60 lines
2.2 KiB
Python
60 lines
2.2 KiB
Python
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from otp.ai.AIBase import *
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from toontown.toonbase import ToontownGlobals
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from direct.distributed.ClockDelta import *
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from toontown.building.ElevatorConstants import *
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from toontown.building import DistributedElevatorExtAI
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from direct.fsm import ClassicFSM
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from direct.fsm import State
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from direct.task import Task
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import CogDisguiseGlobals
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class DistributedMintElevatorExtAI(DistributedElevatorExtAI.DistributedElevatorExtAI):
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def __init__(self, air, bldg, mintId, antiShuffle=0, minLaff=0):
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DistributedElevatorExtAI.DistributedElevatorExtAI.__init__(self, air, bldg, antiShuffle=antiShuffle, minLaff=minLaff)
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self.mintId = mintId
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self.cogDept = ToontownGlobals.cogHQZoneId2deptIndex(self.mintId)
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self.type = ELEVATOR_MINT
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self.countdownTime = ElevatorData[self.type]['countdown']
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def getMintId(self):
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return self.mintId
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def avIsOKToBoard(self, av):
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if not DistributedElevatorExtAI.DistributedElevatorExtAI.avIsOKToBoard(self, av):
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return False
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return True
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def elevatorClosed(self):
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numPlayers = self.countFullSeats()
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if numPlayers > 0:
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players = []
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for i in self.seats:
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if i not in [None, 0]:
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players.append(i)
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mintZone = self.bldg.createMint(self.mintId, players)
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for seatIndex in range(len(self.seats)):
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avId = self.seats[seatIndex]
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if avId:
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self.sendUpdateToAvatarId(avId, 'setMintInteriorZone', [
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mintZone])
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self.clearFullNow(seatIndex)
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else:
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self.notify.warning('The elevator left, but was empty.')
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self.fsm.request('closed')
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return
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def enterClosed(self):
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DistributedElevatorExtAI.DistributedElevatorExtAI.enterClosed(self)
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self.fsm.request('opening')
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def sendAvatarsToDestination(self, avIdList):
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if len(avIdList) > 0:
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mintZone = self.bldg.createMint(self.mintId, avIdList)
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for avId in avIdList:
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if avId:
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self.sendUpdateToAvatarId(avId, 'setMintInteriorZoneForce', [
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mintZone])
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