2019-11-02 17:27:54 -05:00
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import random
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from direct.distributed import DistributedObjectAI
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from direct.fsm import FSM
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from direct.directnotify import DirectNotifyGlobal
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from toontown.coghq import BanquetTableBase
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from toontown.toonbase import ToontownGlobals
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class DistributedBanquetTableAI(DistributedObjectAI.DistributedObjectAI, FSM.FSM, BanquetTableBase.BanquetTableBase):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedBanquetTableAI')
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def __init__(self, air, boss, index, numDiners, dinerLevel):
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DistributedObjectAI.DistributedObjectAI.__init__(self, air)
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FSM.FSM.__init__(self, 'DistributedBanquetTableAI')
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self.boss = boss
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self.index = index
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self.numDiners = numDiners
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self.numChairs = 8
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self.dinerStatus = {}
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self.dinerInfo = {}
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2019-12-30 00:07:56 -06:00
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for i in range(self.numDiners):
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2019-11-02 17:27:54 -05:00
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self.dinerStatus[i] = self.INACTIVE
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diffSettings = ToontownGlobals.BossbotBossDifficultySettings[self.boss.battleDifficulty]
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hungryDuration = diffSettings[4]
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eatingDuration = diffSettings[5]
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hungryDuration += random.uniform(-5, 5)
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eatingDuration += random.uniform(-5, 5)
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level = 12
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if type(dinerLevel) == type(0):
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level = dinerLevel
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else:
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level = random.choice(dinerLevel)
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self.dinerInfo[i] = (hungryDuration, eatingDuration, level)
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self.transitionTasks = {}
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self.numFoodEaten = {}
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self.avId = 0
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def delete(self):
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DistributedObjectAI.DistributedObjectAI.delete(self)
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def getBossCogId(self):
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return self.boss.doId
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def getIndex(self):
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return self.index
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def getNumDiners(self):
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return self.numDiners
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def getDinerStatus(self, chairIndex):
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retval = self.DEAD
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if chairIndex in self.dinerStatus:
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retval = self.dinerStatus[chairIndex]
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return retval
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def setDinerStatus(self, chairIndex, newStatus):
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self.dinerStatus[chairIndex] = newStatus
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def getDinerInfo(self):
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hungryDurations = []
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eatingDurations = []
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dinerLevels = []
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2019-12-30 00:07:56 -06:00
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for i in range(self.numDiners):
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2019-11-02 17:27:54 -05:00
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hungryDurations.append(self.dinerInfo[i][0])
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eatingDurations.append(self.dinerInfo[i][1])
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dinerLevels.append(self.dinerInfo[i][2])
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return (hungryDurations, eatingDurations, dinerLevels)
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def d_setDinerStatus(self, chairIndex, newStatus):
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self.sendUpdate('setDinerStatus', [chairIndex, newStatus])
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def b_setDinerStatus(self, chairIndex, newStatus):
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self.setDinerStatus(chairIndex, newStatus)
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self.d_setDinerStatus(chairIndex, newStatus)
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def setState(self, state):
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self.request(state)
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def d_setState(self, state, avId=0, extraInfo=0):
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newState = state
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if state == 'On':
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newState = 'N'
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else:
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if state == 'Off':
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newState = 'F'
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else:
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if state == 'Inactive':
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newState = 'I'
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else:
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if state == 'Free':
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newState = 'R'
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else:
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if state == 'Controlled':
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newState = 'C'
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else:
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if state == 'Flat':
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newState = 'L'
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self.sendUpdate('setState', [newState, avId, extraInfo])
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def b_setState(self, state, avId=0, extraInfo=0):
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if state == 'Controlled' or state == 'Flat':
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self.request(state, avId)
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else:
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self.request(state)
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self.d_setState(state, avId, extraInfo)
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def turnOn(self):
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self.b_setState('On')
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def turnOff(self):
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self.b_setState('Off')
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def foodServed(self, chairIndex):
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self.b_setDinerStatus(chairIndex, self.EATING)
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eatingDur = self.dinerInfo[chairIndex][1]
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if chairIndex in self.transitionTasks:
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self.removeTask(self.transitionTasks[chairIndex])
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taskName = self.uniqueName('transition-%d' % chairIndex)
