oldschool-toontown/toontown/estate/DistributedBank.py

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from direct.gui.DirectGui import *
from panda3d.core import *
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from toontown.toonbase.ToontownGlobals import *
from toontown.toonbase.ToonBaseGlobal import *
from panda3d.core import *
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from direct.interval.IntervalGlobal import *
from direct.distributed.ClockDelta import *
from toontown.toonbase import ToontownGlobals
from . import DistributedFurnitureItem
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from toontown.toonbase import TTLocalizer
from . import BankGUI
from .BankGlobals import *
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from toontown.toontowngui import TTDialog
from toontown.catalog.CatalogFurnitureItem import FurnitureTypes
from toontown.catalog.CatalogFurnitureItem import FTScale
class DistributedBank(DistributedFurnitureItem.DistributedFurnitureItem):
notify = directNotify.newCategory('DistributedBank')
def __init__(self, cr):
DistributedFurnitureItem.DistributedFurnitureItem.__init__(self, cr)
self.bankGui = None
self.bankTrack = None
self.bankDialog = None
self.hasLocalAvatar = 0
self.hasJarOut = 0
self.jarLods = []
return
def generate(self):
DistributedFurnitureItem.DistributedFurnitureItem.generate(self)
self.bankSphereEvent = 'bankSphere'
self.bankSphereEnterEvent = 'enter' + self.bankSphereEvent
self.bankSphereExitEvent = 'exit' + self.bankSphereEvent
self.bankGuiDoneEvent = 'bankGuiDone'
def announceGenerate(self):
self.notify.debug('announceGenerate')
DistributedFurnitureItem.DistributedFurnitureItem.announceGenerate(self)
self.accept(self.bankSphereEnterEvent, self.__handleEnterSphere)
def loadModel(self):
model = DistributedFurnitureItem.DistributedFurnitureItem.loadModel(self)
bowl = model.find('**/bowl')
if bowl:
bowl.setBin('fixed', 40)
return model
def disable(self):
self.notify.debug('disable')
self.ignore(self.bankSphereEnterEvent)
self.ignore(self.bankSphereExitEvent)
self.ignore(self.bankGuiDoneEvent)
if self.bankTrack:
self.bankTrack.pause()
self.bankTrack = None
if self.bankGui:
self.bankGui.destroy()
self.bankGui = None
if self.bankDialog:
self.bankDialog.cleanup()
self.bankDialog = None
if self.hasLocalAvatar:
self.freeAvatar()
self.__removeToonJar()
self.ignoreAll()
DistributedFurnitureItem.DistributedFurnitureItem.disable(self)
return
def delete(self):
self.notify.debug('delete')
DistributedFurnitureItem.DistributedFurnitureItem.delete(self)
def __handleEnterSphere(self, collEntry):
if self.smoothStarted:
return
if self.hasLocalAvatar:
self.freeAvatar()
self.notify.debug('Entering Bank Sphere....')
self.acceptOnce(self.bankSphereExitEvent, self.__handleExitSphere)
self.ignore(self.bankSphereEnterEvent)
self.cr.playGame.getPlace().fsm.request('banking')
self.hasLocalAvatar = 1
self.sendUpdate('avatarEnter', [])
def __handleExitSphere(self, collEntry):
self.notify.debug('Exiting Bank Sphere....')
