oldschool-toontown/toontown/safezone/DistributedPicnicBasketAI.py

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2019-11-02 17:27:54 -05:00
from otp.ai.AIBase import *
from toontown.toonbase.ToontownGlobals import *
from direct.distributed.ClockDelta import *
from TrolleyConstants import *
from toontown.toonbase import ToontownGlobals
from direct.distributed import DistributedObjectAI
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from direct.task import Task
from direct.directnotify import DirectNotifyGlobal
from direct.showbase import RandomNumGen
from toontown.minigame import MinigameCreatorAI
from toontown.quest import Quests
from toontown.minigame import TrolleyHolidayMgrAI
from toontown.golf import GolfManagerAI
from toontown.golf import GolfGlobals
class DistributedPicnicBasketAI(DistributedObjectAI.DistributedObjectAI):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedPicnicBasketAI')
def __init__(self, air, tableNumber, x, y, z, h, p, r):
DistributedObjectAI.DistributedObjectAI.__init__(self, air)
self.seats = [
None, None, None, None]
self.posHpr = (x, y, z, h, p, r)
self.tableNumber = int(tableNumber)
self.seed = RandomNumGen.randHash(globalClock.getRealTime())
self.accepting = 0
self.numPlayersExiting = 0
self.trolleyCountdownTime = simbase.config.GetFloat('picnic-countdown-time', ToontownGlobals.PICNIC_COUNTDOWN_TIME)
self.fsm = ClassicFSM.ClassicFSM('DistributedPicnicBasketAI', [
State.State('off', self.enterOff, self.exitOff, [
'waitEmpty']),
State.State('waitEmpty', self.enterWaitEmpty, self.exitWaitEmpty, [
'waitCountdown']),
State.State('waitCountdown', self.enterWaitCountdown, self.exitWaitCountdown, [
'waitEmpty'])], 'off', 'off')
self.fsm.enterInitialState()
return
def delete(self):
self.fsm.requestFinalState()
del self.fsm
DistributedObjectAI.DistributedObjectAI.delete(self)
def findAvailableSeat(self):
for i in range(len(self.seats)):
if self.seats[i] == None:
return i
return
def findAvatar(self, avId):
for i in range(len(self.seats)):
if self.seats[i] == avId:
return i
return None
def countFullSeats(self):
avCounter = 0
for i in self.seats:
if i:
avCounter += 1
return avCounter
def rejectingBoardersHandler(self, avId, si):
self.rejectBoarder(avId)
def rejectBoarder(self, avId):
self.sendUpdateToAvatarId(avId, 'rejectBoard', [avId])
def acceptingBoardersHandler(self, avId, si):
self.notify.debug('acceptingBoardersHandler')
seatIndex = si
if not seatIndex == None:
self.acceptBoarder(avId, seatIndex)
return
def acceptBoarder(self, avId, seatIndex):
self.notify.debug('acceptBoarder %d' % avId)
if self.findAvatar(avId) != None:
return
self.seats[seatIndex] = avId
self.acceptOnce(self.air.getAvatarExitEvent(avId), self.__handleUnexpectedExit, extraArgs=[avId])
self.timeOfBoarding = globalClock.getRealTime()
self.sendUpdate('fillSlot' + str(seatIndex), [
avId])
self.waitCountdown()
return
def __handleUnexpectedExit(self, avId):
self.notify.warning('Avatar: ' + str(avId) + ' has exited unexpectedly')
seatIndex = self.findAvatar(avId)
if seatIndex == None:
pass
else:
self.clearFullNow(seatIndex)
self.clearEmptyNowUnexpected(seatIndex)
if self.countFullSeats() == 0:
self.waitEmpty()
return
def clearEmptyNowUnexpected(self, seatIndex):
self.sendUpdate('emptySlot' + str(seatIndex), [
1, globalClockDelta.getRealNetworkTime()])
def rejectingExitersHandler(self, avId):
self.rejectExiter(avId)
def rejectExiter(self, avId):
pass
def acceptingExitersHandler(self, avId):
self.acceptExiter(avId)
def acceptExiter(self, avId):
seatIndex = self.findAvatar(avId)
if seatIndex == None:
pass
else:
self.clearFullNow(seatIndex)
self.sendUpdate('emptySlot' + str(seatIndex), [
avId, globalClockDelta.getRealNetworkTime()])
taskMgr.doMethodLater(TOON_EXIT_TIME, self.clearEmptyNow, self.uniqueName('clearEmpty-%s' % seatIndex), extraArgs=(seatIndex,))
return
def clearEmptyNow(self, seatIndex):
self.notify.debugStateCall(self)
self.sendUpdate('emptySlot' + str(seatIndex), [
0, globalClockDelta.getRealNetworkTime()])
def clearFullNow(self, seatIndex):
avId = self.seats[seatIndex]
if avId == 0:
self.notify.warning('Clearing an empty seat index: ' + str(seatIndex) + ' ... Strange...')
