oldschool-toontown/toontown/parties/PartyCogActivity.py

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from direct.interval.MetaInterval import Sequence, Parallel, Track
from direct.interval.FunctionInterval import Func, Wait
from direct.interval.SoundInterval import SoundInterval
from direct.interval.ActorInterval import ActorInterval
from direct.interval.ProjectileInterval import ProjectileInterval
from direct.distributed.ClockDelta import globalClockDelta
from direct.showbase.PythonUtil import bound, lerp
from direct.showbase.DirectObject import DirectObject
from pandac.PandaModules import NodePath, Point3, TextNode
from pandac.PandaModules import CollisionSphere, CollisionNode, CollisionHandlerEvent
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
from toontown.toonbase.ToontownTimer import ToontownTimer
from . import PartyGlobals
from . import PartyCogUtils
from .PartyCog import PartyCogManager
from .PartyCogActivityPlayer import PartyCogActivityPlayer
from .PartyCogActivityPlayer import PartyCogActivityLocalPlayer
from .StretchingArrow import StretchingArrow
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class PartyCogActivity(DirectObject):
notify = directNotify.newCategory('PartyCogActivity')
cog = None
arena = None
player = None
players = {}
def __init__(self, activity, arenaModel = None, texture = None):
self.activity = activity
self.root = self.activity.root
self.toonPieTracks = {}
self.toonPieEventNames = {}
self.toonIdsToAnimIntervals = {}
self.pieIvals = []
self.resultsIval = None
self.arenaModel = arenaModel
self.texture = texture
return
def load(self):
self.arena = loader.loadModel(self.arenaModel)
self.arena.reparentTo(self.root)
ground = self.arena.find('**/ground')
ground.setBin('ground', 1)
entranceArrows = self.arena.findAllMatches('**/arrowFlat*')
for arrow in entranceArrows:
arrow.setBin('ground', 5)
self.leftEntranceLocator = self.arena.find('**/leftEntrance_locator')
self.rightEntranceLocator = self.arena.find('**/rightEntrance_locator')
self.leftExitLocator = self.arena.find('**/leftExit_locator')
self.rightExitLocator = self.arena.find('**/rightExit_locator')
self.teamCamPosLocators = (self.arena.find('**/team0CamPos_locator'), self.arena.find('**/team1CamPos_locator'))
self.teamCamAimLocators = (self.arena.find('**/team0CamAim_locator'), self.arena.find('**/team1CamAim_locator'))
leftTeamLocator = NodePath('TeamLocator-%d' % PartyGlobals.TeamActivityTeams.LeftTeam)
leftTeamLocator.reparentTo(self.root)
leftTeamLocator.setH(90)
rightTeamLocator = NodePath('TeamLocator-%d' % PartyGlobals.TeamActivityTeams.RightTeam)
rightTeamLocator.reparentTo(self.root)
rightTeamLocator.setH(-90)
self.teamLocators = (leftTeamLocator, rightTeamLocator)
self._lengthBetweenEntrances = self.leftEntranceLocator.getY() - self.rightExitLocator.getY()
self._skyCollisionsCollection = self.arena.findAllMatches('**/cogPieArena_sky*_collision')
if len(self._skyCollisionsCollection) > 0:
self._skyCollisionParent = self._skyCollisionsCollection[0].getParent()
else:
self._skyCollisionParent = self.arena
self._wallCollisionsCollection = self.arena.findAllMatches('**/cogPieArena_wall*_collision')
self._arenaFlagGroups = (self.arena.find('**/flagsL_grp'), self.arena.find('**/flagsR_grp'))
self._initArenaDoors()
self.cogManager = PartyCogManager()
self.arrows = []
self.distanceLabels = []
self.teamColors = list(PartyGlobals.CogActivityColors) + [PartyGlobals.TeamActivityStatusColor]
for i in range(3):
start = self.arena.find('**/cog%d_start_locator' % (i + 1))
