oldschool-toontown/toontown/building/DistributedElevatorInt.py

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from panda3d.core import *
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from direct.distributed.ClockDelta import *
from direct.interval.IntervalGlobal import *
from .ElevatorConstants import *
from .ElevatorUtils import *
from . import DistributedElevator
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from toontown.toonbase import ToontownGlobals
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM
from direct.fsm import State
from toontown.hood import ZoneUtil
from toontown.toonbase import TTLocalizer
class DistributedElevatorInt(DistributedElevator.DistributedElevator):
def __init__(self, cr):
DistributedElevator.DistributedElevator.__init__(self, cr)
self.countdownTime = base.config.GetFloat('int-elevator-timeout', INTERIOR_ELEVATOR_COUNTDOWN_TIME)
def setupElevator(self):
self.leftDoor = self.bldg.leftDoorOut
self.rightDoor = self.bldg.rightDoorOut
DistributedElevator.DistributedElevator.setupElevator(self)
def forcedExit(self, avId):
target_sz = base.localAvatar.defaultZone
base.cr.playGame.getPlace().fsm.request('teleportOut', [{'loader': ZoneUtil.getLoaderName(target_sz),
'where': ZoneUtil.getWhereName(target_sz, 1),
'how': 'teleportIn',
'hoodId': target_sz,
'zoneId': target_sz,
'shardId': None,
'avId': -1}], force=1)
return
def enterWaitCountdown(self, ts):
DistributedElevator.DistributedElevator.enterWaitCountdown(self, ts)
self.acceptOnce('localToonLeft', self.__handleTeleportOut)
self.startCountdownClock(self.countdownTime, ts)
def __handleTeleportOut(self):
self.sendUpdate('requestBuildingExit', [])
def exitWaitCountdown(self):
self.ignore('localToonLeft')
DistributedElevator.DistributedElevator.exitWaitCountdown(self)
def getZoneId(self):
return self.bldg.getZoneId()
def getElevatorModel(self):
return self.bldg.elevatorModelOut