oldschool-toontown/toontown/minigame/VoteResultsTrolleyPanel.py

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from direct.gui.DirectGui import DirectFrame, DGG, DirectLabel
from direct.directnotify import DirectNotifyGlobal
from toontown.toonbase import ToontownGlobals
from pandac.PandaModules import Point3, TextNode, Vec4
from toontown.minigame import TravelGameGlobals
from toontown.toonbase import TTLocalizer
from direct.interval.IntervalGlobal import Parallel, Sequence, LerpFunc, Func, Wait, SoundInterval
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from otp.otpbase.PythonUtil import pdir
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class VoteResultsTrolleyPanel(DirectFrame):
notify = DirectNotifyGlobal.directNotify.newCategory('VoteResultsTrolleyPanel')
def __init__(self, numPlayers, avIdList, votes, directions, namesList, disconnectedList, directionToGo, directionReason, directionTotals, *args, **kwargs):
opts = {'relief': None,
'geom': DGG.getDefaultDialogGeom(),
'geom_color': ToontownGlobals.GlobalDialogColor[:3] + (0.8,),
'geom_scale': (1.75, 1, 0.25),
'pos': (0, 0, 0.825)}
opts.update(kwargs)
DirectFrame.__init__(self, *args, **opts)
self.initialiseoptions(VoteResultsTrolleyPanel)
listMultiplier = 1
if TravelGameGlobals.SpoofFour:
listMultiplier = 4
self.avIdList = avIdList * listMultiplier
self.numPlayers = numPlayers * listMultiplier
self.votes = votes * listMultiplier
self.directions = directions * listMultiplier
self.namesList = namesList * listMultiplier
self.disconnectedList = disconnectedList * listMultiplier
self.directionToGo = directionToGo
self.directionReason = directionReason
self.directionTotals = directionTotals
self.entryList = []
self.rowFrame = []
self.upDownFrame = DirectFrame(parent=self, relief=None, pos=self.getRowPos(-1))
self.upLabel = DirectLabel(parent=self, relief=None, pos=(-0.5, 0, 0.06), text=TTLocalizer.TravelGameDirections[0] + ':', text_fg=(0.0, 0.0, 1.0, 1.0), text_scale=0.05, text_align=TextNode.ARight)
self.downLabel = DirectLabel(parent=self, relief=None, pos=(0.5, 0, 0.06), text=TTLocalizer.TravelGameDirections[1] + ':', text_fg=(1.0, 0.0, 0.0, 1.0), text_scale=0.05, text_align=TextNode.ARight)
self.totalVotesUpLabel = DirectLabel(parent=self.upLabel, relief=None, pos=(0.2, 0, 0.0), text='0', text_fg=(0.0, 0.0, 1.0, 1.0), text_scale=0.05, text_align=TextNode.ARight)
self.totalVotesDownLabel = DirectLabel(parent=self.downLabel, relief=None, pos=(0.2, 0, 0.0), text='0', text_fg=(1.0, 0.0, 0.0, 1.0), text_scale=0.05, text_align=TextNode.ARight)
self.totalFrame = DirectFrame(parent=self, relief=None, pos=self.getRowPos(self.numPlayers))
self.totalVotesLabels = [self.totalVotesUpLabel, self.totalVotesDownLabel]
self.resultFrame = DirectFrame(parent=self, relief=None, pos=self.getRowPos(0.5))
self.resultLabel = DirectLabel(parent=self.resultFrame, text='', text_scale=0.06, pos=(0.7, 0, 0.0), text_align=TextNode.ACenter)
self.setupResultLabel()
for index in range(self.numPlayers):
frame = DirectFrame(parent=self, relief=None, pos=self.getRowPos(index))
self.rowFrame.append(frame)
nameLabel = DirectFrame(parent=frame, relief=None, pos=(0.46, 0.0, 0.0), text=self.namesList[index], text_fg=(0.0, 0.0, 0.0, 1.0), text_scale=0.05, text_align=TextNode.ACenter, text_font=DGG.getDefaultFont())
