oldschool-toontown/toontown/coghq/DistributedDoorEntity.py

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Python
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2019-11-02 17:27:54 -05:00
from pandac.PandaModules import *
from pandac.PandaModules import *
from direct.interval.IntervalGlobal import *
from direct.distributed.ClockDelta import *
from toontown.toonbase import ToontownGlobals
from direct.directnotify import DirectNotifyGlobal
import DistributedDoorEntityBase
from direct.fsm import FourState
from direct.fsm import ClassicFSM
from otp.level import DistributedEntity
from toontown.toonbase import TTLocalizer
from otp.level import BasicEntities
from direct.fsm import State
from otp.level import VisibilityBlocker
class DistributedDoorEntityLock(DistributedDoorEntityBase.LockBase, FourState.FourState):
slideLeft = Vec3(-7.5, 0.0, 0.0)
slideRight = Vec3(7.5, 0.0, 0.0)
def __init__(self, door, lockIndex, lockedNodePath, leftNodePath, rightNodePath, stateIndex):
self.door = door
self.lockIndex = lockIndex
self.lockedNodePath = lockedNodePath
self.leftNodePath = leftNodePath
self.rightNodePath = rightNodePath
self.initialStateIndex = stateIndex
FourState.FourState.__init__(self, self.stateNames, self.stateDurations)
def delete(self):
self.takedown()
del self.door
def setup(self):
self.setLockState(self.initialStateIndex)
del self.initialStateIndex
def takedown(self):
if self.track is not None:
self.track.pause()
self.track = None
for i in self.states.keys():
del self.states[i]
self.states = []
self.fsm = None
return
def setLockState(self, stateIndex):
if self.stateIndex != stateIndex:
state = self.states.get(stateIndex)
if state is not None:
self.fsm.request(state)
return
def isUnlocked(self):
return self.isOn()
def enterState1(self):
FourState.FourState.enterState1(self)
beat = self.duration * 0.05
slideSfx = base.loadSfx('phase_9/audio/sfx/CHQ_FACT_arms_retracting.mp3')
self.setTrack(Sequence(Wait(beat * 2.0), Parallel(SoundInterval(slideSfx, node=self.door.node, volume=0.8), Sequence(ShowInterval(self.leftNodePath), ShowInterval(self.rightNodePath), Parallel(LerpPosInterval(nodePath=self.leftNodePath, other=self.lockedNodePath, duration=beat * 16.0, pos=Vec3(0.0), blendType='easeIn'), LerpPosInterval(nodePath=self.rightNodePath, other=self.lockedNodePath, duration=beat * 16.0, pos=Vec3(0.0), blendType='easeIn')), HideInterval(self.leftNodePath), HideInterval(self.rightNodePath), ShowInterval(self.lockedNodePath)))))
def enterState2(self):
FourState.FourState.enterState2(self)
self.setTrack(None)
self.leftNodePath.setPos(self.lockedNodePath, Vec3(0.0))
self.rightNodePath.setPos(self.lockedNodePath, Vec3(0.0))
self.leftNodePath.hide()
self.rightNodePath.hide()
self.lockedNodePath.show()
return
def enterState3(self):
FourState.FourState.enterState3(self)
unlockSfx = base.loadSfx('phase_9/audio/sfx/CHQ_FACT_door_unlock.mp3')
slideSfx = base.loadSfx('phase_9/audio/sfx/CHQ_FACT_arms_retracting.mp3')
beat = self.duration * 0.05
self.setTrack(Sequence(Wait(beat * 2), Parallel(SoundInterval(unlockSfx, node=self.door.node, volume=0.8), SoundInterval(slideSfx, node=self.door.node, volume=0.8), Sequence(HideInterval(self.lockedNodePath), ShowInterval(self.leftNodePath), ShowInterval(self.rightNodePath), Parallel(LerpPosInterval(nodePath=self.leftNodePath, other=self.lockedNodePath, duration=beat * 16, pos=self.slideLeft, blendType='easeOut'), LerpPosInterval(nodePath=self.rightNodePath, other=self.lockedNodePath, duration=beat * 16, pos=self.slideRight, blendType='easeOut')), HideInterval(self.leftNodePath), HideInterval(self.rightNodePath)))))
