oldschool-toontown/toontown/building/DistributedTutorialInteriorAI.py

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from toontown.toonbase.ToontownGlobals import *
from otp.ai.AIBaseGlobal import *
from direct.distributed.ClockDelta import *
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from direct.directnotify import DirectNotifyGlobal
from direct.distributed import DistributedObjectAI
from toontown.toon import NPCToons
class DistributedTutorialInteriorAI(DistributedObjectAI.DistributedObjectAI):
if __debug__:
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedTutorialInteriorAI')
def __init__(self, block, air, zoneId, building, npcId):
"""blockNumber: the landmark building number (from the name)"""
#self.air=air
DistributedObjectAI.DistributedObjectAI.__init__(self, air)
self.block=block
self.zoneId=zoneId
self.building=building
self.tutorialNpcId = npcId
# Make any npcs that may be in this interior zone
# If there are none specified, this will just be an empty list
self.npcs = NPCToons.createNpcsInZone(air, zoneId)
def delete(self):
self.ignoreAll()
for npc in self.npcs:
npc.requestDelete()
del self.npcs
del self.building
DistributedObjectAI.DistributedObjectAI.delete(self)
def getZoneIdAndBlock(self):
return [self.zoneId, self.block]
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def getTutorialNpcId(self):
return self.tutorialNpcId