153 lines
8.9 KiB
Python
153 lines
8.9 KiB
Python
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from pandac.PandaModules import NodePath, Point3, CollisionSphere, CollisionNode, Vec4
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from direct.interval.IntervalGlobal import Sequence, LerpPosInterval, Parallel, LerpScaleInterval, Track, ParticleInterval, Wait, Func
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from toontown.toonbase import ToontownGlobals
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from toontown.coghq import MoleFieldBase
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from direct.particles import ParticleEffect
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from toontown.battle import BattleParticles
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from toontown.battle import BattleProps
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class MoleHill(NodePath):
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def __init__(self, x, y, z, moleField, index):
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NodePath.__init__(self, 'MoleHill-%d' % index)
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self.moleField = moleField
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self.index = index
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self.loadModel()
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self.setPos(x, y, z)
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self.schedule = []
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self.popIval = None
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self.downIval = None
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self.popupNum = 0
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self.hillType = None
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self.isUp = 0
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return
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def loadModel(self):
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self.hill = loader.loadModel('phase_12/models/bossbotHQ/mole_hole')
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self.hill.setZ(0.0)
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self.hill.reparentTo(self)
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self.hillColName = 'moleHillCol-%d-%d' % (self.moleField.doId, self.index)
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self.moleField.accept('enter' + self.hillColName, self.moleField.handleEnterHill)
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self.mole = self.attachNewNode('mole')
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self.mole.reparentTo(self)
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self.mole.setScale(0.75)
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self.mole.setZ(-2.5)
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self.moleHead = loader.loadModel('phase_12/models/bossbotHQ/mole_norm')
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self.moleHead.reparentTo(self.mole)
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moleColName = 'moleCol-%d-%s' % (self.moleField.doId, self.index)
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moleSphere = CollisionSphere(0, 0, 0, 1.0)
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collNode = CollisionNode(moleColName)
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collNode.setIntoCollideMask(ToontownGlobals.WallBitmask)
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collNode.addSolid(moleSphere)
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self.moleColNodePath = self.mole.attachNewNode(collNode)
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self.moleColNodePath.stash()
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self.moleColNodePath.setScale(1.0)
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self.moleField.accept('enter' + moleColName, self.moleField.handleEnterMole)
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def destroy(self):
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if self.popIval:
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self.popIval.pause()
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self.popIval = None
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if self.downIval:
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self.downIval.pause()
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self.downIval = None
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self.removeNode()
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return
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def switchUp(self):
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self.isUp = 1
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def switchDown(self):
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self.isUp = 0
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def setHillType(self, type):
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if self.isUp and (self.hillType == MoleFieldBase.HILL_MOLE and type == MoleFieldBase.HILL_BOMB or self.hillType == MoleFieldBase.HILL_BOMB and type == MoleFieldBase.HILL_MOLE):
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return
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self.hillType = type
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self.moleHead.remove()
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if type == MoleFieldBase.HILL_MOLE:
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self.moleHead = loader.loadModel('phase_12/models/bossbotHQ/mole_norm')
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self.moleColNodePath.setScale(3.0)
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self.moleHead.setH(0)
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self.mole.setBillboardAxis(localAvatar, 0)
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if type == MoleFieldBase.HILL_BOMB or type == MoleFieldBase.HILL_COGWHACKED:
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self.moleHead = loader.loadModel('phase_12/models/bossbotHQ/mole_cog')
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self.moleColNodePath.setScale(1.0)
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self.mole.setBillboardAxis(localAvatar, 0)
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if type == MoleFieldBase.HILL_COGWHACKED:
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self.doMoleDown()
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BattleParticles.loadParticles()
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singleGear = BattleParticles.createParticleEffect('GearExplosion', numParticles=1)
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smallGearExplosion = BattleParticles.createParticleEffect('GearExplosion', numParticles=10)
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bigGearExplosion = BattleParticles.createParticleEffect('BigGearExplosion', numParticles=30)
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gears2MTrack = Track((0.0, ParticleInterval(singleGear, self.hill, worldRelative=1, duration=5.7, cleanup=True)), (0.0, ParticleInterval(smallGearExplosion, self.hill, worldRelative=0, duration=1.2, cleanup=True)), (0.3, ParticleInterval(bigGearExplosion, self.hill, worldRelative=0, duration=1.0, cleanup=True)), name='gears2MTrack')
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gears2MTrack.start()