def enterState4(self):
FourState.FourState.enterState4(self)
self.setTrack(None)
self.leftNodePath.setPos(self.lockedNodePath, self.slideLeft)
self.rightNodePath.setPos(self.lockedNodePath, self.slideRight)
self.leftNodePath.hide()
self.rightNodePath.hide()
self.lockedNodePath.hide()
return
class DistributedDoorEntity(DistributedDoorEntityBase.DistributedDoorEntityBase, DistributedEntity.DistributedEntity, BasicEntities.NodePathAttribsProxy, FourState.FourState, VisibilityBlocker.VisibilityBlocker):
def __init__(self, cr):
self.innerDoorsTrack = None
self.isVisReady = 0
self.isOuterDoorOpen = 0
DistributedEntity.DistributedEntity.__init__(self, cr)
FourState.FourState.__init__(self, self.stateNames, self.stateDurations)
VisibilityBlocker.VisibilityBlocker.__init__(self)
self.locks = []
return
def generate(self):
DistributedEntity.DistributedEntity.generate(self)
def announceGenerate(self):
self.doorNode = hidden.attachNewNode('door-%s' % self.entId)
DistributedEntity.DistributedEntity.announceGenerate(self)
BasicEntities.NodePathAttribsProxy.initNodePathAttribs(self)
self.setup()
def disable(self):
self.takedown()
self.doorNode.removeNode()
del self.doorNode
DistributedEntity.DistributedEntity.disable(self)
def delete(self):
DistributedEntity.DistributedEntity.delete(self)
def setup(self):
self.setupDoor()
for i in self.locks:
i.setup()
self.accept('exit%s' % (self.getName(),), self.exitTrigger)
self.acceptAvatar()
if __dev__:
self.initWantDoors()
def takedown(self):
if __dev__:
self.shutdownWantDoors()
self.ignoreAll()
if self.track is not None:
self.track.finish()
self.track = None
if self.innerDoorsTrack is not None:
self.innerDoorsTrack.finish()
self.innerDoorsTrack = None
for i in self.locks:
i.takedown()
self.locks = []
self.fsm = None
for i in self.states.keys():
del self.states[i]
self.states = []
return
setUnlock0Event = DistributedDoorEntityBase.stubFunction
setUnlock1Event = DistributedDoorEntityBase.stubFunction
setUnlock2Event = DistributedDoorEntityBase.stubFunction
setUnlock3Event = DistributedDoorEntityBase.stubFunction
setIsOpenEvent = DistributedDoorEntityBase.stubFunction
setIsLock0Unlocked = DistributedDoorEntityBase.stubFunction
setIsLock1Unlocked = DistributedDoorEntityBase.stubFunction
setIsLock2Unlocked = DistributedDoorEntityBase.stubFunction
setIsLock3Unlocked = DistributedDoorEntityBase.stubFunction
setIsOpen = DistributedDoorEntityBase.stubFunction
setSecondsOpen = DistributedDoorEntityBase.stubFunction
def acceptAvatar(self):
self.accept('enter%s' % (self.getName(),), self.enterTrigger)
def rejectInteract(self):
DistributedEntity.DistributedEntity.rejectInteract(self)
self.acceptAvatar()
def avatarExit(self, avatarId):
DistributedEntity.DistributedEntity.avatarExit(self, avatarId)
self.acceptAvatar()
def enterTrigger(self, args = None):
messenger.send('DistributedInteractiveEntity_enterTrigger')
self.sendUpdate('requestOpen')
def exitTrigger(self, args = None):
messenger.send('DistributedInteractiveEntity_exitTrigger')
def okToUnblockVis(self):
VisibilityBlocker.VisibilityBlocker.okToUnblockVis(self)
self.isVisReady = 1
self.openInnerDoors()
def changedOnState(self, isOn):
messenger.send(self.getOutputEventName(), [not isOn])
