oldschool-toontown/otp/movement/PyVec3.py

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2019-11-02 17:27:54 -05:00
from pandac.PandaModules import *
import types
import math
class PyVec3:
Epsilon = 0.0001
ScalarTypes = (float, int)
2019-11-02 17:27:54 -05:00
def __init__(self, *args):
self.assign(*args)
def assign(self, *args):
if len(args) == 1:
arg = args[0]
if type(arg) in PyVec3.ScalarTypes:
x = y = z = arg
elif isinstance(arg, self.__class__):
x = arg.x
y = arg.y
z = arg.z
elif isinstance(arg, VBase3):
x = arg.getX()
y = arg.getY()
z = arg.getZ()
else:
raise TypeError
elif len(args) == 3:
x = args[0]
y = args[1]
z = args[2]
self.x = x
self.y = y
self.z = z
def getX(self):
return self.x
def getY(self):
return self.y
def getZ(self):
return self.z
def setX(self, x):
self.x = x
def setY(self, y):
self.y = y
def setZ(self, z):
self.z = z
def set(self, x, y, z):
self.x = x
self.y = y
self.z = z
def fill(self, s):
self.x = self.y = self.z = s
def length(self):
return math.sqrt(self.x * self.x + self.y * self.y + self.z * self.z)
def lengthSquared(self):
return self.x * self.x + self.y * self.y + self.z * self.z
def normalize(self):
self /= self.length()
def dot(self, other):
return self.x * other.getX() + self.y * other.getY() + self.z * other.getZ()
def _crossResults(self, other):
return (self.y * other.getZ() - self.z * other.getY(), self.z * other.getX() - self.x * other.getZ(), self.x * other.getY() - self.y * other.getX())
def cross(self, other):
return PyVec3(*self._crossResults(other))
def crossInto(self, other):
self.x, self.y, self.z = self._crossResults(other)
def __lt__(a, b):
return a.length() < b.length()
def __le__(a, b):
return a < b or a == b
def __eq__(a, b):
return abs(a.length() - b.length()) < PyVec3.Epsilon
def __ne__(a, b):
return not a == b
def __ge__(a, b):
return a > b or a == b
def __gt__(a, b):
return a.length() > b.length()
def __add__(a, b):
return PyVec3(a.getX() + b.getX(), a.getY() + b.getY(), a.getZ() + b.getZ())
def __sub__(a, b):
return PyVec3(a.getX() - b.getX(), a.getY() - b.getY(), a.getZ() - b.getZ())
def __mul__(a, s):
return PyVec3(a.getX() * s, a.getY() * s, a.getZ() * s)
def __div__(a, s):
return PyVec3(a.getX() / s, a.getY() / s, a.getZ() / s)
def __iadd__(self, other):
self.x += other.getX()
self.y += other.getY()
self.z += other.getZ()
return self
def __isub__(self, other):
self.x -= other.getX()
self.y -= other.getY()
self.z -= other.getZ()
return self
def __imul__(self, s):
self.x *= s
self.y *= s
self.z *= s
return self
def __idiv__(self, s):
self.x /= s
self.y /= s
self.z /= s
return self
def addX(self, s):
self.x += s
def addY(self, s):
self.y += s
def addZ(self, s):
self.z += s
def eq(self, other):
return self == other
def lessThan(self, other):
return self < other
def ne(self, other):
return self != other
def __getitem__(self, i):
if i == 0:
return self.x
elif i == 1:
return self.y
elif i == 2:
return self.z
else:
raise IndexError
def __setitem__(self, i, s):
if i == 0:
self.x = s
elif i == 1:
self.y = s
elif i == 2:
self.z = s
else:
raise IndexError
def __repr__(self):
return 'PyVec3(%s,%s,%s)' % (self.x, self.y, self.z)