oldschool-toontown/toontown/classicchars/DistributedCCharBaseAI.py

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from otp.ai.AIBaseGlobal import *
from direct.distributed.ClockDelta import *
from otp.avatar import DistributedAvatarAI
from otp.avatar.DistributedPlayerAI import DistributedPlayerAI
from direct.directnotify import DirectNotifyGlobal
from toontown.toonbase import ToontownGlobals
import random
import functools
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class DistributedCCharBaseAI(DistributedAvatarAI.DistributedAvatarAI):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedCCharBaseAI')
def __init__(self, air, name):
DistributedAvatarAI.DistributedAvatarAI.__init__(self, air)
self.setName(name)
self.exitOff()
self.transitionToCostume = 0
self.diffPath = None
return
def generate(self):
DistributedAvatarAI.DistributedAvatarAI.generate(self)
if config.GetBool('classic-char-client-spam', 0):
self._ccharSpamTask = taskMgr.add(self._simSpam, 'cchar-spam-%s' % serialNum())
def _simSpam(self, task):
AvEnter = 'avatarEnter'
AvExit = 'avatarExit'
SetChat = 'setNearbyAvatarChat'
SetSC = 'setNearbyAvatarSC'
SetSCCustom = 'setNearbyAvatarSCCustom'
SetSCToontask = 'setNearbyAvatarSCToontask'
msgs = (AvEnter, AvExit, SetChat, SetSC, SetSCCustom, SetSCToontask)
msg = random.choice(msgs)
r = random.random()
fixedAvId = 1000000006
if r < 0.3:
avId = random.randrange(1 << 32)
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else:
if r < 0.6:
players = self.air.doFindAllOfType('DistributedToonAI')[0]
if len(players):
player = random.choice(players)
avId = player.doId
else:
avId = fixedAvId
else:
avId = fixedAvId
savedIdFunc = self.air.getAvatarIdFromSender
self.air.getAvatarIdFromSender = lambda : avId
rrange = random.randrange
if msg is AvEnter:
self.avatarEnter()
elif msg is AvExit:
self.avatarExit()
else:
if msg is SetChat:
length = rrange(1024)
s = ''
for i in range(length):
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s += chr(rrange(1 << 8))
self.setNearbyAvatarChat(s)
else:
if msg is SetSC:
self.setNearbyAvatarSC(rrange(1 << 16))
else:
if msg is SetSCCustom:
self.setNearbyAvatarSCCustom(rrange(1 << 16))
else:
if msg is SetSCToontask:
self.setNearbyAvatarSCToontask(rrange(1 << 32), rrange(1 << 32), rrange(1 << 32), rrange(1 << 8))
self.air.getAvatarIdFromSender = savedIdFunc
return task.cont
def delete(self):
self.ignoreAll()
if hasattr(self, '_ccharSpamTask'):
taskMgr.remove(self._ccharSpamTask)
self._ccharSpamTask = None
DistributedAvatarAI.DistributedAvatarAI.delete(self)
return
def exitOff(self):
self.__initAttentionSpan()
self.__clearNearbyAvatars()
def avatarEnter(self):
avId = self.air.getAvatarIdFromSender()
if avId not in self.air.doId2do:
self.air.writeServerEvent('suspicious', avId, 'CCharBaseAI.avatarEnter from unknown avId')
return
av = self.air.getDo(avId)
if not isinstance(av, DistributedPlayerAI):
self.air.writeServerEvent('suspicious', avId, 'CCharBaseAI.avatarEnter from non-player object to cchar %s' % self.doId)
return
if av.zoneId != self.zoneId:
self.air.writeServerEvent('suspicious', avId, 'CCharBaseAI.avatarEnter from av in zone %s, my zone is %s' % (av.zoneId, self.zoneId))
return
self.notify.debug('adding avatar ' + str(avId) + ' to the nearby avatar list')
if avId not in self.nearbyAvatars:
self.nearbyAvatars.append(avId)
else:
self.air.writeServerEvent('suspicious', avId, 'CCharBase.avatarEnter')
self.notify.warning('Avatar %s already in nearby avatars!' % avId)
self.nearbyAvatarInfoDict[avId] = {}
self.nearbyAvatarInfoDict[avId]['enterTime'] = globalClock.getRealTime()
self.nearbyAvatarInfoDict[avId]['lastChatTime'] = 0
self.sortNearbyAvatars()
self.__interestingAvatarEventOccured()
avExitEvent = self.air.getAvatarExitEvent(avId)
self.acceptOnce(avExitEvent, self.__handleExitedAvatar, [avId])
self.avatarEnterNextState()
def avatarExit(self):
avId = self.air.getAvatarIdFromSender()
self.__doAvatarExit(avId)
def __doAvatarExit(self, avId):
avId = self.air.getAvatarIdFromSender()
self.notify.debug('removing avatar ' + str(avId) + ' from the nearby avatar list')
if avId not in self.nearbyAvatars:
self.notify.debug('avatar ' + str(avId) + ' not in the nearby avatar list')
else:
avExitEvent = self.air.getAvatarExitEvent(avId)
self.ignore(avExitEvent)