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self.popIval = Sequence(Parallel(Sequence(LerpPosInterval(self.moleHead, 0.05, Point3(0.28, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, -0.23, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.0, 0.28)), LerpPosInterval(self.moleHead, 0.05, Point3(-0.35, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.28, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.31, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, -0.32, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.0, 0.48)), LerpPosInterval(self.moleHead, 0.05, Point3(-0.28, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.29, 0.0)))), LerpPosInterval(self.mole, 0.5, Point3(0, 0, -2.5)), Func(self.setHillType, MoleFieldBase.HILL_BOMB))
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self.popIval.start()
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else:
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self.moleHead.setH(0)
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if type == MoleFieldBase.HILL_WHACKED:
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self.moleHead = loader.loadModel('phase_12/models/bossbotHQ/mole_hit')
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self.mole.setBillboardAxis(0)
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self.moleColNodePath.setScale(0.0)
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if self.popIval:
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self.popIval.finish()
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if self.downIval:
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self.downIval.finish()
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self.mole.setPos(0.0, 0.0, 0.0)
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self.popIval = Sequence(Parallel(Sequence(LerpPosInterval(self.moleHead, 0.05, Point3(0.18, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, -0.13, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.0, 0.18)), LerpPosInterval(self.moleHead, 0.05, Point3(-0.15, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.18, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.11, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, -0.12, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.0, 0.18)), LerpPosInterval(self.moleHead, 0.05, Point3(-0.18, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.13, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.18, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, -0.15, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.0, 0.18)), LerpPosInterval(self.moleHead, 0.05, Point3(-0.16, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.18, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.11, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, -0.18, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.0, 0.17)), LerpPosInterval(self.moleHead, 0.05, Point3(-0.18, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.0, 0.0))), Sequence(LerpScaleInterval(self.moleHead, 0.5, 3.5), LerpScaleInterval(self.moleHead, 0.5, 1.0))), LerpPosInterval(self.mole, 0.5, Point3(0, 0, -2.5)), Func(self.setHillType, MoleFieldBase.HILL_MOLE))
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self.popIval.start()
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self.moleHead.reparentTo(self.mole)
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def doMolePop(self, startTime, timeToMoveUp, timeToStayUp, timeToMoveDown, moleType):
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if self.hillType == MoleFieldBase.HILL_WHACKED or self.hillType == MoleFieldBase.HILL_COGWHACKED:
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return
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if self.popIval:
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self.popIval.pause()
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if self.downIval:
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self.downIval.pause()
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self.downIval = None
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moleColor = None
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self.switchUp()
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self.popupNum += 1
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if self.hillType == MoleFieldBase.HILL_BOMB:
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self.popIval = Sequence(Func(self.setHillType, moleType), Func(self.moleColNodePath.unstash), LerpPosInterval(self.mole, timeToMoveUp, Point3(0, 0, 0.0)), Wait(timeToStayUp), LerpPosInterval(self.mole, timeToMoveDown, Point3(0, 0, -2.5)), Func(self.stashMoleCollision), Func(self.switchDown))
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else:
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self.popIval = Sequence(Func(self.setHillType, moleType), LerpPosInterval(self.mole, timeToMoveUp, Point3(0, 0, 0.0)), Func(self.moleColNodePath.unstash), Wait(timeToStayUp), Func(self.stashMoleCollision), LerpPosInterval(self.mole, timeToMoveDown, Point3(0, 0, -2.5)), Func(self.switchDown))
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self.popIval.start()
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return
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def setGameStartTime(self, gameStartTime):
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self.gameStartTime = gameStartTime
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self.popupNum = 0
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def stashMoleCollision(self):
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self.moleColNodePath.stash()
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def getPopupNum(self):
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return self.popupNum
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def doMoleDown(self):
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if self.hillType == MoleFieldBase.HILL_WHACKED or self.hillType == MoleFieldBase.HILL_COGWHACKED:
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return
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if self.popIval:
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self.popIval.pause()
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self.popIval = None
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if self.downIval:
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self.downIval.pause()
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self.downIval = Sequence(Func(self.stashMoleCollision), LerpPosInterval(self.mole, 1, Point3(0, 0, -2.5)), Func(self.switchDown))
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self.downIval.start()
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return
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def forceMoleDown(self):
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if self.popIval:
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self.popIval.pause()
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self.popIval = None
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if self.downIval:
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self.downIval.pause()
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self.downIval = None
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self.stashMoleCollision()
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self.switchDown()
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self.mole.setPos(0, 0, -2.5)
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return
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