oldschool-toontown/toontown/parties/KeyCodes.py

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from panda3d.core import *
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from direct.showbase.DirectObject import DirectObject
ARROW_KEYCODE_MAP = {'arrow_up': 'u',
'arrow_down': 'd',
'arrow_left': 'l',
'arrow_right': 'r'}
KEYCODE_TIMEOUT_SECONDS = 1.5
class KeyCodes(DirectObject):
notify = directNotify.newCategory('KeyCodes')
PATTERN_MATCH_EVENT = 'KeyCodes-PATTERN_MATCH'
PATTERN_NO_MATCH_EVENT = 'KeyCodes-PATTERN_NO_MATCH'
KEY_DOWN_EVENT = 'KeyCodes-KEY_DOWN_EVENT'
KEY_UP_EVENT = 'KeyCodes-KEY_UP_EVENT'
CLEAR_CODE_EVENT = 'KeyCodes-CLEAR_CODE_EVENT'
def __init__(self, keyMap = ARROW_KEYCODE_MAP, patterns = None, timeout = KEYCODE_TIMEOUT_SECONDS):
self._keyMap = keyMap
self._timeout = timeout
self._keyCode = ''
self._keyCodeCount = 0
self._keyCodeTime = 0.0
self._patterns = []
self._patternLimit = 0
self._enabled = False
self._keyDown = None
self._keysPressed = 0
self.listenForPatterns(patterns)
return
def destroy(self):
self.disable()
self.ignoreAll()
self._patterns = []
del self._patterns
del self._keyMap
del self._timeout
def listenForPatterns(self, patterns):
self._patterns = patterns
for pattern in self._patterns:
if len(pattern) > self._patternLimit:
self._patternLimit = len(pattern)
if self._enabled:
self.disable()
self.enable()
def isAnyKeyPressed(self):
return self._keysPressed > 0
def getCurrentInputLength(self):
return self._keyCodeCount + 1
def getLargestPatternLength(self):
return self._patternLimit
def getPossibleMatchesList(self):
return [ p for p in self._patterns if p.startswith(self._keyCode) ]
def reset(self):
self._keyCode = ''
self._keyCodeCount = 0
self._keyCodeTime = 0.0
def enable(self):
if not self._enabled:
self.notify.debug('Key codes enabled')
self._enabled = True
self.__enableControls()
def disable(self):
if self._enabled:
self.notify.debug('Key codes disabled')
self.__disableControls()
self.reset()
self._enabled = False
self._keyDown = None
self._keysPressed = 0
return
def __enableControls(self):
for key in list(self._keyMap.keys()):
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self.__acceptKeyDown(key)
self.__acceptKeyUp(key)
def __disableControls(self):
self.ignoreAll()
def __acceptKeyDown(self, key):
self.accept(key, self.__handleKeyDown, [key])
def __acceptKeyUp(self, key):
self.accept(key + '-up', self.__handleKeyUp, [key])
def __handleKeyDown(self, key):
self._keysPressed += 1
if self._keyDown is None and self._keysPressed == 1:
self.__updateElapsedTime()
messenger.send(KeyCodes.KEY_DOWN_EVENT, [self._keyMap[key], self._keyCodeCount])
self._keyCode += self._keyMap[key]
self._keyCodeCount += 1
self._keyDown = key
self.__checkForPattern()
else:
messenger.send(KeyCodes.KEY_DOWN_EVENT, [-1, -1])
return
def __handleKeyUp(self, key):
arg = -1
if self._keysPressed > 0:
self._keysPressed -= 1
if self._keyDown == key and self._keysPressed == 0:
arg = self._keyMap[key]
if self._keysPressed == 0:
self._keyDown = None
messenger.send(KeyCodes.KEY_UP_EVENT, [arg])
return
def __updateElapsedTime(self):
if self._keyCodeTime != 0.0 and globalClock.getFrameTime() - self._keyCodeTime >= self._timeout:
self.notify.debug('Key code timed out. Resetting...')
self.reset()
messenger.send(KeyCodes.CLEAR_CODE_EVENT)
self._keyCodeTime = globalClock.getFrameTime()
def __checkForPattern(self):
if self._keyCode in self._patterns:
messenger.send(KeyCodes.PATTERN_MATCH_EVENT, [self._keyCode])
self.reset()
elif self._keyCodeCount == self._patternLimit or len(self.getPossibleMatchesList()) == 0:
messenger.send(KeyCodes.PATTERN_NO_MATCH_EVENT)
self.reset()