if self.bankTrack is not None:
self.bankTrack.pause()
self.bankTrack = None
if self.bankDialog is not None:
self.bankDialog.cleanup()
self.bankDialog = None
self.__handleBankDone(0)
return
def __handleBankDone(self, transactionAmount):
self.notify.debug('__handleBankDone(transactionAmount=%s' % (transactionAmount,))
self.sendUpdate('transferMoney', [transactionAmount])
self.ignore(self.bankGuiDoneEvent)
self.ignore(self.bankSphereExitEvent)
if self.bankGui is not None:
self.bankGui.destroy()
self.bankGui = None
return
def freeAvatar(self):
self.notify.debug('freeAvatar()')
if self.hasLocalAvatar:
base.localAvatar.posCamera(0, 0)
if base.cr.playGame.place != None:
base.cr.playGame.getPlace().setState('walk')
self.hasLocalAvatar = 0
self.accept(self.bankSphereEnterEvent, self.__handleEnterSphere)
return
def showBankGui(self):
if self.bankGui:
self.bankGui.destroy()
self.bankGui = BankGUI.BankGui(self.bankGuiDoneEvent)
self.accept(self.bankGuiDoneEvent, self.__handleBankDone)
def setMovie(self, mode, avId, timestamp):
self.notify.debug('setMovie(mode=%s, avId=%s, timestamp=%s)' % (mode, avId, timestamp))
timeStamp = globalClockDelta.localElapsedTime(timestamp)
isLocalToon = avId == base.localAvatar.doId
self.notify.info('setMovie: mode=%s, avId=%s, timeStamp=%s, isLocalToon=%s' % (mode,
avId,
timeStamp,
isLocalToon))
if mode == BANK_MOVIE_CLEAR:
self.notify.debug('setMovie: clear')
elif mode == BANK_MOVIE_GUI:
self.notify.debug('setMovie: gui')
track = Sequence()
track.append(Func(self.__takeOutToonJar, avId))
if isLocalToon:
track.append(Wait(3.0))
track.append(Func(self.showBankGui))
track.start()
self.bankTrack = track
elif mode == BANK_MOVIE_DEPOSIT:
self.notify.debug('setMovie: deposit')
self.__putAwayToonJar(avId)
elif mode == BANK_MOVIE_WITHDRAW:
self.notify.debug('setMovie: withdraw')
self.__putAwayToonJar(avId)
elif mode == BANK_MOVIE_NO_OP:
self.notify.debug('setMovie: no op')
self.__putAwayToonJar(avId)
elif mode == BANK_MOVIE_NOT_OWNER:
self.notify.debug('setMovie: not owner')
if isLocalToon:
self.bankDialog = TTDialog.TTDialog(dialogName='BankNotOwner', style=TTDialog.Acknowledge, text=TTLocalizer.DistributedBankNotOwner, text_wordwrap=15, fadeScreen=1, command=self.__clearDialog)
elif mode == BANK_MOVIE_NO_OWNER:
self.notify.debug('setMovie: no owner')
if isLocalToon:
self.bankDialog = TTDialog.TTDialog(dialogName='BankNoOwner', style=TTDialog.Acknowledge, text=TTLocalizer.DistributedBankNoOwner, text_wordwrap=15, fadeScreen=1, command=self.__clearDialog)
else:
self.notify.warning('unknown mode in setMovie: %s' % mode)
def __clearDialog(self, event):
self.notify.debug('__clearDialog(event=%s)' % (event,))
if self.bankDialog is not None:
self.bankDialog.cleanup()
self.bankDialog = None
self.freeAvatar()
return
def __attachToonJar(self, toon):
self.__removeToonJar()
for hand in toon.getRightHands():
self.jarLods.append(toon.jar.instanceTo(hand))
def __removeToonJar(self):
for jar in self.jarLods:
jar.removeNode()
self.jarLods = []
def __takeOutToonJar(self, avId):
self.notify.debug('__takeOutToonJar(avId=%s)' % (avId,))
toon = base.cr.doId2do.get(avId)
if toon == None:
return
track = Sequence()
index = self.item.furnitureType
scale = FurnitureTypes[index][FTScale]
walkToBank = Sequence(Func(toon.stopSmooth), Func(toon.loop, 'walk'), toon.posHprInterval(0.5, Point3(0, -3.125 * (scale + 0.2), 0), Point3(0, 0, 0), other=self, blendType='easeInOut'), Func(toon.loop, 'neutral'), Func(toon.startSmooth))
track.append(walkToBank)
if not toon.jar:
toon.getJar()
self.__attachToonJar(toon)
jarAndBank = Parallel(LerpScaleInterval(toon.jar, 1.5, 1.0, blendType='easeOut'), ActorInterval(base.cr.doId2do[avId], 'bank', endTime=3.8))
track.append(jarAndBank)
track.append(Func(base.cr.doId2do[avId].pingpong, 'bank', fromFrame=48, toFrame=92))
track.start()
self.hasJarOut = 1
return
def __putAwayToonJar(self, avId):
self.notify.debug('__putAwayToonJar(avId=%s)' % (avId,))
toon = base.cr.doId2do.get(avId)
if toon is None:
return
if not self.hasJarOut:
return
self.hasJarOut = 0
if not toon.jar:
toon.getJar()
track = Sequence()
jarAndBank = Parallel(ActorInterval(base.cr.doId2do[avId], 'bank', startTime=2.0, endTime=0.0), LerpScaleInterval(toon.jar, 2.0, 0.0, blendType='easeIn'))
track.append(jarAndBank)
track.append(Func(self.__removeToonJar))
track.append(Func(toon.removeJar))
track.append(Func(toon.loop, 'neutral'))
if avId == base.localAvatar.doId:
track.append(Func(self.freeAvatar))
track.start()
self.bankTrack = track
return