end = self.arena.find('**/cog%d_end_locator' % (i + 1))
cog = self.cogManager.generateCog(self.arena)
cog.setEndPoints(start.getPos(), end.getPos())
arrow1 = StretchingArrow(self.arena, useColor='orange')
arrow2 = StretchingArrow(self.arena, useColor='blue')
arrow1.setZ(0.1)
arrow2.setZ(0.1)
self.arrows.append([arrow1, arrow2])
distanceLabel = self.createDistanceLabel(0, self.teamColors[1])
distanceLabel[0].stash()
distanceLabel2 = self.createDistanceLabel(0, self.teamColors[0])
distanceLabel2[0].stash()
self.distanceLabels.append([distanceLabel, distanceLabel2])
self.winText = []
text1 = self.createText(0, Point3(-0.5, 0.0, -0.5), self.teamColors[1])
text2 = self.createText(1, Point3(0.5, 0.0, -0.5), self.teamColors[0])
self.winText.append(text1)
self.winText.append(text2)
self.winStatus = self.createText(2, Point3(0.0, 0.0, -0.8), self.teamColors[0])
signLocator = self.arena.find('**/eventSign_locator')
self.activity.sign.setPos(signLocator.getPos(self.root))
if self.texture:
textureAlpha = self.texture[:-4] + '_a.rgb'
reskinTexture = loader.loadTexture(self.texture, textureAlpha)
self.arena.find('**/center_grp').setTexture(reskinTexture, 100)
self.arena.find('**/leftSide_grp').setTexture(reskinTexture, 100)
self.arena.find('**/rightSide_grp').setTexture(reskinTexture, 100)
self.enable()
def _initArenaDoors(self):
self._arenaDoors = (self.arena.find('**/doorL'), self.arena.find('**/doorR'))
arenaDoorLocators = (self.arena.find('**/doorL_locator'), self.arena.find('**/doorR_locator'))
for i in range(len(arenaDoorLocators)):
arenaDoorLocators[i].wrtReparentTo(self._arenaDoors[i])
self._arenaDoorTimers = (self.createDoorTimer(PartyGlobals.TeamActivityTeams.LeftTeam), self.createDoorTimer(PartyGlobals.TeamActivityTeams.RightTeam))
self._arenaDoorIvals = [None, None]
self._doorStartPos = []
for i in range(len(self._arenaDoors)):
door = self._arenaDoors[i]
timer = self._arenaDoorTimers[i]
timer.reparentTo(arenaDoorLocators[i])
timer.hide()
self._doorStartPos.append(door.getPos())
door.setPos(door, 0, 0, -7.0)
return
def _destroyArenaDoors(self):
for ival in self._arenaDoorIvals:
ival.finish()
self._arenaDoorIvals = None
self._arenaDoors = None
for timer in self._arenaDoorTimers:
timer.stop()
timer.removeNode()
self._arenaDoorTimers = None
return
def createDoorTimer(self, team):
timer = ToontownTimer(useImage=False, highlightNearEnd=False)
timer['text_font'] = ToontownGlobals.getMinnieFont()
timer.setFontColor(PartyGlobals.CogActivityColors[team])
timer.setScale(7.0)
timer.setPos(0.2, -0.03, 0.0)
return timer
def createText(self, number, position, color):
text = TextNode('winText%d' % number)
text.setAlign(TextNode.ACenter)
text.setTextColor(color)
text.setFont(ToontownGlobals.getSignFont())
text.setText('')
noteText = aspect2d.attachNewNode(text)
noteText.setScale(0.2)
noteText.setPos(position)
noteText.stash()
return (text, noteText)
def createDistanceLabel(self, number, color):
text = TextNode('distanceText-%d' % number)
text.setAlign(TextNode.ACenter)
text.setTextColor(color)
text.setFont(ToontownGlobals.getSignFont())
text.setText('10 ft')
node = self.root.attachNewNode(text)
node.setBillboardPointEye()
node.setScale(2.5)
node.setZ(5.0)
return (node, text)
def unload(self):
self.disable()
self._cleanupResultsIval()
if self.winText is not None:
for pair in self.winText:
pair[1].reparentTo(hidden)
pair[1].removeNode()
self.winText = None
if self.winStatus is not None:
self.winStatus[1].reparentTo(hidden)
self.winStatus[1].removeNode()
self.winStatus = None
if self.cogManager is not None:
self.cogManager.unload()
