oldschool-toontown/toontown/pets/PetActionFSM.py

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2019-11-02 17:27:54 -05:00
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import FSM
from direct.interval.IntervalGlobal import *
from direct.task import Task
from direct.distributed.ClockDelta import globalClockDelta
from direct.showbase.PythonUtil import lerp
from toontown.pets import PetTricks
from toontown.toon import DistributedToonAI
class PetActionFSM(FSM.FSM):
notify = DirectNotifyGlobal.directNotify.newCategory('PetActionFSM')
def __init__(self, pet):
FSM.FSM.__init__(self, PetActionFSM.__name__)
self.pet = pet
self.trickSerialNum = 0
def destroy(self):
self.cleanup()
def enterNeutral(self):
PetActionFSM.notify.debug('enterNeutral')
def exitNeutral(self):
pass
def enterChase(self, target):
PetActionFSM.notify.debug('enterChase: %s' % target)
self.pet.chaseImpulse.setTarget(target)
self.pet.mover.addImpulse('chase', self.pet.chaseImpulse)
self.pet.unstickFSM.request('on')
def exitChase(self):
self.pet.unstickFSM.request('off')
self.pet.mover.removeImpulse('chase')
def enterFlee(self, chaser):
PetActionFSM.notify.debug('enterFlee: %s' % chaser)
self.pet.fleeImpulse.setChaser(chaser)
self.pet.mover.addImpulse('flee', self.pet.fleeImpulse)
self.pet.unstickFSM.request('on')
def exitFlee(self):
self.pet.unstickFSM.request('off')
self.pet.mover.removeImpulse('flee')
def enterWander(self):
PetActionFSM.notify.debug('enterWander')
self.pet.mover.addImpulse('wander', self.pet.wanderImpulse)
def exitWander(self):
self.pet.mover.removeImpulse('wander')
def enterUnstick(self):
PetActionFSM.notify.debug('enterUnstick')
self.pet.mover.addImpulse('unstick', self.pet.wanderImpulse)
def exitUnstick(self):
self.pet.mover.removeImpulse('unstick')
def enterInspectSpot(self, spot):
PetActionFSM.notify.debug('enterInspectSpot')
self.pet.chaseImpulse.setTarget(spot)
self.pet.mover.addImpulse('inspect', self.pet.chaseImpulse)
self.pet.unstickFSM.request('on')
def exitInspectSpot(self):
self.pet.unstickFSM.request('off')
self.pet.mover.removeImpulse('inspect')
def enterStay(self, avatar):
PetActionFSM.notify.debug('enterStay')
def exitStay(self):
pass
def enterHeal(self, avatar):
PetActionFSM.notify.debug('enterHeal')
avatar.toonUp(3)
self.pet.chaseImpulse.setTarget(avatar)
self.pet.mover.addImpulse('chase', self.pet.chaseImpulse)
def exitHeal(self):
self.pet.mover.removeImpulse('chase')
def enterTrick(self, avatar, trickId):
PetActionFSM.notify.debug('enterTrick')
if not self.pet.isLockedDown():
self.pet.lockPet()
self.pet.sendUpdate('doTrick', [trickId, globalClockDelta.getRealNetworkTime()])
def finish(avatar = avatar, trickId = trickId, self = self):
if hasattr(self.pet, 'brain'):
healRange = PetTricks.TrickHeals[trickId]
aptitude = self.pet.getTrickAptitude(trickId)
healAmt = int(lerp(healRange[0], healRange[1], aptitude))
if healAmt:
for avId in self.pet.brain.getAvIdsLookingAtUs():
av = self.pet.air.doId2do.get(avId)
if av:
if isinstance(av, DistributedToonAI.DistributedToonAI):
av.toonUp(healAmt)
self.pet._handleDidTrick(trickId)
if not self.pet.isLockedDown():
self.pet.unlockPet()
messenger.send(self.getTrickDoneEvent())
self.trickDoneEvent = 'trickDone-%s-%s' % (self.pet.doId, self.trickSerialNum)
self.trickSerialNum += 1
self.trickFinishIval = Sequence(WaitInterval(PetTricks.TrickLengths[trickId]), Func(finish), name='petTrickFinish-%s' % self.pet.doId)
self.trickFinishIval.start()
def getTrickDoLaterName(self):
return 'petTrickDoLater-%s' % self.pet.doId
def getTrickDoneEvent(self):
return self.trickDoneEvent
def exitTrick(self):
if self.trickFinishIval.isPlaying():
self.trickFinishIval.finish()
del self.trickFinishIval
if self.pet.isLockedDown():
self.pet.unlockPet()
del self.trickDoneEvent
def enterMovie(self):
PetActionFSM.notify.debug('enterMovie')
def exitMovie(self):
pass