
def emptySlot1(self, avId, timestamp):
self.emptySlot(1, avId, timestamp)
def emptySlot2(self, avId, timestamp):
self.emptySlot(2, avId, timestamp)
def emptySlot3(self, avId, timestamp):
self.emptySlot(3, avId, timestamp)
def notifyToonOffTrolley(self, toon):
toon.setAnimState('neutral', 1.0)
if toon == base.localAvatar:
if hasattr(self.loader.place, 'trolley') and self.loader.place.trolley:
self.loader.place.trolley.handleOffTrolley()
self.localToonOnBoard = 0
else:
toon.startSmooth()
def emptySlot(self, index, avId, timestamp):
if avId == 0:
pass
elif self.cr.doId2do.has_key(avId):
toon = self.cr.doId2do[avId]
toon.setHpr(self.trolleyCar, 90, 0, 0)
toon.wrtReparentTo(render)
toon.stopSmooth()
sitStartDuration = toon.getDuration('sit-start')
track = Sequence(Parallel(ActorInterval(toon, 'sit-start', startTime=sitStartDuration, endTime=0.0), Sequence(Wait(sitStartDuration * 0.5), LerpPosInterval(toon, sitStartDuration * 0.25, Point3(-5, -4.5 + index * 3, 1.4), other=self.trolleyCar))), Func(toon.setAnimState, 'run', 1.0), LerpPosInterval(toon, TOON_EXIT_TIME, Point3(21 - index * 3, -5, 0.02), other=self.trolleyStation), Func(self.notifyToonOffTrolley, toon), Func(self.clearToonTrack, avId), name=toon.uniqueName('emptyTrolley'), autoPause=1)
track.delayDelete = DelayDelete.DelayDelete(toon, 'Trolley.emptySlot')
self.storeToonTrack(avId, track)
track.start()
if avId == base.localAvatar.getDoId() and hasattr(self.loader.place, 'trolley') and self.loader.place.trolley:
self.loader.place.trolley.fsm.request('exiting')
else:
DistributedTrolley.notify.warning('toon: ' + str(avId) + " doesn't exist, and" + ' cannot exit the trolley!')
def rejectBoard(self, avId):
self.loader.place.trolley.handleRejectBoard()
def setMinigameZone(self, zoneId, minigameId):
self.localToonOnBoard = 0
messenger.send('playMinigame', [zoneId, minigameId])
def __enableCollisions(self):
self.accept('entertrolley_sphere', self.handleEnterTrolleySphere)
self.accept('enterTrolleyOK', self.handleEnterTrolley)
self.trolleySphereNode.setCollideMask(ToontownGlobals.WallBitmask)
def __disableCollisions(self):
self.ignore('entertrolley_sphere')
self.ignore('enterTrolleyOK')
self.trolleySphereNode.setCollideMask(BitMask32(0))
def enterOff(self):
return None
def exitOff(self):
return None
def enterEntering(self, ts):
self.trolleyEnterTrack.start(ts)
def exitEntering(self):
self.trolleyEnterTrack.finish()
def enterWaitEmpty(self, ts):
self.__enableCollisions()
def exitWaitEmpty(self):
self.__disableCollisions()
def enterWaitCountdown(self, ts):
self.__enableCollisions()
self.accept('trolleyExitButton', self.handleExitButton)
self.clockNode = TextNode('trolleyClock')
self.clockNode.setFont(ToontownGlobals.getSignFont())
self.clockNode.setAlign(TextNode.ACenter)
self.clockNode.setTextColor(0.9, 0.1, 0.1, 1)
self.clockNode.setText('10')
self.clock = self.trolleyStation.attachNewNode(self.clockNode)
self.clock.setBillboardAxis()
self.clock.setPosHprScale(15.86, 13.82, 11.68, -0.0, 0.0, 0.0, 3.02, 3.02, 3.02)
if ts < self.trolleyCountdownTime:
self.countdown(self.trolleyCountdownTime - ts)
def timerTask(self, task):
countdownTime = int(task.duration - task.time)
timeStr = str(countdownTime)
if self.clockNode.getText() != timeStr:
self.clockNode.setText(timeStr)
if task.time >= task.duration:
return Task.done
else:
return Task.cont
def countdown(self, duration):
countdownTask = Task(self.timerTask)
countdownTask.duration = duration
taskMgr.remove('trolleyTimerTask')
return taskMgr.add(countdownTask, 'trolleyTimerTask')
def handleExitButton(self):
self.sendUpdate('requestExit')
def exitWaitCountdown(self):
self.__disableCollisions()
self.ignore('trolleyExitButton')
taskMgr.remove('trolleyTimerTask')
self.clock.removeNode()
del self.clock
del self.clockNode
def enterLeaving(self, ts):
self.trolleyExitTrack.start(ts)
if self.localToonOnBoard:
if hasattr(self.loader.place, 'trolley') and self.loader.place.trolley:
self.loader.place.trolley.fsm.request('trolleyLeaving')
def exitLeaving(self):
self.trolleyExitTrack.finish()
def animateTrolley(self, t, keyAngle, wheelAngle):
for i in range(self.numKeys):
key = self.keys[i]
ref = self.keyRef[i]
key.setH(ref, t * keyAngle)
for i in range(self.numFrontWheels):
frontWheel = self.frontWheels[i]
ref = self.frontWheelRef[i]
frontWheel.setH(ref, t * wheelAngle)
for i in range(self.numBackWheels):
backWheel = self.backWheels[i]
ref = self.backWheelRef[i]
backWheel.setH(ref, t * wheelAngle)
def resetAnimation(self):
for i in range(self.numKeys):
self.keys[i].setTransform(self.keyInit[i])
for i in range(self.numFrontWheels):
self.frontWheels[i].setTransform(self.frontWheelInit[i])
for i in range(self.numBackWheels):
self.backWheels[i].setTransform(self.backWheelInit[i])
def getStareAtNodeAndOffset(self):
return (self.trolleyCar, Point3(0, 0, 4))
def storeToonTrack(self, avId, track):
self.clearToonTrack(avId)
self.__toonTracks[avId] = track
def clearToonTrack(self, avId):
oldTrack = self.__toonTracks.get(avId)
if oldTrack:
oldTrack.pause()
DelayDelete.cleanupDelayDeletes(oldTrack)
del self.__toonTracks[avId]
def clearToonTracks(self):
keyList = []
for key in self.__toonTracks:
keyList.append(key)
for key in keyList:
if self.__toonTracks.has_key(key):
self.clearToonTrack(key)