self.cogManager = None
if self.arrows is not None:
for pair in self.arrows:
for arrow in pair:
arrow.destroy()
arrow = None
pair = None
self.arrows = None
if self.distanceLabels is not None:
for pair in self.distanceLabels:
for node, text in pair:
node.removeNode()
pair = None
self.distanceLabels = None
if len(self.players):
for player in list(self.players.values()):
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player.disable()
player.destroy()
self.players.clear()
self.player = None
if self.arena is not None:
self.leftEntranceLocator = None
self.rightEntranceLocator = None
self.leftExitLocator = None
self.rightExitLocator = None
self._skyCollisions = None
self._skyCollisionParent = None
self._arenaFlagGroups = None
self._destroyArenaDoors()
self.arena.removeNode()
self.arena = None
for ival in list(self.toonPieTracks.values()):
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if ival is not None and ival.isPlaying():
try:
ival.finish()
except Exception as theException:
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self.notify.warning('Ival could not finish:\n %s \nException %s ' % (str(ival), str(theException)))
self.toonPieTracks = {}
for ival in self.pieIvals:
if ival is not None and ival.isPlaying():
try:
ival.finish()
except Exception as theException:
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self.notify.warning('Ival could not finish:\n %s \nException %s ' % (str(ival), str(theException)))
self.pieIvals = []
self.toonIdsToAnimIntervals = {}
for eventName in list(self.toonPieEventNames.values()):
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self.ignore(eventName)
self.toonPieEventNames = {}
return
def enable(self):
self.enableEnterGateCollision()
def disable(self):
self.disableEnterGateCollision()
self.ignoreAll()
def hideTeamFlags(self, team):
self._arenaFlagGroups[team].stash()
def showTeamFlags(self, team):
self._arenaFlagGroups[team].unstash()
def _playArenaDoorIval(self, team, opening = True):
ival = self._arenaDoorIvals[team]
if ival is not None and ival.isPlaying():
ival.pause()
if not opening:
pos = self._doorStartPos[team]
else:
pos = (self._doorStartPos[team] + Point3(0, 0, -7.0),)
ival = self._arenaDoors[team].posInterval(0.75, pos, blendType='easeIn')
self._arenaDoorIvals[team] = ival
ival.start()
return
def openArenaDoorForTeam(self, team):
self._playArenaDoorIval(team, opening=True)
def closeArenaDoorForTeam(self, team):
self._playArenaDoorIval(team, opening=False)
def openArenaDoors(self):
self.enableEnterGateCollision()
for i in range(len(self._arenaDoors)):
self.openArenaDoorForTeam(i)
def closeArenaDoors(self):
self.disableEnterGateCollision()
for i in range(len(self._arenaDoors)):
self.closeArenaDoorForTeam(i)
def showArenaDoorTimers(self, duration):
for timer in self._arenaDoorTimers:
timer.setTime(duration)
timer.countdown(duration)
timer.show()
def hideArenaDoorTimers(self):
for timer in self._arenaDoorTimers:
timer.hide()
def enableEnterGateCollision(self):
self.acceptOnce('entercogPieArena_entranceLeft_collision', self.handleEnterLeftEntranceTrigger)
self.acceptOnce('entercogPieArena_entranceRight_collision', self.handleEnterRightEntranceTrigger)
def disableEnterGateCollision(self):
self.ignore('entercogPieArena_entranceLeft_collision')
self.ignore('entercogPieArena_entranceRight_collision')
def enableWallCollisions(self):
self._wallCollisionsCollection.unstash()
def disableWallCollisions(self):
self._wallCollisionsCollection.stash()
def enableSkyCollisions(self):
self._skyCollisionsCollection.unstash()
def disableSkyCollisions(self):