votesUpLabel = DirectLabel(parent=frame, relief=None, pos=(1.2, 0.0, 0.0), text='', text_fg=(0, 0, 1, 1), text_scale=0.05, text_align=TextNode.ARight, text_font=DGG.getDefaultFont())
votesDownLabel = DirectLabel(parent=frame, relief=None, pos=(1.43, 0.0, 0.0), text='', text_fg=(1, 0, 0, 1), text_scale=0.05, text_align=TextNode.ARight, text_font=DGG.getDefaultFont())
nameLabel.hide()
self.entryList.append((nameLabel, votesUpLabel, votesDownLabel))
self.avVotesLabel = {}
self.avArrows = {}
matchingGameGui = loader.loadModel('phase_3.5/models/gui/matching_game_gui')
minnieArrow = matchingGameGui.find('**/minnieArrow')
from toontown.minigame.DistributedTravelGame import map3dToAspect2d
for index in range(self.numPlayers):
avId = self.avIdList[index]
av = base.cr.doId2do.get(avId)
if av:
height = av.getHeight()
avPos = av.getPos(render)
avPos.setZ(av.getZ() + 5)
labelPos = map3dToAspect2d(render, avPos)
if not labelPos:
continue
labelPos.setZ(labelPos.getZ() + 0.3)
arrow = None
if self.votes[index] > 0:
arrow = aspect2d.attachNewNode('avArrow')
minnieArrow.copyTo(arrow)
arrow.setScale(1.1, 1, 1.15)
arrow.setPos(labelPos)
if self.directions[index] == 0:
arrow.setR(-90)
arrow.setColorScale(0, 0, 1, 1)
else:
arrow.setR(90)
arrow.setColorScale(1, 0, 0, 1)
arrow.wrtReparentTo(self.resultFrame)
arrow.hide()
self.avArrows[index] = arrow
fgColor = Vec4(0, 0, 0, 1)
if self.votes[index] > 0:
if self.directions[index] == 0:
fgColor = Vec4(0, 0, 1, 1)
else:
fgColor = Vec4(1, 0, 0, 1)
if self.votes[index] > 0:
newLabel = DirectLabel(parent=aspect2d, relief=None, pos=labelPos, text='test', text_fg=(1, 1, 1, 1), text_scale=0.1, text_align=TextNode.ACenter, text_font=ToontownGlobals.getSignFont(), text_pos=(0, -0.01, 0))
else:
newLabel = DirectLabel(parent=aspect2d, geom=DGG.getDefaultDialogGeom(), geom_scale=(0.2, 1, 0.2), relief=None, pos=labelPos, text='test', text_fg=(0.5, 0.5, 0.5, 1), text_scale=0.1, text_align=TextNode.ACenter, text_font=ToontownGlobals.getSignFont(), text_pos=(0, -0.035, 0))
newLabel.wrtReparentTo(self.resultFrame)
newLabel.hide()
self.avVotesLabel[index] = newLabel
matchingGameGui.removeNode()
self.curArrowSfxIndex = 0
self.upArrowSfx = []
self.downArrowSfx = []
for i in range(5):
self.upArrowSfx.append(base.loader.loadSfx('phase_4/audio/sfx/MG_sfx_travel_game_blue_arrow.mp3'))
self.downArrowSfx.append(base.loader.loadSfx('phase_4/audio/sfx/MG_sfx_travel_game_red_arrow.mp3'))
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self.winVoteSfx = base.loader.loadSfx('phase_4/audio/sfx/MG_sfx_travel_game_win_vote.mp3')
self.noVoteSfx = base.loader.loadSfx('phase_4/audio/sfx/MG_sfx_travel_game_square_no_vote_1.mp3')
self.loseVoteSfx = base.loader.loadSfx('phase_4/audio/sfx/MG_sfx_travel_game_lose_vote.mp3')
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self.localAvatarWon = False
self.localAvatarLost = False
localIndex = self.avIdList.index(base.localAvatar.doId)
localDirection = self.directions[localIndex]
localVotes = self.votes[localIndex]
if localVotes:
if localDirection == self.directionToGo:
if not TravelGameGlobals.ReverseWin:
self.localAvatarWon = True
else:
self.localAvatarLost = True
elif not TravelGameGlobals.ReverseWin:
self.localAvatarLost = True
else:
self.localAvatarWon = True
return
def getRowPos(self, place):
return Point3(-0.72, -0.01, 0.0 - place * 0.1)
def setupResultLabel(self):