del self.nearbyAvatarInfoDict[avId]
self.nearbyAvatars.remove(avId)
def avatarEnterNextState():
pass
def avatarExitNextState():
pass
def __clearNearbyAvatars(self):
self.nearbyAvatars = []
self.nearbyAvatarInfoDict = {}
def sortNearbyAvatars(self):
def nAv_compare(a, b, nAvIDict=self.nearbyAvatarInfoDict):
tsA = nAvIDict[a]['enterTime']
tsB = nAvIDict[b]['enterTime']
if tsA == tsB:
return 0
else:
if tsA < tsB:
return -1
else:
return 1
self.nearbyAvatars.sort(key=functools.cmp_to_key(nAv_compare))
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def getNearbyAvatars(self):
return self.nearbyAvatars
def __avatarSpoke(self, avId):
now = globalClock.getRealTime()
if avId in self.nearbyAvatarInfoDict:
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self.nearbyAvatarInfoDict[avId]['lastChatTime'] = now
self.__interestingAvatarEventOccured()
def __initAttentionSpan(self):
self.__avatarTimeoutBase = 0
def __interestingAvatarEventOccured(self, t=None):
if t == None:
t = globalClock.getRealTime()
self.__avatarTimeoutBase = t
return
def lostInterest(self):
now = globalClock.getRealTime()
if now > self.__avatarTimeoutBase + 50.0:
return 1
return 0
def __handleExitedAvatar(self, avId):
self.__doAvatarExit(avId)
def setNearbyAvatarChat(self, msg):
avId = self.air.getAvatarIdFromSender()
self.notify.debug('setNearbyAvatarChat: avatar ' + str(avId) + ' said ' + str(msg))
self.__avatarSpoke(avId)
def setNearbyAvatarSC(self, msgIndex):
avId = self.air.getAvatarIdFromSender()
self.notify.debug('setNearbyAvatarSC: avatar %s said SpeedChat phrase %s' % (avId, msgIndex))
self.__avatarSpoke(avId)
def setNearbyAvatarSCCustom(self, msgIndex):
avId = self.air.getAvatarIdFromSender()
self.notify.debug('setNearbyAvatarSCCustom: avatar %s said custom SpeedChat phrase %s' % (avId, msgIndex))
self.__avatarSpoke(avId)
def setNearbyAvatarSCToontask(self, taskId, toNpcId, toonProgress, msgIndex):
avId = self.air.getAvatarIdFromSender()
self.notify.debug('setNearbyAvatarSCToontask: avatar %s said %s' % (avId, (taskId, toNpcId, toonProgress, msgIndex)))
self.__avatarSpoke(avId)
def getWalk(self):
return ('', '', 0)
def walkSpeed(self):
return 0.1
def handleHolidays(self):
self.CCChatter = 0
if hasattr(simbase.air, 'holidayManager'):
if ToontownGlobals.CRASHED_LEADERBOARD in simbase.air.holidayManager.currentHolidays:
self.CCChatter = ToontownGlobals.CRASHED_LEADERBOARD
elif ToontownGlobals.CIRCUIT_RACING_EVENT in simbase.air.holidayManager.currentHolidays:
self.CCChatter = ToontownGlobals.CIRCUIT_RACING_EVENT
elif ToontownGlobals.WINTER_CAROLING in simbase.air.holidayManager.currentHolidays:
self.CCChatter = ToontownGlobals.WINTER_CAROLING
elif ToontownGlobals.WINTER_DECORATIONS in simbase.air.holidayManager.currentHolidays:
self.CCChatter = ToontownGlobals.WINTER_DECORATIONS
elif ToontownGlobals.VALENTINES_DAY in simbase.air.holidayManager.currentHolidays:
self.CCChatter = ToontownGlobals.VALENTINES_DAY
elif ToontownGlobals.APRIL_FOOLS_COSTUMES in simbase.air.holidayManager.currentHolidays:
self.CCChatter = ToontownGlobals.APRIL_FOOLS_COSTUMES
elif ToontownGlobals.SILLY_CHATTER_ONE in simbase.air.holidayManager.currentHolidays:
self.CCChatter = ToontownGlobals.SILLY_CHATTER_ONE
elif ToontownGlobals.SILLY_CHATTER_TWO in simbase.air.holidayManager.currentHolidays:
self.CCChatter = ToontownGlobals.SILLY_CHATTER_TWO
elif ToontownGlobals.SILLY_CHATTER_THREE in simbase.air.holidayManager.currentHolidays:
self.CCChatter = ToontownGlobals.SILLY_CHATTER_THREE
elif ToontownGlobals.SILLY_CHATTER_FOUR in simbase.air.holidayManager.currentHolidays:
self.CCChatter = ToontownGlobals.SILLY_CHATTER_FOUR
elif ToontownGlobals.SILLY_CHATTER_FIVE in simbase.air.holidayManager.currentHolidays:
self.CCChatter = ToontownGlobals.SILLY_CHATTER_FOUR
elif ToontownGlobals.HALLOWEEN_COSTUMES in simbase.air.holidayManager.currentHolidays:
self.CCChatter = ToontownGlobals.HALLOWEEN_COSTUMES
elif ToontownGlobals.SELLBOT_FIELD_OFFICE in simbase.air.holidayManager.currentHolidays:
self.CCChatter = ToontownGlobals.SELLBOT_FIELD_OFFICE
def getCCLocation(self):
return 0
def getCCChatter(self):
self.handleHolidays()
return self.CCChatter
def fadeAway(self):
self.sendUpdate('fadeAway', [])
def transitionCostume(self):
self.transitionToCostume = 1