self._skyCollisionsCollection.stash()
def handleEnterLeftEntranceTrigger(self, collEntry):
self.activity.d_toonJoinRequest(PartyGlobals.TeamActivityTeams.LeftTeam)
def handleEnterRightEntranceTrigger(self, collEntry):
self.activity.d_toonJoinRequest(PartyGlobals.TeamActivityTeams.RightTeam)
def checkOrthoDriveCollision(self, oldPos, newPos):
x = bound(newPos[0], -16.8, 16.8)
y = bound(newPos[1], -17.25, -24.1)
newPos.setX(x)
newPos.setY(y)
return newPos
def getPlayerStartPos(self, team, spot):
if team == PartyGlobals.TeamActivityTeams.LeftTeam:
node = self.leftExitLocator
else:
node = self.rightExitLocator
d = self._lengthBetweenEntrances / (self.activity.getMaxPlayersPerTeam() + 1)
yOffset = node.getY(self.root) + d * (spot + 1)
pos = node.getPos(self.root)
pos.setY(yOffset)
return pos
def handleToonJoined(self, toon, team, lateEntry = False):
pos = self.getPlayerStartPos(team, self.activity.getIndex(toon.doId, team))
if toon == base.localAvatar:
player = PartyCogActivityLocalPlayer(self.activity, pos, team, self.handleToonExited)
player.entersActivity()
self.player = player
self.disableSkyCollisions()
self.playPlayerEnterIval()
else:
player = PartyCogActivityPlayer(self.activity, toon, pos, team)
player.entersActivity()
if lateEntry:
player.updateToonPosition()
self.players[toon.doId] = player
def handleToonSwitchedTeams(self, toon):
toonId = toon.doId
player = self.players.get(toonId)
if player is None:
self.notify.warning('handleToonSwitchedTeams: toonId %s not found' % toonId)
return
team = self.activity.getTeam(toonId)
spot = self.activity.getIndex(toonId, team)
pos = self.getPlayerStartPos(team, spot)
self.finishToonIval(toonId)
player.setTeam(team)
player.setToonStartPosition(pos)
player.updateToonPosition()
return
def handleToonShifted(self, toon):
toonId = toon.doId
if toonId in self.players:
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player = self.players[toonId]
spot = self.activity.getIndex(toonId, player.team)
pos = self.getPlayerStartPos(player.team, spot)
player.setToonStartPosition(pos)
if self.player is not None and toon == self.player.toon:
self.playToonIval(base.localAvatar.doId, self.player.getRunToStartPositionIval())
return
def handleToonDisabled(self, toonId):
self.finishToonIval(toonId)
self.finishPieIvals(toonId)
player = self.players.get(toonId)
if player is not None:
player.disable()
if player == self.player:
self.player = None
del self.players[toonId]
return
def finishPieIvals(self, toonId):
for ival in self.pieIvals:
if ival.isPlaying():
if ival.getName().find(str(toonId)) != -1:
ival.finish()
def playPlayerEnterIval(self):
def conditionallyShowSwitchButton(self = self, enable = True):
if enable and self.activity.activityFSM.state in ['WaitForEnough', 'WaitToStart']:
self.activity.teamActivityGui.enableSwitchButton()
else:
self.activity.teamActivityGui.disableSwitchButton()
ival = Sequence(Func(self.disableWallCollisions), Func(conditionallyShowSwitchButton, self, False), self.player.getRunToStartPositionIval(), Func(conditionallyShowSwitchButton, self, True), Func(self.enableWallCollisions))
self.playToonIval(base.localAvatar.doId, ival)
def finishToonIval(self, toonId):
if self.toonIdsToAnimIntervals.get(toonId) is not None and self.toonIdsToAnimIntervals[toonId].isPlaying():
self.toonIdsToAnimIntervals[toonId].finish()
return
def playToonIval(self, toonId, ival):
self.finishToonIval(toonId)
self.toonIdsToAnimIntervals[toonId] = ival
ival.start()
def startActivity(self, timestamp):
self.pieHandler = CollisionHandlerEvent()
self.pieHandler.setInPattern('pieHit-%fn')