reasonStr = ''
if self.directionReason == TravelGameGlobals.ReasonVote:
if self.directionToGo == 0:
losingDirection = 1
else:
losingDirection = 0
diffVotes = self.directionTotals[self.directionToGo] - self.directionTotals[losingDirection]
if diffVotes > 1:
reasonStr = TTLocalizer.TravelGameReasonVotesPlural % {'dir': TTLocalizer.TravelGameDirections[self.directionToGo],
'numVotes': diffVotes}
else:
reasonStr = TTLocalizer.TravelGameReasonVotesSingular % {'dir': TTLocalizer.TravelGameDirections[self.directionToGo],
'numVotes': diffVotes}
elif self.directionReason == TravelGameGlobals.ReasonRandom:
reasonStr = TTLocalizer.TravelGameReasonRandom % {'dir': TTLocalizer.TravelGameDirections[self.directionToGo],
'numVotes': self.directionTotals[self.directionToGo]}
elif self.directionReason == TravelGameGlobals.ReasonPlaceDecider:
reasonStr = TravelGameReasonPlace % {'name': 'TODO NAME',
'dir': TTLocalizer.TravelGameDirections[self.directionToGo]}
self.resultLabel['text'] = reasonStr
self.resultLabel.hide()
def createOnePlayerSequence(self, index, duration):
numVotes = self.votes[index]
direction = self.directions[index]
def ticketTicker(t, label = self.entryList[index][direction + 1], startVotes = 0, endVotes = numVotes):
label['text'] = str(int(t * endVotes + startVotes))
track = Parallel()
startVotes = 0
for prev in range(index):
if self.directions[prev] == direction:
startVotes += self.votes[prev]
def totalTicker(t, label = self.totalVotesLabels[direction], startVotes = startVotes, additionalVotes = numVotes):
label['text'] = str(int(t * additionalVotes + startVotes))
track.append(LerpFunc(totalTicker, duration=duration, name='countTotal %d' % index))
if self.avVotesLabel.has_key(index):
def avVotesTicker(t, label = self.avVotesLabel[index], startVotes = 0, endVotes = numVotes, direction = direction):
oldValue = label['text']
newValue = int(t * endVotes + startVotes)
label['text'] = str(newValue)
if not oldValue == label['text']:
if newValue:
if direction == 0:
self.upArrowSfx[self.curArrowSfxIndex].play()
else:
self.downArrowSfx[self.curArrowSfxIndex].play()
self.curArrowSfxIndex += 1
if self.curArrowSfxIndex >= len(self.upArrowSfx):
self.curArrowSfxIndex = 0
label = self.avVotesLabel[index]
track.append(Func(self.avVotesLabel[index].show, name='showName %d' % index))
if self.avArrows.has_key(index):
track.append(Func(self.avArrows[index].show, name='showArrow %d' % index))
if direction == 0 and numVotes:
pass
elif direction == 1 and numVotes:
pass
else:
track.append(SoundInterval(self.noVoteSfx))
track.append(LerpFunc(avVotesTicker, duration=duration, name='countAvVotes %d' % index))
return track
def startMovie(self):
self.movie = Sequence()
for index in range(self.numPlayers):
track = self.createOnePlayerSequence(index, 1.25)
self.movie.append(track)
self.movie.append(Wait(0.75))
self.movie.append(Func(self.resultLabel.show))
soundAndWait = Parallel()
soundAndWait.append(Wait(2.0))
if self.localAvatarWon:
soundAndWait.append(SoundInterval(self.winVoteSfx))
elif self.localAvatarLost:
soundAndWait.append(SoundInterval(self.loseVoteSfx, duration=0.43))
self.movie.append(soundAndWait)
self.movie.start()
def destroy(self):
self.movie.finish()
del self.movie
del self.winVoteSfx
del self.noVoteSfx
del self.upArrowSfx
del self.loseVoteSfx
del self.downArrowSfx
DirectFrame.destroy(self)