oldschool-toontown/toontown/minigame/TwoDTreasureMgr.py

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2019-11-02 17:27:54 -05:00
from pandac.PandaModules import *
from direct.directnotify import DirectNotifyGlobal
from direct.showbase.DirectObject import DirectObject
from toontown.minigame import ToonBlitzGlobals
from toontown.minigame import TwoDTreasure
import random
class TwoDTreasureMgr(DirectObject):
notify = DirectNotifyGlobal.directNotify.newCategory('TwoDTreasureMgr')
def __init__(self, section, treasureList, enemyList):
self.section = section
self.treasureList = treasureList
self.enemyList = enemyList
self.load()
def destroy(self):
while len(self.treasures):
treasure = self.treasures[0]
treasure.destroy()
self.treasures.remove(treasure)
self.treasures = None
self.section = None
return
def load(self):
if len(self.treasureList):
self.treasuresNP = NodePath('Treasures')
self.treasuresNP.reparentTo(self.section.sectionNP)
self.treasures = []
for index in xrange(len(self.treasureList)):
treasureAttribs = self.treasureList[index][0]
treasureValue = self.treasureList[index][1]
self.createNewTreasure(treasureAttribs, treasureValue)
self.enemyTreasures = []
numPlayers = self.section.sectionMgr.game.numPlayers
pos = Point3(-1, -1, -1)
for index in xrange(len(self.enemyList)):
self.createNewTreasure([pos], numPlayers, isEnemyGenerated=True)
def createNewTreasure(self, attrib, value, isEnemyGenerated = False, model = None):
treasureId = self.section.getSectionizedId(len(self.treasures))
if model == None:
model = self.getModel(value, self.section.sectionMgr.game.assetMgr.treasureModelList)
newTreasure = TwoDTreasure.TwoDTreasure(self, treasureId, attrib[0], value, isEnemyGenerated, model)
newTreasure.model.reparentTo(self.treasuresNP)
self.treasures.append(newTreasure)
if isEnemyGenerated:
self.enemyTreasures.append(newTreasure)
return
def getModel(self, value, modelList):
value -= 1
model = modelList[value]
if value == 0:
model.setColor(1, 0.8, 0.8, 1)
elif value == 1:
model.setColor(0.8, 1, 0.8, 1)
elif value == 2:
model.setColor(0.9, 0.9, 1, 1)
elif value == 3:
model.setColor(1, 1, 0.6, 1)
return model