oldschool-toontown/toontown/hood/GenericAnimatedProp.py

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from . import AnimatedProp
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from direct.actor import Actor
from direct.interval.IntervalGlobal import *
from direct.directnotify import DirectNotifyGlobal
from toontown.toonbase import ToontownGlobals
from toontown.hood import ZoneUtil
from toontown.hood import HoodUtil
class GenericAnimatedProp(AnimatedProp.AnimatedProp):
notify = DirectNotifyGlobal.directNotify.newCategory('GenericAnimatedProp')
AnimsUsingWav = []
def __init__(self, node):
AnimatedProp.AnimatedProp.__init__(self, node)
self.origAnimNameToSound = {}
code = node.getTag('DNACode')
if code.startswith('interactive_prop_'):
pathStr = code[len('interactive_prop_'):].split('__')[0]
elif code.startswith('animated_prop_generic_'):
pathStr = code[len('animated_prop_generic_'):].split('__')[0]
elif code.startswith('animated_prop_'):
tempStr = code[len('animated_prop_'):]
nextUnderscore = tempStr.find('_')
finalStr = tempStr[nextUnderscore + 1:]
pathStr = finalStr.split('__')[0]
elif code.startswith('animated_building_'):
pathStr = code[len('animated_building_'):].split('__')[0]
phaseDelimeter = len('phase_') + pathStr[len('phase_'):].find('_')
phaseStr = pathStr[:phaseDelimeter]
pathTokens = pathStr[phaseDelimeter + 1:].split('_')
self.path = phaseStr
for path in pathTokens:
self.path += '/'
self.path += path
self.notify.debug('self.path=%s' % self.path)
self.calcHoodId(node)
self.propType = HoodUtil.calcPropType(node)
self.setupActor(node)
self.code = code
def delete(self):
AnimatedProp.AnimatedProp.delete(self)
self.node.cleanup()
del self.node
del self.trashcan
def enter(self):
self.node.postFlatten()
AnimatedProp.AnimatedProp.enter(self)
doAnimLoop = True
try:
if type(self).__name__ == 'instance':
if self.__class__.__name__ == 'GenericAnimatedProp':
if base.cr.newsManager.isHolidayRunning(ToontownGlobals.HYDRANTS_BUFF_BATTLES):
doAnimLoop = True
else:
doAnimLoop = False
except:
pass
if doAnimLoop:
self.node.loop('anim')
def exit(self):
AnimatedProp.AnimatedProp.exit(self)
self.node.stop()
def getActor(self):
return self.node
def setupActor(self, node):
anim = node.getTag('DNAAnim')
self.trashcan = Actor.Actor(node, copy=0)
self.trashcan.reparentTo(node)
self.trashcan.loadAnims({'anim': '%s/%s' % (self.path, anim)})
self.trashcan.pose('anim', 0)
self.node = self.trashcan
def calcHoodId(self, node):
self.hoodId = ToontownGlobals.ToontownCentral
fullString = str(node)
splits = fullString.split('/')
try:
visId = int(splits[2])
self.visId = visId
self.hoodId = ZoneUtil.getCanonicalHoodId(visId)
self.notify.debug('calcHoodId %d from %s' % (self.hoodId, fullString))
except Exception as generic:
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if 'Editor' not in fullString:
self.notify.warning("calcHoodId couldn't parse %s using 0" % fullString)
self.hoodId = 0
self.visId = 0
def createSoundInterval(self, origAnimNameWithPath, maximumDuration):
if not hasattr(base, 'localAvatar'):
return Sequence()
sfxVolume = 1.0
cutoff = 45
if not hasattr(self, 'soundPath'):
self.soundPath = self.path.replace('/models/char', '/audio/sfx')
origAnimName = origAnimNameWithPath.split('/')[-1]
theSound = self.origAnimNameToSound.get(origAnimName)
if not theSound:
soundfile = origAnimName.replace('tt_a_ara', 'tt_s_ara')
fullPath = self.soundPath + '/' + soundfile
if origAnimName in self.AnimsUsingWav:
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theSound = loader.loadSfx(fullPath + '.ogg')
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else:
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theSound = loader.loadSfx(fullPath + '.ogg')
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self.origAnimNameToSound[origAnimName] = theSound
if theSound:
soundDur = theSound.length()
if maximumDuration < soundDur:
if base.config.GetBool('interactive-prop-info', False):
if self.visId == localAvatar.zoneId and origAnimName != 'tt_a_ara_dga_hydrant_idleIntoFight':
self.notify.warning('anim %s had duration of %s while sound has duration of %s' % (origAnimName, maximumDuration, soundDur))
soundDur = maximumDuration
result = SoundInterval(theSound, node=self.node, listenerNode=base.localAvatar, volume=sfxVolume, cutOff=cutoff, startTime=0, duration=soundDur)
else:
result = Sequence()
return result