oldschool-toontown/toontown/minigame/MinigameCreatorAI.py

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import copy
import random
import time
from toontown.toonbase import ToontownGlobals
from . import DistributedMinigameTemplateAI
from . import DistributedRaceGameAI
from . import DistributedCannonGameAI
from . import DistributedTagGameAI
from . import DistributedPatternGameAI
from . import DistributedRingGameAI
from . import DistributedMazeGameAI
from . import DistributedTugOfWarGameAI
from . import DistributedCatchGameAI
from . import DistributedDivingGameAI
from . import DistributedTargetGameAI
from . import DistributedPairingGameAI
from . import DistributedPhotoGameAI
from . import DistributedVineGameAI
from . import DistributedIceGameAI
from . import DistributedCogThiefGameAI
from . import DistributedTwoDGameAI
from . import DistributedTravelGameAI
from . import TravelGameGlobals
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ALLOW_TEMP_MINIGAMES = simbase.config.GetBool('allow-temp-minigames', False)
if ALLOW_TEMP_MINIGAMES:
from toontown.minigame.TempMinigameAI import *
simbase.forcedMinigameId = simbase.config.GetInt('minigame-id', 0)
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RequestMinigame = {}
MinigameZoneRefs = {}
def createMinigame(air, playerArray, trolleyZone, minigameZone = None, previousGameId = ToontownGlobals.NoPreviousGameId, newbieIds = [], startingVotes = None, metagameRound = -1, desiredNextGame = None):
if minigameZone == None:
minigameZone = air.allocateZone()
acquireMinigameZone(minigameZone)
mgId = None
mgDiff = None
mgSzId = None
for avId in playerArray:
request = RequestMinigame.get(avId)
if request != None:
mgId, mgKeep, mgDiff, mgSzId = request
if not mgKeep:
del RequestMinigame[avId]
break
if mgId != None:
pass
elif simbase.forcedMinigameId:
mgId = simbase.forcedMinigameId
else:
randomList = list(copy.copy(ToontownGlobals.MinigamePlayerMatrix[len(playerArray)]))
if simbase.air.useAllMinigames and len(playerArray) > 1:
randomList = list(copy.copy(ToontownGlobals.MinigameIDs))
for gameId in [ToontownGlobals.TravelGameId]:
if gameId in randomList:
randomList.remove(gameId)
for gameId in [ToontownGlobals.TravelGameId]:
if gameId in randomList:
randomList.remove(gameId)
if previousGameId != ToontownGlobals.NoPreviousGameId:
if randomList.count(previousGameId) != 0:
randomList.remove(previousGameId)
randomList = removeUnreleasedMinigames(randomList, True)
mgId = random.choice(randomList)
if metagameRound > -1:
if metagameRound % 2 == 0:
mgId = ToontownGlobals.TravelGameId
elif desiredNextGame:
mgId = desiredNextGame
mgCtors = {ToontownGlobals.RaceGameId: DistributedRaceGameAI.DistributedRaceGameAI,
ToontownGlobals.CannonGameId: DistributedCannonGameAI.DistributedCannonGameAI,
ToontownGlobals.TagGameId: DistributedTagGameAI.DistributedTagGameAI,
ToontownGlobals.PatternGameId: DistributedPatternGameAI.DistributedPatternGameAI,
ToontownGlobals.RingGameId: DistributedRingGameAI.DistributedRingGameAI,
ToontownGlobals.MazeGameId: DistributedMazeGameAI.DistributedMazeGameAI,
ToontownGlobals.TugOfWarGameId: DistributedTugOfWarGameAI.DistributedTugOfWarGameAI,
ToontownGlobals.CatchGameId: DistributedCatchGameAI.DistributedCatchGameAI,
ToontownGlobals.DivingGameId: DistributedDivingGameAI.DistributedDivingGameAI,
ToontownGlobals.TargetGameId: DistributedTargetGameAI.DistributedTargetGameAI,
ToontownGlobals.MinigameTemplateId: DistributedMinigameTemplateAI.DistributedMinigameTemplateAI,
