255 lines
8.7 KiB
Python
255 lines
8.7 KiB
Python
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from otp.ai.AIBase import *
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from toontown.toonbase.ToontownGlobals import *
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from direct.distributed.ClockDelta import *
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from TrolleyConstants import *
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from toontown.toonbase import ToontownGlobals
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from direct.distributed import DistributedObjectAI
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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from direct.task import Task
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from direct.directnotify import DirectNotifyGlobal
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from direct.showbase import RandomNumGen
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from toontown.minigame import MinigameCreatorAI
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from toontown.quest import Quests
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from toontown.minigame import TrolleyHolidayMgrAI
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from toontown.golf import GolfManagerAI
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from toontown.golf import GolfGlobals
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class DistributedPicnicBasketAI(DistributedObjectAI.DistributedObjectAI):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedPicnicBasketAI')
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def __init__(self, air, tableNumber, x, y, z, h, p, r):
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DistributedObjectAI.DistributedObjectAI.__init__(self, air)
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self.seats = [
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None, None, None, None]
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self.posHpr = (x, y, z, h, p, r)
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self.tableNumber = int(tableNumber)
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self.seed = RandomNumGen.randHash(globalClock.getRealTime())
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self.accepting = 0
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self.numPlayersExiting = 0
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self.trolleyCountdownTime = simbase.config.GetFloat('picnic-countdown-time', ToontownGlobals.PICNIC_COUNTDOWN_TIME)
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self.fsm = ClassicFSM.ClassicFSM('DistributedPicnicBasketAI', [
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State.State('off', self.enterOff, self.exitOff, [
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'waitEmpty']),
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State.State('waitEmpty', self.enterWaitEmpty, self.exitWaitEmpty, [
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'waitCountdown']),
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State.State('waitCountdown', self.enterWaitCountdown, self.exitWaitCountdown, [
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'waitEmpty'])], 'off', 'off')
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self.fsm.enterInitialState()
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return
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def delete(self):
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self.fsm.requestFinalState()
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del self.fsm
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DistributedObjectAI.DistributedObjectAI.delete(self)
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def findAvailableSeat(self):
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for i in range(len(self.seats)):
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if self.seats[i] == None:
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return i
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return
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def findAvatar(self, avId):
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for i in range(len(self.seats)):
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if self.seats[i] == avId:
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return i
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return None
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def countFullSeats(self):
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avCounter = 0
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for i in self.seats:
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if i:
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avCounter += 1
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return avCounter
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def rejectingBoardersHandler(self, avId, si):
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self.rejectBoarder(avId)
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def rejectBoarder(self, avId):
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self.sendUpdateToAvatarId(avId, 'rejectBoard', [avId])
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def acceptingBoardersHandler(self, avId, si):
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self.notify.debug('acceptingBoardersHandler')
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seatIndex = si
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if not seatIndex == None:
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self.acceptBoarder(avId, seatIndex)
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return
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def acceptBoarder(self, avId, seatIndex):
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self.notify.debug('acceptBoarder %d' % avId)
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if self.findAvatar(avId) != None:
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return
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self.seats[seatIndex] = avId
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self.acceptOnce(self.air.getAvatarExitEvent(avId), self.__handleUnexpectedExit, extraArgs=[avId])
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self.timeOfBoarding = globalClock.getRealTime()
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self.sendUpdate('fillSlot' + str(seatIndex), [
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avId])
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self.waitCountdown()
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return
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def __handleUnexpectedExit(self, avId):
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self.notify.warning('Avatar: ' + str(avId) + ' has exited unexpectedly')
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seatIndex = self.findAvatar(avId)
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if seatIndex == None:
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pass
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else:
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self.clearFullNow(seatIndex)
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self.clearEmptyNowUnexpected(seatIndex)
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if self.countFullSeats() == 0:
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self.waitEmpty()
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return
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def clearEmptyNowUnexpected(self, seatIndex):
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self.sendUpdate('emptySlot' + str(seatIndex), [
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1, globalClockDelta.getRealNetworkTime()])
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def rejectingExitersHandler(self, avId):
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self.rejectExiter(avId)
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def rejectExiter(self, avId):
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pass
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def acceptingExitersHandler(self, avId):
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self.acceptExiter(avId)
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def acceptExiter(self, avId):
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seatIndex = self.findAvatar(avId)
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if seatIndex == None:
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pass
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else:
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self.clearFullNow(seatIndex)
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self.sendUpdate('emptySlot' + str(seatIndex), [
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avId, globalClockDelta.getRealNetworkTime()])
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taskMgr.doMethodLater(TOON_EXIT_TIME, self.clearEmptyNow, self.uniqueName('clearEmpty-%s' % seatIndex), extraArgs=(seatIndex,))
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return
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def clearEmptyNow(self, seatIndex):
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self.notify.debugStateCall(self)
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self.sendUpdate('emptySlot' + str(seatIndex), [
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0, globalClockDelta.getRealNetworkTime()])
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def clearFullNow(self, seatIndex):
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avId = self.seats[seatIndex]
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if avId == 0:
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self.notify.warning('Clearing an empty seat index: ' + str(seatIndex) + ' ... Strange...')