else:
self.seats[seatIndex] = None
self.sendUpdate('fillSlot' + str(seatIndex), [
0])
self.ignore(self.air.getAvatarExitEvent(avId))
return
def d_setState(self, state, seed):
self.sendUpdate('setState', [state, seed, globalClockDelta.getRealNetworkTime()])
def getState(self):
return self.fsm.getCurrentState().getName()
def requestBoard(self, si):
self.notify.debug('requestBoard')
avId = self.air.getAvatarIdFromSender()
if self.findAvatar(avId) != None:
self.notify.warning('Ignoring multiple requests from %s to board.' % avId)
return
av = self.air.doId2do.get(avId)
if av:
if av.hp > 0 and self.accepting and self.seats[si] == None:
self.notify.debug('accepting boarder %d' % avId)
self.acceptingBoardersHandler(avId, si)
else:
self.notify.debug('rejecting boarder %d' % avId)
self.rejectingBoardersHandler(avId, si)
else:
self.notify.warning('avid: %s does not exist, but tried to board a trolley' % avId)
return
def requestExit(self, *args):
self.notify.debug('requestExit')
avId = self.air.getAvatarIdFromSender()
av = self.air.doId2do.get(avId)
if av:
if self.countFullSeats() > 0:
newArgs = (
avId,) + args
self.numPlayersExiting += 1
if self.accepting:
self.acceptingExitersHandler(*newArgs)
else:
self.rejectingExitersHandler(*newArgs)
else:
self.notify.debug('Player tried to exit after AI already kicked everyone out')
else:
self.notify.warning('avId: %s does not exist, but tried to exit a trolley' % avId)
def doneExit(self):
if self.numPlayersExiting > 0:
self.numPlayersExiting -= 1
if self.numPlayersExiting == 0 and self.countFullSeats() == 0:
self.waitEmpty()
def start(self):
self.waitEmpty()
def enterOff(self):
self.accepting = 0
if hasattr(self, 'doId'):
for seatIndex in range(4):
taskMgr.remove(self.uniqueName('clearEmpty-' + str(seatIndex)))
def exitOff(self):
self.accepting = 0
def waitEmptyTask(self, task):
self.waitEmpty()
return Task.done
def waitEmpty(self):
self.fsm.request('waitEmpty')
def enterWaitEmpty(self):
self.notify.debugStateCall(self)
self.d_setState('waitEmpty', self.seed)
self.seats = [None, None, None, None]
self.accepting = 1
return
def exitWaitEmpty(self):
self.notify.debugStateCall(self)
self.accepting = 0
def waitCountdown(self):
self.notify.debugStateCall(self)
self.fsm.request('waitCountdown')
def enterWaitCountdown(self):
self.notify.debugStateCall(self)
self.d_setState('waitCountdown', self.seed)
self.accepting = 1
taskMgr.doMethodLater(self.trolleyCountdownTime, self.timeToGoTask, self.uniqueName('countdown-timer'))
def timeToGoTask(self, task):
self.accepting = 0
if self.countFullSeats() > 0:
for x in range(len(self.seats)):
if not self.seats[x] == None:
self.sendUpdateToAvatarId(self.seats[x], 'setPicnicDone', [])
self.acceptExiter(self.seats[x])
self.numPlayersExiting += 1
self.waitEmpty()
return Task.done
def exitWaitCountdown(self):
self.notify.debugStateCall(self)
self.accepting = 0
taskMgr.remove(self.uniqueName('countdown-timer'))
def getPosHpr(self):
return self.posHpr
def getTableNumber(self):
return self.tableNumber