ToontownGlobals.PairingGameId: DistributedPairingGameAI.DistributedPairingGameAI,
ToontownGlobals.VineGameId: DistributedVineGameAI.DistributedVineGameAI,
ToontownGlobals.IceGameId: DistributedIceGameAI.DistributedIceGameAI,
ToontownGlobals.CogThiefGameId: DistributedCogThiefGameAI.DistributedCogThiefGameAI,
ToontownGlobals.TwoDGameId: DistributedTwoDGameAI.DistributedTwoDGameAI,
ToontownGlobals.TravelGameId: DistributedTravelGameAI.DistributedTravelGameAI,
ToontownGlobals.PhotoGameId: DistributedPhotoGameAI.DistributedPhotoGameAI}
if ALLOW_TEMP_MINIGAMES:
from .TempMinigameAI import TempMgCtors
for key, value in list(TempMgCtors.items()):
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mgCtors[key] = value
try:
mg = mgCtors[mgId](air, mgId)
except KeyError:
raise Exception('unknown minigame ID: %s' % mgId)
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mg.setExpectedAvatars(playerArray)
mg.setNewbieIds(newbieIds)
mg.setTrolleyZone(trolleyZone)
mg.setDifficultyOverrides(mgDiff, mgSzId)
if startingVotes == None:
for avId in playerArray:
mg.setStartingVote(avId, TravelGameGlobals.DefaultStartingVotes)
else:
for index in range(len(startingVotes)):
avId = playerArray[index]
votes = startingVotes[index]
if votes < 0:
print('createMinigame negative votes, avId=%s votes=%s' % (avId, votes))
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votes = 0
mg.setStartingVote(avId, votes)
mg.setMetagameRound(metagameRound)
mg.generateWithRequired(minigameZone)
toons = []
for id in playerArray:
toon = simbase.air.doId2do.get(id)
if toon != None:
toons.append(toon)
for toon in toons:
simbase.air.questManager.toonPlayedMinigame(toon, toons)
retVal = {}
retVal['minigameZone'] = minigameZone
retVal['minigameId'] = mgId
return retVal
def acquireMinigameZone(zoneId):
if zoneId not in MinigameZoneRefs:
MinigameZoneRefs[zoneId] = 0
MinigameZoneRefs[zoneId] += 1
def releaseMinigameZone(zoneId):
MinigameZoneRefs[zoneId] -= 1
if MinigameZoneRefs[zoneId] <= 0:
del MinigameZoneRefs[zoneId]
simbase.air.deallocateZone(zoneId)
def removeUnreleasedMinigames(startList, increaseChanceOfNewGames = 0):
randomList = startList[:]
for gameId in ToontownGlobals.MinigameReleaseDates:
dateTuple = ToontownGlobals.MinigameReleaseDates[gameId]
currentTime = time.time()
releaseTime = time.mktime((dateTuple[0],
dateTuple[1],
dateTuple[2],
0,
0,
0,
0,
0,
-1))
releaseTimePlus1Week = releaseTime + 7 * 24 * 60 * 60
if currentTime < releaseTime:
if gameId in randomList:
doRemove = True
if gameId == ToontownGlobals.CogThiefGameId and simbase.air.config.GetBool('force-allow-thief-game', 0):
doRemove = False
if increaseChanceOfNewGames:
randomList += [gameId] * 4
elif gameId == ToontownGlobals.IceGameId and simbase.air.config.GetBool('force-allow-ice-game', 0):
doRemove = False
if increaseChanceOfNewGames:
randomList += [gameId] * 4
elif gameId == ToontownGlobals.TwoDGameId and simbase.air.config.GetBool('force-allow-2d-game', 0):
doRemove = False
if increaseChanceOfNewGames:
randomList += [gameId] * 4
elif gameId == ToontownGlobals.PhotoGameId and simbase.air.config.GetBool('force-allow-photo-game', 0):
doRemove = False
if increaseChanceOfNewGames:
randomList += [gameId] * 4
if doRemove:
randomList.remove(gameId)
if releaseTime < currentTime and currentTime < releaseTimePlus1Week and gameId in randomList and increaseChanceOfNewGames:
randomList += [gameId] * 4
return randomList