def setLocksState(self, stateBits):
lock0 = stateBits & 15
lock1 = (stateBits & 240) >> 4
lock2 = (stateBits & 3840) >> 8
if self.isGenerated():
self.locks[0].setLockState(lock0)
self.locks[1].setLockState(lock1)
self.locks[2].setLockState(lock2)
else:
self.initialLock0StateIndex = lock0
self.initialLock1StateIndex = lock1
self.initialLock2StateIndex = lock2
def setDoorState(self, stateIndex, timeStamp):
self.stateTime = globalClockDelta.localElapsedTime(timeStamp)
if self.isGenerated():
if self.stateIndex != stateIndex:
state = self.states.get(stateIndex)
if state is not None:
self.fsm.request(state)
else:
self.initialState = stateIndex
self.initialStateTimestamp = timeStamp
return
def getName(self):
return 'switch-%s' % str(self.entId)
def getNodePath(self):
if hasattr(self, 'doorNode'):
return self.doorNode
return None
def setupDoor(self):
model = loader.loadModel('phase_9/models/cogHQ/CogDoorHandShake')
if model:
doorway = model.find('**/Doorway1')
rootNode = self.doorNode.attachNewNode(self.getName() + '-root')
rootNode.setPos(self.pos)
rootNode.setHpr(self.hpr)
rootNode.setScale(self.scale)
rootNode.setColor(self.color)
change = rootNode.attachNewNode('changePos')
doorway.reparentTo(change)
self.node = rootNode
self.node.show()
self.locks.append(DistributedDoorEntityLock(self,
0,
doorway.find('**/Slide_One_Closed'),
doorway.find('**/Slide_One_Left_Open'),
doorway.find('**/Slide_One_Right_Open'),
self.initialLock0StateIndex))
self.locks.append(DistributedDoorEntityLock(self,
1,
doorway.find('**/Slide_Two_Closed'),
doorway.find('**/Slide_Two_Left_Open'),
doorway.find('**/Slide_Two_Right_Open'),
self.initialLock1StateIndex))
self.locks.append(DistributedDoorEntityLock(self,
2,
doorway.find('**/Slide_Three_Closed'),
doorway.find('**/Slide_Three_Left_Open'),
doorway.find('**/Slide_Three_Right_Open'),
self.initialLock2StateIndex))
del self.initialLock0StateIndex
del self.initialLock1StateIndex
del self.initialLock2StateIndex
door = doorway.find('doortop')
if door.isEmpty():
print 'doortop hack'
door = doorway.attachNewNode('doortop')
doorway.find('doortop1').reparentTo(door)
doorway.find('doortop2').reparentTo(door)
rootNode = self.doorNode.attachNewNode(self.getName() + '-topDoor')
rootNode.setPos(self.pos)
rootNode.setHpr(self.hpr)
rootNode.setScale(self.scale)
rootNode.setColor(self.color)
change = rootNode.attachNewNode('changePos')
door.reparentTo(change)
self.doorTop = rootNode
self.doorTop.show()
rootNode = self.doorTop.getParent().attachNewNode(self.getName() + '-leftDoor')
change = rootNode.attachNewNode('change')
door = doorway.find('**/doorLeft')
door = door.reparentTo(change)
self.doorLeft = rootNode
self.doorLeft.show()
change.setPos(self.pos)
change.setHpr(self.hpr)
change.setScale(self.scale)
change.setColor(self.color)
door = doorway.find('doorbottom')
if door.isEmpty():
print 'doorbottom hack'
door = doorway.attachNewNode('doorbottom')
doorway.find('doorbottom1').reparentTo(door)
doorway.find('doorbottom2').reparentTo(door)
change = render.attachNewNode('changePos')
door.reparentTo(change)
rootNode = self.doorNode.attachNewNode(self.getName() + '-bottomDoor')
rootNode.setPos(self.pos)
rootNode.setHpr(self.hpr)
rootNode.setScale(self.scale)
rootNode.setColor(self.color)
change.reparentTo(rootNode)
self.doorBottom = rootNode
self.doorBottom.show()
rootNode = self.doorTop.getParent().attachNewNode(self.getName() + '-rightDoor')