if self.player is not None:
self.player.resetScore()
self.hideTeamFlags(self.player.team)
for player in list(self.players.values()):
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self.finishToonIval(player.toon.doId)
player.enable()
for cog in self.cogManager.cogs:
cog.request('Active', timestamp)
for ival in self.pieIvals:
if ival.isPlaying():
ival.finish()
self.pieIvals = []
return
def stopActivity(self):
for player in list(self.players.values()):
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player.disable()
for eventName in list(self.toonPieEventNames.values()):
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self.ignore(eventName)
self.toonPieEventNames.clear()
for cog in self.cogManager.cogs:
cog.request('Static')
def handleToonExited(self, toon):
self.finishToonIval(toon.doId)
player = self.players[toon.doId]
player.disable()
player.exitsActivity()
player.destroy()
if player == self.player:
self.showTeamFlags(self.activity.getTeam(toon.doId))
self.player = None
self.enableEnterGateCollision()
self.enableSkyCollisions()
del self.players[toon.doId]
return
def pieThrow(self, avId, timestamp, heading, pos, power):
toon = self.activity.getAvatar(avId)
if toon is None:
return
tossTrack, pieTrack, flyPie = self.getTossPieInterval(toon, pos[0], pos[1], pos[2], heading, 0, 0, power)
if avId == base.localAvatar.doId:
flyPie.setTag('throwerId', str(avId))
collSphere = CollisionSphere(0, 0, 0, 0.5)
collSphere.setTangible(0)
name = 'PieSphere-%d' % avId
collSphereName = self.activity.uniqueName(name)
collNode = CollisionNode(collSphereName)
collNode.setFromCollideMask(ToontownGlobals.PieBitmask)
collNode.addSolid(collSphere)
collNP = flyPie.attachNewNode(collNode)
base.cTrav.addCollider(collNP, self.pieHandler)
self.toonPieEventNames[collNP] = 'pieHit-' + collSphereName
self.accept(self.toonPieEventNames[collNP], self.handlePieCollision)
else:
player = self.players.get(avId)
if player is not None:
player.faceForward()
def matchRunningAnim(toon = toon):
toon.playingAnim = None
toon.setSpeed(toon.forwardSpeed, toon.rotateSpeed)
return
newTossTrack = Sequence(tossTrack, Func(matchRunningAnim))
pieTrack = Parallel(newTossTrack, pieTrack, name='PartyCogActivity.pieTrack-%d-%s' % (avId, timestamp))
elapsedTime = globalClockDelta.localElapsedTime(timestamp)
if elapsedTime < 16.0 / 24.0:
elapsedTime = 16.0 / 24.0
pieTrack.start(elapsedTime)
self.pieIvals.append(pieTrack)
self.toonPieTracks[avId] = pieTrack
return
def getTossPieInterval(self, toon, x, y, z, h, p, r, power, beginFlyIval = Sequence()):
from toontown.toonbase import ToontownBattleGlobals
from toontown.battle import BattleProps
pie = toon.getPieModel()
pie.setScale(0.5)
flyPie = pie.copyTo(NodePath('a'))
pieName = ToontownBattleGlobals.pieNames[toon.pieType]
pieType = BattleProps.globalPropPool.getPropType(pieName)
animPie = Sequence()
if pieType == 'actor':
animPie = ActorInterval(pie, pieName, startFrame=48)
sound = loader.loadSfx('phase_3.5/audio/sfx/AA_pie_throw_only.mp3')
t = power / 100.0
dist = lerp(PartyGlobals.CogActivityPieMinDist, PartyGlobals.CogActivityPieMaxDist, t)
time = lerp(1.0, 1.5, t)
proj = ProjectileInterval(None, startPos=Point3(0, 0, 0), endPos=Point3(0, dist, 0), duration=time)
relVel = proj.startVel
def getVelocity(toon = toon, relVel = relVel):
return render.getRelativeVector(toon, relVel) * 0.6
def __safeSetAnimState(toon = toon, state = 'Happy'):
if toon and hasattr(toon, 'animFSM'):
toon.setAnimState('Happy')
else:
self.notify.warning('The toon is being destroyed. No attribute animState.')
