147 lines
4.6 KiB
Python
147 lines
4.6 KiB
Python
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from otp.ai.AIBaseGlobal import *
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import DistributedCCharBaseAI
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from direct.directnotify import DirectNotifyGlobal
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from direct.fsm import ClassicFSM
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from direct.fsm import State
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from direct.task import Task
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import random
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from toontown.toonbase import ToontownGlobals
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from toontown.toonbase import TTLocalizer
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import CharStateDatasAI
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class DistributedDaleAI(DistributedCCharBaseAI.DistributedCCharBaseAI):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedDaleAI')
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def __init__(self, air, chipId):
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DistributedCCharBaseAI.DistributedCCharBaseAI.__init__(self, air, TTLocalizer.Dale)
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self.chipId = chipId
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self.chip = air.doId2do.get(chipId)
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self.fsm = ClassicFSM.ClassicFSM('DistributedDaleAI', [
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State.State('Off', self.enterOff, self.exitOff, [
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'Lonely']),
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State.State('Lonely', self.enterLonely, self.exitLonely, [
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'Chatty', 'FollowChip', 'Walk']),
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State.State('Chatty', self.enterChatty, self.exitChatty, [
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'Lonely', 'FollowChip', 'Walk']),
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State.State('Walk', self.enterWalk, self.exitWalk, [
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'Lonely', 'Chatty']),
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State.State('FollowChip', self.enterFollowChip, self.exitFollowChip, [
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'Lonely', 'Chatty', 'FollowChip'])], 'Off', 'Off')
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self.fsm.enterInitialState()
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self.handleHolidays()
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def delete(self):
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self.fsm.requestFinalState()
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DistributedCCharBaseAI.DistributedCCharBaseAI.delete(self)
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self.lonelyDoneEvent = None
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self.lonely = None
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self.chattyDoneEvent = None
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self.chatty = None
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self.walkDoneEvent = None
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self.walk = None
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return
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def generate(self):
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DistributedCCharBaseAI.DistributedCCharBaseAI.generate(self)
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self.lonely = CharStateDatasAI.CharLonelyStateAI(None, self)
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self.chatty = CharStateDatasAI.CharChattyStateAI(None, self)
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self.followChip = CharStateDatasAI.CharFollowChipStateAI(None, self, self.chip)
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return
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def walkSpeed(self):
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return ToontownGlobals.DaleSpeed
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def start(self):
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self.fsm.request('Lonely')
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def __decideNextState(self, doneStatus):
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if doneStatus['state'] == 'lonely' and doneStatus['status'] == 'done':
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self.fsm.request('Walk')
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elif doneStatus['state'] == 'chatty' and doneStatus['status'] == 'done':
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self.fsm.request('Walk')
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elif doneStatus['state'] == 'walk' and doneStatus['status'] == 'done':
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if len(self.nearbyAvatars) > 0:
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self.fsm.request('Chatty')
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else:
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self.fsm.request('Lonely')
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def enterOff(self):
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pass
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def exitOff(self):
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DistributedCCharBaseAI.DistributedCCharBaseAI.exitOff(self)
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def enterLonely(self):
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self.lonely.enter()
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def exitLonely(self):
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self.lonely.exit()
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def __goForAWalk(self, task):
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self.notify.debug('going for a walk')
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self.fsm.request('Walk')
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return Task.done
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def enterChatty(self):
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self.chatty.enter()
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def exitChatty(self):
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self.chatty.exit()
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def enterWalk(self):
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self.notify.debug('going for a walk')
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self.walk.enter()
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self.acceptOnce(self.walkDoneEvent, self.__decideNextState)
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def exitWalk(self):
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self.ignore(self.walkDoneEvent)
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self.walk.exit()
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def enterFollowChip(self):
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self.notify.debug('enterFollowChip')
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walkState = self.chip.walk
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destNode = walkState.getDestNode()
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self.followChip.enter(destNode)
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def exitFollowChip(self):
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self.notify.debug('exitFollowChip')
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self.followChip.exit()
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def avatarEnterNextState(self):
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if len(self.nearbyAvatars) == 1:
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if False:
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self.fsm.request('Chatty')
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else:
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self.notify.debug('avatarEnterNextState: in walk state')
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else:
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self.notify.debug('avatarEnterNextState: num avatars: ' + str(len(self.nearbyAvatars)))
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def avatarExitNextState(self):
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if len(self.nearbyAvatars) == 0:
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if self.fsm.getCurrentState().getName() != 'Walk':
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pass
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def chipEnteringState(self, newState):
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if newState == 'Walk':
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self.doFollowChip()
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def chipLeavingState(self, oldState):
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pass
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def doFollowChip(self):
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walkState = self.chip.walk
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destNode = walkState.getDestNode()
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self.fsm.request('FollowChip')
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def doChatty(self):
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pass
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def getChipId(self):
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return self.chipId
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def enterTransitionToCostume(self):
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pass
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def exitTransitionToCostume(self):
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pass
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