change = rootNode.attachNewNode('change')
door = doorway.find('**/doorRight')
door = door.reparentTo(change)
self.doorRight = rootNode
self.doorRight.show()
change.setPos(self.pos)
change.setHpr(self.hpr)
change.setScale(self.scale)
change.setColor(self.color)
collision = self.doorLeft.find('**/doorLeft_collision1')
collision.setName(self.getName())
collision = self.doorLeft.find('**/doorLeft_collision2')
collision.setName(self.getName())
collision = self.doorRight.find('**/doorRight_collision1')
collision.setName(self.getName())
collision = self.doorRight.find('**/doorRight_collision2')
collision.setName(self.getName())
collision = self.doorLeft.find('**/doorLeft_innerCollision')
collision.setName(self.getName())
self.leftInnerCollision = collision
collision = self.doorRight.find('**/doorRight_innerCollision')
collision.setName(self.getName())
self.rightInnerCollision = collision
if 1:
pass
else:
radius = 8.0
cSphere = CollisionSphere(0.0, 0.0, 0.0, radius)
cSphere.setTangible(0)
cSphereNode = CollisionNode(self.getName())
cSphereNode.addSolid(cSphere)
cSphereNode.setFromCollideMask(BitMask32.allOff())
cSphereNode.setIntoCollideMask(ToontownGlobals.WallBitmask)
self.cSphereNodePath = self.node.attachNewNode(cSphereNode)
if 1:
self.node.flattenMedium()
self.doorTop.flattenMedium()
self.doorBottom.flattenMedium()
self.doorLeft.flattenMedium()
self.doorRight.flattenMedium()
self.setDoorState(self.initialState, self.initialStateTimestamp)
del self.initialState
del self.initialStateTimestamp
def setInnerDoorsTrack(self, track):
if self.innerDoorsTrack is not None:
self.innerDoorsTrack.pause()
self.innerDoorsTrack = None
if track is not None:
track.start(0.0)
self.innerDoorsTrack = track
return
def openInnerDoors(self):
print 'openInnerDoors'
if not self.level.complexVis() or self.isOuterDoorOpen and (not self.isVisBlocker or self.isVisReady):
print 'openInnerDoors stage Two'
duration = self.duration
slideSfx = base.loadSfx('phase_9/audio/sfx/CHQ_FACT_door_open_sliding.mp3')
finalSfx = base.loadSfx('phase_9/audio/sfx/CHQ_FACT_door_open_final.mp3')
moveDistance = 8.0
self.setInnerDoorsTrack(Sequence(Func(self.leftInnerCollision.unstash), Func(self.rightInnerCollision.unstash), Parallel(SoundInterval(slideSfx, node=self.node, duration=duration * 0.4, volume=0.8), LerpPosInterval(nodePath=self.doorLeft, duration=duration * 0.4, pos=Vec3(-moveDistance, 0.0, 0.0), blendType='easeOut'), LerpPosInterval(nodePath=self.doorRight, duration=duration * 0.4, pos=Vec3(moveDistance, 0.0, 0.0), blendType='easeOut'), Sequence(Wait(duration * 0.375), SoundInterval(finalSfx, node=self.node, duration=1.0, volume=0.8))), Func(self.doorLeft.stash), Func(self.doorRight.stash)))
def closeInnerDoors(self):
duration = self.duration
slideSfx = base.loadSfx('phase_9/audio/sfx/CHQ_FACT_door_open_sliding.mp3')
finalSfx = base.loadSfx('phase_9/audio/sfx/CHQ_FACT_door_open_final.mp3')
moveDistance = 8.0
self.setInnerDoorsTrack(Sequence(Func(self.doorLeft.unstash), Func(self.doorRight.unstash), Parallel(SoundInterval(slideSfx, node=self.node, duration=duration * 0.4, volume=0.8), LerpPosInterval(nodePath=self.doorLeft, duration=duration * 0.4, pos=Vec3(0.0), blendType='easeIn'), LerpPosInterval(nodePath=self.doorRight, duration=duration * 0.4, pos=Vec3(0.0), blendType='easeIn'), Sequence(Wait(duration * 0.375), SoundInterval(finalSfx, node=self.node, duration=1.0, volume=0.8))), Func(self.leftInnerCollision.stash), Func(self.rightInnerCollision.stash)))