toss = Track((0, Sequence(Func(toon.setPosHpr, x, y, z, h, p, r), Func(pie.reparentTo, toon.rightHand), Func(pie.setPosHpr, 0, 0, 0, 0, 0, 0), animPie, Parallel(ActorInterval(toon, 'throw', startFrame=48, playRate=1.5, partName='torso'), animPie), Func(__safeSetAnimState, toon, 'Happy'))), (16.0 / 24.0, Func(pie.detachNode)))
fly = Track((14.0 / 24.0, SoundInterval(sound, node=toon, cutOff=PartyGlobals.PARTY_COG_CUTOFF)), (16.0 / 24.0, Sequence(Func(flyPie.reparentTo, render), Func(flyPie.setPosHpr, toon, 0.52, 0.97, 2.24, 0, -45, 0), beginFlyIval, ProjectileInterval(flyPie, startVel=getVelocity, duration=6), Func(flyPie.detachNode))))
return (toss, fly, flyPie)
def handlePieCollision(self, colEntry):
if not self.activity.isState('Active') or self.player is None:
return
handled = False
into = colEntry.getIntoNodePath()
intoName = into.getName()
timestamp = globalClockDelta.localToNetworkTime(globalClock.getFrameTime(), bits=32)
if 'PartyCog' in intoName:
if self.toonPieTracks.get(base.localAvatar.doId) is not None:
self.toonPieTracks[base.localAvatar.doId].finish()
self.toonPieTracks[base.localAvatar.doId] = None
parts = intoName.split('-')
cogID = int(parts[1])
point = colEntry.getSurfacePoint(self.cogManager.cogs[cogID].root)
cog = self.cogManager.cogs[cogID]
hitHead = point.getZ() > cog.getHeadLocation() and not parts[2].startswith('Arm')
if self.activity.getTeam(base.localAvatar.doId) == PartyGlobals.TeamActivityTeams.LeftTeam:
direction = -1.0
else:
direction = 1.0
self.activity.b_pieHitsCog(timestamp, cogID, point, direction, hitHead)
if hitHead:
hitPoints = self.player.hitHead()
else:
hitPoints = self.player.hitBody()
self.player.updateScore()
if hitPoints > 0:
cog.showHitScore(hitPoints)
handled = True
elif 'distAvatarCollNode' in intoName:
parts = intoName.split('-')
hitToonId = int(parts[1])
toon = base.cr.doId2do.get(hitToonId)
if toon is not None and self.activity.getTeam(hitToonId) != self.player.team:
point = colEntry.getSurfacePoint(toon)
self.activity.b_pieHitsToon(hitToonId, timestamp, point)
handled = True
if handled:
eventName = self.toonPieEventNames.get(colEntry.getFromNodePath())
if eventName is not None:
self.ignore(eventName)
del self.toonPieEventNames[colEntry.getFromNodePath()]
def pieHitsCog(self, timestamp, cogNum, pos, direction, part):
cog = self.cogManager.cogs[cogNum]
cog.respondToPieHit(timestamp, pos, part, direction)
def pieHitsToon(self, toonId, timestamp, pos):
player = self.players.get(toonId)
if player is not None:
player.respondToPieHit(timestamp, pos)
return
def setCogDistances(self, distances):
self.cogManager.updateDistances(distances)
def showCogs(self):
for cog in self.cogManager.cogs:
cog.request('Static')
def hideCogs(self):
for cog in self.cogManager.cogs:
cog.request('Down')