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else:
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self.seats[seatIndex] = None
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self.sendUpdate('fillSlot' + str(seatIndex), [
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0])
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self.ignore(self.air.getAvatarExitEvent(avId))
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return
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def d_setState(self, state, seed):
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self.sendUpdate('setState', [state, seed, globalClockDelta.getRealNetworkTime()])
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def getState(self):
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return self.fsm.getCurrentState().getName()
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def requestBoard(self, si):
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self.notify.debug('requestBoard')
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avId = self.air.getAvatarIdFromSender()
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if self.findAvatar(avId) != None:
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self.notify.warning('Ignoring multiple requests from %s to board.' % avId)
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return
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av = self.air.doId2do.get(avId)
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if av:
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if av.hp > 0 and self.accepting and self.seats[si] == None:
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self.notify.debug('accepting boarder %d' % avId)
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self.acceptingBoardersHandler(avId, si)
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else:
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self.notify.debug('rejecting boarder %d' % avId)
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self.rejectingBoardersHandler(avId, si)
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else:
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self.notify.warning('avid: %s does not exist, but tried to board a trolley' % avId)
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return
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def requestExit(self, *args):
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self.notify.debug('requestExit')
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avId = self.air.getAvatarIdFromSender()
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av = self.air.doId2do.get(avId)
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if av:
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if self.countFullSeats() > 0:
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newArgs = (
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avId,) + args
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self.numPlayersExiting += 1
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if self.accepting:
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self.acceptingExitersHandler(*newArgs)
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else:
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self.rejectingExitersHandler(*newArgs)
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else:
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self.notify.debug('Player tried to exit after AI already kicked everyone out')
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else:
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self.notify.warning('avId: %s does not exist, but tried to exit a trolley' % avId)
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def doneExit(self):
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if self.numPlayersExiting > 0:
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self.numPlayersExiting -= 1
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if self.numPlayersExiting == 0 and self.countFullSeats() == 0:
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self.waitEmpty()
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def start(self):
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self.waitEmpty()
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def enterOff(self):
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self.accepting = 0
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if hasattr(self, 'doId'):
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for seatIndex in range(4):
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taskMgr.remove(self.uniqueName('clearEmpty-' + str(seatIndex)))
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def exitOff(self):
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self.accepting = 0
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def waitEmptyTask(self, task):
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self.waitEmpty()
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return Task.done
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def waitEmpty(self):
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self.fsm.request('waitEmpty')
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def enterWaitEmpty(self):
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self.notify.debugStateCall(self)
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self.d_setState('waitEmpty', self.seed)
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self.seats = [None, None, None, None]
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self.accepting = 1
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return
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def exitWaitEmpty(self):
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self.notify.debugStateCall(self)
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self.accepting = 0
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def waitCountdown(self):
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self.notify.debugStateCall(self)
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self.fsm.request('waitCountdown')
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def enterWaitCountdown(self):
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self.notify.debugStateCall(self)
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self.d_setState('waitCountdown', self.seed)
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self.accepting = 1
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taskMgr.doMethodLater(self.trolleyCountdownTime, self.timeToGoTask, self.uniqueName('countdown-timer'))
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def timeToGoTask(self, task):
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self.accepting = 0
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if self.countFullSeats() > 0:
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for x in range(len(self.seats)):
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if not self.seats[x] == None:
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self.sendUpdateToAvatarId(self.seats[x], 'setPicnicDone', [])
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self.acceptExiter(self.seats[x])
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self.numPlayersExiting += 1
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self.waitEmpty()
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return Task.done
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def exitWaitCountdown(self):
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self.notify.debugStateCall(self)
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self.accepting = 0
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taskMgr.remove(self.uniqueName('countdown-timer'))
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def getPosHpr(self):
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return self.posHpr
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def getTableNumber(self):
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return self.tableNumber
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