oldschool-toontown/toontown/pets/PetCollider.py

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2019-11-02 17:27:54 -05:00
from pandac.PandaModules import *
from direct.showbase.PythonUtil import reduceAngle
from otp.movement import Impulse
from otp.otpbase import OTPGlobals
class PetCollider(Impulse.Impulse):
SerialNum = 0
def __init__(self, petRadius, collTrav):
Impulse.Impulse.__init__(self)
self.petRadius = petRadius
self.collTrav = collTrav
self.vel = None
self.rotVel = None
self.vH = 0
self.fwdCLine = CollisionSegment(0.0, 0.0, 0.0, 0.0, 1.0, 0.0)
self.leftCLine = CollisionSegment(0.0, 0.0, 0.0, -1.0, 1.0, 0.0)
self.rightCLine = CollisionSegment(0.0, 0.0, 0.0, 1.0, 1.0, 0.0)
self.calcCollLines()
cLineNode = CollisionNode('cLineNode')
cLineNode.addSolid(self.fwdCLine)
cLineNode.addSolid(self.leftCLine)
cLineNode.addSolid(self.rightCLine)
cLineNode.setFromCollideMask(OTPGlobals.WallBitmask)
cLineNode.setIntoCollideMask(BitMask32.allOff())
self.cLineNodePath = hidden.attachNewNode(cLineNode)
self.cHandler = CollisionHandlerEvent()
self.cHandler.addInPattern(self._getCollisionEvent())
self.cHandler.addAgainPattern(self._getCollisionEvent())
self.collTrav.addCollider(self.cLineNodePath, self.cHandler)
self.accept(self._getCollisionEvent(), self.handleCollision)
return
def _setMover(self, mover):
Impulse.Impulse._setMover(self, mover)
self.cLineNodePath.reparentTo(self.nodePath)
self.vel = self.VecType(0)
self.rotVel = self.VecType(0)
def destroy(self):
self.ignore(self._getCollisionEvent())
self.collTrav.removeCollider(self.cLineNodePath)
del self.cHandler
del self.collTrav
self.cLineNodePath.removeNode()
del self.cLineNodePath
del self.vel
def calcCollLines(self):
self.fwdCLine.setPointB(Point3(0, self.mover.getFwdSpeed(), 0))
self.leftCLine.setPointB(Point3(-self.petRadius, self.petRadius, 0))
self.rightCLine.setPointB(Point3(self.petRadius, self.petRadius, 0))
def _getSerialNum(self):
if not hasattr(self, 'serialNum'):
self.serialNum = PetCollider.SerialNum
PetCollider.SerialNum += 1
return self.serialNum
def _getCollisionEvent(self):
return 'petFeeler-%s' % self._getSerialNum()
def handleCollision(self, collEntry):
print('collision!')
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cPoint = collEntry.getSurfacePoint(self.cLineNodePath)
cNormal = collEntry.getSurfaceNormal(self.cLineNodePath)
messenger.send(self.mover.getCollisionEventName(), [cPoint, cNormal])