oldschool-toontown/toontown/suit/SuitDNA.py

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2019-11-02 17:27:54 -05:00
import random
from pandac.PandaModules import *
from direct.directnotify.DirectNotifyGlobal import *
from toontown.toonbase import TTLocalizer
import random
from direct.distributed.PyDatagram import PyDatagram
from direct.distributed.PyDatagramIterator import PyDatagramIterator
from otp.avatar import AvatarDNA
notify = directNotify.newCategory('SuitDNA')
suitHeadTypes = ['f',
'p',
'ym',
'mm',
'ds',
'hh',
'cr',
'tbc',
'bf',
'b',
'dt',
'ac',
'bs',
'sd',
'le',
'bw',
'sc',
'pp',
'tw',
'bc',
'nc',
'mb',
'ls',
'rb',
'cc',
'tm',
'nd',
'gh',
'ms',
'tf',
'm',
'mh']
suitATypes = ['ym',
'hh',
'tbc',
'dt',
'bs',
'le',
'bw',
'pp',
'nc',
'rb',
'nd',
'tf',
'm',
'mh']
suitBTypes = ['p',
'ds',
'b',
'ac',
'sd',
'bc',
'ls',
'tm',
'ms']
suitCTypes = ['f',
'mm',
'cr',
'bf',
'sc',
'tw',
'mb',
'cc',
'gh']
suitDepts = ['c',
'l',
'm',
's']
suitDeptFullnames = {'c': TTLocalizer.Bossbot,
'l': TTLocalizer.Lawbot,
'm': TTLocalizer.Cashbot,
's': TTLocalizer.Sellbot}
suitDeptFullnamesP = {'c': TTLocalizer.BossbotP,
'l': TTLocalizer.LawbotP,
'm': TTLocalizer.CashbotP,
's': TTLocalizer.SellbotP}
corpPolyColor = VBase4(0.95, 0.75, 0.75, 1.0)
legalPolyColor = VBase4(0.75, 0.75, 0.95, 1.0)
moneyPolyColor = VBase4(0.65, 0.95, 0.85, 1.0)
salesPolyColor = VBase4(0.95, 0.75, 0.95, 1.0)
suitsPerLevel = [1,
1,
1,
1,
1,
1,
1,
1]
suitsPerDept = 8
goonTypes = ['pg', 'sg']
def getSuitBodyType(name):
if name in suitATypes:
return 'a'
elif name in suitBTypes:
return 'b'
elif name in suitCTypes:
return 'c'
else:
print 'Unknown body type for suit name: ', name
def getSuitDept(name):
index = suitHeadTypes.index(name)
if index < suitsPerDept:
return suitDepts[0]
elif index < suitsPerDept * 2:
return suitDepts[1]
elif index < suitsPerDept * 3:
return suitDepts[2]
elif index < suitsPerDept * 4:
return suitDepts[3]
else:
print 'Unknown dept for suit name: ', name
return None
return None
def getDeptFullname(dept):
return suitDeptFullnames[dept]
def getDeptFullnameP(dept):
return suitDeptFullnamesP[dept]
def getSuitDeptFullname(name):
return suitDeptFullnames[getSuitDept(name)]
def getSuitType(name):
index = suitHeadTypes.index(name)
return index % suitsPerDept + 1
def getRandomSuitType(level, rng = random):
return random.randint(max(level - 4, 1), min(level, 8))
def getRandomSuitByDept(dept):
deptNumber = suitDepts.index(dept)
return suitHeadTypes[suitsPerDept * deptNumber + random.randint(0, 7)]
class SuitDNA(AvatarDNA.AvatarDNA):
def __init__(self, str = None, type = None, dna = None, r = None, b = None, g = None):
if str != None:
self.makeFromNetString(str)
elif type != None:
if type == 's':
self.newSuit()
else:
self.type = 'u'
return
def __str__(self):
if self.type == 's':
return 'type = %s\nbody = %s, dept = %s, name = %s' % ('suit',
self.body,
self.dept,
self.name)
elif self.type == 'b':
return 'type = boss cog\ndept = %s' % self.dept
else:
return 'type undefined'
def makeNetString(self):
dg = PyDatagram()
dg.addFixedString(self.type, 1)
if self.type == 's':
dg.addFixedString(self.name, 3)
dg.addFixedString(self.dept, 1)
elif self.type == 'b':
dg.addFixedString(self.dept, 1)
elif self.type == 'u':
notify.error('undefined avatar')
else:
notify.error('unknown avatar type: ', self.type)
return dg.getMessage()
def makeFromNetString(self, string):
dg = PyDatagram(string)
dgi = PyDatagramIterator(dg)
self.type = dgi.getFixedString(1)
if self.type == 's':
self.name = dgi.getFixedString(3)
self.dept = dgi.getFixedString(1)
self.body = getSuitBodyType(self.name)
elif self.type == 'b':
self.dept = dgi.getFixedString(1)
else:
notify.error('unknown avatar type: ', self.type)
return None
def __defaultGoon(self):
self.type = 'g'
self.name = goonTypes[0]
def __defaultSuit(self):
self.type = 's'
self.name = 'ds'
self.dept = getSuitDept(self.name)
self.body = getSuitBodyType(self.name)
def newSuit(self, name = None):
if name == None:
self.__defaultSuit()
else:
self.type = 's'
self.name = name
self.dept = getSuitDept(self.name)
self.body = getSuitBodyType(self.name)
return
def newBossCog(self, dept):
self.type = 'b'
self.dept = dept
def newSuitRandom(self, level = None, dept = None):
self.type = 's'
if level == None:
level = random.choice(range(1, len(suitsPerLevel)))
elif level < 0 or level > len(suitsPerLevel):
notify.error('Invalid suit level: %d' % level)
if dept == None:
dept = random.choice(suitDepts)
self.dept = dept
index = suitDepts.index(dept)
base = index * suitsPerDept
offset = 0
if level > 1:
for i in range(1, level):
offset = offset + suitsPerLevel[i - 1]
bottom = base + offset
top = bottom + suitsPerLevel[level - 1]
self.name = suitHeadTypes[random.choice(range(bottom, top))]
self.body = getSuitBodyType(self.name)
return
def newGoon(self, name = None):
if type == None:
self.__defaultGoon()
else:
self.type = 'g'
if name in goonTypes:
self.name = name
else:
notify.error('unknown goon type: ', name)
return
def getType(self):
if self.type == 's':
type = 'suit'
elif self.type == 'b':
type = 'boss'
else:
notify.error('Invalid DNA type: ', self.type)
return type