2019-11-02 17:27:54 -05:00
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import random
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2022-12-16 18:40:57 -06:00
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from panda3d.core import VBase3, Point3
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2019-11-02 17:27:54 -05:00
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from direct.interval.IntervalGlobal import Sequence, Wait, Func, Parallel, Track
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from direct.directnotify import DirectNotifyGlobal
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from toontown.battle import DistributedBattleFinal
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from toontown.suit import SuitTimings
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from toontown.toonbase import ToontownGlobals
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class DistributedBattleWaiters(DistributedBattleFinal.DistributedBattleFinal):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedBattleWaiters')
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def __init__(self, cr):
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DistributedBattleFinal.DistributedBattleFinal.__init__(self, cr)
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self.initialReservesJoiningDone = False
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base.dbw = self
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def announceGenerate(self):
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DistributedBattleFinal.DistributedBattleFinal.announceGenerate(self)
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for suit in self.suits:
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suit.makeWaiter()
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self.moveSuitsToInitialPos()
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def showSuitsJoining(self, suits, ts, name, callback):
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if len(suits) == 0 and not self.initialReservesJoiningDone:
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self.initialReservesJoiningDone = True
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self.doInitialSuitsJoining(ts, name, callback)
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return
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self.showSuitsFalling(suits, ts, name, callback)
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def doInitialSuitsJoining(self, ts, name, callback):
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done = Func(callback)
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if self.hasLocalToon():
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self.notify.debug('parenting camera to distributed battle waiters')
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camera.reparentTo(self)
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if random.choice([0, 1]):
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camera.setPosHpr(20, -4, 7, 60, 0, 0)
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else:
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camera.setPosHpr(-20, -4, 7, -60, 0, 0)
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track = Sequence(Wait(0.5), done, name=name)
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track.start(ts)
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self.storeInterval(track, name)
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def moveSuitsToInitialPos(self):
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battlePts = self.suitPoints[len(self.suitPendingPoints) - 1]
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2019-12-30 00:07:56 -06:00
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for i in range(len(self.suits)):
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2019-11-02 17:27:54 -05:00
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suit = self.suits[i]
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suit.reparentTo(self)
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destPos, destHpr = self.getActorPosHpr(suit, self.suits)
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suit.setPos(destPos)
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suit.setHpr(destHpr)
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def showSuitsFalling(self, suits, ts, name, callback):
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if self.bossCog == None:
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return
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suitTrack = Parallel()
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delay = 0
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for suit in suits:
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suit.makeWaiter()
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suit.setState('Battle')
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if suit.dna.dept == 'l':
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suit.reparentTo(self.bossCog)
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suit.setPos(0, 0, 0)
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if suit in self.joiningSuits:
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i = len(self.pendingSuits) + self.joiningSuits.index(suit)
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destPos, h = self.suitPendingPoints[i]
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destHpr = VBase3(h, 0, 0)
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else:
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destPos, destHpr = self.getActorPosHpr(suit, self.suits)
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startPos = destPos + Point3(0, 0, SuitTimings.fromSky * ToontownGlobals.SuitWalkSpeed)
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self.notify.debug('startPos for %s = %s' % (suit, startPos))
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suit.reparentTo(self)
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suit.setPos(startPos)
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suit.headsUp(self)
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flyIval = suit.beginSupaFlyMove(destPos, True, 'flyIn')
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suitTrack.append(Track((delay, Sequence(flyIval, Func(suit.loop, 'neutral')))))
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delay += 1
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if self.hasLocalToon():
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camera.reparentTo(self)
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if random.choice([0, 1]):
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camera.setPosHpr(20, -4, 7, 60, 0, 0)
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else:
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camera.setPosHpr(-20, -4, 7, -60, 0, 0)
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done = Func(callback)
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track = Sequence(suitTrack, done, name=name)
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track.start(ts)
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self.storeInterval(track, name)
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return
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def enterWaitForInput(self, ts = 0):
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DistributedBattleFinal.DistributedBattleFinal.enterWaitForInput(self, ts)
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if self.hasLocalToon():
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camera.reparentTo(self)
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