oldschool-toontown/toontown/parties/DistributedPartyCatchActivityBase.py

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import math
from direct.directnotify import DirectNotifyGlobal
from toontown.minigame.DropScheduler import ThreePhaseDropScheduler
from toontown.parties import PartyGlobals
from functools import reduce
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class DistributedPartyCatchActivityBase:
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedPartyCatchActivityBase')
FallRateCap_Players = 20
def calcDifficultyConstants(self, numPlayers):
self.FirstDropDelay = 0.0
self.NormalDropDelay = int(1.0 / 12 * PartyGlobals.CatchActivityDuration)
self.FasterDropDelay = int(9.0 / 12 * PartyGlobals.CatchActivityDuration)
DistributedPartyCatchActivityBase.notify.debug('will start dropping fast after %s seconds' % self.FasterDropDelay)
self.SlowerDropPeriodMult = 1.5
self.FasterDropPeriodMult = 1.0 / 3
self.ToonSpeed = 16.0
def scaledDimensions(widthHeight, scale):
w, h = widthHeight
return [math.sqrt(scale * w * w), math.sqrt(scale * h * h)]
BaseStageDimensions = [36, 36]
self.StageAreaScale = 1.0
self.StageLinearScale = math.sqrt(self.StageAreaScale)
DistributedPartyCatchActivityBase.notify.debug('StageLinearScale: %s' % self.StageLinearScale)
self.StageDimensions = scaledDimensions(BaseStageDimensions, self.StageAreaScale)
DistributedPartyCatchActivityBase.notify.debug('StageDimensions: %s' % self.StageDimensions)
self.StageHalfWidth = self.StageDimensions[0] / 2.0
self.StageHalfHeight = self.StageDimensions[1] / 2.0
self.MinOffscreenHeight = 30
distance = math.sqrt(self.StageDimensions[0] * self.StageDimensions[0] + self.StageDimensions[1] * self.StageDimensions[1])
distance /= self.StageLinearScale
ToonRunDuration = distance / self.ToonSpeed
offScreenOnScreenRatio = 1.0
fraction = 1.0 / 3 * 0.85
self.BaselineOnscreenDropDuration = ToonRunDuration / (fraction * (1.0 + offScreenOnScreenRatio))
DistributedPartyCatchActivityBase.notify.debug('BaselineOnscreenDropDuration=%s' % self.BaselineOnscreenDropDuration)
self.OffscreenTime = offScreenOnScreenRatio * self.BaselineOnscreenDropDuration
DistributedPartyCatchActivityBase.notify.debug('OffscreenTime=%s' % self.OffscreenTime)
self.BaselineDropDuration = self.BaselineOnscreenDropDuration + self.OffscreenTime
self.MaxDropDuration = self.BaselineDropDuration
self.DropPeriod = self.BaselineDropDuration / 3.0
scaledNumPlayers = (min(numPlayers, self.FallRateCap_Players) - 1.0) * 0.85 + 1.0
self.DropPeriod /= scaledNumPlayers
typeProbs = {'fruit': 3,
'anvil': 1}
probSum = reduce(lambda x, y: x + y, list(typeProbs.values()))
for key in list(typeProbs.keys()):
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typeProbs[key] = float(typeProbs[key]) / probSum
scheduler = ThreePhaseDropScheduler(PartyGlobals.CatchActivityDuration, self.FirstDropDelay, self.DropPeriod, self.MaxDropDuration, self.SlowerDropPeriodMult, self.NormalDropDelay, self.FasterDropDelay, self.FasterDropPeriodMult)
self.totalDrops = 0
while not scheduler.doneDropping(continuous=True):
scheduler.stepT()
self.totalDrops += 1
self.numFruits = int(self.totalDrops * typeProbs['fruit'])
self.numAnvils = int(self.totalDrops - self.numFruits)
self.generationDuration = scheduler.getDuration()