def showResults(self, resultsText, winner, totals):
if self.player is None:
return
base.localAvatar.showName()
self.resultsIval = Sequence(Wait(0.1), Func(self.activity.setStatus, TTLocalizer.PartyCogTimeUp), Func(self.activity.showStatus), Wait(2.0), Func(self.activity.hideStatus), Wait(0.5), Func(self.player.lookAtArena), Func(self.showTeamFlags, self.activity.getTeam(base.localAvatar.doId)), Wait(1.0), Func(self.showArrow, 0), Wait(1.3), Func(self.showArrow, 1), Wait(1.3), Func(self.showArrow, 2), Wait(1.3), Func(self.showTotals, totals), Wait(1.0), Func(self.showWinner, resultsText, winner), Func(self._cleanupResultsIval), name='PartyCog-conclusionSequence')
self.accept('DistributedPartyActivity-showJellybeanReward', self._cleanupResultsIval)
self.resultsIval.start()
return
def _cleanupResultsIval(self):
if self.resultsIval:
if self.resultsIval.isPlaying():
self.resultsIval.pause()
self.resultsIval = None
self.ignore('DistributedPartyActivity-showJellybeanReward')
return
def showTotals(self, totals):
newtotals = (totals[1] - totals[0] + PartyGlobals.CogActivityArenaLength / 2.0 * 3, totals[0] - totals[1] + PartyGlobals.CogActivityArenaLength / 2.0 * 3)
self.winText[0][0].setText(TTLocalizer.PartyCogDistance % newtotals[0])
self.winText[1][0].setText(TTLocalizer.PartyCogDistance % newtotals[1])
for textPair in self.winText:
textPair[1].unstash()
def hideTotals(self):
for textPair in self.winText:
textPair[0].setText('')
textPair[1].stash()
def showWinner(self, text, winner):
self.winStatus[0].setText(text)
self.winStatus[0].setTextColor(self.teamColors[winner])
self.winStatus[1].unstash()
def hideWinner(self):
self.winStatus[0].setText('')
self.winStatus[1].stash()
def showArrow(self, arrowNum):
arrows = self.arrows[arrowNum]
cog = self.cogManager.cogs[arrowNum]
points = [self.arena.find('**/cog%d_start_locator' % (arrowNum + 1)), self.arena.find('**/cog%d_end_locator' % (arrowNum + 1))]
Y = cog.root.getY()
for point in points:
point.setY(Y)
for i in range(len(arrows)):
arrow = arrows[i]
arrow.draw(points[i].getPos(), cog.root.getPos(), animate=False)
arrow.unstash()
i = -1
length = PartyGlobals.CogActivityArenaLength
for node, text in self.distanceLabels[arrowNum]:
current = bound(i, 0, 1)
node.setPos(cog.root.getPos(self.root) + Point3(i * 4, 2, 4))
dist = PartyCogUtils.getCogDistanceUnitsFromCenter(cog.currentT)
dist = abs(dist - i * length / 2)
if dist > length - dist:
node.setScale(2.8)
else:
node.setScale(2.2)
text.setText(TTLocalizer.PartyCogDistance % dist)
if dist > 0:
node.unstash()
else:
arrows[current].stash()
i += 2
def hideArrows(self):
for pair in self.arrows:
for arrow in pair:
arrow.stash()
for pair in self.distanceLabels:
for node, text in pair:
node.stash()
def hideResults(self):
self.hideArrows()
self.hideTotals()
self.hideWinner()