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newTask = self.doMethodLater(eatingDur, self.finishedEating, taskName, extraArgs=[chairIndex])
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self.transitionTasks[chairIndex] = newTask
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def finishedEating(self, chairIndex):
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if chairIndex in self.transitionTasks:
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self.removeTask(self.transitionTasks[chairIndex])
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self.incrementFoodEaten(chairIndex)
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if self.numFoodEaten[chairIndex] >= ToontownGlobals.BossbotNumFoodToExplode:
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self.b_setDinerStatus(chairIndex, self.DEAD)
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self.boss.incrementDinersExploded()
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else:
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self.b_setDinerStatus(chairIndex, self.HUNGRY)
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taskName = self.uniqueName('transition-%d' % chairIndex)
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hungryDur = self.dinerInfo[chairIndex][0]
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newTask = self.doMethodLater(hungryDur, self.finishedHungry, taskName, extraArgs=[chairIndex])
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self.transitionTasks[chairIndex] = newTask
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def incrementFoodEaten(self, chairIndex):
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numFood = 0
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if chairIndex in self.numFoodEaten:
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numFood = self.numFoodEaten[chairIndex]
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self.numFoodEaten[chairIndex] = numFood + 1
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def finishedHungry(self, chairIndex):
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self.b_setDinerStatus(chairIndex, self.ANGRY)
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self.numFoodEaten[chairIndex] = 0
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if chairIndex in self.transitionTasks:
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self.removeTask(self.transitionTasks[chairIndex])
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def goInactive(self):
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self.b_setState('Inactive')
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def goFree(self):
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self.b_setState('Free')
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def goFlat(self):
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self.b_setState('Flat', self.avId)
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def getNotDeadInfo(self):
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notDeadList = []
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2019-12-30 00:07:56 -06:00
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for i in range(self.numDiners):
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2019-11-02 17:27:54 -05:00
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if self.dinerStatus[i] != self.DEAD:
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notDeadList.append((self.index, i, self.dinerInfo[i][2]))
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return notDeadList
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def requestControl(self):
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avId = self.air.getAvatarIdFromSender()
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if avId in self.boss.involvedToons and self.avId == 0 and self.state == 'Free':
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tableId = self.__getTableId(avId)
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if tableId == 0:
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grantRequest = True
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if self.boss and not self.boss.isToonRoaming(avId):
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grantRequest = False
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if grantRequest:
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self.b_setState('Controlled', avId)
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def forceControl(self, avId):
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self.notify.debug('forceContrl tableIndex=%d avId=%d' % (self.index, avId))
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tableId = self.__getTableId(avId)
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if tableId == self.doId:
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if self.state == 'Flat':
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self.b_setState('Controlled', avId)
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else:
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self.notify.warning('invalid forceControl from state %s' % self.state)
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else:
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self.notify.warning('tableId %d != self.doId %d ' % (tableId, self.doId))
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def requestFree(self, gotHitByBoss):
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avId = self.air.getAvatarIdFromSender()
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if avId == self.avId:
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if self.state == 'Controlled':
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self.b_setState('Free', extraInfo=gotHitByBoss)
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if self.boss:
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self.boss.toonLeftTable(self.index)
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else:
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self.notify.debug('requestFree denied in state %s' % self.state)
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def __getTableId(self, avId):
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if self.boss and self.boss.tables != None:
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for table in self.boss.tables:
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if table.avId == avId:
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return table.doId
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return 0
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def enterOn(self):
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for i in range(self.numDiners):
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self.b_setDinerStatus(i, self.HUNGRY)
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def exitOn(slef):
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pass
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def enterOff(self):
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pass
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def exitOff(self):
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pass
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def enterInactive(self):
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for task in list(self.transitionTasks.values()):
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self.removeTask(task)
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self.transitionTasks = {}
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def exitInactive(self):
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pass
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def enterFree(self):
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self.notify.debug('enterFree tableIndex=%d' % self.index)
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self.avId = 0
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def exitFree(self):
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pass
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def enterControlled(self, avId):
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self.notify.debug('enterControlled tableIndex=%d' % self.index)
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self.avId = avId
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def exitControlled(self):
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pass
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def enterFlat(self, avId):
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self.notify.debug('enterFlat tableIndex=%d' % self.index)
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def exitFlat(self):
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pass
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