def setisOuterDoorOpen(self, isOpen):
self.isOuterDoorOpen = isOpen
def enterState1(self):
print 'doors enter state 1'
FourState.FourState.enterState1(self)
self.isOuterDoorOpen = 0
if self.isVisBlocker:
if not self.isVisReady:
self.requestUnblockVis()
else:
self.okToUnblockVis()
duration = self.duration
slideSfx = base.loadSfx('phase_9/audio/sfx/CHQ_FACT_door_open_sliding.mp3')
finalSfx = base.loadSfx('phase_9/audio/sfx/CHQ_FACT_door_open_final.mp3')
moveDistance = 8.0
self.setTrack(Sequence(Wait(duration * 0.1), Parallel(SoundInterval(slideSfx, node=self.node, duration=duration * 0.4, volume=0.8), LerpPosInterval(nodePath=self.doorTop, duration=duration * 0.4, pos=Vec3(0.0, 0.0, moveDistance), blendType='easeOut'), LerpPosInterval(nodePath=self.doorBottom, duration=duration * 0.4, pos=Vec3(0.0, 0.0, -moveDistance), blendType='easeOut'), Sequence(Wait(duration * 0.375), SoundInterval(finalSfx, node=self.node, duration=1.0, volume=0.8))), Func(self.doorTop.stash), Func(self.doorBottom.stash), Func(self.setisOuterDoorOpen, 1), Func(self.openInnerDoors)))
def enterState2(self):
FourState.FourState.enterState2(self)
self.isOuterDoorOpen = 1
self.setTrack(None)
moveDistance = 7.5
(self.doorTop.setPos(Vec3(0.0, 0.0, moveDistance)),)
(self.doorBottom.setPos(Vec3(0.0, 0.0, -moveDistance)),)
self.doorTop.stash()
self.doorBottom.stash()
if not self.isVisBlocker or not self.isWaitingForUnblockVis():
self.setInnerDoorsTrack(None)
self.doorLeft.setPos(Vec3(-moveDistance, 0.0, 0.0))
self.doorRight.setPos(Vec3(moveDistance, 0.0, 0.0))
self.doorLeft.stash()
self.doorRight.stash()
return
def exitState2(self):
FourState.FourState.exitState2(self)
self.cancelUnblockVis()
def enterState3(self):
FourState.FourState.enterState3(self)
duration = self.duration
slideSfx = base.loadSfx('phase_9/audio/sfx/CHQ_FACT_door_open_sliding.mp3')
finalSfx = base.loadSfx('phase_9/audio/sfx/CHQ_FACT_door_open_final.mp3')
self.setTrack(Sequence(Wait(duration * 0.1),
Func(self.closeInnerDoors),
Wait(duration * 0.4),
Func(self.doorTop.unstash),
Func(self.doorBottom.unstash),
Parallel(SoundInterval(slideSfx, node=self.node, duration=duration*0.4, volume=0.8),
LerpPosInterval(nodePath=self.doorTop, duration=duration*0.4, pos=Vec3(0.0), blendType='easeIn'),
LerpPosInterval(nodePath=self.doorBottom, duration=duration*0.4, pos=Vec3(0.0), blendType='easeIn'),
Sequence(Wait(duration*0.375),
SoundInterval(finalSfx, node=self.node, duration=duration*0.4, volume=0.8))),
Func(self.setisOuterDoorOpen, 0)))
def enterState4(self):
FourState.FourState.enterState4(self)
self.setisOuterDoorOpen(0)
self.isVisReady = 0
self.setTrack(None)
self.doorTop.unstash()
self.doorBottom.unstash()
self.doorTop.setPos(Vec3(0.0))
self.doorBottom.setPos(Vec3(0.0))
self.setInnerDoorsTrack(None)
self.leftInnerCollision.stash()
self.rightInnerCollision.stash()
self.doorLeft.unstash()
self.doorRight.unstash()
self.doorLeft.setPos(Vec3(0.0))
self.doorRight.setPos(Vec3(0.0))
if __dev__:
def initWantDoors(self):
self.accept('wantDoorsChanged', self.onWantDoorsChanged)
self.onWantDoorsChanged()
def shutdownWantDoors(self):
self.ignore('wantDoorsChanged')
def onWantDoorsChanged(self):
if self.level.levelMgrEntity.wantDoors:
self.getNodePath().unstash()
else:
self.getNodePath().stash()
def attribChanged(self, attrib, value):
self.takedown()
self.setup()